02:34 <+bridge> [ddnet] maybe add /afk where u can manuall set ur tee to afk in case u want to stay on a server but let other ppl pass mapvotes 05:58 <+bridge> [ddnet] or use `afk` command in F1 like i do 05:58 <+bridge> [ddnet] :troll: 06:43 <+bridge> [ddnet] souli-bot-ux 08:15 <+bridge> [ddnet] Ddnet is open source? 08:19 <+bridge> [ddnet] Yes 08:20 <+bridge> [ddnet] https://github.com/ddnet/ddnet 09:21 <+bridge> [ddnet] :feelsamazingman: 09:21 <+bridge> [ddnet] :flag_unk: 10:01 <+ChillerDragon> @Souly should i add auto vote yes in afk mode? :D 13:51 <+bridge> [ddnet] would be cool 17:09 <+bridge> [ddnet] yes 17:32 <+bridge> [ddnet] mostly because it wasn't all that important to me and you wanted it a lot 18:02 <+bridge> [ddnet] 😄 18:02 <+bridge> [ddnet] that about sums up most of my arguments with people passionate about their languages 18:12 <+bridge> [ddnet] :PepeA: 18:15 <+ChillerDragon> What do you guys think about replacing the current time displayed in scoreboard in demos with the time from the demo? Or display the current timestamp somewhere in the demo hud? I mean the demo it self has a timestamp but doing math is so hard :D 20:12 <+bridge> [ddnet] Hi guys did anything change on Ger1 ? 20:12 <+bridge> [ddnet] i have lags every few seconds 22:23 <+bridge> [ddnet] can you explain to me why my game is running very smooth with desktop fullscreen mode 22:23 <+bridge> [ddnet] can you explain to me why my game is running very smooth with desktop full screen mode 22:28 <+bridge> [ddnet] bcs its like fullscreen, just that it automatically selects the correct resolution and video mode for you 22:28 <+bridge> [ddnet] fullscreen generally runs better, bcs then the window compisitor isnt active 22:29 <+bridge> [ddnet] this is especially a problem with windows, since it doesnt integrate opengl so well 22:29 <+bridge> [ddnet] fullscreen generally runs better, bcs then the window compositor isnt active 22:31 <+bridge> [ddnet] however, we have to remove that option again, bcs there is some weirdness with windowed fullscreen under windows, which i cannot explain, bcs it seems to be dependend of debug and release mode 22:31 <+bridge> [ddnet] until this update came out, my game seemed to lag in comparison with this smoothness 22:32 <+bridge> [ddnet] did you run fullscreen before? 22:32 <+bridge> [ddnet] yes 22:32 <+bridge> [ddnet] mhhh strange 22:32 <+bridge> [ddnet] don`t remove pls 22:32 <+bridge> [ddnet] xDD 22:32 <+bridge> [ddnet] leave it for me 22:32 <+bridge> [ddnet] well i could just remove the windowed fullscreen 22:48 <+bridge> [ddnet] maybe we could even set desktop fullscreen to default value 22:58 <+bridge> [ddnet] mhh but SDL's documentation on that is too light to be sure what actually happens