05:33 < bridge> [ddnet] I spent 6 hours trying to shove an async fn into a Box 05:34 < bridge> [ddnet] Finally got it to fit in there but my lifetimes don't work out now because I bounded the fn with 'static 07:56 < bridge> [ddnet] HEEEY 07:56 < bridge> [ddnet] HELP ME 07:57 < bridge> [ddnet] Need help not for teeworlds, but for me 07:57 < bridge> [ddnet] SOME ONE PLSSS 08:58 < bridge> [ddnet] @Nouaa lmao nice old shit 08:58 < bridge> [ddnet] google mod src was a mix of bad code 08:58 < bridge> [ddnet] I'm sure you can still find some 08:58 < bridge> [ddnet] `if(!this)` by marcella 10:23 < bridge> [ddnet] @loky what do you need? 12:04 < bridge> [ddnet] so i'm sure 12:04 < bridge> [ddnet] he updated win7 12:05 < bridge> [ddnet] i adviced download default teeworlds from teeworlds.com 12:05 < bridge> [ddnet] it works 12:05 < bridge> [ddnet] but ddnet isn't 14:18 < bridge> [ddnet] I dunno, he can set a steam parameter for the game: 14:18 < bridge> [ddnet] gfx_opengl_major 1 14:18 < bridge> [ddnet] 14:18 < bridge> [ddnet] But if that also doesn't work it seems to be his setup. Tested nightly yesterday on a VM and it worked 14:19 < bridge> [ddnet] Better put the parameter in quotes 14:19 < bridge> [ddnet] "gfx_opengl_major 1" 14:22 < bridge> [ddnet] E.g. anti virus are often blocking 14:27 < bridge> [ddnet] hehe no ur not the only one ofc. I mean I aint no saint i also sometimes trash message but in your main project where ppl can be interested in it makes sense to at least try \:p 14:27 < bridge> [ddnet] (@fokkonaut) 14:29 < bridge> [ddnet] @Nouaa\: why use google mod when you can use F-DDrace it also has funny commit messages but the project is activley maintained and supports 0.6 and 0.7 14:42 < bridge> [ddnet] He already used F-DDrace and did the jason54, changing mod name and credits removing me entirely from credits :) 14:47 < bridge> [ddnet] lmao he did the jason 15:43 < bridge> [ddnet] @jao can you give us the ddnet discordbot please so that we can set it up on ddnet.tw? It's easier to debug issues and figure out what's wrong with the global bans at the moment 18:13 < ***> Buffer Playback... 18:13 < bridge> [18:11:46] [ddnet] Guys make some option that will not close the vote after selecting it. A small thing, but nice, and what is the cl_show_votes_after_voting option? 18:13 < ***> Playback Complete. 18:15 < bridge> [ddnet] about menu status 18:44 < bridge> [ddnet] set `cl_show_votes_after_voting 1` and the vote window won't disappear after voting. 18:44 < bridge> [ddnet] @koma 18:46 < bridge> [ddnet] I have one question, why do all newfangled languages remove the post and pre-increment? 18:46 < bridge> [ddnet] Is it just out of spite? 18:47 < bridge> [ddnet] its too much advertisement for c++ they are scared to lose users 18:47 < bridge> [ddnet] Or is it the rite of graduation. Something to say you are not C 18:47 < bridge> [ddnet] does not work for me 18:48 < bridge> [ddnet] where did you type it 18:48 < bridge> [ddnet] it works solely on the client side have not entered any flags ore? 18:48 < bridge> [ddnet] it works solely on the client side have not entered any flags or? 18:48 < bridge> [ddnet] it's a client side command 18:49 < bridge> [ddnet] I understand that this is a client command I asked how it is implemented 18:50 < bridge> [ddnet] search the source code for `ClShowVotesAfterVoting` 18:50 < bridge> [ddnet] (I don't know how it's implemented off the top of my head) 18:57 < bridge> [ddnet] Oh and the languages that remove the ternary because their if-stmts are expressions. That's great for your language but it doesn't look pretty... 19:00 < bridge> [ddnet] ok 19:01 < bridge> [ddnet] That's different 19:04 < bridge> [ddnet] u are probably talking about the menu vote window? 19:04 < bridge> [ddnet] not the actual vote window? 19:05 < bridge> [ddnet] yes 19:06 < bridge> [ddnet] yeah but that isnt clear enough, anyway there is `menus_ingame.cpp` 19:06 < bridge> [ddnet] there will probably be the answer 19:08 < bridge> [ddnet] UiCloseWindowAfterChangingSetting 19:08 < bridge> [ddnet] or ui_close_window_after_changing_setting for f1 19:09 < bridge> [ddnet] ty 🙂 👍 19:15 < bridge> [ddnet] why is the zoom not working on the classic teeworlds server? 19:16 < bridge> [ddnet] @loky it's considered a cheat there 19:16 < bridge> [ddnet] aha ty 19:17 < bridge> [ddnet] in ddnet it is possible to prohibit zoom? 19:17 < bridge> [ddnet] on server 19:18 < bridge> [ddnet] The server can send a GAMEINFOFLAG_ALLOW_ZOOM set to false to disallow zooming 19:19 < bridge> [ddnet] oh ye at gamecontroller? 19:19 < bridge> [ddnet] if I am not mistaken 19:21 < bridge> [ddnet] yes 19:21 < bridge> [ddnet] ty 19:59 < bridge> [ddnet] You can also change it mid-game, done in my mod for example :) 21:14 < bridge> [ddnet] 0.6 > 0.7