03:29 < bridge> [ddnet] no u 17:37 < bridge> [ddnet] ofc 20:15 < bridge> [ddnet] how can i check if player alive 20:15 < bridge> [ddnet] like hes just died 20:15 < bridge> [ddnet] and i call IsAlive() and have exception 20:17 < bridge> [ddnet] `m_apPlayers[i]->GetCharacter() == 0;` if this is true then player is dead 20:18 < bridge> [ddnet] thx 20:40 < bridge> [ddnet] :troll: 20:48 < bridge> [ddnet] lol