16:46 <+bridge> [ddnet] 16:46 <+bridge> [ddnet] 16:46 <+bridge> [ddnet] @Learath2 u love this right ^ 16:46 <+bridge> [ddnet] :D 16:46 <+bridge> [ddnet] I think it's still my favourite among the backend languages I know 16:46 <+bridge> [ddnet] :monkaS: 16:46 <+bridge> [ddnet] :monkalaugh: 16:46 <+bridge> [ddnet] Except for more realtime applications for which I prefer node 16:47 <+bridge> [ddnet] hmm 16:47 <+bridge> [ddnet] i would prefer golang 16:47 <+bridge> [ddnet] golang rly good for microservices 16:47 <+bridge> [ddnet] and concurrency 16:47 <+bridge> [ddnet] I don't know go yet but it does look gr8 on paper 16:47 <+bridge> [ddnet] @Learath2 u can learn go in 1 day 16:47 <+bridge> [ddnet] its dead simple 16:47 <+bridge> [ddnet] I was looking into giving ruby on rails a go before go :D 16:48 <+bridge> [ddnet] never rly tried ruby 16:48 <+bridge> [ddnet] i think it felt ugly 16:48 <+bridge> [ddnet] xd 16:48 <+bridge> [ddnet] but i say that giving it only 3 mins 16:48 <+bridge> [ddnet] xd 16:48 <+bridge> [ddnet] a view for* 16:49 <+bridge> [ddnet] Maybe this weekend I'll learn a bit of go 16:49 <+bridge> [ddnet] the weekend is all u need 16:50 <+bridge> [ddnet] xd 16:50 <+bridge> [ddnet] vscode plugin is nice 16:50 <+bridge> [ddnet] and i would enable format on save 16:51 <+bridge> [ddnet] if u use vim coc-go 17:00 < ChillerDragon> ruby aims so hard to be close to the english language i personally feel like its a bit too much of abstraction 17:01 < ChillerDragon> but rails is actually nice for fully featured websites you want to get done quickly 17:29 <+bridge> [ddnet] Python is the king of too close to english 19:10 <+bridge> [ddnet] <Дядя Женя> https://cdn.discordapp.com/attachments/293493549758939136/772160494822883328/unknown.png 19:10 <+bridge> [ddnet] <Дядя Женя> https://cdn.discordapp.com/attachments/293493549758939136/772160518223036467/unknown.png 19:10 <+bridge> [ddnet] <Дядя Женя> How so 19:10 <+bridge> [ddnet] <Дядя Женя> it was 10068 since yesterday already 19:10 <+bridge> [ddnet] <Дядя Женя> but ingame shows 10054 19:12 <+bridge> [ddnet] <Дядя Женя> there was a guy with the same strange behavior few days ago. Maybe something wrong somewhere? It always showed real amount in game in realtime and update it on website after half an hour or something. 19:12 <+bridge> [ddnet] <Дядя Женя> But now website shows larger value 19:15 <+bridge> [ddnet] <Дядя Женя> btw I think I should have 10054 now, not 10068 19:15 <+bridge> [ddnet] <Дядя Женя> @deen something probably wrong with site 19:16 <+bridge> [ddnet] <Дядя Женя> maybe it counts points for extra finishes on maps? 19:20 <+bridge> [ddnet] we don't calculate the points live, website version is correct 19:20 <+bridge> [ddnet] we can update the ingame calculation manually 19:24 <+bridge> [ddnet] <Дядя Женя> weird 19:25 <+bridge> [ddnet] <Дядя Женя> so why is it wrong ingame for like 20+ hours? 19:26 <+bridge> [ddnet] <Дядя Женя> I assume website version goes throw player's map finishes and recalculate all the points? So it must be very correct here 19:26 <+bridge> [ddnet] <Дядя Женя> I assume website version goes through player's map finishes and recalculate all the points? So it must be very correct here 19:26 <+bridge> [ddnet] <Дядя Женя> How does the ingame variant work 19:51 <+bridge> [ddnet] yes, website version does that 19:52 <+bridge> [ddnet] ingame version has a table of the current points and adds to them when you finish a map. but if maps get rerated it goes out of sync