02:41 <+bridge> [ddnet] ChillerDragon: the wireshark dissector can decode most 0.6 game/system messages now 03:12 <+bridge> [ddnet] https://heinrich5991.de/teeworlds/libtw2/random/2021-02-14-dissector.png 07:04 <+bridge> [ddnet] @Ravie what happened to this https://github.com/ddnet/ddnet-data-svg/blob/main/skins/bluekitty.svg 07:04 <+bridge> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/810390941458366464/unknown.png 07:35 <+bridge> [ddnet] whats wrong with it @TsFreddie ? 07:36 <+bridge> [ddnet] ah there is a broken path? 07:37 <+bridge> [ddnet] dunno how that happened :D, guess i have to export it again 07:37 <+bridge> [ddnet] 07:37 <+bridge> [ddnet] but i splitted the SVGs, so its not ravies fault 😄 07:40 <+bridge> [ddnet] ok wtf 07:40 <+bridge> [ddnet] in inkscape its not buggy XD 07:40 <+bridge> [ddnet] @TsFreddie can you download it and check too? 07:43 <+bridge> [ddnet] in firefox its even buggier xD 07:43 <+bridge> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/810400721895555132/unknown.png 09:12 <+ChillerDragon> yea i saw it on github im hyped thanks heinrich5991 09:32 <+bridge> [ddnet] visual bugs like that sometimes happen when zooming but not on export, I usually try to fix them anyway but this one doesn't show up in my svg 10:28 <+bridge> [ddnet] @heinrich5991 nice 10:47 <+ChillerDragon> i love how stable it is it swallows bridge and 0.7 traffic without crashing :3 10:48 <+ChillerDragon> any plans to add 0.7 support? heinrich5991 11:23 <+ChillerDragon> https://zillyhuhn.com/cs/.1613298132.png 11:23 <+ChillerDragon> this looks weird o.O 12:25 <+bridge> [ddnet] wtf thats cool 12:25 <+bridge> [ddnet] is it public? 12:27 <+bridge> [ddnet] https://github.com/heinrich5991/libtw2/tree/master/wireshark-dissector 12:28 <+bridge> [ddnet] o: 12:34 <+bridge> [ddnet] ChillerDragon: plans are there 😛 12:48 <+ChillerDragon> nice! 13:41 <+bridge> [ddnet] My game doesn't start anymore since 15.3.1, it keeps crashing even after entering the main menu. 13:41 <+bridge> [ddnet] The console shows 4 rows of `ANOMALY: meaningless REX prefix used` before crashing, any idea how to fix this? 13:45 <+bridge> [ddnet] OS? how many bits? 13:46 <+bridge> [ddnet] win10 64 bits 13:47 <+bridge> [ddnet] hmm https://stackoverflow.com/questions/36873664/anomaly-meaningless-rex-prefix-used 13:47 <+bridge> [ddnet] that error message seems to come from some hooking library 13:48 <+bridge> [ddnet] I had to install a new win update just recently, I could try a rollback to the previous update 13:49 <+bridge> [ddnet] https://support.microsoft.com/de-de/topic/february-9-2021-kb4601319-os-builds-19041-804-and-19042-804-87fc8417-4a81-0ebb-5baa-40cfab2fbfde 14:02 <+bridge> [ddnet] alright, it starts again after rolling back, but I still get the `ANOMALY: meaningless REX prefix used` errors. It jumped from 4 errors to 7 errors this time 14:03 <+bridge> [ddnet] 😦 15:33 <+bridge> [ddnet] make skins load faster, it`s possible with tw engine? 15:34 <+bridge> [ddnet] lol 15:34 <+bridge> [ddnet] ask it from sdl2 programmers and nvidia/amd/nouveau drivers' contributors 15:35 <+bridge> [ddnet] it's directly loads into (gpu) ram 15:35 <+bridge> [ddnet] it directly loads into (gpu) ram 15:39 <+bridge> [ddnet] it's probably possible from tw's side, too 15:39 <+bridge> [ddnet] e.g. by allowing to show the main menu before all skins are loaded 15:40 <+bridge> [ddnet] (talking about the perceived loading time) 16:11 <+bridge> [ddnet] hey everyone who knows what bug? client dropped. cid=0 addr= ....... reason='Wrong version. Server is running '0.6 805cfab418a4c72e' and client '0.6 626fce9a778df4d4'' 16:11 <+bridge> [ddnet] hey everyone who knows that bug? client dropped. cid=0 addr= ....... reason='Wrong version. Server is running '0.6 805cfab418a4c72e' and client '0.6 626fce9a778df4d4'' 16:15 <+bridge> [ddnet] Sounds very concerning 16:16 <+bridge> [ddnet] @Queen Julia 5th did you compile your own client? is it based on ddnet? 16:16 <+bridge> [ddnet] Not a bug, if you want to make changes to the network code in a client you need to fix the nethash 16:17 <+bridge> [ddnet] no, vanilla , 0.6 16:17 <+bridge> [ddnet] By fixing the nethash, you are basically promising that you won't break the network as it won't be checked for you anymore 16:17 <+bridge> [ddnet] no, vanilla 0.6 16:17 <+bridge> [ddnet] Hm, where did you get the client? Teeworlds.com? 16:17 <+bridge> [ddnet] client? i get client from ddnet.tw 16:18 <+bridge> [ddnet] but i dont update to long time client xd 16:18 <+bridge> [ddnet] Ah can't connect to a vanilla server? 16:18 <+bridge> [ddnet] ah right, that's the server with the wrong version 16:18 <+bridge> [ddnet] 626fce sounds familiar 16:18 <+bridge> [ddnet] 😄 16:18 <+bridge> [ddnet] what mean it xd? 16:18 <+bridge> [ddnet] that's the correct one, where did you get your server? did you modify the server? 16:19 <+bridge> [ddnet] 626fce is where I think everyone fixed their nethash. Is 805cfab 0.6.5 or sth? 16:19 <+bridge> [ddnet] from github @heinrich5991 16:19 <+bridge> [ddnet] with git or with the browser? and where exactly? 16:19 <+bridge> [ddnet] git 16:20 <+bridge> [ddnet] (anyway, you can change `if hash == "cb14…":` to `if True:` in scripts/cmd5.py to fix the problem, if you haven't changed the source code) 16:20 <+bridge> [ddnet] (anyway, you can change `if hash == "…":` to `if True:` in scripts/cmd5.py to fix the problem, if you haven't changed the source code) 16:20 <+bridge> [ddnet] ok i will try 20:46 <+bridge> [ddnet] https://aws.amazon.com/blogs/opensource/congratulations-rustaceans-on-the-creation-of-the-rust-foundation/ 20:46 <+bridge> [ddnet] the overlords like rust 20:46 <+bridge> [ddnet] :monkalaugh: 21:13 <+ChillerDragon> evilcorp 21:14 <+ChillerDragon> https://www.youtube.com/watch?v=0a3gbn1tSm0 21:15 <+ChillerDragon> well the meme is less funny since jeff rq being head of the universe