14:54 <+bridge> [ddnet] ? 14:54 <+bridge> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/827888737735540766/unknown.png 15:06 <+bridge> [ddnet] ah nvm its just not up-to-date 16:52 <+bridge> [ddnet] what the difference between OnClientEnter() OnClientConnected() and OnPlayerConnect() 17:53 <+bridge> [ddnet] @uwu OnClientConnected is when the client switch from state connecting to ready I think and Enter is when the client joins completly the game 17:53 <+bridge> [ddnet] no clue about on playerconnect, never seen it, other devs can confirm or not 17:54 <+bridge> [ddnet] on playerconnect is in gamecontroller 17:54 <+bridge> [ddnet] yea but seem like it's a ddnet function 17:54 <+bridge> [ddnet] wait 17:54 <+bridge> [ddnet] its ddnet discord 17:54 <+bridge> [ddnet] lmao 17:54 <+bridge> [ddnet] yeah but it's still teeworlds based tho, same 17:54 <+bridge> [ddnet] k 17:55 <+bridge> [ddnet] thx 17:56 <+bridge> [ddnet] seems like playerconnect "spawns" the client (in the right team) 17:57 <+bridge> [ddnet] i need event when the client enter playable team 17:57 <+bridge> [ddnet] in OnPlayerConnect it is calling CPlayer::Respawn() 17:58 <+bridge> [ddnet] ah yes 17:58 <+bridge> [ddnet] ah well in respawn function nothing important lol 17:58 <+bridge> [ddnet] https://tenor.com/view/lil-yachty-drake-oprahs-bank-account-meme-laptop-gif-20803826 17:58 <+bridge> [ddnet] thx anyway 18:03 <+bridge> [ddnet] :pepe_straight: 18:03 <+bridge> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/827936357463621652/classCCamera__coll__graph.png 18:06 <+bridge> [ddnet] i was looking for it yesterday 18:06 <+bridge> [ddnet] thx 18:06 <+bridge> [ddnet] for what 18:06 <+bridge> [ddnet] image kekw 18:06 <+bridge> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/827937204780793886/classCDoor__coll__graph.png 18:07 <+bridge> [ddnet] its easier to find out how to call class from another with it 18:07 <+bridge> [ddnet] or use a proper editor 18:07 <+bridge> [ddnet] like vim 18:07 <+bridge> [ddnet] veri nice 18:07 <+bridge> [ddnet] i use notepad 18:07 <+bridge> [ddnet] cantcodeuis 18:08 <+bridge> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/827937547543248896/unknown.png 18:09 <+bridge> [ddnet] i have same in vs 18:09 <+bridge> [ddnet] How did you generate these images Ryozuki? 18:12 <+bridge> [ddnet] it named 1 hour work in graphic editor 18:12 <+bridge> [ddnet] 😳 18:12 <+bridge> [ddnet] i guess 18:14 <+bridge> [ddnet] @uwu https://wiki.ddnet.tw/docs/ 18:14 <+bridge> [ddnet] u can find more here 18:14 <+bridge> [ddnet] @Chairn with doxygen 18:14 <+bridge> [ddnet] its in the ddnet source repo, i added the doxyfile years ago 18:15 <+bridge> [ddnet] i uploaded the docs publicly on that wiki link 18:15 <+bridge> [ddnet] https://wiki.ddnet.tw/docs/annotated.html 18:15 <+bridge> [ddnet] clink on any class and u will find images 18:16 <+bridge> [ddnet] uh nice 18:21 <+bridge> [ddnet] https://wiki.ddnet.tw/docs/classes.html here is more organized xd 18:25 <+bridge> [ddnet] https://wiki.ddnet.tw/docs/classCUIRect.html#a87294e91cb5ff13410e5e45d83b74b82 probably the only think documented properly besided system.h 18:25 <+bridge> [ddnet] 18:26 <+bridge> [ddnet] how to get number of in-game players 18:26 <+bridge> [ddnet] that are playing rn 18:27 <+bridge> [ddnet] client or server 18:27 <+bridge> [ddnet] server 18:27 <+bridge> [ddnet] check where the server sends the client count to the client 18:27 <+bridge> [ddnet] || How to hack ddnet client side :troll: || 18:28 <+bridge> [ddnet] :think_bot: 18:28 <+bridge> [ddnet] huh/ 18:28 <+bridge> [ddnet] huh? 19:56 <+bridge> [ddnet] which plugin is it? 20:06 <+bridge> [ddnet] u can achieve this with any LSP but to manage my LSPs i use coc.nvim which uses the clangd LSP 20:07 <+bridge> [ddnet] if you dont want to use any plugin to handle them, neovim has builtin LSP support https://neovim.io/doc/user/lsp.html 20:09 <+bridge> [ddnet] oh ok, i already use neovim so thanks 20:10 <+bridge> [ddnet] @nori ah but lsp support is in nightly neovim btw 20:10 <+bridge> [ddnet] if u use arch linux its rly ez to get 20:10 <+bridge> [ddnet] i use it and dont have any issues 20:10 <+bridge> [ddnet] no i don't :d 20:10 <+bridge> [ddnet] if u dont want to use nightly then use coc.nvim or another lsp client 20:11 <+bridge> [ddnet] anyway i can use same template to build from nightly i guess, should be ez 20:11 <+bridge> [ddnet] u only need nightly if u want to use the builtin lsp 21:22 <+bridge> [ddnet] @Ryozuki where server loads map? 21:22 <+bridge> [ddnet] i cant find