02:14 <+bridge> [ddnet] How do I get them to not be able to get CPickup? There’s a ninja entity and I don’t want to be caught when they pass it 03:50 <+bridge> [ddnet] I think the CPickup code decides who gets it 03:50 <+bridge> [ddnet] check `CPickup::Tick` 09:01 <+bridge> [ddnet] seems like this still wasn't fixed: when selecting all 4 corners of a quad and using the U/V feature, I expect the whole texture to move without affecting the aspect ratio but it just bugs out and stretches to infinity or something 12:51 <+bridge> [ddnet] ```cpp 12:51 <+bridge> [ddnet] void ReloadBans() 12:51 <+bridge> [ddnet] { 12:51 <+bridge> [ddnet] m_NetBan.UnbanAll(); 12:51 <+bridge> [ddnet] m_pConsole->ExecuteFile("master.cfg", -1, true); 12:51 <+bridge> [ddnet] } 12:51 <+bridge> [ddnet] ``` 12:51 <+bridge> [ddnet] May I ask a few questions about this peace of Code? (`src/mastersrv/mastersrv.cpp:315`) 12:51 <+ChillerDragon> rip bridge 12:51 <+bridge> [ddnet] Which bans are reloaded? 12:51 <+bridge> [ddnet] This function gets called about every 5 minutes by default and removes every Ban? 12:51 <+bridge> [ddnet] Are this Server-Bans from the Master-Server? 12:51 <+bridge> [ddnet] I did a bit of research and found this list: https://www.teeworlds.com/master-bans.cfg 12:51 <+bridge> [ddnet] What does it mean? Are this the commands banning the servers again? 12:51 <+bridge> [ddnet] And what is the `master.cfg` File? I could not find it on my local storage anywhere :c 12:51 <+bridge> [ddnet] I thought: 12:51 <+bridge> [ddnet] The file `master.cfg` is somehow linked with the `master-bans.cfg` (the link i provided). 12:52 <+bridge> [ddnet] Every 5 Minutes this file is called after all servers are unbanned? But why are they immediately banned again? And yeah, if it is a lifetime ban, why is the `UnbanAll` function being called? 13:57 <+bridge> [ddnet] @stnwtr UnbanAll is called so only the IPs in the file are banned 13:57 <+bridge> [ddnet] the file changes at times to ban/unban servers 14:37 <+bridge> [ddnet] i couldn't find more usages od the file in the source -> means i have to add the ips manually into the file? 14:40 <+bridge> [ddnet] i couldn't find more usages od the file in the source -> means i have to add the ips manually to the file? 14:49 <+bridge> [ddnet] yes, if you want to run a masterserver 14:49 <+bridge> [ddnet] you usually don't need to do this and it's probably no use either 15:09 <+bridge> [ddnet] @deen all-locations file in ddnet-scripts have only the first server of each location, so e.g. bra2 or rus2 won't work in git-update script. Doesn't it represent an issue? 15:59 <+bridge> [ddnet] @RafaelFF for historical reasons that repository is not the actual source of what we use on servers 15:59 <+bridge> [ddnet] I just update it periodically 16:40 <+bridge> [ddnet] Hey, is it possible to add front/game tiles for deepfly? It would be very nice, if u can map tiles on/off for deepfly, so that u dont allow deepfly in cmds in general for the hole map, but only for some parts 🙂 16:40 <+bridge> [ddnet] it's such a niche feature that it's enough map-wide I think