00:14 <+bridge> [ddnet] If it helps what I saw is that the person who called /save can only /load otherwise you get that 'dont belong to this team' message. Happened to me with a mate when we were in a team of 2 only. 00:14 <+bridge> [ddnet] If it helps.. what I saw is that the person who called /save can only /load otherwise you get that 'dont belong to this team' message. Happened to me with a mate when we were in a team of 2 only. 00:22 <+bridge> [ddnet] It consistently happens when you save and try to load as the main tee that saved, at least for me. 00:23 <+bridge> [ddnet] With just 2 tees, me and my dummy 00:25 <+bridge> [ddnet] It doesn't happen when saving and loading as the dummy 00:26 <+bridge> [ddnet] But when you try and load with your main tee, it always says you don't belong to the team 00:30 <+bridge> [ddnet] Loading just consistently doesn't work with your main tee, for whatever reason. (When using a dummy) 00:41 <+bridge> [ddnet] I think it's related to the order of people connecting to the server? 00:42 <+bridge> [ddnet] The last one connected can /load just fine? 00:43 <+bridge> [ddnet] hey I'm working on a small pull request (in the file `src/game/editor/editor.cpp`) and executing the `fix_style.py` script changed some lines I did not edit myself 00:44 <+bridge> [ddnet] do I exclude/include those lines or is smth wrong with my setup in some way? 00:48 <+bridge> [ddnet] The last one connected can /load just fine? (The last person that connected to the server during the /save can load it even if they connect to the server first when loading the save.) 00:56 <+bridge> [ddnet] Yea, I'm fairly positive it has something to do with the order the tees connected in. The last tee connected during the initial /save can always /load. 00:57 <+bridge> [ddnet] solution (thanks to Learath): https://discord.com/channels/252358080522747904/293493549758939136/821793802813571093 (my question is a duplicate of that one) 13:20 <+ChillerDragon> @Im 'corneum why tiles per second? I am not sure if my code is correct but normal walking speed would be 2 then a hook swing around 4 13:23 <+bridge> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/822445267214532638/0j2q9nvbqvn61.png 13:30 <+ChillerDragon> https://github.com/chillerbot/chillerbot-ux/suites/2297118382/artifacts/48139913 you probably need a github account to dl it @Im 'corneum 13:35 <+ChillerDragon> this works without account idk how long i will keep it there tho https://zillyhuhn.com/tmp/chillerbot-ux-windows-latest.zip 13:35 <+ChillerDragon> ``cl_show_speed 1`` 13:43 <+bridge> [ddnet] lol theres no way walking speed is 2 tiles per second 13:43 <+bridge> [ddnet] also omg i hate local/global variable stuff so much its always confusing and doesnt work 13:47 <+bridge> [ddnet] use `g_` prefix for global variables 13:48 <+bridge> [ddnet] and `m_` for member variables 13:48 <+bridge> [ddnet] and `s_` for static variables πŸ˜„ 13:52 <+bridge> [ddnet] I mean apparently it's not consistent, we loaded a save just like that with murpi. I saved I loaded it worked just fine 13:53 <+bridge> [ddnet] If you can get it to happen consistently please make a save and when it won't load let me know the code, I need to take a look at the save 14:03 <+ChillerDragon> @louis well then my code is broken :D 14:03 <+ChillerDragon> i assumed vel / 32 gives you tiles per tick and divided by tick speed it should give per second 14:05 <+bridge> [ddnet] (units / tick)/32 gets you (tiles / tick), 50 ticks in a second so multiply by 50 not divide πŸ˜› 14:06 <+bridge> [ddnet] well in that case it would be broken anyways as you'd be calculating 100 tiles per tick o_o 14:06 <+bridge> [ddnet] i think 14:07 <+bridge> [ddnet] no 14:07 <+bridge> [ddnet] why no 14:08 <+bridge> [ddnet] why should it 14:08 <+bridge> [ddnet] (units / tick)/32 = (tiles / tick) 14:08 <+bridge> [ddnet] 1 tile = 32 units 14:08 <+bridge> [ddnet] so 5 units per tick = 5/32 14:08 <+bridge> [ddnet] then you have 5/32 tiles per tick 14:09 <+bridge> [ddnet] then multiply with 50 14:09 <+bridge> [ddnet] because 1 second has 50 ticks 14:09 <+bridge> [ddnet] well he said he divided tiles/tick and divided by tick speed, so that means his tiles/tick would be 2*50 if he calculated 2 for the end result 14:09 <+bridge> [ddnet] i meant the answer he got before or w/e 14:09 <+bridge> [ddnet] I think he has a unit mistake somewhere else 14:10 <+bridge> [ddnet] 100 tiles/tick sounds insane 14:19 <+bridge> [ddnet] wait isnt vel in debug tiles/second 14:19 <+bridge> [ddnet] or is it smth else 14:20 <+bridge> [ddnet] should be tiles per second iirc 14:40 <+bridge> [ddnet] Doesn't matter I just want to compare runs. But blocks per second is a simple to understand unit 14:44 <+bridge> [ddnet] Hope it's sensitive enough 15:39 <+ChillerDragon> well the current value is some value 15:39 <+ChillerDragon> I could just show the vel divided by 32 then walking speed is 80 15:40 <+ChillerDragon> idk what this ramp thing is 15:45 <+bridge> [ddnet] @ChillerDragon you dont have discord anymore? 15:47 <+bridge> [ddnet] Ramp doesnt matter here, we use it to make sure your speed doesn’t get too high 15:48 <+bridge> [ddnet] It also gives the extremely odd behaviour of you stopping if you go too fast πŸ˜› 15:49 <+bridge> [ddnet] 1 second into the run. looks like more than 4 blocks from the finish. i need something to tell me if i got a fast swing or slow swing because you cant really tell otherwise. on this map specificly, you need to hold your speed for so long that it adds up 15:49 <+bridge> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/822482005148434522/screenshot_2021-03-19_15-41-05.png 15:50 <+bridge> [ddnet] 1 second into the run. looks like more than 4 blocks from the start to me. i need something to tell me if i got a fast swing or slow swing because you cant really tell otherwise. on this map specificly, you need to hold your speed for so long that it adds up 15:50 <+bridge> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/822482005148434522/screenshot_2021-03-19_15-41-05.png 16:27 <+ChillerDragon> No I do not have discord anymore @Im 'corneum I updated https://zillyhuhn.com/tmp/chillerbot-ux-windows-latest.zip its now more accurate btw this client also has all the other features you requested. Like typing for fonts in editor and rename before finish. 16:48 <+bridge> [ddnet] doesnt matter, ull fail the ending on that map anyways 17:10 <+bridge> [ddnet] i got it like 80% of the times 17:10 <+bridge> [ddnet] 24sec time now 17:11 <+bridge> [ddnet] lol p big diff in rank 1 and 2 on that map 17:11 <+bridge> [ddnet] yeah nether and fudgy are on another level 17:12 <+bridge> [ddnet] but i think its all about swings in his map because nether did a 23 on a server with health so he couldnt shoot all the time 17:13 <+bridge> [ddnet] yeah 17:13 <+bridge> [ddnet] if u have a less-than-optimal swing u lose a lot of time since u hold for long times in a row 17:14 <+bridge> [ddnet] thats what i need the speedo for πŸ˜„ 17:16 <+bridge> [ddnet] optimized gameplay :monkaS: 17:17 <+bridge> [ddnet] imagine someone who optimizes their display for best gameplay 17:17 <+bridge> [ddnet] like using a skin w/ lines on important angles 17:17 <+bridge> [ddnet] i treid some and mostly its just too annoying 17:17 <+bridge> [ddnet] and that entities wheel UI always on 17:18 <+bridge> [ddnet] ye 17:18 <+bridge> [ddnet] i wish the entities map could be displayed over game tiles in some cases 17:18 <+bridge> [ddnet] well it might be possible actually 17:19 <+bridge> [ddnet] oh i wish there was some setting to disable ninja particles unless its a pickup 17:19 <+bridge> [ddnet] cuz with a lot of frozen ppl in 1 place, the particle effect rly gets in the way 18:43 <+bridge> [ddnet] Chillerbot best client btw 19:09 <+bridge> [ddnet] https://steamcommunity.com/app/412220/discussions/0/3104642254782501629/ 19:09 <+bridge> [ddnet] any idea what happened? 19:10 <+bridge> [ddnet] smells like a permission issue or maybe the broken storage.cfg we have? 19:55 <+bridge> [ddnet] @ChillerDragon this is much better thanks πŸ™‚ 21:16 <+bridge> [ddnet] @murpi probably deleting the Teeworld dir in %appdata% and habing ddnet client recreate it should fix it (better than running as admin) 21:49 <+bridge> [ddnet] ok 23:48 <+bridge> [ddnet] how deen makes money πŸ˜› ^ 23:53 <+bridge> [ddnet] Even if I took all the donations for myself, I think there are easier ways to earn money πŸ˜„