00:37 <+bridge> [ddnet] @Chairn no solution to use 64bit? reinstall nvidia driver or smth 00:37 <+bridge> [ddnet] cant be impossible xD 00:38 <+bridge> [ddnet] i never got it to work 00:38 <+bridge> [ddnet] i mean it does work, but only with intel graphics 00:38 <+bridge> [ddnet] you cant be the only one with that problem ^^ 00:40 <+bridge> [ddnet] when add posibility to click on links from f1 console 00:41 <+bridge> [ddnet] when you implement it @Kicker 😉 00:41 <+bridge> [ddnet] but im not dev :( 00:41 <+bridge> [ddnet] i had client long time ago where it was possible 00:42 <+bridge> [ddnet] i dont even know if other maintainers want this, bcs then ppl start to share spam 00:42 <+bridge> [ddnet] but for click on it u need to open f1 and aim on it wtf 00:42 <+bridge> [ddnet] u can spamm chat without it being implemented 00:42 <+bridge> [ddnet] but nobody would copy the url from chat 00:42 <+bridge> [ddnet] bcs u cannot select and copy it 00:43 <+bridge> [ddnet] u'd need to write it from console to ur browser 00:43 <+bridge> [ddnet] @Chairn thats what i found: 00:43 <+bridge> [ddnet] 00:43 <+bridge> [ddnet] "I have an Acer Nitro 5 laptop which has an intel CPU as well as an integrated nVidia graphics card. The 32 bit client has, and continues to, see the nVidia graphics and uses it in the game. With the 64bit client it is using the intel graphics. Does anyone know where I can change this setting so the game uses the nVidia graphics with 64bit? 00:43 <+bridge> [ddnet] 00:43 <+bridge> [ddnet] Thanks. 00:43 <+bridge> [ddnet] 00:43 <+bridge> [ddnet] Ok, 5 minutes later I found a solution. In UserPreferences64.ini file I changed DisplayAdapter=0 to DisplayAdapter=1. I did not have to do this for 32 bit client but it seemed to do the trick!! 00:43 <+bridge> [ddnet] " 00:43 <+bridge> [ddnet] wat? no @Jupstar ✪ 00:44 <+bridge> [ddnet] u click on it in f1 00:44 <+bridge> [ddnet] and it open browser for u 00:44 <+bridge> [ddnet] that how it worked 00:44 <+bridge> [ddnet] i mean currently @Kicker 00:44 <+bridge> [ddnet] in client i had 00:44 <+bridge> [ddnet] i understand 00:44 <+bridge> [ddnet] the problem is that ppl start to share spam in the ingame chat then 00:44 <+bridge> [ddnet] with spam i mean spam URLs 00:44 <+bridge> [ddnet] u know, these sites that make ur browser crash ur pc etc. 00:45 <+bridge> [ddnet] ye i see 00:45 <+bridge> [ddnet] 🥺 00:45 <+bridge> [ddnet] but you can craete an issue to make it optionally 00:45 <+bridge> [ddnet] so you could enable it, if u really want 00:46 <+bridge> [ddnet] so need more opinions from main devs? 00:46 <+bridge> [ddnet] best is to create a github issue 00:46 <+bridge> [ddnet] then ppl will respond to it, bcs they will receive an email 00:46 <+bridge> [ddnet] or any kind of notification 00:47 <+bridge> [ddnet] ok thx 00:52 <+bridge> [ddnet] link please? 01:01 <+bridge> [ddnet] how come opengl 3 uses so much memory? 01:02 <+bridge> [ddnet] it buffers the whole maps vertices 01:02 <+bridge> [ddnet] instead of creating them per frame 01:02 <+bridge> [ddnet] @Chairn already closed that site, but it just was a single forum comment 01:15 <+bridge> [ddnet] ddnet.tw 01:15 <+bridge> [ddnet] ? 01:16 <+bridge> [ddnet] what? 01:16 <+bridge> [ddnet] forum comment, ddnet forum? 01:16 <+bridge> [ddnet] or get your browser history 01:16 <+bridge> [ddnet] no, random in the internet, but there is the solution 01:16 <+bridge> [ddnet] i dont have any browser history ^^ 01:16 <+bridge> [ddnet] "Ok, 5 minutes later I found a solution. In UserPreferences64.ini file I changed DisplayAdapter=0 to DisplayAdapter=1. I did not have to do this for 32 bit client but it seemed to do the trick!!" 01:22 <+bridge> [ddnet] where is that file? 01:22 <+bridge> [ddnet] per folder file? 01:22 <+bridge> [ddnet] i've never seen a file named like that, so it may be application specific 01:23 <+bridge> [ddnet] oh maybe its only working for that single thing 01:23 <+bridge> [ddnet] thought it was some windows file xD 01:24 <+bridge> [ddnet] mhh, but there still has to be a solution ^^ 01:25 <+bridge> [ddnet] Is there a way to gather STEAM_ID if you play on steam? 01:25 <+bridge> [ddnet] via ingame commands 01:25 <+bridge> [ddnet] your own steam ID? 01:25 <+bridge> [ddnet] for a server most likely 01:26 <+bridge> [ddnet] no 01:27 <+bridge> [ddnet] @Chairn before i spam you with random suggestions, have you ever tried to search the solution urself and tried many things? 01:27 <+bridge> [ddnet] e.g. windows seems to have a configs for each app 01:27 <+bridge> [ddnet] https://www.howtogeek.com/wp-content/uploads/2018/05/img_5af09a37db5a6.png 01:28 <+bridge> [ddnet] i tried everything i could find yes 01:28 <+bridge> [ddnet] never got it to work 01:28 <+bridge> [ddnet] also just reinstalled the nvidia drivers? 01:28 <+bridge> [ddnet] ye 01:28 <+bridge> [ddnet] uninstalled intel drivers? xD 01:28 <+bridge> [ddnet] nah 01:29 <+bridge> [ddnet] windows sohuld work with microsoft basic apdapter too 01:35 <+bridge> [ddnet] yeah, but that defeats the purpose of the thing no? 01:35 <+bridge> [ddnet] i dunno, i cannot imagine there is no solution to this 01:36 <+bridge> [ddnet] either the nvidia or the intel driver should have some option to change priority 01:46 <+bridge> [ddnet] they have 01:47 <+bridge> [ddnet] but it is ignored for the 64bit ddnet client 01:47 <+bridge> [ddnet] blizzard games in 64 bit do use the graphic card 01:47 <+bridge> [ddnet] Discord also seems to trigger it at start 01:47 <+bridge> [ddnet] but do they use opengl? 01:48 <+bridge> [ddnet] how would i know? 01:49 <+bridge> [ddnet] tbh i doubt alot of games use opengl on windows 01:49 <+bridge> [ddnet] or apps 01:49 <+bridge> [ddnet] but i dunno, if you can print the currently used shared libraries, it should list opengl32.dll 04:16 <+bridge> [ddnet] bind p "bind mouse1 "/+fire; +toggle cl_dummy_hammer 1 0; emote 14; toggle cl_dummy 0 1; emote 14; toggle cl_dummy 0 1/"" 04:16 <+bridge> [ddnet] best bind ever 04:18 <+bridge> [ddnet] me and @Beni made this sick ass command 04:18 <+bridge> [ddnet] ♥️ 04:20 <+bridge> [ddnet] does it even work? 04:21 <+bridge> [ddnet] ye just like i though, it doesnt work 10:52 <+bridge> [ddnet] :greenthing: 10:52 <+bridge> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/807911587532374046/unknown.png 10:52 <+bridge> [ddnet] soon ill make a django like framework in rust :lol: 11:14 <+bridge> [ddnet] Could the shields in the top left corner also be used to show how much hook time you have left? 11:16 <+bridge> [ddnet] is that useful at all 11:16 <+bridge> [ddnet] i think the time is already 2 short to be looking up left 11:22 <+bridge> [ddnet] Idk just an idea. But I think it's more useful than freeze time 13:36 <+bridge> [ddnet] @Ryozuki :wutface: 13:37 <+bridge> [ddnet] :pepeH: 15:38 <+bridge> [ddnet] <しょう> yo I think holic said ask here instead of the questions channel 15:39 <+bridge> [ddnet] <しょう> my client is fucked and like buggy as hell. TLDR internet is good, ping is always fine, (40-50 stable), fps is fine (over 1k stable), etc etc 15:40 <+bridge> [ddnet] <しょう> but my game will sometimes just occasionally just have what feels like ping spikes because my own tee and others will just jump around on the screen, and sometimes it's so bad that it's unplayable. antiping does not only NOT solve this issues, but makes things worse 15:41 <+bridge> [ddnet] <しょう> I've even tried playing with antiping always on to solve the issue but the gameplay is smoother with it off no matter the situation 15:42 <+bridge> [ddnet] <しょう> I'm not sure of the exact issue or what I could provide to help solve the issue but I'm tired of failing to random blips in gameplay. and at times like right now it's almost unplayable 15:42 <+bridge> [ddnet] <しょう> I've tried to different versions of the ddnet client as well as the steam client which is what I'm using now and there's been no luck 15:55 <+bridge> [ddnet] So yesterday there was a skin called babyYoda, today its gone again? what the fuck 15:55 <+bridge> [ddnet] pls dont 15:55 <+bridge> [ddnet] Django bad 15:56 <+bridge> [ddnet] Sounds like a packet loss issue 15:56 <+bridge> [ddnet] <しょう> is there a way to fix that? I'm uploading a video to showcase it that I'll send 15:56 <+bridge> [ddnet] <しょう> https://www.youtube.com/watch?v=vaLyv9bp-pM 15:57 <+bridge> [ddnet] its still there 15:57 <+bridge> [ddnet] <しょう> it's gotten a lot worse recently, and it's random on how bad it decides to be 15:57 <+bridge> [ddnet] Thats definitely packet loss 15:57 <+bridge> [ddnet] <しょう> and by recently I mean within the last few months 15:57 <+bridge> [ddnet] <しょう> sweet to know the issue 15:57 <+bridge> [ddnet] <しょう> how fix if possible to fix 15:57 <+bridge> [ddnet] <しょう> it's failed me so many times 15:58 <+bridge> [ddnet] If you use antiping the game has to recalcuate the prediction due to the latency jump 15:59 <+bridge> [ddnet] <しょう> I get the issue with or without antiping, antiping just makes it worse 16:00 <+bridge> [ddnet] You yourself can't really fix this, contact your ISP and complain about possible packet loss. 16:00 <+bridge> [ddnet] Most of the time they wont do shit about it though :/ 16:00 <+bridge> [ddnet] <しょう> I see I see 16:00 <+bridge> [ddnet] <しょう> big sad 16:01 <+bridge> [ddnet] also don't use WiFi 16:01 <+bridge> [ddnet] use a LAN cable instead 16:01 <+bridge> [ddnet] <しょう> I'm not I'm on Ethernet 16:01 <+bridge> [ddnet] ah well 16:01 <+bridge> [ddnet] <しょう> we get like 120+ download as well 16:01 <+bridge> [ddnet] <しょう> which is why it's annoying 16:01 <+bridge> [ddnet] <しょう> should be fine 16:02 <+bridge> [ddnet] <しょう> only game I really have the issue with anyway 16:03 <+bridge> [ddnet] Get in touch with your ISP, maybe they will help you, maybe not. It's worth a shot 16:06 <+bridge> [ddnet] <しょう> I'll try. Appreciate the help 16:10 <+bridge> [ddnet] its not bad 16:12 <+bridge> [ddnet] @Learath2 by django i mean something on the level of ruby on rails, laravel, django, etc 16:12 <+bridge> [ddnet] a full fledged web framework 16:12 <+bridge> [ddnet] with the power of rust macros 16:12 <+bridge> [ddnet] :poggers: 16:21 <+ChillerDragon> i can proudly present the ugliest function i ever made :D idk why but after years of coding it just does not get cleaner what i do https://zillyhuhn.com/cs/.1612711213.png 16:22 <+ChillerDragon> up to 400 external program calls for a simple stdout :D 16:23 <+ChillerDragon> oh wait no actually probably not 16:23 <+ChillerDragon> see i dont even get what the code does 17:41 <+bridge> [ddnet] If I use auth_add, can I enable for this auth some commands? 17:42 <+bridge> [ddnet] or its like access admin, mod and helper 17:54 <+bridge> [ddnet] Only admin mod helper now 19:34 <+bridge> [ddnet] @Learath2 nah, we don't store passwords of course, only special hashes that helps to validate. So nobody even admins can see it. 20:04 <+bridge> [ddnet] @qshar mishighlight? 20:04 <+bridge> [ddnet] :monkalaugh: 20:05 <+bridge> [ddnet] Ah, I guess it could be a reply to what I said before about it, but by the "naive way" I was referring to cutting the password at the 10th byte 20:06 <+bridge> [ddnet] Teeworlds code did that for a loong long time, we still do in most places 20:31 <+bridge> [ddnet] When did the ping slider for Anti-Ping get removed? Also how is it 'predicted'? 20:32 <+bridge> [ddnet] Seems like I spike, TLDR I should fix it on my end, but having anti-ping always enabled makes it difficult when I spike continuously and when its off, I can feel the delay. 20:33 <+bridge> [ddnet] This is why you should not play on wifi. 20:34 <+bridge> [ddnet] Reason why I asked about the ping slider for anti-ping. My understanding it would trigger past a certain point so would compensate when I spike but would disable other times. Seems like that was removed and now its always enabled? 20:38 <+bridge> [ddnet] yeah i think it was removed because people didnt underestand what the slider did and it was confusing 20:39 <+bridge> [ddnet] If the slider was removed, I assume they replaced its activation/deactivation with some math calculations. 20:39 <+bridge> [ddnet] If the slider was removed, I assume they replaced its activation/deactivation with some math calculations? 20:41 <+bridge> [ddnet] ig it still can be configured in f1 20:41 <+bridge> [ddnet] cl_antiping_limit 22:10 <+bridge> [ddnet] I need to render a rectangle with 488k squares in it and at some scales one square can get smaller than 1px, wat do? 22:17 <+ChillerDragon> what is this for? 22:17 <+bridge> [ddnet] @Learath2 dont render it? 22:28 <+bridge> [ddnet] @Ryozuki but multiple squares next to eachother define a larger area than a pixel 22:32 <+bridge> [ddnet] ChillerDragon I'm looking into making something like vmmap that is cross platform 22:39 <+bridge> [ddnet] some fancy frontend for `/proc/self/maps` ? 23:20 <+ChillerDragon> @Learath2 mix the colors then 23:27 <+bridge> [ddnet] mixed colors make no sense, most of the pages side by side will be the same color 23:28 <+ChillerDragon> add zooz or minimum screen res 23:29 <+bridge> [ddnet] @Comrade yes but with an added more detailed map within the heap 23:29 <+ChillerDragon> why would u need that 23:29 <+bridge> [ddnet] e.g. to debug that 32bit allocation issue we were having 23:29 <+ChillerDragon> seems like you pick a random project just to procrastinate ur wireshark dissector we all wait for 23:30 <+ChillerDragon> every morning i wake up i check ur wireshark repo 23:30 <+bridge> [ddnet] or if you aren't a hipster and actually care about the memory usage and fragmentation of your program 23:30 <+ChillerDragon> xd 23:30 <+ChillerDragon> better invest the time on rewriting in rust of u want to fix stuff like that 23:31 <+ChillerDragon> you can also just rewrite that part in rust 23:40 <+bridge> [ddnet] nearest neighbor maybe?