02:59 < bridge> [ddnet] dude gloating about being one of the top players and just being a piece of shit to other players for no reason at all, fuck this game and fuck all of you 11:54 < bridge> [ddnet] The minimum tee number to end a map should be written when more than 2 11:54 < bridge> [ddnet] - Change my mind. 13:55 < bridge> [ddnet] Hello, i dont really know if this should go into bugs or developer but i will post it here. When i want to tab out/in ddracenetwork (for steam) it either lags really hard till im back into the game or it will occasionally just crash. And if i want to remove the checkmark from fullscreen in options it will crash 100% and once i restart the game the checkmark is still there. Wonder if this happened to someone else or if someone could help me w 13:56 < bridge> [ddnet] works without steam? 13:56 < bridge> [ddnet] try updating gpu drivers 13:58 < bridge> [ddnet] well it doesnt work on non steam version either 13:59 < bridge> [ddnet] and it says i got the latest drivers 14:00 < bridge> [ddnet] what GPU? 14:00 < bridge> [ddnet] you can try F1, gfx_opengl_major 1 and restart client 14:07 < bridge> [ddnet] NVIDIA GeForce GTX 1660 Ti 14:07 < bridge> [ddnet] that didnt fix it btw 14:10 < bridge> [ddnet] i want to mention that a few days ago this was all working normal for me, but now i rearranged my room so i plugged out every cable and such stuff and placed it somewhere else and now that i built up the setup again and plugged everything in some weird things started to happen like: tw crashing when tabbing/turning off fullscreen ; Office programs instantly fucking up when one is opened (i fixed this) ; and i have just noticed something weir 14:10 < bridge> [ddnet] this is really weird and doesnt seem to be an only tw related topic for me 14:11 < bridge> [ddnet] it started when i plugged my pc back in after rearranging my room 14:12 < bridge> [ddnet] i want to mention that a few days ago this was all working normal for me, but now i rearranged my room so i plugged out every cable and such stuff and placed it somewhere else and now that i built up the setup again and plugged everything in some weird things started to happen like: tw crashing when tabbing/turning off fullscreen ; Office programs instantly fucking up when one is opened (i fixed this) ; and i have just noticed something weir 14:12 < bridge> [ddnet] but i dont really know what causes this 14:12 < bridge> [ddnet] and if we should/you want continue this problem here 14:15 < bridge> [ddnet] (and sounds from non steam and steam games seem to not get recognized sometimes) 14:15 < bridge> [ddnet] and if we should/you want to continue this problem here 14:25 < bridge> [ddnet] you could try unplugging every device one by one and see if the issue still persists 14:27 < bridge> [ddnet] yea i will try that thx 15:14 < bridge> [ddnet] Just downgrade the drivers 15:14 < bridge> [ddnet] A friend had blue screens with current nv drivers 15:38 < bridge> [ddnet] @Jupstar ✪ apparently my pc doesnt want me to do that xd and acts like i dont have any previous drivers to roll back on 15:38 < bridge> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/852542141842718730/unknown.png 15:55 < bridge> [ddnet] Oh I wouldn't use the windows ones either.. Download from nvidia.com 15:57 < bridge> [ddnet] alright so i guess nvidia answered my rage and published a new driver a few seconds ago and now everything seems to be working fine x). And here i thought i did something bad, well sorry for taking advantage of all your time you guys and thx for trying to help. the problem was just the faulty driver all along. 17:46 < bridge> [ddnet] no bro 😚 21:13 < bridge> [ddnet] are there plans to support svg skins? idk if there has been discussion about this in the past 21:13 < bridge> [ddnet] no plans to do that 21:14 < bridge> [ddnet] i guess you can always export at a hi res anyway 21:42 < bridge> [ddnet] thats what the build script does rn 21:44 < bridge> [ddnet] imo they should be stored as vector graphics and exported at a default resolution that could be changed with a parameterized request 21:44 < bridge> [ddnet] but i understand that doesn't make much sense when all skins are already stored as png 21:44 < bridge> [ddnet] i am just not sure how fast slow pcs are in converting 21:45 < bridge> [ddnet] even with all my cores it still takes a mini bit of time 21:45 < bridge> [ddnet] no it would be downloaded at that resolution 21:45 < bridge> [ddnet] not converted client-side 21:45 < bridge> [ddnet] oh ok 21:45 < bridge> [ddnet] cool feature 21:45 < bridge> [ddnet] maybe just offer some specific resolutions that are auto-generated on uploadf 21:45 < bridge> [ddnet] maybe just offer some specific resolutions that are auto-generated on upload 21:45 < bridge> [ddnet] they will be part of the client 21:45 < bridge> [ddnet] so they're always just cached 21:45 < bridge> [ddnet] well im thinking skin db here 21:45 < bridge> [ddnet] the few more MB doesnt matter 21:45 < bridge> [ddnet] and you can choose resolution 21:46 < bridge> [ddnet] but on server disk they're svg 21:46 < bridge> [ddnet] yeah skin db should be updated for that and community 21:46 < bridge> [ddnet] just makes sense to allow ppl to choose resolution i guess 21:46 < bridge> [ddnet] but i never really get motivation to do it and nobody else does it xd 21:46 < bridge> [ddnet] reasonable ones 21:46 < bridge> [ddnet] yeah 21:46 < bridge> [ddnet] but this of course means all of the skins have to be made into svgs which is... well probably not doable 21:47 < bridge> [ddnet] i think 4k textures downscaled are fine too, e.g. if u at "2k" and use UHD option it will still look better than full hd textures 21:47 < bridge> [ddnet] yeah 21:47 < bridge> [ddnet] i have a few skins from the database as svg already 😄 21:47 < bridge> [ddnet] i think 1080p is more than enough, like when are you ever zoomed in that much even at 4k 21:47 < bridge> [ddnet] even pro gores zoom 21:48 < bridge> [ddnet] i like 4k more ^^ 21:48 < bridge> [ddnet] i see the difference at default zoom 21:48 < bridge> [ddnet] o do you mean assets 21:48 < bridge> [ddnet] not skin 21:48 < bridge> [ddnet] no skins too 21:48 < bridge> [ddnet] both 21:48 < bridge> [ddnet] woa 21:48 < bridge> [ddnet] asset db when 21:48 < bridge> [ddnet] would be so sick 21:48 < bridge> [ddnet] ah u mean like that 21:49 < bridge> [ddnet] u could have a client setting to show other people's assets on them 21:49 < bridge> [ddnet] so they would match with skin ^^ 21:49 < bridge> [ddnet] well if the skin db gets an update it could be impl with that in mind probs 21:49 < bridge> [ddnet] would be really cool looking 21:49 < bridge> [ddnet] just means you would have to moderate it just like skin db 21:49 < bridge> [ddnet] cus people might try to upload troll assets (swapped weapons) 21:49 < bridge> [ddnet] yeah but i doubt that happens very soon 21:49 < bridge> [ddnet] yea probably not 21:49 < bridge> [ddnet] when ddnet 2 :3 21:50 < bridge> [ddnet] e.g. that would be a start 21:50 < bridge> [ddnet] to drop old clients completly with all their hacks 21:50 < bridge> [ddnet] or treat them as vanilla 21:50 < bridge> [ddnet] ddnet 2.... coming soon 2030 when we have the devs 21:50 < bridge> [ddnet] speaking of which i still do not know cpp 21:50 < bridge> [ddnet] shame 21:50 < bridge> [ddnet] the skin db is written in bash script and php 21:51 < bridge> [ddnet] we're already at ddnet 15 @lynn 21:51 < bridge> [ddnet] go ahead xxd 21:51 < bridge> [ddnet] where you've been? 21:51 < bridge> [ddnet] under a rock 21:52 < bridge> [ddnet] oof php 21:52 < bridge> [ddnet] i wonder if i still know php 21:53 < bridge> [ddnet] actually only the dir syncing is annoying 21:53 < bridge> [ddnet] except u dont care about performance and just sync it completly always 21:54 < bridge> [ddnet] but else u have to look into children children (e.g. community HD) and load all current files to not overwrite per children 21:54 < bridge> [ddnet] and i suck at php so that takes ages 21:54 < bridge> [ddnet] didnt even know there was subdirectories :justatest: 21:54 < bridge> [ddnet] well there would be 21:54 < bridge> [ddnet] oh i see what you're saying 21:54 < bridge> [ddnet] so in the client we just add /community/hd or smth 21:55 < bridge> [ddnet] is there something like os.walk in php 21:55 < bridge> [ddnet] never heard of that xd 21:55 < bridge> [ddnet] is that javascript or what 21:55 < bridge> [ddnet] python maybe 21:57 < bridge> [ddnet] python 21:57 < bridge> [ddnet] anyway would have been easier to just use one db and have a json that just sets a "db_name" attribute or smth 21:57 < bridge> [ddnet] https://docs.python.org/3.9/library/os.html#os.walk 21:57 < bridge> [ddnet] but then other skin dbs wont work.. the classic stuff 21:57 < bridge> [ddnet] i think it returns a generator of all file names 21:58 < bridge> [ddnet] dunno i always find such functions unintuitive xD 21:58 < bridge> [ddnet] script languages are too hard for my brain 22:00 < bridge> [ddnet] anyway i need a sync function, so all missing skins are synced in the other databases and thats a script i'll have to write my own anyway 22:03 < bridge> [ddnet] python :monkalaugh: 23:29 < bridge> [ddnet] https://tryapl.org/ 23:29 < bridge> [ddnet] "array programming language" 23:30 < bridge> [ddnet] i would try it, but it uses unicode symbols for everything 23:30 < bridge> [ddnet] looks like a pain to write and learn 23:30 < bridge> [ddnet] `Avg←{(+⌿⍵)÷≢⍵}` 23:30 < bridge> [ddnet] a function to calc the average 23:30 < bridge> [ddnet] :monkaS: