11:19 <+ChillerDragon> bro fstd u ok? 11:20 <+bridge> [ddnet] @Eki Did you get teewebs working btw? Do you want to add a keyboard input support to make it work on mobile devices? Would be great if you can share the build instructions so I can build new versions 11:26 <+bridge> [ddnet] @Eki i have turned on websockets support on ger1 servers again and plan to enable on more later 12:54 <+fstd> ChillerDragon: hm? 12:56 <+ChillerDragon> u reconnected like a lot fstd 12:57 <+ChillerDragon> Do games still use this tilde thing where the angle of the phone controls players? Does that work on mobile browsers? Imaging doing edges by flippin ur phone :D 12:58 <+ChillerDragon> btw @deen im on the hud scale thing im kinda stuck tho and get a bunch of crashes 13:02 <+ChillerDragon> @Jupeyy u made this PrepareHealthAmoQuads() function that gets run once on client launches hm? I have to re run that to update the scaling when the config is changed so i hooked in a config chain. But it gets called on client load and crashes at https://github.com/ChillerDragon/ddnet/blob/40ecc259db45015f10db3ed8dfe601734804e0f2/src/game/client/components/hud.cpp#L665 13:02 <+ChillerDragon> idk about this graphics stuff is there any order or setup code i have to care about? 13:06 <+fstd> ChillerDragon: but not tonight, right? 13:12 <+ChillerDragon> 1 oct 13:13 <+ChillerDragon> oh and also tonight ye 13:13 <+ChillerDragon> https://paste.zillyhuhn.com/kr 13:13 * fstd checks when.pr0.tips 13:14 <+fstd> yeah alright the one tonight was expected 13:14 <+fstd> by ISP doing their usual thing 13:15 <+fstd> i believe they have a highly trained monkey running through their data centers, periodically power cycling their customer-facing ports 13:15 <+fstd> only once have i been forgotten by said monkey and had a stable connection for almost a month 13:19 * ChillerDragon didnt get the /me 13:20 <+fstd> 13:13:54 * fstd checks when.pr0.tips 13:20 * ChillerDragon ye i mean it arrived but i dont know what u mean xd 13:21 <+ChillerDragon> @Jupeyy ok seems like a ``if(Graphics())`` did the job :) 13:21 <+bridge> [ddnet] ChillerDragon: what's a hud scale thing? 13:21 <+fstd> ChillerDragon: host -t TXT when.pr0.tips 13:21 <+fstd> gives the date of my last disconnect ^^ 13:21 <+ChillerDragon> its solved the thing u requested didnt u @deen 13:21 <+bridge> [ddnet] and i can't help debugging with something like "get a bunch of crashes" 😄 13:22 <+bridge> [ddnet] ah that, scaling, ok 13:22 <+ChillerDragon> i provided a line that crashed^^ 13:22 <+ChillerDragon> btw i doubt a config is wise 13:22 <+ChillerDragon> maybe a gameskins_old and a gameskins directory should be used 13:22 <+bridge> [ddnet] why? 13:22 <+ChillerDragon> u cant make the user open console everytime he changes gameskin 13:22 <+ChillerDragon> bad ux 13:22 <+bridge> [ddnet] or have a convention of the filename? 13:22 <+ChillerDragon> or that 13:22 <+ChillerDragon> but that would force gameskin names 13:22 <+ChillerDragon> which is meh 13:22 <+bridge> [ddnet] like if it has _07.png suffix use 0.7 scaling 13:23 <+ChillerDragon> i would go with _06 suffix 13:23 <+ChillerDragon> new should be the new standard 13:23 <+ChillerDragon> but yea lets ship a config for now shall we? 13:24 <+bridge> [ddnet] but we are on 0.6 13:24 <+ChillerDragon> dont merge yet lemme dilate it 13:24 <+bridge> [ddnet] ok 13:26 <+ChillerDragon> isnt the plan to update to 0.7 protocol at some point? 13:33 <+bridge> [ddnet] Dunno just delete the HUD container and call the stuff from oninit again 13:37 <+ChillerDragon_> Yea I tried some resetting but now it worked fine checking the graphics pointer but thanks :) 13:38 <+bridge> [ddnet] I don't know what the plan is 13:41 <+bridge> [ddnet] But it doesn't dealloc the vram 13:41 <+bridge> [ddnet] It also misses the sprites from oninit 15:23 <+bridge> [ddnet] hi guys 15:23 <+bridge> [ddnet] maps creators worked for making maps enjoyments and beautiful 15:23 <+bridge> [ddnet] but players not see that because everyone are use entities 15:23 <+bridge> [ddnet] 15:23 <+bridge> [ddnet] so i advice making custom entities 15:23 <+bridge> [ddnet] 15:23 <+bridge> [ddnet] like this (Just an examples) 15:23 <+bridge> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/761579154457100288/ea8cafe215e15069.png 15:24 <+bridge> [ddnet] what client is that 👀 15:31 <+bridge> [ddnet] thats photoshop 15:31 <+bridge> [ddnet] more likely paint 15:34 <+bridge> [ddnet] :brownbear: 15:35 <+bridge> [ddnet] ...but you can edit your entities? 15:35 <+bridge> [ddnet] @hussainx3 how do you plan to tell what tile layer corresponds to what game tiles? 15:35 <+bridge> [ddnet] and you can enable original background with `%current%` 15:35 <+bridge> [ddnet] the original background already works, you can set %current% as background map 15:36 <+bridge> [ddnet] yes i do it thisXD 15:36 <+bridge> [ddnet] but no want more and more XD 15:36 <+bridge> [ddnet] but i want more and more now XD 15:38 <+bridge> [ddnet] @Soreu still did not learn the programming don't ask me how:) 15:39 <+bridge> [ddnet] it's not programming, you can do it even in paint 15:39 <+bridge> [ddnet] just edit entities_clear.png file 15:40 <+bridge> [ddnet] paint? 15:40 <+bridge> [ddnet] i can what in paints? 15:41 <+bridge> [ddnet] @deen still did not learn the programming don't ask me how:) 15:42 <+bridge> [ddnet] oh you mean background :brownbear: 15:45 <+bridge> [ddnet] no, entities 15:51 <+bridge> [ddnet] @deeni am bad in this but i think if you able put background original soi think you can enable everything other 16:09 <+bridge> [ddnet] no, rest is impossible 16:09 <+bridge> [ddnet] only background is possible 16:27 <+bridge> [ddnet] ok i am at least tried:bluekitty: 18:28 <+bridge> [ddnet] why do all physics layers have auto mappers? 18:29 <+bridge> [ddnet] physics layers? 18:29 <+bridge> [ddnet] game, front, tele and so on 18:29 <+bridge> [ddnet] i dont see how they should ever use one 18:30 <+bridge> [ddnet] I honestly have no idea how the automapper works at all, but could it maybe use tile layers as a data source? 18:30 <+bridge> [ddnet] always on steam client start 18:30 <+bridge> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/761626182935642122/unknown.png 18:31 <+bridge> [ddnet] @gerdoe hm, that seems to be a steam issue 18:32 <+bridge> [ddnet] the auto mappers are for designing the tile layers properly 18:32 <+bridge> [ddnet] there is the fill tool to set for example freeze to all tiles where a specific tile layer has blocks 18:33 <+bridge> [ddnet] though that should have nothing to do with auto mappers i think 18:33 <+bridge> [ddnet] (off for now tho, dinner) 18:37 <+bridge> [ddnet] add single player plys 18:38 <+bridge> [ddnet] @herik you can play single player on Solo & Race servers. Join any non-Perma DDNet server and you can vote the game type to Solo and then select a 1 star map to play alone 18:38 <+bridge> [ddnet] @herik you can play single player on Solo & Race type. Join any non-Perma DDNet server and you can vote the game type to Solo and then select a 1 star map to play alone 18:38 <+bridge> [ddnet] Dummy type has maps you can play with the in-client dummy. 18:39 <+bridge> [ddnet] If you have a bad connection and can't play on online server, you can download all maps and run your own server locally: https://github.com/ddnet/ddnet-maps 18:39 <+bridge> [ddnet] but there is a connection error even on the server alone 18:40 <+bridge> [ddnet] What is the error? 18:41 <+bridge> [ddnet] the host 18:41 <+bridge> [ddnet] Eu moro longe do host do servidor 18:42 <+bridge> [ddnet] I live far from the server host 18:43 <+bridge> [ddnet] will add single player? 18:45 <+bridge> [ddnet] OK hadn't read everything you wrote 18:45 <+bridge> [ddnet] I told you how to play single player locally. Where do you live? 18:46 <+bridge> [ddnet] sorry 18:55 <+bridge> [ddnet] You can host your own server in main menu 19:04 <+bridge> [ddnet] woah PNG read errors fix 19:04 <+bridge> [ddnet] maybe it will read flag icons with metadata not stripped at last 19:43 <+bridge> [ddnet] Yo i have problem with fps. I've bought a new laptop with 1050ti and when i want to play Teeworlds. I have only 300fps and very laggy game, in others game i don't have this problem i can normally play wither 3 .. But when i turn to integrated i can play normally with 1k fps without lagging. The problem is my laptop is warming up very much when i want to play Tee. 20:12 <+bridge> [ddnet] @WojMen 2 independent problems: 1. disable power saving for DDNet application in your dGPU settings 20:12 <+bridge> [ddnet] 2. set cl_refresh_rate 480, gfx_refresh_rate 480 to reduce heat (lower values to reduce further, but at the cost of increased input latency) 20:15 <+bridge> [ddnet] not working 22:10 <+bridge> [ddnet] my eyes demanded a dark theme :monkalaugh: 22:10 <+bridge> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/761681609040330782/unknown.png 23:51 <+bridge> [ddnet] one of the new things says: Fix laser_damage tune with 0.7 client [pure-luck-999] 23:51 <+bridge> [ddnet] isnt that tune Unused anyway?