00:20 <+bridge> [ddnet] poor deen gets more and more work on his shoulders xd 00:45 <+bridge> [ddnet] @Jupstar ✪ deen is a legend! 01:59 <+bridge> [ddnet] he is 09:51 <+bridge> [ddnet] Is there a way to change rcon console color / transperency of the background? 09:51 <+bridge> [ddnet] Is there a way to change rcon console color / transparency of the background? 09:52 <+bridge> [ddnet] no 09:53 <+bridge> [ddnet] 10:01 <+bridge> [ddnet] change the .png file 10:03 <+bridge> [ddnet] Yeah, managed to change the color atleast 11:05 <+ChillerDragon> @deen give me a sec to fix the icon 12:12 <+bridge> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/758269445004853308/Screenshot_2020-09-23-12-10-58-166_com.android.chrome.jpg 12:12 <+bridge> [ddnet] The "Last Finishes" updates instantly, the lower ones every 30 min 12:12 <+bridge> [ddnet] Epix shows in last finishes, but not in the finished maps on novice server - is that a bug, or just takes more time 12:12 <+bridge> [ddnet] thanks 12:13 <+bridge> [ddnet] Since the calculation of your rank is kind of expensive 12:13 <+bridge> [ddnet] it might take a few seconds to do it instantly for all maps someone has finished 12:14 <+bridge> [ddnet] ok, was just wondering 12:45 <+bridge> [ddnet] @Wollwolke Thanks, fixed. 13:15 <+bridge> [ddnet] @Soreu tested it again, takes 10-15 seconds to calculate all the info, a bit too slow: 13:15 <+bridge> [ddnet] ``` 13:15 <+bridge> [ddnet] select Server, Map, Points, (select min(Timestamp) from record_race where Map = record_maps.Map and Name = "deen") as FirstFinish, (select count(*) from record_race where Map = record_maps.Map and Name = "deen") as Finishes, (select min(Time) from record_race where Map = record_maps.Map and Name = "deen") as Time, (select count(distinct Name) + 1 from record_race where Map = record_maps.Map and Time < (select min(Time) from record_race where N 13:15 <+bridge> [ddnet] ``` 15:33 <+bridge> [ddnet] Make home background a map showcase, nicest looking maps appear instead of the squares, minecraft style I guess 15:35 <+bridge> [ddnet] I had this idea for website background also 15:35 <+bridge> [ddnet] @DR.3AM they are working on feature where you can set any map you want as background in menus 15:38 <+bridge> [ddnet] Damn nice !! 15:59 <+bridge> [ddnet] only i changed smth in the edtior recently? 16:00 <+bridge> [ddnet] git log on the directory? 16:02 <+bridge> [ddnet] anyway its broken rn 16:03 <+bridge> [ddnet] atleast for mind 16:05 <+bridge> [ddnet] ah 16:05 <+bridge> [ddnet] xD 16:06 <+bridge> [ddnet] nvm he meant for the new streaming probably, but not the new dilate 😄 16:07 <+bridge> [ddnet] appearently same textures arent divisible by 16, that the editor uses 16:07 <+bridge> [ddnet] oh yeah makes sense, bcs its just loading all textures as tileset too 16:09 <+bridge> [ddnet] appearently some textures arent divisible by 16, that the editor uses 16:27 <+bridge> [ddnet] @heinrich5991 Q: I want to add 0.7 into the client version field, is that a bad idea? 16:28 <+bridge> [ddnet] I don't quite understand the question. which client version field? 16:28 <+bridge> [ddnet] ah 16:28 <+bridge> [ddnet] the integer that the server keeps for each client? 16:29 <+bridge> [ddnet] Yeah 16:29 <+bridge> [ddnet] Or I'll add a `sixup` field to the status 16:30 <+bridge> [ddnet] it's probably okay. sixup to status would be nicer IMO 16:31 <+bridge> [ddnet] if you add it to the client version field, make sure it's a negative integer 16:33 <+bridge> [ddnet] RC has bug "only game layer rendering" 16:34 <+bridge> [ddnet] https://media.discordapp.net/attachments/293493549758939136/757946207833292931/unknown.png 16:35 <+bridge> [ddnet] There is already a PR open for this I think 16:35 <+bridge> [ddnet] fix is in the queue, thanks for the report 16:36 <+bridge> [ddnet] I mean nightly build does not have this bug, should not we update RC ? Or am I missing smthing 16:38 <+bridge> [ddnet] Wait, nightly doesnt? 16:38 <+bridge> [ddnet] yea, I am confused. Pr is not merged? 16:38 <+bridge> [ddnet] #2902 got merged, but I didn't think @deen rebuilt the nightly yet 16:38 <+bridge> [ddnet] https://github.com/ddnet/ddnet/pull/2902 16:39 <+bridge> [ddnet] idk, I just cant play on RC so I asked about updating RC to let me use it to normally play the game 16:40 <+bridge> [ddnet] is the nightly built automatically? ^^ 16:40 <+bridge> [ddnet] yes 16:42 <+bridge> [ddnet] @BannZay the point of a RC is that it might have bugs, it'll have less bugs than the nightly but you can't possibly expect it to be completely fine 16:42 <+bridge> [ddnet] if it was guaranteed to be completely fine, it wouldn't be a release candidate, it would be released 😄 16:42 <+bridge> [ddnet] sure, but we need time to test "updated" RC as well 16:43 <+bridge> [ddnet] How do we do the RC btw? it doesn't seem to be a branch 16:43 <+bridge> [ddnet] my uninformed opinion says that rc doesn't bring anything new to the table 16:44 <+bridge> [ddnet] maybe we should just rename nightly to rc so that people feel it's more stable 16:44 <+bridge> [ddnet] not sure its about "feeling" 16:44 <+bridge> [ddnet] I am ready to always play on RC`s but not on nightlies 16:44 <+bridge> [ddnet] rc should have had a branch yeah the main difference is that rc should not get new features while we can freely add more to the nightly 16:44 <+bridge> [ddnet] if RC is really RC 16:45 <+bridge> [ddnet] We need to adopt a more strict master branch policy if we want people to actually play on nightlies 16:45 <+bridge> [ddnet] what do you imagine @Learath2? 16:45 <+bridge> [ddnet] the stuff that broke was stuff that didn't happen on dev's hardware, mno? 16:45 <+bridge> [ddnet] the stuff that broke was stuff that didn't happen on dev's hardware, no? 16:46 <+bridge> [ddnet] Well RC doesn't catch those, but I don't think anything catches those 16:46 <+bridge> [ddnet] we cached a big bug tho, the game layer only 16:47 <+bridge> [ddnet] @heinrich5991 we are just far to relaxed with merging to master for master to be safe to play on 16:47 <+bridge> [ddnet] iirc deen didnt want the branches cuz he doesnt want to deal with merge/cherry picks and conflicts 16:47 <+bridge> [ddnet] I think I personally destroyed 5 configurations with my color patch while getting it right 16:48 <+bridge> [ddnet] it would be good to have an example of how other open source games handle this 16:48 <+bridge> [ddnet] ill look at hedgewars 16:51 <+bridge> [ddnet] they dont seem to do anything at all 16:51 <+bridge> [ddnet] xd 16:51 <+bridge> [ddnet] If we want people playing on betas, the betas need to be things we are okay to release as is 16:52 <+bridge> [ddnet] If we don't want to bother with a RC, we should atleast make sure master is always at that state so the nightlies are useful as betas 16:52 <+bridge> [ddnet] the rust project releases master builds as nightlies, and people do use them 16:52 <+bridge> [ddnet] they have a better test suite though 16:52 <+bridge> [ddnet] They have a massive test suite, we have no test suite 16:52 <+bridge> [ddnet] except for a couple unit tests 16:53 <+bridge> [ddnet] they have a "train schedule" 16:53 <+bridge> [ddnet] xD 16:53 <+bridge> [ddnet] https://doc.rust-lang.org/book/appendix-07-nightly-rust.html 16:54 <+bridge> [ddnet] it'd probs already help if all devs always rebase to the current state of master, maybe they find a bug here and there 16:55 <+bridge> [ddnet] for anythiung else ddnet doesnt really have the manpower 16:55 <+bridge> [ddnet] most ppl wont care about RC nor nightly 16:56 <+bridge> [ddnet] why? I keep saying I am ready to subscribe to "DDNet pre-releases" 16:56 <+bridge> [ddnet] thanks 16:56 <+bridge> [ddnet] 1 /1000 16:56 <+bridge> [ddnet] and u a dev too 16:57 <+bridge> [ddnet] lets be realistic, would u have found the skin prefix bug 16:57 <+bridge> [ddnet] i forced spooky to install VS to find that bug 16:57 <+bridge> [ddnet] he isnt even a programmer xd 16:58 <+bridge> [ddnet] > 1 /1000 16:59 <+bridge> [ddnet] @Jupstar ✪ I dont know what this statistics comes from. But pre-releases would allow us to "show" game to small group of people to not affect everyone by critical/breaking stuff 16:59 <+bridge> [ddnet] > 1 /1000 16:59 <+bridge> [ddnet] @Jupstar ✪ I dont know what this statistics comes from. But pre-releases would allow us to "show" game to small group of people first to not affect everyone by critical/breaking stuff 16:59 <+bridge> [ddnet] having new ddnet features earlier are good motivation to force people use it tho 17:00 <+bridge> [ddnet] the problem is 17:00 <+bridge> [ddnet] lets say i create something.. then deen and heinrich test it, dont find any obvious bug, merge it 17:00 <+bridge> [ddnet] now its completly broken for you, would u still call it not critical? 17:01 <+bridge> [ddnet] a nightly is actually the best 17:01 <+bridge> [ddnet] nightly is too danger I am not gona use it 17:01 <+bridge> [ddnet] I actually had a hunch prefixes were broken when I first reviewed that PR :/ 17:01 <+bridge> [ddnet] I just couldn't put my finger on it though and I couldn't get it to break 17:01 <+bridge> [ddnet] nightly is not more broken than rc 17:01 <+bridge> [ddnet] bcs deen creates the RCs independent of testing 17:02 <+bridge> [ddnet] so if this RC is not buggy, its the next RC 17:02 <+bridge> [ddnet] the thing is amount of people playing on the version. For single person there is no diff between nightly and RC 17:03 <+bridge> [ddnet] I believe we can force people use pre-releases 17:03 <+bridge> [ddnet] but with nightlies... I dont believe in nightlies 17:03 <+bridge> [ddnet] i mean sure, sometimes i think about my prs afterwards and might find a bug a few weeks later 17:03 <+bridge> [ddnet] 17:03 <+bridge> [ddnet] but realistically, nightlies are never tested and get a RC, so the RC will be broken 17:04 <+bridge> [ddnet] But RC is something we are willing to release as is 17:04 <+bridge> [ddnet] I can't say the same thing about master at any given moment 17:04 <+bridge> [ddnet] but do we have so many new features 17:04 <+bridge> [ddnet] indeed its some constant thing you can really test. 17:04 <+bridge> [ddnet] if we would make like 1 release every 2 months maybe 17:05 <+bridge> [ddnet] Just count how many releases has just obvious dumb bugs... 17:05 <+bridge> [ddnet] we just need some people to run it 17:05 <+bridge> [ddnet] instead of 5 17:05 <+bridge> [ddnet] we just need some more people to run it (to smoke test it) 17:05 <+bridge> [ddnet] i just feel like, master merges are already mostly bug fixes 17:05 <+bridge> [ddnet] so RCs wont really improve this 17:06 <+bridge> [ddnet] ok since steam release we had alot of features 17:06 <+bridge> [ddnet] @Jupstar ✪ I am saying about people who will use it 17:06 <+bridge> [ddnet] that is the main concern 17:06 <+bridge> [ddnet] yes i understand this 17:06 <+bridge> [ddnet] as deen said almost none use nightlies 17:06 <+bridge> [ddnet] i just dont see the positive things like u do xD 17:06 <+bridge> [ddnet] and I understand them 17:07 <+bridge> [ddnet] yes and nobody will use RC 17:07 <+bridge> [ddnet] we have discord to force people 17:07 <+bridge> [ddnet] like "Hey! New features already there, use pre release! blahblahblah" 17:07 <+bridge> [ddnet] i dunno, i have mixed feelings about this 17:08 <+bridge> [ddnet] this just delays bug fixes 17:08 <+bridge> [ddnet] @Ryozuki the pr-15.0.5 is now the release branch 17:08 <+bridge> [ddnet] I'd release 15.05 now, any complaints? 17:08 <+bridge> [ddnet] I think it's fine, let's get the bugfixes in 17:08 <+bridge> [ddnet] :monkalaugh: 17:08 <+bridge> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/758344134020562974/hahameme.jpg 17:08 <+bridge> [ddnet] Maybe we should only do a RC for larger releases? 17:09 <+bridge> [ddnet] In this case the RC found a bug, so it was good 17:09 <+bridge> [ddnet] 1 day for testing RC? 17:09 <+bridge> [ddnet] (made with open source libre software gimp) 17:09 <+bridge> [ddnet] A RC would only be useful if we do back merges, which makes managing the project odd, no? 17:09 <+bridge> [ddnet] are not you rushing with releases? 17:09 <+bridge> [ddnet] @BannZay This one just has bugfixes I think 17:10 <+bridge> [ddnet] ok, so how long should we wait with a bugfix release until we can release? 17:10 <+bridge> [ddnet] I can also create another rc2 and we restart the testing 17:10 <+bridge> [ddnet] master has this new untested pr tho 17:10 <+bridge> [ddnet] I'm not releasing from master, I'm releasing from pr-15.0.5 17:11 <+bridge> [ddnet] ah 17:11 <+bridge> [ddnet] then ye looks fine 17:11 <+bridge> [ddnet] do u have the new Don't rely on snapshot for ddnet gametype in? 17:11 <+bridge> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/758344859249016852/unknown.png 17:11 <+bridge> [ddnet] 17:12 <+bridge> [ddnet] yeah thought just bcs it said 9 h ago 17:12 <+bridge> [ddnet] well i guess that pr works and actually fixes the issue 17:12 <+bridge> [ddnet] xD 17:12 <+bridge> [ddnet] @deen we are not annoying you with these right? Not like we know any better, just testing new things to try reduce some of the issues we've been having with bugs and to encourage more testing 17:12 <+bridge> [ddnet] annoying me with what? rcs? 17:13 <+bridge> [ddnet] They are useful, so it's ok if I have to spend some effort to do them 17:14 <+bridge> [ddnet] let me test if the fix works rly fast 17:14 <+bridge> [ddnet] I guess the bigger worry is how many people are actually testing the rc. If I'm doing the work and no one tests, it's not very useful. (same as with nighlies atm) 17:14 <+bridge> [ddnet] ok looks like it works 17:15 <+bridge> [ddnet] for me u can release 17:15 <+bridge> [ddnet] Nightlies only devs really test, I always forward my master before doing any work 17:15 <+bridge> [ddnet] For reference: rc1 was downloaded 8 times in total, but some IPs look so similar that they are probably the same person, so ~5 people tested 17:16 <+bridge> [ddnet] I use steam pre releases 17:16 <+bridge> [ddnet] i downloaded it 17:16 <+bridge> [ddnet] and one of them was me xD 17:16 <+bridge> [ddnet] I was another one 17:16 <+bridge> [ddnet] louis and another one in bugs too 17:16 <+bridge> [ddnet] in #bugs * 17:16 <+bridge> [ddnet] @deen from the website? 17:16 <+bridge> [ddnet] yes 17:17 <+bridge> [ddnet] did you put it up on steam too? 17:17 <+bridge> [ddnet] Can we anounce next RC with instruction "how to use steam betas" maybe? 17:17 <+bridge> [ddnet] ye it shows there 17:17 <+bridge> [ddnet] yes, but only today 17:18 <+bridge> [ddnet] its not about how to use steam betas, i think most ppl simply dont know there are other versions than what they get on steam by default 17:18 <+bridge> [ddnet] yea, that is why I ask to do so 17:18 <+bridge> [ddnet] Not sure how to see number of beta users on steam 17:18 <+bridge> [ddnet] @BannZay sure 17:18 <+bridge> [ddnet] well you can put an announcement in the ddnet servers like all the others we have 17:18 <+bridge> [ddnet] asking to help testing 17:19 <+bridge> [ddnet] still most ppl wont care 17:19 <+bridge> [ddnet] @deen announcing that a new release candidate is out on steam can also bring more testers 17:19 <+bridge> [ddnet] that ofc requires work and time for every RC 17:20 <+bridge> [ddnet] when are u downloading a RC of smth?? 17:20 <+bridge> [ddnet] probs when a new feature was implemented u want to use 17:20 <+bridge> [ddnet] u may want to get someone to hell u with "public relations" 17:20 <+bridge> [ddnet] We can have a template for that 17:20 <+bridge> [ddnet] or whathever 17:20 <+bridge> [ddnet] offtopic: I would like to let steam always update my game to RCs if available. selecting "releasecadidates" in betas does exacly this? 17:20 <+bridge> [ddnet] RC 15.0.5 is ready for testing and comments now. e.g. 17:20 <+bridge> [ddnet] hell -> help* 17:20 <+bridge> [ddnet] if the releasecandidates channel gets updated 17:20 <+bridge> [ddnet] ur game should get updated 17:20 <+bridge> [ddnet] @BannZay yes 17:20 <+bridge> [ddnet] iirc 17:21 <+bridge> [ddnet] also the announcements in discord dont have a ping, so most ppl will probably not even notice it, what most servers do is create a role for the purpose of being tagged by that role 17:21 <+bridge> [ddnet] they usually have a bot to manage that 17:22 <+bridge> [ddnet] its like subscribing to something 17:22 <+bridge> [ddnet] Maybe an opt out announcements role? 17:22 <+bridge> [ddnet] e.g a Map releases role would ping u 17:22 <+bridge> [ddnet] every time a map is released 17:22 <+bridge> [ddnet] it should probably be opt in xD 17:23 <+bridge> [ddnet] Many wouldn't opt-in though, would they 17:24 <+bridge> [ddnet] You won't know until you try doing that 17:24 <+bridge> [ddnet] RPCS3 just tags everyone for big releases 17:24 <+bridge> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/758348044210012190/unknown.png 17:24 <+bridge> [ddnet] imo the idea with ping with new RC is out is really good idea 17:24 <+bridge> [ddnet] many ppl see the announcements tho 17:24 <+bridge> [ddnet] still like nobody cared about nightlys and RC 17:24 <+bridge> [ddnet] I honestly have #announcements muted because idc about map releases 17:25 <+bridge> [ddnet] announcements is the only not muted channel on this server for me xD 17:25 <+bridge> [ddnet] > Many wouldn't opt-in though, would they 17:25 <+bridge> [ddnet] @Learath2 many would just to have the role probs 17:25 <+bridge> [ddnet] we Have new to introduce RC system 17:25 <+bridge> [ddnet] we have news to introduce RC system 17:25 <+bridge> [ddnet] any bot to add/remove role based on reaction emote, and I'm in 17:25 <+bridge> [ddnet] even KoG has one like this 17:26 <+bridge> [ddnet] @Jupstar ✪ this server has nearly 2k ppl 17:26 <+bridge> [ddnet] 500 online most of the time 17:26 <+bridge> [ddnet] we just need to implement cool feature and delay with release, then people naturally will enable pre releases - easy 17:26 <+bridge> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/758348526756429824/unknown.png 17:26 <+bridge> [ddnet] well double that 17:26 <+bridge> [ddnet] yes, but not everyone plays ddnet always 17:26 <+bridge> [ddnet] maybe you could just "borrow" their bot and adopt it with `ReleaseTester` role 17:26 <+bridge> [ddnet] just for the possible ping 17:26 <+bridge> [ddnet] there wont be always be a cool feature 17:26 <+bridge> [ddnet] we shouldnt rely on that 17:27 <+bridge> [ddnet] About releases - Do them like in every Monday? unless there's hotfix needed? 17:27 <+bridge> [ddnet] we just need an elegant way to let people know about it 17:27 <+bridge> [ddnet] I mean, no release this Monday? np, expect in next Monday 17:27 <+bridge> [ddnet] I would do releases based on amount of features, not timing 17:27 <+bridge> [ddnet] yeah 17:27 <+bridge> [ddnet] we may have lot of things now 17:28 <+bridge> [ddnet] but there are times where we do nothing 17:28 <+bridge> [ddnet] anyway, let's not overcomplicate things for now 17:29 <+bridge> [ddnet] we have RCs, we have them on Steam, next time I'll announce that. I'll also post a nice pic of the fancy background maps in start menu, then people want to try it out 17:29 <+bridge> [ddnet] good idea xd 17:29 <+bridge> [ddnet] :monkalaugh: 17:29 <+bridge> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/758349445707726899/unknown.png 17:30 <+bridge> [ddnet] sunday most productive day 17:32 <+bridge> [ddnet] 👀 17:40 <+bridge> [ddnet] Turkey? 😄 17:41 <+bridge> [ddnet] @Ryozuki can i get such insight for a person too, or just a repository 17:41 <+bridge> [ddnet] on ur profile 17:42 <+bridge> [ddnet] @Learath2 yeah, stats showed lots of players and I noticed some have ping > 100 on GER 17:43 <+bridge> [ddnet] hmm 17:43 <+bridge> [ddnet] New Steam downloads for last week 17:43 <+bridge> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/758352943316467743/screenshot-20200923174330.png 17:44 <+bridge> [ddnet] wait what ? Germany is not even close to top of the list oO 17:45 <+bridge> [ddnet] Yes, Germany has lots of old players and on GER players from all of Europe 17:45 <+bridge> [ddnet] also probably alot of ppl are leaving directly 17:45 <+bridge> [ddnet] @Jupstar ✪ hmm i cant seem to find it for users xd 17:46 <+bridge> [ddnet] @Ryozuki yeah nvm xD 17:46 <+bridge> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/758353562786201680/unknown.png 17:46 <+bridge> [ddnet] xD 17:46 <+bridge> [ddnet] im not even github free user 17:46 <+bridge> [ddnet] or that button is misleading 17:47 <+bridge> [ddnet] misleading iguess 17:49 <+bridge> [ddnet] @Jupstar ✪ 17:49 <+bridge> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/758354448824270848/unknown.png 17:49 <+bridge> [ddnet] who should i give my account 17:49 <+bridge> [ddnet] if i die 17:50 <+bridge> [ddnet] :monkalaugh: 17:50 <+bridge> [ddnet] ur children 17:50 <+bridge> [ddnet] Give it to me so I can cleanse it of all the shameful weeb stuff 17:50 <+bridge> [ddnet] :lol: 17:50 <+bridge> [ddnet] i bet they added this 17:50 <+bridge> [ddnet] cuz corona 17:50 <+bridge> [ddnet] :monkalaugh: 17:51 <+bridge> [ddnet] deen very constant 17:51 <+bridge> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/758354937397772288/unknown.png 17:52 <+bridge> [ddnet] i think he used his account to release maps automatically 17:52 <+bridge> [ddnet] to git 17:52 <+bridge> [ddnet] but idk 17:52 <+bridge> [ddnet] yes 17:52 <+bridge> [ddnet] ah xD 17:52 <+bridge> [ddnet] switched to its own account at some point 17:52 <+bridge> [ddnet] but every day? 17:52 <+bridge> [ddnet] it was updating the votes.cfg every day i think 17:52 <+bridge> [ddnet] oh 17:52 <+bridge> [ddnet] switched to only update when a new map is added/changes 18:01 <+bridge> [ddnet] I could rewrite history to remove those changes, but then everyone who has ddnet-maps repo will be in pain 18:02 <+bridge> [ddnet] or u create 1pr per day for a whole year and ppl will just think u onfire 18:03 <+bridge> [ddnet] even tho u already come close to this anyway 18:03 <+bridge> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/758357924724080660/unknown.png 18:04 <+bridge> [ddnet] @deen no reason to rewrite the history 18:05 <+bridge> [ddnet] im exactly 100 times lazier than deen xD 18:05 <+bridge> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/758358291834601492/unknown.png 18:06 <+bridge> [ddnet] :PepeLaugh: 18:06 <+bridge> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/758358627538436166/unknown.png 18:07 <+bridge> [ddnet] how are you so inactive? Arent you contributing much to ddnet 18:08 <+bridge> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/758359043378380850/Screenshot_2020-09-23_at_19.07.53.png 18:08 <+bridge> [ddnet] i have like 1-2 months per year where im onfire, rest im lazy 18:08 <+bridge> [ddnet] All the larger chunks of inactivity is me just not even feeling like waking up 18:09 <+bridge> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/758359351621976124/unknown.png 18:09 <+bridge> [ddnet] u all have code review 18:09 <+bridge> [ddnet] i have 0% xd 18:10 <+bridge> [ddnet] I dont even have this graph 18:10 <+bridge> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/758359537882365963/unknown.png 18:10 <+bridge> [ddnet] show years 18:10 <+bridge> [ddnet] @NeXus hm, couldn't find where you add it 18:10 <+bridge> [ddnet] i want to know who has oldest account 18:11 <+bridge> [ddnet] ok probs learath 18:11 <+bridge> [ddnet] what did u do there 18:11 <+bridge> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/758359882986029066/unknown.png 18:11 <+bridge> [ddnet] I used to not use github intentionally and ran my own git server for many years 18:11 <+bridge> [ddnet] mine is from 2014 i think 18:11 <+bridge> [ddnet] ah 18:11 <+bridge> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/758359943765819412/unknown.png 18:11 <+bridge> [ddnet] nice triangle 18:11 <+bridge> [ddnet] :deIlluminati: 18:11 <+bridge> [ddnet] wtf 18:11 <+bridge> [ddnet] so balanced 18:12 <+bridge> [ddnet] i commit a lot to my repos 18:12 <+bridge> [ddnet] thats why i have 80% commit 18:12 <+bridge> [ddnet] and less prs 18:12 <+bridge> [ddnet] i hate prs, thats why i try to only do big changes xD 18:12 <+bridge> [ddnet] @NeXus do u make prs to ur own repos? 18:12 <+bridge> [ddnet] xd 18:12 <+bridge> [ddnet] no 18:12 <+bridge> [ddnet] @Ryozuki I'd guess that contribution in 2010 is the turkish translation for teeworlds 😄 18:12 <+bridge> [ddnet] old code from 2008 😄 https://github.com/def-/sxc 18:13 <+bridge> [ddnet] :monkalaugh: 18:13 <+bridge> [ddnet] Ah no, I didn't actually commit anything until 2011 18:13 <+bridge> [ddnet] how old r u @deen 18:13 <+bridge> [ddnet] on 2008 i was 8 years old 18:13 <+bridge> [ddnet] guess my year 18:13 <+bridge> [ddnet] :monkalaugh: 18:13 <+bridge> [ddnet] i was 12 xd 18:13 <+bridge> [ddnet] @Jupstar ✪ 30 I think 18:13 <+bridge> [ddnet] I added logout to teeworlds and fixed a zoom issue in the ddrace client in as my first two contributions 😄 18:14 <+bridge> [ddnet] "you think" 18:14 <+bridge> [ddnet] xD 18:14 <+bridge> [ddnet] :justatest: 18:14 <+bridge> [ddnet] with 18 already so active 18:14 <+bridge> [ddnet] are u a cyborg deen 18:14 <+bridge> [ddnet] wtf 18:14 <+bridge> [ddnet] how can u work so much 18:15 <+bridge> [ddnet] .cxx extension looks so ugly tho 18:15 <+bridge> [ddnet] oooh, my old website on sourceforge is also still around: http://ajaxwm.sourceforge.net/ 18:15 <+bridge> [ddnet] oh 18:15 <+bridge> [ddnet] hackerman 18:15 <+bridge> [ddnet] found u 18:16 <+bridge> [ddnet] did sourceforge always made u wait 5 seconds to download? 18:16 <+bridge> [ddnet] xD 18:16 <+bridge> [ddnet] so annoying 18:16 <+bridge> [ddnet] xDDDDDDDDD 18:16 <+bridge> [ddnet] http://ajaxwm.sourceforge.net/img/screen1.png 18:16 <+bridge> [ddnet] hasslich ok 18:17 <+bridge> [ddnet] hässlich 18:17 <+bridge> [ddnet] ajaxwm, heh 18:18 <+bridge> [ddnet] who would have thought deen did javascript in the past xd 18:18 <+bridge> [ddnet] yeah 18:18 <+bridge> [ddnet] i thought he hated it 18:18 <+bridge> [ddnet] maybe this is the reason? 18:18 <+bridge> [ddnet] but he already did c++ in 2008 18:19 <+bridge> [ddnet] when i started with c++, there already was c++11 xd 18:21 <+bridge> [ddnet] Did we change the UI again btw? 18:21 <+bridge> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/758362317661536346/Screenshot_2020-09-23_at_19.20.41.png 18:21 <+bridge> [ddnet] it was cleaned up 18:22 <+bridge> [ddnet] fwiw, I liked the darker background for the bottom filter part 18:22 <+bridge> [ddnet] > Did we change the UI again btw? 18:22 <+bridge> [ddnet] @Learath2 https://github.com/ddnet/ddnet/pull/2880 18:22 <+bridge> [ddnet] Also observe how cute the curves look on a highdpi display 😄 18:22 <+bridge> [ddnet] i like it darker too, but honestly this is still better then the white before 18:23 <+bridge> [ddnet] i like it darker too, but honestly this is still better than the white before 18:23 <+bridge> [ddnet] generally, white text + white interface 18:23 <+bridge> [ddnet] so ugly xd 18:24 <+bridge> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/758363228148465785/unknown.png 18:24 <+bridge> [ddnet] i honestly wonder why this failed soooo hard 18:24 <+bridge> [ddnet] i mean not even close 18:25 <+bridge> [ddnet] People like curves I guess 18:25 <+bridge> [ddnet] but every modern GUI does not use round edges anymore 18:26 <+bridge> [ddnet] Well people here have a liking to the status quo 18:26 <+bridge> [ddnet] not enough space here again, ddnet's growing too fast :D 18:26 <+bridge> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/758363642567196802/unknown.png 18:26 <+bridge> [ddnet] Observe any tiny change we have tried to do over the years 18:26 <+bridge> [ddnet] WTF 18:26 <+bridge> [ddnet] i already increased it to 5 flags per row 18:27 <+bridge> [ddnet] yeah but there are like 4 new servers 18:27 <+bridge> [ddnet] we should just make it scrollable xD 18:27 <+bridge> [ddnet] yeah 18:27 <+bridge> [ddnet] else its too annoying xD 18:28 <+bridge> [ddnet] On the topic of scrolling, would anyone be interested in porting `CScrollRegion` from 0.7? 18:36 <+bridge> [ddnet] People don't like totally square UI, but I guess making the rounded corners smaller would gain greater approval 18:36 <+bridge> [ddnet] 18:36 <+bridge> [ddnet] @Jupstar ✪ Depends. Google's Material Design is gaining popularity and is has slightly rounded corners by default - they have started allowing customisation lately though 18:36 <+bridge> [ddnet] https://material.io/design/shape/about-shape.html#components-and-shape 18:38 <+bridge> [ddnet] yeah less round sounds already good 18:39 <+bridge> [ddnet] its also not that round edges are always horrible 18:40 <+bridge> [ddnet] but for example selecting a server in the server browser the white selection color is rounded too 18:40 <+bridge> [ddnet] and that looks just bad 18:43 <+bridge> [ddnet] the rounded corners in the client are just a bit too round imo 18:46 <+bridge> [ddnet] ^ yea 18:54 <+bridge> [ddnet] @Ravie Maybe you'd do another sketch of how UI could possibly look, like you did with the start screen? ^^ 18:58 <+bridge> [ddnet] idk there's way too much stuff to begin with, it's a mess 18:58 <+bridge> [ddnet] @Ravie dont want to annoy u but have u tested the editor 18:59 <+bridge> [ddnet] you mean that it looks sharper and not buggy? 18:59 <+bridge> [ddnet] yes in my pr 18:59 <+bridge> [ddnet] https://github.com/ddnet/ddnet/runs/1155561482 18:59 <+bridge> [ddnet] ah sry not about sharpness 18:59 <+bridge> [ddnet] about the new renderer 18:59 <+bridge> [ddnet] for the editor 18:59 <+bridge> [ddnet] so it looks like ingame 19:00 <+bridge> [ddnet] but the sharpness will be fixed too 19:01 <+bridge> [ddnet] yeah it looks like in game without the lod -100 fix 19:02 <+bridge> [ddnet] it should look perfect if it gets the same treatment 19:03 <+bridge> [ddnet] no i mean it uses 3d textures now for the editor too 19:03 <+bridge> [ddnet] so all tiles are displayed like ingame 😄 19:03 <+bridge> [ddnet] yeah I noticed 19:03 <+bridge> [ddnet] it's exactly like in game but without the blur fix 19:04 <+bridge> [ddnet] yeah the blue fix is a new pr 19:04 <+bridge> [ddnet] and that will effect everything 19:04 <+bridge> [ddnet] even weapons 19:04 <+bridge> [ddnet] every texture in the game will be sharper 19:04 <+bridge> [ddnet] you're making my dreams come true 19:05 <+bridge> [ddnet] https://github.com/ddnet/ddnet/runs/1155687243 19:05 <+bridge> [ddnet] u can test it here 19:09 <+bridge> [ddnet] weapons look a little too sharp, but I'm guessing it's either this or the blur 19:09 <+bridge> [ddnet] well i was thinking about the problem the whole night 19:10 <+bridge> [ddnet] and came to the conclusion that a bias always makes sense like this 19:10 <+bridge> [ddnet] even in 3D 19:10 <+bridge> [ddnet] I'll need to make a map with all weapons to compare, sec 19:10 <+bridge> [ddnet] sure 19:12 <+bridge> [ddnet] the laser looks the most pixelly definitely 19:12 <+bridge> [ddnet] @redix did you write a 3D game or tested some 3D game engine, i don't really get away from thinking that trilinear filtering without bias just decreases the image quality, bcs it uses too much of the worse resolution mipmap 19:13 <+bridge> [ddnet] shotgun is still a little blurry but before it was a complete mess 19:13 <+bridge> [ddnet] @Learath2 i only did the server part and that was in python. my friend did the js client 19:13 <+bridge> [ddnet] its also about subpixels @Ravie 19:13 <+bridge> [ddnet] so it wont be perfect ever 19:13 <+bridge> [ddnet] yeah I thought so 19:13 <+bridge> [ddnet] it's either sharp and 'jittery' when it moves or blurry interpolation 19:13 <+bridge> [ddnet] Ah, whose idea was it @deen? 19:14 <+bridge> [ddnet] I think it's rather cute 19:14 <+bridge> [ddnet] yeah noticed that too ravie, especially when u rotate ur weapon ingame 19:15 <+bridge> [ddnet] Not sure, it was actually an official graded high school project that we did because we couldn't ssh out of the school network 😄 19:16 <+bridge> [ddnet] is it not possible to give them some subtle antialiasing or so? 19:16 <+bridge> [ddnet] @redix to tell you what i mean: 19:16 <+bridge> [ddnet] lets say the driver calculated mipmap 0.5 19:16 <+bridge> [ddnet] it would use linear filtering from both mipmaps 19:16 <+bridge> [ddnet] while linear interpolation from mipmap 0(higher res) would be more than enough 19:16 <+bridge> [ddnet] so it decreases the quality of that pixel 19:18 <+bridge> [ddnet] somehow only the laser looks like it's shaking (when it's placed on a map, not in your hand) 19:18 <+bridge> [ddnet] @Jupstar ✪ nope, but the consent from several forum posts on the internet seems to be, that trilinear has better quailty than bilinear for mipmaps in average. 19:18 <+bridge> [ddnet] But for 0.6 the driver would use the lower res, which looks worse imo 19:19 <+bridge> [ddnet] @Ravie possible that the texture coordinates of one of them arent really correct tho 😄 19:19 <+bridge> [ddnet] @redix yes trilinear with bias looks amazing 19:19 <+bridge> [ddnet] in ddnet it's just unlucky that the driver uses level 1 for 1080p 😄 19:19 <+bridge> [ddnet] trilinear biased 19:19 <+bridge> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/758377083461435423/Screenshot_20200923_190910.png 19:19 <+bridge> [ddnet] nearest mipmap biased 19:19 <+bridge> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/758377121487519754/Screenshot_20200923_190723.png 19:20 <+bridge> [ddnet] trilinear not biased 19:20 <+bridge> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/758377222230507589/Screenshot_20200923_190115.png 19:20 <+bridge> [ddnet] even if im much closer it looks worse 19:22 <+bridge> [ddnet] tbh mathmatically that would make sense, just bcs linear filtering already uses 4pixels, so if u very close to a lower res mipmap, it should still mostly sample from high mipmap 19:23 <+bridge> [ddnet] @Jupstar ✪ yeah it sucks that all images in teeworlds are scaled in a different way and not preserve the proportions they have in the .png's 19:23 <+bridge> [ddnet] yeah i want to fix this some day 19:23 <+bridge> [ddnet] but its alot of work 19:23 <+bridge> [ddnet] so you get stuff like all weapons scaled in a different way, even individual parts of a tee 19:23 <+bridge> [ddnet] i dont like that you cannot use any resolution u want 19:23 <+bridge> [ddnet] and different scaling means different interpolation/blur 19:24 <+bridge> [ddnet] but if you wanna fix this and keep the ingame sizes how they are then you need to rework all images in the game 19:25 <+bridge> [ddnet] i dunno the weapons should stay the same, except you already use a different resolution.. maybe 1-2pixels off 19:25 <+bridge> [ddnet] quads in the editor is smth different 19:25 <+bridge> [ddnet] they dont use texel offsets at all 19:26 <+bridge> [ddnet] if im not mistaken, they should be around 1 pixel bigger in total 19:26 <+bridge> [ddnet] 0.5 texels on each side 19:26 <+bridge> [ddnet] ok but streched to the whole image 19:26 <+bridge> [ddnet] maybe less than 1 pixel xd 19:26 <+bridge> [ddnet] hard to say, would need to think about it xd 19:28 <+bridge> [ddnet] I mean this 19:28 <+bridge> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/758379289308692511/unknown.png 19:28 <+bridge> [ddnet] on the left in game, on the right straight from game.png 19:28 <+bridge> [ddnet] wtf are they not scaled the same 19:28 <+bridge> [ddnet] grenades have the same size 19:29 <+bridge> [ddnet] and this leads to different amounts of blur 19:29 <+bridge> [ddnet] it's like this on all images in tw 19:29 <+bridge> [ddnet] I guess the worst example is tee feet 19:29 <+bridge> [ddnet] they look like they can all be 1:1 cept ninja 19:30 <+bridge> [ddnet] wait are that map entities? 19:30 <+bridge> [ddnet] maybe they are scaled different anyway 19:31 <+bridge> [ddnet] in ninja game.png is smaller then the game 19:31 <+bridge> [ddnet] but we are talking about the ninja u will grap?? 19:31 <+bridge> [ddnet] like u see it on the map 19:32 <+bridge> [ddnet] probs its just scaled a bit too look bigger 19:32 <+bridge> [ddnet] yeah those are the weapon pick-ups in game 19:32 <+bridge> [ddnet] yeah 19:32 <+bridge> [ddnet] ok 19:33 <+bridge> [ddnet] imo they should have their size adjusted in the .png tho so they get scaled the same in game 19:33 <+bridge> [ddnet] but tw be tw 19:33 <+bridge> [ddnet] yes :D, thats a different story then 19:33 <+bridge> [ddnet] but generally, do you think the bias is ok @Ravie ? 19:34 <+bridge> [ddnet] bias = how sharp it is? 19:34 <+bridge> [ddnet] yes 19:34 <+bridge> [ddnet] it could be a bit less sharp, just how in the other version -1000 was too sharp but -100 perfect 19:35 <+bridge> [ddnet] btw 19:35 <+bridge> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/758381012748206132/unknown.png 19:35 <+bridge> [ddnet] -100 should be like 0 in this case 19:35 <+bridge> [ddnet] it always uses the nearest mipmap 19:35 <+bridge> [ddnet] if it looks different with -500 than with -100 then -100 is equal to 0 too 19:36 <+bridge> [ddnet] (not for all textures) 19:36 <+bridge> [ddnet] its a bias... its applied on what the GPU calculates 19:36 <+bridge> [ddnet] so tiles might look blurry 19:40 <+bridge> [ddnet] well I have no idea what wizardry this is but -100 is simply much sharper than 0 19:41 <+bridge> [ddnet] 0 19:41 <+bridge> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/758382468495310868/screenshot_2020-09-23_19-37-46.png 19:41 <+bridge> [ddnet] -100 19:41 <+bridge> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/758382492456583189/screenshot_2020-09-23_19-38-01.png 19:41 <+bridge> [ddnet] well as said, some textures might already be affected 19:42 <+bridge> [ddnet] but if u have 1920x980 pixels, u might get the old result with -100 only 19:42 <+bridge> [ddnet] -500 is like a safe bet 19:42 <+bridge> [ddnet] but will affect more textures 19:42 <+bridge> [ddnet] basically all textures will look sharper 19:42 <+bridge> [ddnet] I think I tried -500 as well, but then picked the lowest value that didn't look blurry 19:42 <+bridge> [ddnet] cause too sharp is also not nice 19:43 <+bridge> [ddnet] can u give -500 in that pic 19:43 <+bridge> [ddnet] e.g. your weapon looks the same 19:43 <+bridge> [ddnet] so -100 wasnt enough for that 19:43 <+bridge> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/758383121078026240/screenshot_2020-09-23_19-43-31.png 19:43 <+bridge> [ddnet] the screenshot doesn't say much, but when moving the camera around slowly the tile edges are a bit more jittery 19:44 <+bridge> [ddnet] mhh u 100% sure? 19:44 <+bridge> [ddnet] it chooses the nearest mipmap rest is same 19:44 <+bridge> [ddnet] so if -100 looks different already -500 won't choose an even higher mipmap 19:44 <+bridge> [ddnet] it should be the same for tiles 19:45 <+bridge> [ddnet] well I don't know, -100 just looks softer 19:45 <+bridge> [ddnet] but not blurry 19:45 <+bridge> [ddnet] yeah but i couldnt understand why 19:45 <+bridge> [ddnet] also -100 has much less distortion when zooming 19:45 <+bridge> [ddnet] its like not possible xD 19:45 <+bridge> [ddnet] like on zoom -1 it goes into blurry mode but when zooming it's good 19:45 <+bridge> [ddnet] default zoom is perfect tho 19:46 <+bridge> [ddnet] yeah, i understand why this happens 19:46 <+bridge> [ddnet] just not why it should look worse 19:46 <+bridge> [ddnet] sharper yes, but there is still linear interpolation happening 19:46 <+bridge> [ddnet] ok actually maybe -500 looks the same as -100 on default 19:47 <+bridge> [ddnet] but on some zoom levels this happens 19:47 <+bridge> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/758383944520564756/screenshot_2020-09-23_19-46-48.png 19:47 <+bridge> [ddnet] but shouldnt that have happened in ddnet 14 with old gl 3.3 too? 19:48 <+bridge> [ddnet] with -500 it onlly seems to happen at one certain zoom level, with -1000 a lot more and with -100 not at all 19:48 <+bridge> [ddnet] nah I would have noticed 19:48 <+bridge> [ddnet] i mean it could be a very small difference 19:48 <+bridge> [ddnet] thats the problem with floating points 19:48 <+bridge> [ddnet] nah the old one was always just perfect 19:48 <+bridge> [ddnet] maybe -450 is already ok, even if its just 0.05 less xD 19:49 <+bridge> [ddnet] I can try xD 19:49 <+bridge> [ddnet] i'll try too 19:49 <+bridge> [ddnet] still happens 19:49 <+bridge> [ddnet] somehow -100 just goes into the blurry mode after even just 1 zoom out 19:49 <+bridge> [ddnet] like it's -1000 on default zoom and 0 when zooming 19:50 <+bridge> [ddnet] but in this case the blur is desirable, it makes the tiles not look pixelly and bad 19:50 <+bridge> [ddnet] yeah.. the problem is its also about the drivers impl, i try too with -500, zoomlevel 1 and it looks fine 19:50 <+bridge> [ddnet] on full hd 19:51 <+bridge> [ddnet] yeah on default zoom they're pretty much all good except 0 19:51 <+bridge> [ddnet] need to test a bit cant tell rn 19:52 <+bridge> [ddnet] do you need some gpu specs of my crappy laptop? does that help? 19:52 <+bridge> [ddnet] nah its ok 😄 19:53 <+bridge> [ddnet] it could also be that i dont notice it bcs higher refresh rate monitor, so doesnt matter 19:55 <+bridge> [ddnet] I don't think the refresh rate matters for a static image 19:56 <+bridge> [ddnet] but maybe it's high res enough that you can't tell 19:56 <+bridge> [ddnet] no, i can reproduce that it takes a higher mipmap like u said 19:57 <+bridge> [ddnet] the best would probs be trilinear filtering 19:57 <+bridge> [ddnet] then it would use a tiny bit of the lower quality already 19:57 <+bridge> [ddnet] biased trilinear, also best for 3d 19:57 <+bridge> [ddnet] xd 19:58 <+bridge> [ddnet] @Ravie can u compile stuff? 20:00 <+bridge> [ddnet] nah 20:17 <+bridge> [ddnet] oh, this DDNet x.x.x is out so annoying for me 20:18 <+bridge> [ddnet] icon in up-right corner would be better imo 20:18 <+bridge> [ddnet] what version u using btw 20:19 <+bridge> [ddnet] im about screenshot in #announcements :kek: 20:19 <+bridge> [ddnet] well i think its fine there 20:20 <+bridge> [ddnet] not at all... 20:20 <+bridge> [ddnet] yes at all... 20:20 <+bridge> [ddnet] those buttons in down-left corner also "knock out" 20:20 <+bridge> [ddnet] ... 20:20 <+bridge> [ddnet] no... 20:22 <+bridge> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/758392924995715192/unknown.png 20:23 <+bridge> [ddnet] make pr and fix it xd 20:32 <+bridge> [ddnet] don't make PR and don't fix it, wait for redesign idea by Ravie 20:32 <+bridge> [ddnet] :bluekitty: 20:32 <+bridge> [ddnet] (I hope anyone will code it someday) 20:33 <+bridge> [ddnet] I think I like this version better 20:33 <+bridge> [ddnet] But if you can change my mind on this very subjective thing, I'll code it 20:33 <+bridge> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/758395725960446011/92647569-5de75e80-f2e8-11ea-8aee-d0a97729fe16.png 20:34 <+bridge> [ddnet] news on left play buttons in mid 20:34 <+bridge> [ddnet] omg right side player stats 20:34 <+bridge> [ddnet] but news need more space 20:35 <+bridge> [ddnet] eh 20:35 <+bridge> [ddnet] rather have buttons in middle 20:35 <+bridge> [ddnet] else looks jank 20:35 <+bridge> [ddnet] wtf 20:35 <+bridge> [ddnet] looks good imo 20:35 <+bridge> [ddnet] if even I'd be for possible switch whether buttons are on left or right, and that's it, perfect one 20:35 <+bridge> [ddnet] pls get designer soreu 20:35 <+bridge> [ddnet] on the right side maybe show the playername and skin and points 20:35 <+bridge> [ddnet] and maybe like "5 friends online" or idk 20:35 <+bridge> [ddnet] @Jupstar ✪ it's Ravie's concept 20:35 <+bridge> [ddnet] ravie pls get designer xd 20:35 <+bridge> [ddnet] this bnut with map background 20:36 <+bridge> [ddnet] https://github.com/ddnet/ddnet/pull/2730#issuecomment-689795540 20:36 <+bridge> [ddnet] Hm actually is cuter than I remember 20:36 <+bridge> [ddnet] Hmm, you're writing things are cute lately 20:37 <+bridge> [ddnet] yo, @BannZay wanna code that look? 20:37 <+bridge> [ddnet] @Ryozuki oh yeah 20:39 <+bridge> [ddnet] I like the word cute, is there a problem with that? 20:40 <+bridge> [ddnet] The word cute is cute 20:40 <+bridge> [ddnet] make some cute code 20:41 <+bridge> [ddnet] かわいいね 20:41 <+bridge> [ddnet] oh no 20:41 <+bridge> [ddnet] nope, that's a cute change 20:41 <+bridge> [ddnet] Ugly code is sad 20:41 <+bridge> [ddnet] he turned weeb :tear: 20:41 <+bridge> [ddnet] Like the saddest thing ever 20:42 <+bridge> [ddnet] my code is cute 20:42 <+bridge> [ddnet] and i defend my cute code with rudeness 20:42 <+bridge> [ddnet] @Ryozuki what about mine 20:42 <+bridge> [ddnet] :monkalaugh: 20:42 <+bridge> [ddnet] ur is ugly 20:42 <+bridge> [ddnet] like u 20:42 <+bridge> [ddnet] :bluekitty: 20:42 <+bridge> [ddnet] wtf!!! 20:43 <+bridge> [ddnet] :justatest: 20:43 <+bridge> [ddnet] Jao vs Ryozuki cage fight when? 20:43 <+bridge> [ddnet] @jao the only cute thing is @DDNet 20:44 <+bridge> [ddnet] :poggers: 20:44 <+bridge> [ddnet] ryo goes to gym 20:44 <+bridge> [ddnet] to eat pizza here 20:44 <+bridge> [ddnet] jao goes to his 4ppl village 20:44 <+bridge> [ddnet] to do thiings 20:44 <+bridge> [ddnet] <> jao post the forum screen from ryo 20:44 <+bridge> [ddnet] not again 20:45 <+bridge> [ddnet] now I'm curious 20:45 <+bridge> [ddnet] its me crying cuz ddnet was closing 20:45 <+bridge> [ddnet] when deen closed it 20:45 <+bridge> [ddnet] ah, that one, boring 20:45 <+bridge> [ddnet] ye 20:45 <+bridge> [ddnet] overused 20:45 <+bridge> [ddnet] bumm killed the meme 20:45 <+bridge> [ddnet] it was a good meme 20:45 <+bridge> [ddnet] <> xd 20:45 <+bridge> [ddnet] Huh, I dont remember that 20:45 <+bridge> [ddnet] thank God not much ppl have evidence of DDHeaven backup plan 20:46 <+bridge> [ddnet] xD 20:46 <+bridge> [ddnet] <> DDHeaven? 20:46 <+bridge> [ddnet] DDWhat? I know nothing 20:46 <+bridge> [ddnet] :monkalaugh: 20:47 <+bridge> [ddnet] https://tenor.com/view/homer-leave-simpsons-gif-11461058 20:47 <+bridge> [ddnet] Share or :banhammer: 20:47 <+bridge> [ddnet] https://www.youtube.com/watch?v=BJB9kidAinM 20:47 <+bridge> [ddnet] <> abuse 20:47 <+bridge> [ddnet] :monkalaugh: 20:48 <+bridge> [ddnet] \***Soreu** has been banned\* 20:48 <+bridge> [ddnet] <> Teeworlds Fight lmao 20:49 <+bridge> [ddnet] delete 20:52 <+bridge> [ddnet] Roco > jao 20:53 <+bridge> [ddnet] @Ravie i dunno if trilinear will be enough, if you look very closely you'll see that trilinear is a tiny bit blurrier, i will just add the commit then you can test it 20:53 <+bridge> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/758400644562026556/screenshot_2020-09-23_20-49-38.png 20:53 <+bridge> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/758400646201737327/screenshot_2020-09-23_20-50-10.png 20:55 <+bridge> [ddnet] https://github.com/ddnet/ddnet/runs/1155687243 20:55 <+bridge> [ddnet] will probs take around 10 minutes 20:56 <+bridge> [ddnet] oups wrong 20:56 <+bridge> [ddnet] https://github.com/ddnet/ddnet/runs/1156738366 21:29 <+bridge> [ddnet] looks really good in this one 21:49 <+bridge> [ddnet] > yo, @BannZay wanna code that look? 21:49 <+bridge> [ddnet] @Soreu no, its kinda the same. I better work on something significant. And I don't like news being in the middle either 22:03 <+bridge> [ddnet] q.q 22:04 <+bridge> [ddnet] It's not the same. It's significant first impression for any newcomer 22:07 <+bridge> [ddnet] it's the heart of the client, given to you on an open hand on first sight, creating an everlasting memory which you will remind again and again with ever next launch of the client 22:07 <+bridge> [ddnet] whether you send smile emote to a friend in the server you will see the startup page, because that's where you have clicked the Play button which started it all 22:08 <+bridge> [ddnet] :justatest: 22:08 <+bridge> [ddnet] whenever you send smile emote* 22:09 <+bridge> [ddnet] jungle night will carry hard 22:09 <+bridge> [ddnet] just such an awesome background map 22:10 <+bridge> [ddnet] standard bg forever 22:11 <+bridge> [ddnet] imagine you open the game, have such a nice background, and maybe a nicer menu 22:11 <+bridge> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/758420223127977994/screenshot_2020-09-23_22-10-43.png 22:11 <+bridge> [ddnet] would look so insane 22:11 <+bridge> [ddnet] :heartw: 22:11 <+bridge> [ddnet] :feelsamazingman: 22:12 <+bridge> [ddnet] yet @BannZay doesn't see its depth 22:12 <+bridge> [ddnet] ddnet: 0.7 sux 22:12 <+bridge> [ddnet] also ddnet: let's copy everything from 0.7 22:13 <+bridge> [ddnet] just the menu 22:13 <+bridge> [ddnet] i mean ravies menu has more style for sure 22:13 <+bridge> [ddnet] GO IMPLEMENT IT 22:13 <+bridge> [ddnet] yeah 22:13 <+bridge> [ddnet] the 0.7 menu doesn't really work here imo 22:13 <+bridge> [ddnet] with all the ddnet things added to it 22:14 <+bridge> [ddnet] and that offcenter update message xD 22:14 <+bridge> [ddnet] i think the images are the ugliest 22:14 <+bridge> [ddnet] they dont fit the background map 22:14 <+bridge> [ddnet] Do vote if people would prefer Ravie's menu style & additional box to see at start if any friend is online? :troll: 22:14 <+bridge> [ddnet] that's what the little window on the right could be for 22:15 <+bridge> [ddnet] either that or player stats 22:15 <+bridge> [ddnet] the update thing shouldnt be visible for steam 22:15 <+bridge> [ddnet] and for autoconf it doesnt really matter, bcs u should update anyway xd 22:15 <+bridge> [ddnet] does steam show if update is available? probs not 22:15 <+bridge> [ddnet] anymore xd 22:16 <+bridge> [ddnet] autoconf lmao 22:17 <+bridge> [ddnet] @Jupstar ✪ u live in the past 22:17 <+bridge> [ddnet] no 22:17 <+bridge> [ddnet] why does it show me that its updated then 22:17 <+bridge> [ddnet] without a download box 22:17 <+bridge> [ddnet] we dont have autoconf 22:17 <+bridge> [ddnet] yes 22:17 <+bridge> [ddnet] but why does it even tell me the new version is out xd 22:17 <+bridge> [ddnet] https://www.gnu.org/software/autoconf/ 22:17 <+bridge> [ddnet] :nouis: 22:17 <+bridge> [ddnet] @Ryozuki u live in the future 22:17 <+bridge> [ddnet] ye 22:17 <+bridge> [ddnet] i live with cmake 22:17 <+bridge> [ddnet] where catalandia has independence 22:18 <+bridge> [ddnet] by sooĺ ravie 22:18 <+bridge> [ddnet] by solo ravie 22:18 <+bridge> [ddnet] @Jupstar ✪ i think in cmake we turned off autoupdater by default now 22:18 <+bridge> [ddnet] that escalated quickly xd 22:18 <+bridge> [ddnet] i was just joking cuz u mentioned autoconf 22:18 <+bridge> [ddnet] xdd 22:18 <+bridge> [ddnet] @Ryozuki yes 22:18 <+bridge> [ddnet] but it clearly shows an update(NOT DOWNLOADABLE) 22:20 <+bridge> [ddnet] ok maybe it cached it somewhere 22:20 <+bridge> [ddnet] so doesnt matter 22:20 <+bridge> [ddnet] deen will know 22:23 <+bridge> [ddnet] Hey guys I am having a problem with ddnet right now. For the past 2 days, my frame rate has been horrid, and I don't know why. It's never been like this before. I have all of the extra graphics and other settings off, and I turned off download skins too, as someone suggested. 22:23 <+bridge> [ddnet] 22:23 <+bridge> [ddnet] So, two questions: 22:23 <+bridge> [ddnet] 1. Does anyone remember the bind to see your packages sent and fps and ping in the top let corner? I used to know it when I used the teeworlds client years ago, but I forgot it. 22:23 <+bridge> [ddnet] left* 22:24 <+bridge> [ddnet] @Jupstar ✪ yes, steam versino shows update available, but no update button 22:24 <+bridge> [ddnet] can we just not display it on steam maybe? 22:24 <+bridge> [ddnet] 2. And is this a problem with ddnet or a problem with my computer? This has never happened before so I don't know. 22:24 <+bridge> [ddnet] or do u want it 22:25 <+bridge> [ddnet] With another special casing for steam? 22:25 <+bridge> [ddnet] or just not show it at all else 22:25 <+bridge> [ddnet] because we showed it for mac osx, since it doesn't have an autoupdater 22:25 <+bridge> [ddnet] idc 22:25 <+bridge> [ddnet] ah 22:25 <+bridge> [ddnet] ok 22:25 <+bridge> [ddnet] then i dunno 22:25 <+bridge> [ddnet] @banana man even in the newest version? 22:25 <+bridge> [ddnet] @banana man ctrl-shift-d 22:26 <+bridge> [ddnet] Thanks deen, and yes, I believe I am on the newest version Jupstar. Unless there's a newer update than the one a few days ago 22:27 <+bridge> [ddnet] try 15.0.5 just in case 22:27 <+bridge> [ddnet] no need hunting after bugs we fixed already 22:28 <+bridge> [ddnet] Ok, do I update in Steam? I can't find a way to update it 22:28 <+bridge> [ddnet] if you restart steam it should auto-update 22:28 <+bridge> [ddnet] it also shows the current version bottom right 22:28 <+bridge> [ddnet] but if you have steam it should be most recent version actually 22:29 <+bridge> [ddnet] How do I check what version I'm on? 22:30 <+bridge> [ddnet] f1, top right 22:30 <+bridge> [ddnet] ah 15.0.5 22:30 <+bridge> [ddnet] That's the one I'm on 22:30 <+bridge> [ddnet] other games work fine? 22:30 <+bridge> [ddnet] which autoexec_server.cfg does the ingame launch server button look at? (im on steam version and the one in steamapps/common/DDraceNetwork/ddnet doesn't get selected 22:30 <+bridge> [ddnet] it uses the one from config_directory first 22:31 <+bridge> [ddnet] let me check @deen 22:31 <+bridge> [ddnet] @deen what changed in the sdl built btw? 22:31 <+bridge> [ddnet] something that could affect anything? 22:31 <+bridge> [ddnet] ah nvm its not in the current version yet right? 22:32 <+bridge> [ddnet] only the IME stuff: https://github.com/ddnet/ddnet-scripts/blob/master/ddnet-lib-update.sh#L144 22:32 <+bridge> [ddnet] and yes, not in 15.0.5 22:33 <+bridge> [ddnet] Yes @deen everything appears fine with other games 22:33 <+bridge> [ddnet] > it uses the one from config_directory first 22:33 <+bridge> [ddnet] @deen k thx 22:33 <+bridge> [ddnet] @banana man just a few things: 22:33 <+bridge> [ddnet] older version worked fine? 22:33 <+bridge> [ddnet] what OS? 22:33 <+bridge> [ddnet] new pc, old pc? 22:33 <+bridge> [ddnet] Also got the thing fixed with my wifi, I'm getting 50 MB now 22:35 <+bridge> [ddnet] Old version worked fine, just yesterday and today it started happening. Windows 10. Newer PC, but I do need to check the hard drive soon. Only thing I can think that may be wrong with my PC 22:37 <+bridge> [ddnet] well could always be a driver issue sure 22:37 <+bridge> [ddnet] 8 gigs ram, 440 gig hard drive. s500CA Asus, so not too old 22:37 <+bridge> [ddnet] driver or hard drive? 22:38 <+bridge> [ddnet] normally the harddrive isnt used ingame, except for demo recording maybe, u can try turn it off 22:39 <+bridge> [ddnet] have u updated any driver or was there a windows update 22:39 <+bridge> [ddnet] ur pc is fine for sure 22:40 <+bridge> [ddnet] Hmm, haven't updated a driver in 4 months, I updated all at that time. I'll have to check if there was a Windows update, they love to sneak those in 22:42 <+bridge> [ddnet] Last update was 9/9/2020, and that was a minor one. It's telling me I need to update now, but I don't update until I hear from the community that it's not a complete load of crap update, which is usually 50/50 XD 22:43 <+bridge> [ddnet] you can try rightclick your windows icon, then go over shutdown->restart 22:43 <+bridge> [ddnet] that makes a clean windows restart 22:43 <+bridge> [ddnet] 22:43 <+bridge> [ddnet] its different from just restarting with the shutdown button 22:43 <+bridge> [ddnet] That's what I do every night 22:43 <+bridge> [ddnet] Oh right click? 22:43 <+bridge> [ddnet] https://home.bt.com/images/Start-menu-secrets-01.jpg-136399782088602601 22:44 <+bridge> [ddnet] like this 22:44 <+bridge> [ddnet] That's different from left clicking and hitting restart? 22:44 <+bridge> [ddnet] yes 22:44 <+bridge> [ddnet] Hmm, never heard of that. I'll try it 22:45 <+bridge> [ddnet] never heard of it too lol 22:46 <+bridge> [ddnet] atleast on older windows 10 version it was like that xD 23:03 <+bridge> [ddnet] welp that fixed it 23:03 <+bridge> [ddnet] Jupstar the magician 23:07 <+bridge> [ddnet] maybe windows should do RC xdd 23:12 <+bridge> [ddnet] :monkalaugh: 23:29 <+bridge> [ddnet] oh nice map background is in 23:30 <+bridge> [ddnet] to all mappers 23:30 <+bridge> [ddnet] 23:30 <+bridge> [ddnet] use these tiles to get the map camera at a specific map position: 23:30 <+bridge> [ddnet] https://user-images.githubusercontent.com/6654924/93640516-fffafb00-f9fa-11ea-8154-010ee5630c76.png 23:32 <+bridge> [ddnet] u can get the positions from 23:32 <+bridge> [ddnet] src/game/client/components/menu_background.h 23:32 <+bridge> [ddnet] mappers will start caring when we create the RC probably 23:32 <+bridge> [ddnet] i just wanted to post it here, so they'll know 23:32 <+bridge> [ddnet] or atleast few ppl know 23:32 <+bridge> [ddnet] that i dont need to tell them xd 23:33 <+bridge> [ddnet] then i dont need to tell them xd 23:36 <+bridge> [ddnet] @deen do u want to rebase? 23:36 <+bridge> [ddnet] or should i 23:37 <+bridge> [ddnet] I can do it 23:41 <+bridge> [ddnet] @Jupstar ✪ additional info like IDs 35-43 & 51-59 would be better than just image, because it took me way too long to figure which ones do you mean xd 23:41 <+bridge> [ddnet] no sry 23:41 <+bridge> [ddnet] all 25 work 23:41 <+bridge> [ddnet] 1-25 23:41 <+bridge> [ddnet] just couldnt select all xD 23:41 <+bridge> [ddnet] also, why CP1 to.... oh, ok, that makes it way nicer 23:42 <+bridge> [ddnet] then just Checkpoint entities to set position, idk what it even means, but sounds like nice feature 23:42 <+bridge> [ddnet] the backgroiund map camera moves when u click 23:43 <+bridge> [ddnet] oooh 23:43 <+bridge> [ddnet] yeah u'll see 😄 23:43 <+bridge> [ddnet] but it won't move if no CP / only CP1 will be used? 23:43 <+bridge> [ddnet] it will use default values then 23:43 <+bridge> [ddnet] i jjust wanted the possibility for the mappers to control the camera 23:43 <+bridge> [ddnet] so they can say ok ddnet tab is here, kog tab here 23:44 <+bridge> [ddnet] Now that sounds like I start to really love your ideas 23:45 <+bridge> [ddnet] can't wait to test it 23:48 <+bridge> [ddnet] @Soreu You can grab the artifact from here: https://github.com/ddnet/ddnet/runs/1157416621 or wait for the nightly next morning 23:49 <+bridge> [ddnet] I have to wait until end of tomorrow's work anyway 23:49 <+bridge> [ddnet] :c 23:49 <+bridge> [ddnet] but thanks