00:12 <+bridge> [ddnet] Someone on mac os please test ‘brew cask install ddnet‘ and pm me if any errors occur. 00:12 <+bridge> [ddnet] Someone on mac os please test `brew cask install ddnet` and pm me if any errors occur. 00:16 <+bridge> [ddnet] sometimes on map change/reload my ddnet client (beta) freezes up and crashes btw 00:34 <+bridge> [ddnet] @deen I definitely prefer the first screenshot there, looks way cleaner... Especially the /top5, the spacing in the 2nd image hurts my soul 01:01 <+bridge> [ddnet] @Ravie can you test #3161 01:01 <+bridge> [ddnet] https://github.com/ddnet/ddnet/pull/3161 01:01 <+bridge> [ddnet] if that fixes the editor problem 01:34 <+bridge> [ddnet] @Jupstar ✪ if you mean the quad cropping then no 01:35 <+bridge> [ddnet] ok 03:27 <+bridge> [ddnet] @deen when add option for see the time in minutes or in hours, as the player prefers 08:21 <+bridge> [ddnet] @Kenzoo not planned. hours is fine I think 08:22 <+bridge> [ddnet] if u want to see ur time in minutes and not hours then just finish the map faster 08:22 <+bridge> [ddnet] not rlly 08:22 <+bridge> [ddnet] not everyone like it 08:22 <+bridge> [ddnet] old system was very nice and some guys like it 08:22 <+bridge> [ddnet] and now they dont like this new one 08:23 <+bridge> [ddnet] But this is the problem whenever we change anything 08:23 <+bridge> [ddnet] there will always be some players playing for 10 years who don't accept any change 08:24 <+bridge> [ddnet] I don't see how seeing hours is so bad. And if we wanted to make an option it would be a whole lot of work for little use 08:24 <+bridge> [ddnet] Because it's not just the client that's using hours now, server also starts sending times in system messages back in hours soon 08:25 <+bridge> [ddnet] and when you use /rank we'd even have to prepare a separate message for those who want to see minutes and those who want to see hours 09:05 <+bridge> [ddnet] The old system was shit and didn't make sense 09:20 <+ChillerDragon> oof the padding between the chat is too much :/ 09:21 <+ChillerDragon> and changing time format is rip to all the blaze it number artists 09:22 <+ChillerDragon> https://zillyhuhn.com/cs/.1603264863.png 09:22 <+ChillerDragon> hope this nice number stays 09:22 <+bridge> [ddnet] go back to 0.7 nobo 09:23 <+ChillerDragon> oof 09:27 <+bridge> [ddnet] stay in 0.6 09:27 <+bridge> [ddnet] its better 09:29 <+ChillerDragon> leet https://zillyhuhn.com/cs/.1603265247.png 09:29 <+ChillerDragon> waited the whole night to make that time lmao 10:00 <+bridge> [ddnet] @noby https://github.com/ddnet/ddnet/issues/3028 occured again 10:01 <+bridge> [ddnet] oo 10:01 <+bridge> [ddnet] i think that shows the source of the problem no? 10:03 <+bridge> [ddnet] yes, out of bounds array access 10:03 <+bridge> [ddnet] probably the calculation of dist flows over? I don't understand your source code 😄 10:03 <+bridge> [ddnet] fixed 10:03 <+bridge> [ddnet] yeah 10:03 <+ChillerDragon> pre order chillerbot now to get a antibot crasher 10:03 <+bridge> [ddnet] check repo 10:04 <+bridge> [ddnet] ok, that will fix the crash. but shouldn't you instead not overflow? 10:04 <+ChillerDragon> wait you leaked code @noby? 10:04 <+bridge> [ddnet] @heinrich5991 can you please update antibot with noby's fix? 10:05 <+bridge> [ddnet] its closed source repo 10:05 <+ChillerDragon> but u gave access? 10:05 <+bridge> [ddnet] with the hook detects only 10:05 <+bridge> [ddnet] to learath heinrich and deen 10:05 <+ChillerDragon> oof 10:05 <+ChillerDragon> thats why Learath2 has more multis than me now 10:05 <+bridge> [ddnet] lmao 10:05 <+ChillerDragon> xd 10:06 <+bridge> [ddnet] doubt 10:06 <+ChillerDragon> @noby can u explain coding pls 10:07 <+bridge> [ddnet] > but shouldn't you instead not overflow? 10:07 <+bridge> [ddnet] yeah but while i look into what actually causes it on these rare edge cases best to stop the crash immediatel 10:07 <+ChillerDragon> and fix fng bridge i dont want to spam ddnet 10:07 <+bridge> [ddnet] use discord 10:07 <+ChillerDragon> oof 10:07 <+ChillerDragon> get wire 10:08 <+ChillerDragon> onbgy u were coding minecraft hax as a 6yo wanna quickly send code over that is a wrapper for dbg_msg() 10:09 <+bridge> [ddnet] wire? 10:09 <+ChillerDragon> ye wireapp 10:09 <+ChillerDragon> its a non wifi messanger 10:09 <+ChillerDragon> cable only 10:09 <+ChillerDragon> i use it more than irc 10:10 <+bridge> [ddnet] whyy 10:10 <+ChillerDragon> it has nice features 10:10 <+ChillerDragon> such as voicechat and screenshare 10:10 <+ChillerDragon> irc is a bit rusty on that 10:10 <+bridge> [ddnet] have u tried using discord 10:10 <+ChillerDragon> ye 10:10 <+ChillerDragon> but discord sok 10:16 <+bridge> [ddnet] Dude you’re stuck in the 90s 10:17 <+bridge> [ddnet] Pls go and implement teeworlds in pascal. 10:18 <+ChillerDragon> xd 11:47 <+bridge> [ddnet] i pushed that fix to my servers too even though i dont remember it ever being a problem there 11:47 <+bridge> [ddnet] hope it fixes ddnet crash 😅 14:01 <+ChillerDragon> *** stack smashing detected ***: terminated 14:01 <+ChillerDragon> rip xd 14:01 <+ChillerDragon> my teewoods tries to hack itself 14:05 <+bridge> [ddnet] https://xkcd.com/1782/ chillerbot is last panel 14:17 <+ChillerDragon> lol 14:18 <+ChillerDragon> slack suk 15:47 <+bridge> [freenode] lol slack really sucks. 15:49 <+bridge> [ddnet] Irc is still nice if you have a problem and need help. Ppl reply instantly and want to help. 16:19 <+bridge> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/768478527804407808/Studio_20201021_170310.jpg 16:25 < darkoort> nice 17:55 <+bridge> [ddnet] server msgs deffs look bad with so much margin xd 17:55 <+bridge> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/768502752702627840/unknown.png 17:55 <+bridge> [ddnet] remove margin 17:56 <+bridge> [ddnet] then do it xd 17:56 <+bridge> [ddnet] i didnt add the ugly chat 17:56 <+bridge> [ddnet] i dont want to touch that again xD 17:56 <+bridge> [ddnet] we could just default off the config 17:59 <+ChillerDragon> i dont understand why the margin was added at all? Who wanted that 18:00 <+bridge> [ddnet] bcs of the background probably 18:00 <+bridge> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/768503905910652958/unknown.png 18:00 <+bridge> [ddnet] the tees also need a bit of margin 18:00 <+bridge> [ddnet] else they overlap 18:01 <+bridge> [ddnet] but i have to say i really like that the chat is always right from chat author, bcs its much easier to read long messages now 18:20 <+bridge> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/768509080590876682/unknown.png 18:20 <+bridge> [ddnet] why is speedup arrows in entities a different image 18:21 <+bridge> [ddnet] would be nice if it was in the entity .png so ppl could customize them 18:21 <+bridge> [ddnet] yes would be nicer 18:21 <+bridge> [ddnet] is it just me or when you using entites, the arrow hides in the freeze? do they have the same color? 18:22 <+bridge> [ddnet] they look similar maybe 18:22 <+bridge> [ddnet] ive seen that in recent maps and they hide a bit, ill show u 18:23 <+bridge> [ddnet] well speedup isnt transparent 18:23 <+bridge> [ddnet] so it should be visible with a different background color 18:24 <+bridge> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/768510133860302868/screenshot_2020-10-21_18-24-40.png 18:27 <+bridge> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/768510663986511922/Captura_de_pantalla_de_2020-10-21_12-26-29.png 18:27 <+bridge> [ddnet] this is how it looks for me 18:27 <+bridge> [ddnet] if you are really zooming, you can watch it, but with normal zoom, you cant xd you just see the number 18:27 <+bridge> [ddnet] yeah 😄 18:27 <+bridge> [ddnet] we could just make them more grey 18:27 <+bridge> [ddnet] instead of black 😄 18:27 <+bridge> [ddnet] yeee 18:28 <+bridge> [ddnet] would be nice 😄 18:28 <+bridge> [ddnet] im just pointing it, if I could help i would 18:28 <+bridge> [ddnet] it depents on the bg color of your entity 18:28 <+bridge> [ddnet] maybe try giving it an outline 18:28 <+bridge> [ddnet] huh? 18:29 <+bridge> [ddnet] ok, nouis is right, if saturation is over 100,you can slighlty see the arrow 19:06 <+bridge> [ddnet] about asan/ubsan overhead: I can't hold 60fps on a full server, so still quite some overhead 19:21 <+bridge> [ddnet] huh, with cl_refresh_rate 0 it hits 60 fps, that's weird 19:33 <+bridge> [ddnet] thats not weird 19:33 <+bridge> [ddnet] remember that the main thread still builds the frames 19:34 <+bridge> [ddnet] hm, no, actually cl_refresh_rate 0 didn't help 19:41 <+bridge> [ddnet] i mean 60fps still good comapred to valgrind 😄 20:50 <+bridge> [ddnet] [2020-10-21 18:49:36][mapchecker]: invalid standard map 20:50 <+bridge> [ddnet] [2020-10-21 18:49:36][server]: failed to load map. mapname='dm1' 20:50 <+bridge> [ddnet] ???? 20:51 <+bridge> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/768546977059176478/unknown.png 21:33 <+ChillerDragon> sounds like a vanilla issue does ddnet even have a mapchecker? 21:35 <+bridge> [ddnet] what do u mean chillerdragon 22:24 <+bridge> [ddnet] https://www.reddit.com/r/archlinux/comments/jfc4re/google_releases_chrome_8604240111_security_update/ 22:24 <+bridge> [ddnet] look the comments lol 22:24 <+bridge> [ddnet] the TU has a computer with 48 cores 22:26 <+bridge> [ddnet] > A heap buffer overflow has been found in freetype2 before 2.10.4. 22:26 <+bridge> [ddnet] > Malformed TTF files with PNG sbit glyphs can cause a heap buffer 22:26 <+bridge> [ddnet] > overflow in Load_SBit_Png as libpng uses the original 32-bit values, 22:26 <+bridge> [ddnet] > which are saved in png_struct. If the original width and/or height are 22:26 <+bridge> [ddnet] > greater than 65535, the allocated buffer won't be able to fit the 22:26 <+bridge> [ddnet] > bitmap. 22:26 <+bridge> [ddnet] @deen do we use freetype before 2.10.4? 22:26 <+bridge> [ddnet] bundled in windows xD 22:26 <+bridge> [ddnet] https://security.archlinux.org/ASA-202010-10 22:28 <+bridge> [ddnet] freetype 2.10.0 -> 2.10.1 yep 22:28 <+bridge> [ddnet] maybe we should update the bundled 23:11 <+bridge> [ddnet] @Ryozuki but we only use our own font, so the only risk is if someone provided an evil ttf file and the player installed that manually. Also, we don't support png glyphs I think. At least I didn't link libpng in. 23:12 <+bridge> [ddnet] 👀 23:39 <+ChillerDragon> @Jupstar ddnet has no map checker right? I was answering @Spyry maybe he deleted his messages on discord or what does not make sense to u? 23:46 <+bridge> [ddnet] yes as i thought on the censored side of things the messages are gone