00:07 <+bridge> [ddnet] not that I know of 00:19 <+bridge> [ddnet] too bad 00:20 <+bridge> [ddnet] i'd like to collect SVGs for the UHD option 00:20 <+bridge> [ddnet] pack them into a new repo in ddnet 00:20 <+bridge> [ddnet] mind made greyfox and the x_ninja skin, and it really looks much better ingame 😄 much less blurry 00:27 <+bridge> [ddnet] Do you want to upscale graphics we don't have high quality versions for? 00:27 <+bridge> [ddnet] yes, and put them in a new directory with a UHD toggle 00:30 <+bridge> [ddnet] You could use something like https://github.com/nagadomi/waifu2x for the missing images 00:34 <+bridge> [ddnet] yeah but upscaling has too many artifaccts 00:48 <+bridge> [ddnet] im working on a default entities remake but its not rly the same, if u wanna see it i can send u the current version 00:49 <+bridge> [ddnet] sure, sounds nice 04:14 <+bridge> [ddnet] I made this skin to show the square size of the tee against the map, the round size of the tee against other tees and the hitbox which is the big circle. It also shows a center line(when the center of the cross enters freeze the tee is frozen) and i tried to make the eye point accurately in the direction of aiming. I also made some simplified weapons to show the direction people aim more clearly(not entirely possible without editing code bec 04:14 <+bridge> [ddnet] 04:14 <+bridge> [ddnet] Initially I just had the question "how big is a tee actually" when drawing a skin which lead me to make this. It can be helpful to play with but also it could be used as a basis to make skins with more accurate dimensions. 04:14 <+bridge> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/808898683320008714/screenshot_2021-02-06_16-09-18.png 04:16 <+bridge> [ddnet] I made this skin to show the square size of the tee against the map, the round size of the tee against other tees and the hitbox which is the big circle. It also shows a center line(when the center of the cross enters freeze the tee is frozen) and i tried to make the eye point accurately in the direction of aiming. I also made some simplified weapons to show the direction people aim more clearly(not entirely possible without editing code bec 04:16 <+bridge> [ddnet] 04:16 <+bridge> [ddnet] Initially I just had the question "how big is a tee actually" when drawing a skin which lead me to make this. It can be helpful to play with but also it can be used as a basis to make skins with more accurate dimensions. 04:16 <+bridge> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/808898683320008714/screenshot_2021-02-06_16-09-18.png 04:17 <+bridge> [ddnet] I made this skin to show the square size of the tee against the map, the round size of the tee against other tees and the hitbox which is the big circle. Coincidentally the hitbox also defines the hammer range(when the hitboxes touch tees are within hammer range). It also shows center lines(when the center of the cross enters freeze the tee is frozen) and i tried to make the eye point accurately in the direction of aiming. I also made some s 04:17 <+bridge> [ddnet] 04:17 <+bridge> [ddnet] Initially I just had the question "how big is a tee actually" when drawing a skin which lead me to make this. It can be helpful to play with but also it can be used as a basis to make skins with more accurate dimensions. 04:17 <+bridge> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/808898683320008714/screenshot_2021-02-06_16-09-18.png 04:20 <+bridge> [ddnet] I made this skin to show the square size of the tee against the map, the round size of the tee against other tees and the hitbox which is the big circle. Coincidentally the hitbox also defines the hammer range(when the hitboxes touch tees are within hammer range). It also shows center lines(when the center of the cross enters freeze the tee is frozen) and i tried to make the eye point accurately in the direction of aiming. I also made some s 04:20 <+bridge> [ddnet] 04:20 <+bridge> [ddnet] Initially I just had the question "how big is a tee really?" when drawing a skin which lead me to make this. It can be helpful to play with but also it can be used as a basis to make skins with more accurate dimensions. 04:20 <+bridge> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/808898683320008714/screenshot_2021-02-06_16-09-18.png 04:22 <+bridge> [ddnet] I made this skin to show the square size of the tee against the map, the round size of the tee against other tees and the hitbox which is the big circle. Coincidentally the hitbox also almost exactly defines the hammer range(when the hitboxes touch tees are within hammer range). It also shows center lines(when the center of the cross enters freeze the tee is frozen) and i tried to make the eye point accurately in the direction of aiming. I a 04:22 <+bridge> [ddnet] 04:22 <+bridge> [ddnet] Initially I just had the question "how big is a tee really?" when drawing a skin which lead me to make this. It can be helpful to play with but also it can be used as a basis to make skins with more accurate dimensions. 04:22 <+bridge> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/808898683320008714/screenshot_2021-02-06_16-09-18.png 04:29 <+bridge> [ddnet] I made this skin to show the square size of the tee against the map, the round size of the tee against other tees and the hitbox which is the big circle. Coincidentally the hitbox also almost exactly defines the hammer range(when the hitboxes touch: tees are within hammer range). It also shows center lines(when the center of the cross enters freeze the tee is frozen) and i tried to make the eye point accurately in the direction of aiming. I 04:29 <+bridge> [ddnet] 04:29 <+bridge> [ddnet] Initially I just had the question "how big is a tee really?" when drawing a skin which lead me to make this. It can be helpful to play with but also it can be used as a basis to make skins with more accurate dimensions. 04:29 <+bridge> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/808898683320008714/screenshot_2021-02-06_16-09-18.png 04:37 <+bridge> [ddnet] I made this skin to show the square size of the tee against the map, the round size of the tee against other tees and the hitbox which is the big circle. Coincidentally the hitbox also almost exactly defines the hammer range(when the hitboxes touch: tees are within hammer range). It also shows center lines(when the center of the cross enters freeze the tee is frozen) and i tried to make the eye point accurately in the direction of aiming. I 04:37 <+bridge> [ddnet] 04:37 <+bridge> [ddnet] Initially I just had the question "how big is a tee really?" when drawing a skin which lead me to make this. It can be helpful to play with but also to use as a basis to make skins with more accurate dimensions. 04:37 <+bridge> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/808898683320008714/screenshot_2021-02-06_16-09-18.png 08:51 <+ChillerDragon> Hue you can request access on gitlab repos? Is it common that you randomly get those requests? any gitlub mains here? https://zillyhuhn.com/cs/.1612943431.png 10:36 <+bridge> [ddnet] @Jupstar ✪ as far as I know Soreu didn't even make entities in vector 10:37 <+bridge> [ddnet] ok thanks for the info, lukely louis is at creating a new default as svg ^^ 11:01 <+ChillerDragon> @Jupstar ✪ do not forget mine :) https://github.com/TeeworldsDB/mapres/blob/master/svg/grass_doodads_chiller.svg 11:03 <+bridge> [ddnet] i didnt chillerdragon 😄 11:03 <+ChillerDragon> <3 11:03 <+ChillerDragon> i didnt know u actually plan on creating a UHD thing 11:03 <+ChillerDragon> will there be a github repo in the ddnet org? 11:04 <+bridge> [ddnet] we already planned it like half a year ago, but i guess it wont really happen until you start 😄 11:04 <+bridge> [ddnet] yes hopefully 11:04 <+ChillerDragon> id happily replace my svg dir with a submodule and pr to ddnet repo instead 11:05 <+ChillerDragon> do you have org access to create a repo? then we could start 11:05 <+bridge> [ddnet] my plan would be to create a repo with all SVGs in the correct data directory style, and write a script to automatically create a data directory with all the SVGs converted to the ratio you want 11:05 <+bridge> [ddnet] 11:05 <+bridge> [ddnet] so it could be created for any need 😄 11:05 <+ChillerDragon> sounds very nice 11:05 <+ChillerDragon> go 11:06 <+bridge> [ddnet] i dont think i have any access except the ddnet source 😄 11:06 <+ChillerDragon> hm sad 11:06 <+ChillerDragon> @deen can we get a repo? 11:06 <+bridge> [ddnet] but i guess @deen would kindly help us 😄 11:06 <+ChillerDragon> :GWPingSok: 11:06 <+ChillerDragon> i also have some ci for mapres but yea thats png not svg 11:07 <+ChillerDragon> i am hyped 11:08 <+ChillerDragon> @Jupstar ✪ ima add a jungle doodads and you write a svg render engine :D 11:09 <+bridge> [ddnet] we'll just use existing linux tools, since PNGs are faster to use anyway 11:09 <+bridge> [ddnet] than onfly rendering 11:14 <+ChillerDragon> but pngs are bad for zooz 11:14 <+ChillerDragon> what about multiple sizes? 11:15 <+bridge> [ddnet] well as said, there will be a script, so its easy to created the stuff in the resolution you want 11:17 <+bridge> [ddnet] double skin res is already huge improvement 😄 11:17 <+bridge> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/809005210470973480/unknown.png 11:21 <+bridge> [ddnet] none zoom in 11:22 <+bridge> [ddnet] need 2k screen tho 11:22 <+bridge> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/809006342525943808/screenshot_2021-02-10_11-22-15.png 11:47 <+bridge> [ddnet] on normal displays increasing skin resolution does nothing btw 11:57 <+bridge> [ddnet] well on full hd it renders ~1429.84(assuming 64 pixels per tile) pixels in width 11:57 <+bridge> [ddnet] 11:57 <+bridge> [ddnet] and normal full HD is 1920 pixels in width 11:57 <+bridge> [ddnet] 11:57 <+bridge> [ddnet] so it should even improve it on full hd a bit 11:59 <+bridge> [ddnet] I remember doubling the resolution did completely nothing on 1920x1080 cause the scaling factor on feet was the same (so still messed up) maybe it improved with the new rendering tho idunno 12:00 <+bridge> [ddnet] possible, since the texture coords were wrong with old skin system 12:01 <+bridge> [ddnet] anyway I have these if you need it 12:01 <+bridge> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/809016205406765068/unknown.png 12:01 <+bridge> [ddnet] wtf 12:02 <+bridge> [ddnet] yeah especially the vanillas are important 12:02 <+bridge> [ddnet] they're not the original, just really close 12:02 <+bridge> [ddnet] some little improvements like symmetry and outlines 12:02 <+bridge> [ddnet] its ok 12:02 <+bridge> [ddnet] aslong the eyes dont look like 0.7 xD 12:03 <+bridge> [ddnet] what's wrong with 0.7 eyes? 12:03 <+bridge> [ddnet] they look weird 12:03 <+bridge> [ddnet] bcs they thin and far away from each other 12:04 <+bridge> [ddnet] they're fine 12:04 <+bridge> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/809017017780404254/unknown.png 12:04 <+bridge> [ddnet] maybe slightly bigger but it's cute 12:05 <+bridge> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/809017090164916224/unknown.png 12:05 <+bridge> [ddnet] looks creepy xD 12:06 <+bridge> [ddnet] just as reference 12:06 <+bridge> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/809017497625821264/unknown.png 12:07 <+bridge> [ddnet] top is how they always should have been, the crossing is some side effect or whatever 12:07 <+bridge> [ddnet] well im not about crossing 12:07 <+bridge> [ddnet] they are too huge 12:07 <+bridge> [ddnet] it looks creepy 12:08 <+bridge> [ddnet] ChillerDragon, @Jupstar ✪ Sure, what name do you want for the repo? What is the plan for normal players? Will we ship the svgs or just ship multiple resolution pngs? 12:08 <+bridge> [ddnet] data-svg i guess 12:08 <+bridge> [ddnet] ddnet-data-svg? 12:08 <+bridge> [ddnet] i'd say we ship a additional directory for releases that is named UHD and has normal data structure 12:08 <+bridge> [ddnet] yeah works too @deen 12:09 <+bridge> [ddnet] @Jupstar ✪ r u adding svg support? 12:09 <+bridge> [ddnet] :poggers: 12:09 <+bridge> [ddnet] no 12:09 <+bridge> [ddnet] i dont see any sense in it 12:09 <+bridge> [ddnet] will just increase load time even more 12:10 <+ChillerDragon> thanks deen <3 12:10 <+bridge> [ddnet] hm 12:10 <+bridge> [ddnet] if someone wants 8k support he'll just use the script to generate the PNGs 12:10 <+bridge> [ddnet] Created and invited Jupstar: https://github.com/ddnet/ddnet-data-svg 12:10 <+bridge> [ddnet] i think svg can be smaller in file size 12:10 <+ChillerDragon> can one pr against an empty repo? 12:10 <+bridge> [ddnet] that is true yes 12:10 <+ChillerDragon> jupstar go add the folder structure with gitkeep ima pr my doodads 12:10 <+bridge> [ddnet] try it out, then we know ^^ 12:11 <+ChillerDragon> so u try :p 12:11 <+bridge> [ddnet] so whats going on here? 12:11 <+bridge> [ddnet] u adding upscaled textures? 12:11 <+ChillerDragon> svgs for highres client 12:11 <+bridge> [ddnet] we add svgs in first place 12:11 <+ChillerDragon> highres optional dataset 12:12 <+ChillerDragon> yea no forking possible and prs seems dead too 12:12 <+bridge> [ddnet] we can still plan on what exactly we want in the client, but for now it would already be nice to collect most of the vanilla PNGs as SVG to have them upscaled by 2x 12:12 <+ChillerDragon> @deen mind touching a README ? 12:12 <+bridge> [ddnet] https://www.khronos.org/openvg/ 12:12 <+bridge> [ddnet] :poggers: 12:13 <+bridge> [ddnet] ChillerDragon: I gave you permissions, you should be able to just push 12:13 <+bridge> [ddnet] @Ryozuki i mean if u want to do some benchmarks 😄 12:13 <+ChillerDragon> oh 12:13 <+bridge> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/809019156661403668/unknown.png 12:13 <+bridge> [ddnet] maybe if i have time 12:13 <+bridge> [ddnet] ill try it 12:13 <+ChillerDragon> jupstar u want to do the folder structure right? 12:13 <+ChillerDragon> do u also have access? 12:13 <+bridge> [ddnet] yeah i assume so 😄 12:14 <+ChillerDragon> i cant find a clone button and i do not see the usual init text 12:14 <+bridge> [ddnet] you have to push an initial commit 12:14 <+ChillerDragon> yea but when its empty it usually shows the text 12:14 <+ChillerDragon> ok ima try to push something 12:15 <+bridge> [ddnet] just create an empty readme or smth 12:15 <+bridge> [ddnet] or i do it 12:15 <+bridge> [ddnet] idc 12:15 <+ChillerDragon> on it 12:15 <+ChillerDragon> yea no push rights as i assumed 12:16 <+ChillerDragon> the github ui should look different when having push access 12:16 <+ChillerDragon> ah nvm didnt accept :D 12:16 <+bridge> [ddnet] uhh 12:16 <+bridge> [ddnet] main branch 12:16 <+bridge> [ddnet] @Ryozuki 12:16 <+ChillerDragon> ah u were faster 12:16 <+bridge> [ddnet] @Jupstar ✪ change 12:16 <+bridge> [ddnet] i did it after you said it didnt work, chiller 😄 12:16 <+ChillerDragon> ye jupstar go add the folders or should i do it 12:17 <+bridge> [ddnet] https://github.com/settings/repositories 12:17 <+bridge> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/809020108973670421/unknown.png 12:17 <+bridge> [ddnet] can u even push empty folders in git? ^^ 12:17 <+ChillerDragon> .gitkeep 12:17 <+bridge> [ddnet] with .gitkeep 12:17 <+ChillerDragon> ye ima change to master 12:17 <+ChillerDragon> lets go full racist 12:17 <+bridge> [ddnet] yeah so racist 12:17 <+bridge> [ddnet] change it on git too 12:17 <+ChillerDragon> im not sure if i have perms 12:18 <+bridge> [ddnet] but tbh, its not so important to create all directories, just add your doodas in the right directory the PNG would be in chiller 12:18 <+bridge> [ddnet] git config --global init.defaultBranch master 12:18 <+bridge> [ddnet] just in case 12:18 <+bridge> [ddnet] for the future 12:18 <+ChillerDragon> ikr 12:18 <+ChillerDragon> i have that xd 12:18 <+ChillerDragon> yea my github access is too limited to switch default branch sad 12:18 <+bridge> [ddnet] and pls also add the license, but i assume you want zlib like teeworlds? ^^ 12:19 <+bridge> [ddnet] https://github.com/organizations/ddnet/settings/repository-defaults 12:19 <+bridge> [ddnet] its nicer if we create prs anyway i'd say 12:19 <+bridge> [ddnet] i think only deen can doit 12:19 <+bridge> [ddnet] so just fork it and do a normal pr 12:27 <+ChillerDragon> yea 12:27 <+ChillerDragon> deen can we get a racist branch name please? :D 12:28 <+bridge> [ddnet] cant u just do git checkout main or what? 12:28 <+ChillerDragon> oof license im not sure i like permissive stuff i think vanilla teeworlds is so restrictive 12:28 <+ChillerDragon> im used to master being the main branch it just adds extra confusion 12:28 <+bridge> [ddnet] ChillerDragon: whitepower or what? 12:28 <+bridge> [ddnet] i like BSD / MIT and it fits teeworlds 😄 12:28 <+ChillerDragon> yes! 12:28 <+bridge> [ddnet] wat 12:29 <+ChillerDragon> rename main to master it would save me headache 12:29 <+bridge> [ddnet] @Jupstar ✪ but assets dont use mit usually 12:29 <+bridge> [ddnet] they use cc or smth 12:29 <+bridge> [ddnet] Maybe I should also suggest the Chinese bad reviewers that we can use some Chinese flag from the middle ages instead 12:29 <+bridge> [ddnet] :monkalaugh: 12:29 <+ChillerDragon> maybe we can delay the license a bit 12:29 <+bridge> [ddnet] @Ryozuki yeah 😄 12:29 <+bridge> [ddnet] who made the assets 12:29 <+ChillerDragon> idk 12:29 <+bridge> [ddnet] he gets to decide at the end no? 12:29 <+ChillerDragon> Landil? 12:30 <+ChillerDragon> sure 12:30 <+ChillerDragon> we inherit license anyways 12:30 <+bridge> [ddnet] i dont know if we can change the license 12:30 <+ChillerDragon> cuz its so restrictive its fucking infectious license 12:30 <+ChillerDragon> no we cant 12:30 <+bridge> [ddnet] whats license is it 12:30 <+ChillerDragon> we inherit the cc3bysa whatevery 12:30 <+ChillerDragon> sec 12:30 <+bridge> [ddnet] but we have to be careful with debian packaging 12:30 <+bridge> [ddnet] it doesnt allow all licenses 12:30 <+bridge> [ddnet] cc by sa is fine 12:30 <+ChillerDragon> ll content under 'data' and 'datasrc' except the font (which has its own 12:30 <+ChillerDragon> license) is released under CC-BY-SA 3.0 (http://creativecommons.org/licenses/by-sa/3.0/). 12:30 <+bridge> [ddnet] u just cant do commerical stuff 12:31 <+ChillerDragon> we have to use it 12:31 <+bridge> [ddnet] ok 12:31 <+bridge> [ddnet] im fine with it 12:31 <+ChillerDragon> because the svg rework is similar enough to be counted as based on 12:31 <+bridge> [ddnet] is that so? 12:31 <+ChillerDragon> or we create new textures lul 12:31 <+ChillerDragon> im not a lawyer 12:31 <+ChillerDragon> i prefer to stay safe 12:31 <+ChillerDragon> or Landil might want to jail me 12:31 <+bridge> [ddnet] there is a huge grey zone about such things 12:32 <+ChillerDragon> ikr 12:32 <+bridge> [ddnet] same with reverse engeneering 12:32 <+ChillerDragon> but keep in mind we racist 12:32 <+ChillerDragon> so stay in white zone 12:32 <+bridge> [ddnet] ;D 12:32 <+bridge> [ddnet] :monkaS: 12:32 <+ChillerDragon> CC-BY fucking SA 3.0 it is then 12:33 <+bridge> [ddnet] there is nothing wrong with it 12:33 <+bridge> [ddnet] nobo 12:33 <+ChillerDragon> its infectous 12:33 <+bridge> [ddnet] CC0 best 😄 12:33 <+ChillerDragon> as bad as GPL 12:33 <+ChillerDragon> ye CC0 masterrace 12:33 <+bridge> [ddnet] i like viral licenses 12:33 <+bridge> [ddnet] gpl best 12:33 <+ChillerDragon> go to mc modding then 12:33 <+ChillerDragon> its fully infected by GPL 12:34 <+bridge> [ddnet] 12:34 <+bridge> [ddnet] i set it up 12:34 <+bridge> [ddnet] and use AGPL 12:34 <+bridge> [ddnet] step it up* 12:34 <+ChillerDragon> its still called main 12:34 <+bridge> [ddnet] even better license 12:34 <+ChillerDragon> @deen are you planning to change the branch or are u main supporter? 12:34 <+bridge> [ddnet] > Permissions of this strongest copyleft license are conditioned on making available complete source code of licensed works and modifications, which include larger works using a licensed work, under the same license. Copyright and license notices must be preserved. Contributors provide an express grant of patent rights. When a modified version is used to provide a service over a network, the complete source code of the modified version must 12:34 <+bridge> [ddnet] stallman ensuring freedoms to the users 12:35 <+bridge> [ddnet] :greenthing: 12:35 <+bridge> [ddnet] well tbh its vicious circle. 12:35 <+bridge> [ddnet] 12:35 <+bridge> [ddnet] If the world would be open enough so nobody would exploit others work, we wouldnt need any kind of lincese, so CC0 is best. 12:35 <+bridge> [ddnet] 12:35 <+bridge> [ddnet] So to protect us from that we make a free as in freedom license, which isnt a completly free license 12:36 <+bridge> [ddnet] gpl just ensures that you can't take the rights of the users to have th source code available and modify it 12:36 <+bridge> [ddnet] ChillerDragon: None of the above. Just keep it at main for convenience, I don't care either way 12:36 <+ChillerDragon> i do :/ 12:36 <+ChillerDragon> or we switch all branches to main 12:37 <+bridge> [ddnet] \\T/ 12:37 <+bridge> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/809025143959453696/unknown.png 12:37 <+ChillerDragon> this inconsitance makes me nervous 12:37 <+bridge> [ddnet] i know, but thats what i mean, its some kind of restrictive. i could build something for friends and i'd violate the license 12:37 <+bridge> [ddnet] no u wouldnt if u share the source code 12:37 <+bridge> [ddnet] yes 12:37 <+bridge> [ddnet] but thats the point, its a restriction 12:38 <+bridge> [ddnet] to ensure the 4 freedoms 12:38 <+bridge> [ddnet] nobody cares about my modification probably, maybe its just some troll 12:38 <+bridge> [ddnet] @Jupstar ✪ i mean the license probably would enforce u to make the modification source code available to those that use i 12:38 <+bridge> [ddnet] it 12:38 <+bridge> [ddnet] in this case ur friends 12:38 <+bridge> [ddnet] should get the source code 12:38 <+bridge> [ddnet] if u dont share the app with anyone else nobody will ever know about it anyway 12:39 <+bridge> [ddnet] anyway, for me its a vicious circle. 12:39 <+bridge> [ddnet] there is no end of discussion in this imo 12:39 <+bridge> [ddnet] xd 12:43 <+ChillerDragon> go audit my quality pr jupstar 12:44 <+bridge> [ddnet] ok^^ 12:47 <+bridge> [ddnet] ah you also edited the readme 12:47 <+bridge> [ddnet] too bad 12:47 <+bridge> [ddnet] first 2 commits, directly merge conflict ^^ 12:47 <+ChillerDragon> awesome 12:47 <+bridge> [ddnet] but lets put licenses in a license.txt file 12:48 <+ChillerDragon> i can untouch readme 12:48 <+ChillerDragon> and u do it 12:48 <+bridge> [ddnet] yeah just add license.txt and add the text there 12:54 <+bridge> [ddnet] ah chillerdragon: 12:54 <+bridge> [ddnet] should we not go with data/mapres/.. 12:54 <+bridge> [ddnet] 12:54 <+bridge> [ddnet] bcs else game.png will be on the root dir of the repo 12:54 <+bridge> [ddnet] game.svg* ^^ 13:01 <+ChillerDragon> yea but the repo is called data already 13:01 <+ChillerDragon> so does that make sense? 13:01 <+bridge> [ddnet] mhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh 13:01 <+bridge> [ddnet] hard decision xd 13:03 <+bridge> [ddnet] yeah then lets go with ur version for now 13:20 <+bridge> [ddnet] CC-BY-SA allows commercial usage just like GPL 13:21 <+bridge> [ddnet] ye 13:21 <+bridge> [ddnet] there is one cc that doesnt allow commercial 13:21 <+bridge> [ddnet] tho 13:24 <+bridge> [ddnet] Yes, CC BY-NC, CC BY-NC-SA and CC BY-NC-ND 13:24 <+ChillerDragon> ima only go with svg for now 13:24 <+ChillerDragon> idk how to write a license file 13:24 <+ChillerDragon> im not a lawyer 13:25 <+bridge> [ddnet] we discuss that later 13:26 <+ChillerDragon> yea 13:26 <+ChillerDragon> i wanna yeet in my svg 13:26 <+ChillerDragon> so ready to merge in ./mapres/ no license? 13:28 <+bridge> [ddnet] the liecense is inside the pr title, he file can be added later 13:29 <+ChillerDragon> ok 13:29 <+ChillerDragon> go merge then 13:29 <+ChillerDragon> i wanna move on :D 13:29 <+bridge> [ddnet] xD 13:29 <+bridge> [ddnet] lets just wait 1 day, sometimes waiting can solve all issues ^^ 13:29 <+ChillerDragon> like conflicts cuz i pr against main 13:29 <+ChillerDragon> and its renamed to master 13:29 <+bridge> [ddnet] XD 13:29 <+ChillerDragon> ok cool i move on without merge 13:30 <+bridge> [ddnet] yeah, enjoy your day for now 😉 13:30 <+ChillerDragon> still nice 13:30 <+ChillerDragon> we have a repo 13:30 <+ChillerDragon> hype 13:36 <+ChillerDragon> https://zillyhuhn.com/cs/.1612960534.png 13:36 <+ChillerDragon> hrmpf 17:39 <+bridge> [ddnet] @ShaneR I love that skin, where can i get it? 18:45 <+bridge> [ddnet] does anyone know how to put point count on own server? 18:50 <+bridge> [ddnet] ? 18:50 <+bridge> [ddnet] please explain 18:51 <+bridge> [ddnet] he wants his own server database 18:56 <+bridge> [ddnet] ah 18:56 <+bridge> [ddnet] xd 19:08 <+bridge> [ddnet] the official ddnet ranks only work on official ddnet servers 19:09 <+bridge> [ddnet] but you can have points for players that finish on your servers 20:42 <+bridge> [ddnet] anyone knows how to work with google directions api 20:42 <+bridge> [ddnet] someone please 21:00 <+bridge> [ddnet] ;-; 21:58 <+bridge> [ddnet] fkin delete this warning 21:58 <+bridge> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/809166325405450270/Discord_23cCC9Iqqk.png 21:58 <+bridge> [ddnet] delete this warning wtf 21:58 <+bridge> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/809166325405450270/Discord_23cCC9Iqqk.png 21:59 <+bridge> [ddnet] it`s only displays on beta version 21:59 < u0_a97> test1 22:01 <+bridge> [ddnet] delete this warning 22:01 <+bridge> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/809166325405450270/Discord_23cCC9Iqqk.png 22:02 <+bridge> [ddnet] what map is this on 22:02 <+bridge> [ddnet] this on my 4k skin 22:02 <+u0_a97> tell him sizes 22:02 <+bridge> [ddnet] 3068x1534 resolution 22:03 <+bridge> [ddnet] this on my skin 22:03 <+bridge> [ddnet] it says you hsould make the width divisible by 8 and the height divisible by 4 22:03 <+bridge> [ddnet] 4096x2048 better i guess 22:03 <+bridge> [ddnet] i need to re paint my skin? 😆 22:04 <+bridge> [ddnet] you should be able to resize it 22:04 <+bridge> [ddnet] I'm going to try now 22:06 <+bridge> [ddnet] vector format the best 22:08 <+bridge> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/809168860413689866/unknown.png 22:08 <+bridge> [ddnet] is there any way to download the map from the website 22:09 <+bridge> [ddnet] github.com/ddnet/ddnet-maps 22:11 <+ChillerDragon> https://github.com/ddnet/ddnet-maps/blob/master/types/brutal/maps/Stronghold.map 22:11 <+ChillerDragon> @louis yea go to github as gerdoe mentioned and try pressing "t" to open fuzzy file search and enter the map name 22:11 <+bridge> [ddnet] @gerdoe ddnet support vector? 22:11 <+ChillerDragon> no 22:12 <+ChillerDragon> no live render 22:12 <+bridge> [ddnet] use vector to make hq images then convert it 22:12 <+ChillerDragon> but u can always export a vector as png in the resolution u need 22:15 <+bridge> [ddnet] ofc 22:17 < u0_a971> cya later guys, with best wishes, u0_a971. 22:25 <+bridge> [ddnet] What is this idea even? Why should we remove a warning? 22:26 <+bridge> [ddnet] It's telling you exactly what's wrong with your skin file 22:29 <+bridge> [ddnet] @Learath2 but I don't like warnings 😉 22:32 <+bridge> [ddnet] ;D 22:32 <+bridge> [ddnet] everything ok with me skin 22:33 <+bridge> [ddnet] it displays good in game without any visuals bugs 22:33 <+bridge> [ddnet] it displays well in game without any visuals bugs 22:33 <+bridge> [ddnet] everything ok with my skin 22:34 <+bridge> [ddnet] use an image editing program to resize it to a size that is divisible by 8 22:34 <+bridge> [ddnet] gfx_show_warnings 0 maybe? :P 22:35 <+bridge> [ddnet] yees sir xDDDD 22:36 <+bridge> [ddnet] Coke also gets warnings now and then iirc & is to lazy to change image size 22:37 <+bridge> [ddnet] I changed to 4k now there are no warnings 🙂 22:40 <+bridge> [ddnet] We never should have added that config option 22:40 <+bridge> [ddnet] yes 22:40 <+bridge> [ddnet] 😄 22:40 <+bridge> [ddnet] Knew it the second we added that it would be set by everyone so nothing would ever get fixed 22:40 <+bridge> [ddnet] how did that config option slip past my gaze? 22:40 <+bridge> [ddnet] I was too busy with other things