00:00 <+bridge> [ddnet] @Jupstar ✪ a graphics crash ^ 00:06 <+bridge> [ddnet] 131072x2 resolution??? xd 00:06 <+bridge> [ddnet] well 00:07 <+bridge> [ddnet] btw u are using old cleint? 00:07 <+bridge> [ddnet] rigfht? 00:07 <+bridge> [ddnet] the one before 15.0.2 00:07 <+bridge> [ddnet] @Ryozuki pls update aur :heartw: 00:08 <+bridge> [ddnet] that doesnt qualify as old client tho, does it? 00:08 <+bridge> [ddnet] no 00:09 <+bridge> [ddnet] rescale doesnt exist 00:09 <+bridge> [ddnet] since 15.0 00:09 <+bridge> [ddnet] huh 00:09 <+bridge> [ddnet] i removed thjat function 00:09 <+bridge> [ddnet] bcs it was buggy 00:10 <+bridge> [ddnet] darn i cant select my image there 00:10 <+bridge> [ddnet] does the steam binary not use /usr/share/ddnet? 00:10 <+bridge> [ddnet] updating it 00:10 <+bridge> [ddnet] where should i put my own mapres btw? 00:10 <+bridge> [ddnet] thx! 00:12 <+bridge> [ddnet] @Patiga done 00:13 <+bridge> [ddnet] thx, got it 00:14 <+bridge> [ddnet] @Jupstar ✪ you're right, it doesnt crash here 00:17 <+bridge> [ddnet] I'd like to report a bug too with the newest update. All servers show 700+ ping in the menu, but when I join it's normal ping. Not too bad, just hard to find servers near me without searching USA. 00:17 <+bridge> [ddnet] Used to happen before update also, but after like 5 refreshes it would stabilize. Now it doesn't stabilize at all 00:18 <+bridge> [ddnet] @banana man Try f1, br_max_requests 25 00:18 <+bridge> [ddnet] your internet is quite slow, right? 00:18 <+bridge> [ddnet] @Jupstar ✪ oh, the rescale/resize thing could also be causing client not to start 00:19 <+bridge> [ddnet] I released 15.0.2 without websockets now 00:19 <+bridge> [ddnet] <Андрей Рудой> Why without? 00:19 <+bridge> [ddnet] to buggy 00:19 <+bridge> [ddnet] crashed 00:20 <+bridge> [ddnet] @Ryozuki I think the server should keep running after client is closed, but not 100% sure 00:20 <+bridge> [ddnet] <Андрей Рудой> What ws were even used for? 00:20 <+bridge> [ddnet] but it's annoying that steam then doesn't close 00:20 <+bridge> [ddnet] the plan was to use websockets for official servers as a test 00:20 <+bridge> [ddnet] i dont think it should keep 00:20 <+bridge> [ddnet] whats the utility 00:21 <+bridge> [ddnet] <Андрей Рудой> Well keep alive connections are good and frames are cheaper than http 00:21 <+bridge> [ddnet] <Андрей Рудой> So I agree 00:21 <+bridge> [ddnet] @Jupstar ✪ 2-3 fps after release sounds like rescale too: https://steamcommunity.com/app/412220/discussions/0/2952628008358995979/?tscn=1600380825 00:21 <+bridge> [ddnet] @Ryozuki alright, I guess 00:23 <+bridge> [ddnet] I'll provide a fix 00:23 <+bridge> [ddnet] but won't release it right away 😄 00:23 <+bridge> [ddnet] :justatest: 00:24 <+bridge> [ddnet] that worked @deen Thx! 00:24 <+bridge> [ddnet] and yeah, my isp is messing up badly rn 00:24 <+bridge> [ddnet] if more people have this problem we should probably keep the old default 00:25 <+bridge> [ddnet] I'm supposed to be getting 200 mb, but I'm jumping from .1 to 10 to 40 back to .1 XD 00:25 <+bridge> [ddnet] i once had a router that couldnt handle 100 open connections, when torrenting and it shut down the net completly, i bought another router and it was fixed xD 00:25 <+bridge> [ddnet] Why doesn't it show amount of markers / demo length until I select the demo file? 00:25 <+bridge> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/756279785218375750/unknown.png 00:26 <+bridge> [ddnet] click fetch info 00:26 <+bridge> [ddnet] oh :heartw: 00:33 <+bridge> [ddnet] ddnet steam working? 00:33 <+bridge> [ddnet] @Soreu because fetching info can be super slow on a hard disk with many demos 00:33 <+bridge> [ddnet] @Spooky it should 00:33 <+bridge> [ddnet] doesn't fully load in and then kicks me out 00:33 <+bridge> [ddnet] for some reason 00:33 <+bridge> [ddnet] @Spooky even after the most recent update? 00:33 <+bridge> [ddnet] yea 00:33 <+bridge> [ddnet] @Jupstar ✪ I'm guessing your scale change is causing this 00:35 <+bridge> [ddnet] @Jupstar ✪ it still doesnt like my super important `1024x1048576` image :/ 00:35 <+bridge> [ddnet] ``` 00:35 <+bridge> [ddnet] Thread 4 "DDNet" received signal SIGSEGV, Segmentation fault. 00:35 <+bridge> [ddnet] [Switching to Thread 0x7fffed521640 (LWP 57864)] 00:35 <+bridge> [ddnet] 0x000055555560766b in CCommandProcessorFragment_OpenGL::Resize(int, int, int, int, int, unsigned char const*) () 00:35 <+bridge> [ddnet] (gdb) bt 00:35 <+bridge> [ddnet] #0 0x000055555560766b in CCommandProcessorFragment_OpenGL::Resize(int, int, int, int, int, unsigned char const*) () 00:35 <+bridge> [ddnet] #1 0x000055555560933b in CCommandProcessorFragment_OpenGL3_3::Cmd_Texture_Create(CCommandBuffer::SCommand_Texture_Create const*) () 00:35 <+bridge> [ddnet] #2 0x000055555560a2ae in CCommandProcessorFragment_OpenGL::RunCommand(CCommandBuffer::SCommand const*) () 00:35 <+bridge> [ddnet] #3 0x000055555560ded2 in CCommandProcessor_SDL_OpenGL::RunBuffer(CCommandBuffer*) () 00:35 <+bridge> [ddnet] #4 0x0000555555604488 in CGraphicsBackend_Threaded::ThreadFunc(void*) () 00:35 <+bridge> [ddnet] #5 0x00005555555f1078 in () 00:35 <+bridge> [ddnet] #6 0x00007ffff7c7f3e9 in start_thread () at /usr/lib/libpthread.so.0 00:35 <+bridge> [ddnet] #7 0x00007ffff5728293 in clone () at /usr/lib/libc.so.6 00:35 <+bridge> [ddnet] ``` 00:35 <+bridge> [ddnet] <Андрей Рудой> Doesn't demo have all marks somewhere in header of file? 00:35 <+bridge> [ddnet] https://github.com/ddnet/ddnet/issues/1 00:35 <+bridge> [ddnet] https://github.com/ddnet/ddnet/issues/2 00:35 <+bridge> [ddnet] https://github.com/ddnet/ddnet/issues/3 00:35 <+bridge> [ddnet] https://github.com/ddnet/ddnet/issues/4 00:35 <+bridge> [ddnet] https://github.com/ddnet/ddnet/issues/5 00:35 <+bridge> [ddnet] https://github.com/ddnet/ddnet/issues/6 00:36 <+bridge> [ddnet] https://github.com/ddnet/ddnet/pull/7 00:36 <+bridge> [ddnet] but i conclude that there is no real limit on image sizes in maps 00:36 <+bridge> [ddnet] wtf 00:36 <+bridge> [ddnet] <Андрей Рудой> @DDNet bot are you drunk 00:36 <+bridge> [ddnet] yes, but still need to open each file 00:37 <+bridge> [ddnet] @Spooky if you can wait 5-10 min, I can give you a version to test. Are you on Windows? 00:37 <+bridge> [ddnet] yea 00:43 <+bridge> [ddnet] @Patiga we dont support textures over 2gb, heinrich doesnt want size_t in code 00:46 <+bridge> [ddnet] @deen ? 00:46 <+bridge> [ddnet] ah, thats fair 00:46 <+bridge> [ddnet] i dont get why the function should cause low fps 00:47 <+bridge> [ddnet] @Spooky https://ddnet.tw/ddnet-windows-latest.zip Does that fix the problem? 00:47 <+bridge> [ddnet] @Spooky what gpu do u have 00:48 <+bridge> [ddnet] @deen client not working from that 00:49 <+bridge> [ddnet] @Jupstar ✪ gtx 1070 00:49 <+bridge> [ddnet] then the function is never called @deen 00:49 <+bridge> [ddnet] ok, too bad 00:49 <+bridge> [ddnet] I don't have a single problem with update nor updated client on Windows 10 x64 steam 00:50 <+bridge> [ddnet] maybe the entity textures 00:50 <+bridge> [ddnet] but i tested that code 00:50 <+bridge> [ddnet] i'd have noticed frame drops 00:50 <+bridge> [ddnet] i thought maybe just bad for some 00:50 <+bridge> [ddnet] i mean its not ultra fast, but it doesnt get called over and over again 00:51 <+bridge> [ddnet] Maybe it is the menuimages that we load now? 00:51 <+bridge> [ddnet] i noticed 00:51 <+bridge> [ddnet] on steam client 00:51 <+bridge> [ddnet] it has todo with the loading, so maybe yes 00:51 <+bridge> [ddnet] when i updated it , after like 5 mins 00:51 <+bridge> [ddnet] it says update again 00:51 <+bridge> [ddnet] Yeah, thinking about loading I can only imagine graphics or the images 00:52 <+bridge> [ddnet] or something about the start menu 00:52 <+bridge> [ddnet] i valgrinded all my code to be safe 00:52 <+bridge> [ddnet] bcs i never worked with menu before 00:52 <+bridge> [ddnet] too bad, just did the same and found nothing 😄 00:52 <+bridge> [ddnet] works now 00:52 <+bridge> [ddnet] what have u done 00:53 <+bridge> [ddnet] just updated it again on steam and it worked 00:53 <+bridge> [ddnet] @Spooky but it's 14.7.1, right? 00:53 <+bridge> [ddnet] but when i open my client it still says update for 15.0.2 00:53 <+bridge> [ddnet] maybe yoour nightly still has websockets on @deen ? 00:53 <+bridge> [ddnet] ah 00:53 <+bridge> [ddnet] mhh i dunno then 00:53 <+bridge> [ddnet] @deen think so 00:54 <+bridge> [ddnet] @Spooky press f1 00:54 <+bridge> [ddnet] it should tell top right 00:54 <+bridge> [ddnet] yup its 14.7.1 00:55 <+bridge> [ddnet] I tested and websockets is off 00:55 <+bridge> [ddnet] ok 00:55 <+bridge> [ddnet] some localization? 00:55 <+bridge> [ddnet] @Spooky do you have english as language ingame? 00:56 <+bridge> [ddnet] no 00:56 <+bridge> [ddnet] finish? 00:56 <+bridge> [ddnet] yea 00:58 <+bridge> [ddnet] @Spooky could you try switching to english, closing client, and then trying a new version? 00:58 <+bridge> [ddnet] I changed a bit about the localization actually 00:58 <+bridge> [ddnet] weird the new update didn't go thru tho since u have to update on steam otherwise u can't play 00:59 <+bridge> [ddnet] I reverted to old version on STeam 00:59 <+bridge> [ddnet] ah 00:59 <+bridge> [ddnet] the easiest would really be someone with a debugger has the crash xD 01:00 <+bridge> [ddnet] maybe i give my luck a try on windows quickly 01:00 <+bridge> [ddnet] yes. @Spooky you're not a software developer by any chance? 😄 01:00 <+bridge> [ddnet] i am actually 01:00 <+bridge> [ddnet] :Kapp: 01:00 <+bridge> [ddnet] Great! 01:00 <+bridge> [ddnet] I don't know how to debug on Windows, but @Jupstar ✪ can probably help 01:01 <+bridge> [ddnet] i'm joking lol 01:01 <+bridge> [ddnet] given a windows machine, what do I need to do to find out if I have the crash? 01:01 <+bridge> [ddnet] 14.7.1 frames dropping tho 01:02 <+bridge> [ddnet] start client 01:02 <+bridge> [ddnet] it happens at 3/4 of the loading bar apparently 01:02 <+bridge> [ddnet] so menu images sound suspicious 01:02 <+bridge> [ddnet] steam version? 01:04 <+bridge> [ddnet] all apparently 01:04 <+bridge> [ddnet] Maybe it's also the binds? We support multi-key binds now 01:04 <+bridge> [ddnet] ohh, i dont crash btw 01:04 <+bridge> [ddnet] @Spooky could you send us your settings_ddnet.cfg? Maybe that helps 01:04 <+bridge> [ddnet] sec let me try smthin 01:05 <+bridge> [ddnet] Oooh, or does your system have very little RAM? 01:05 <+bridge> [ddnet] maybe the font file doesn't fit into RAM 01:05 <+bridge> [ddnet] he has 1070 xD 01:05 <+bridge> [ddnet] and 20mb ram 01:05 <+bridge> [ddnet] xD 01:05 <+bridge> [ddnet] tru gamer 01:05 <+bridge> [ddnet] unbalanced system, who knows 😄 01:05 <+bridge> [ddnet] xD 01:06 <+bridge> [ddnet] oph 01:06 <+bridge> [ddnet] got crash when going back into the ddnet window 01:06 <+bridge> [ddnet] @Jupstar ✪ i have 128gb so :kek: 01:08 <+bridge> [ddnet] thehell you running TW at? 01:08 <+bridge> [ddnet] server at work? 01:11 <+bridge> [ddnet] <Андрей Рудой> Why someone would need 128 gb lol 01:11 <+bridge> [ddnet] @deen ok so what do u need , settings? 01:14 <+bridge> [ddnet] i actually have 16 only lol 01:15 <+bridge> [ddnet] settings might help 01:17 <+bridge> [ddnet] @deen the only problem with the current steam version is, that it shows to update xd 01:18 <+bridge> [ddnet] @Jupstar ✪ leaving the old ver for now? 01:19 <+bridge> [ddnet] yes, but still u could give me the settings, or you could install visual studio 01:19 <+bridge> [ddnet] most windows system seem to work 01:19 <+bridge> [ddnet] its very very hard to anticipate what causes yours to crash 😄 01:19 <+bridge> [ddnet] yea 02:01 <+bridge> [ddnet] @deen its probs related to the video recorder 02:01 <+bridge> [ddnet] can reproduce the crash now 02:03 <+bridge> [ddnet] can sometimes get the crash now 02:06 <+bridge> [ddnet] ok dunno got the crash 2 times in release mode, now relwithdebinfo no crashes 02:06 <+bridge> [ddnet] but first happened when i enabled video recorder 02:22 <+bridge> [ddnet] nope, doesnt work anymore... if it helps you, it was pretty sure right before half of the loading bar 03:40 <+bridge> [ddnet] my ddnet was on version 15 but somehow when i opened it again it's 14.7 wth 03:41 <+bridge> [ddnet] downgrade on steam 03:41 <+bridge> [ddnet] huh 03:41 <+bridge> [ddnet] was steam vers changed to 14.7 03:46 <+bridge> [ddnet] si 09:12 <+bridge> [ddnet] can there be an option to skip the menu when you start the client? 09:12 <+bridge> [ddnet] i dont hate it or anything but it throws me off a bit 09:13 <+bridge> [ddnet] and i love the " start server" button but it tabs me out of the client 09:23 <+bridge> [ddnet] @Im 'corneum Settings -> General -> Skip the main menu 09:44 <+bridge> [ddnet] nicuuu update 09:46 <+bridge> [ddnet] i just checked out the new ddnet client, its really nice 09:47 <+bridge> [ddnet] but when i try to Run Server, the client minimizes and the server doesnt start. probably because the map is missing 09:50 <+bridge> [ddnet] @deen whats missing for the start menu icons is that they are instantly black/white again if mouse is not on it anymore. in 0.7 it fades out 09:51 <+bridge> [ddnet] @fokkonaut why is the map missing? 09:51 <+bridge> [ddnet] dunno, probs my fault 09:51 <+bridge> [ddnet] i didn't like the fade 09:51 <+bridge> [ddnet] so I didn't add it 09:52 <+bridge> [ddnet] so, my maps folder has Gold Mine, but the autoexec says kobra 4 09:52 <+bridge> [ddnet] thats why 09:52 <+bridge> [ddnet] :justatest: 09:52 <+bridge> [ddnet] Did you change the autoexec? 09:52 <+bridge> [ddnet] no 09:52 <+bridge> [ddnet] you used autoupdater? 09:52 <+bridge> [ddnet] yes 09:53 <+bridge> [ddnet] how do i install sqlite3 for building ddnet on windows? 09:53 <+bridge> [ddnet] @fokkonaut thanks, will be fixed 09:53 <+bridge> [ddnet] i think it is bundled 09:53 <+bridge> [ddnet] ah ye 09:55 <+bridge> [ddnet] @Learath2 good that ur here 09:55 <+bridge> [ddnet] i just tried to compile ddnet 09:55 <+bridge> [ddnet] doesnt work 09:55 <+bridge> [ddnet] I've been looking into something like vcpkg or chocolatey for windows, but it's rather hard to test VS stuff because it's slower than a toaster on my VM 09:56 <+bridge> [ddnet] @fokkonaut it can't not work, it compiles on the CI 09:56 <+bridge> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/756423333326749736/unknown.png 09:56 <+bridge> [ddnet] then whats my problem 09:56 <+bridge> [ddnet] I don't do python 09:57 <+bridge> [ddnet] lol 09:57 <+bridge> [ddnet] its your file 09:57 <+bridge> [ddnet] I'd guess it's something to do with your python version 09:57 <+bridge> [ddnet] i have python3 09:57 <+bridge> [ddnet] 3.7.4 09:59 <+bridge> [ddnet] thats a python problem 09:59 <+bridge> [ddnet] i seen many times 09:59 <+bridge> [ddnet] can you help? 09:59 <+bridge> [ddnet] trying to remember what it was 09:59 <+bridge> [ddnet] position 2, could it be BOM? 10:00 <+bridge> [ddnet] pip had that bug 10:00 <+bridge> [ddnet] xD 10:00 <+bridge> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/756424348688187482/unknown.png 10:02 <+bridge> [ddnet] does it work with python2? 10:02 <+bridge> [ddnet] idk :D 10:02 <+bridge> [ddnet] how to test it? 10:03 <+bridge> [ddnet] can't work in py2 10:03 <+bridge> [ddnet] that's why I made py3 mandatory 10:04 <+bridge> [ddnet] ah 10:05 <+bridge> [ddnet] well it has to do smth with utf8 10:05 <+bridge> [ddnet] ye 10:06 <+bridge> [ddnet] https://stackoverflow.com/questions/62595364/textfile-saved-in-wrong-encoding-in-vs-code-ubuntu-18-04-lts-leading-to-unicod/62652695#62652695 10:06 <+bridge> [ddnet] maybe ur windows changed the file encoding 10:06 <+bridge> [ddnet] typical windows stuff u know 10:06 <+bridge> [ddnet] ye 10:06 <+bridge> [ddnet] how do i change it 10:06 <+bridge> [ddnet] right click the network.py and check 10:06 <+bridge> [ddnet] i dont know 10:06 <+bridge> [ddnet] im on linux rn 10:07 <+bridge> [ddnet] but its generated files 10:07 <+bridge> [ddnet] There is no b4 on that line even 10:07 <+bridge> [ddnet] but maybe changing the encoding makes it appear 10:08 <+bridge> [ddnet] @fokkonaut can you upload network.py somewhere? 10:08 <+bridge> [ddnet] ok 10:08 <+bridge> [ddnet] here 10:08 <+bridge> [ddnet] for example 10:08 <+bridge> [ddnet] Not paste somewhere 10:08 <+bridge> [ddnet] Actually send the file so I can take a look at the encoding 10:08 <+bridge> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/756426406782697472/network.py 10:08 <+bridge> [ddnet] there you go 10:08 <+bridge> [ddnet] network.py: C source, ISO-8859 text, with CRLF line terminators 10:08 <+bridge> [ddnet] lmao file thinks its c source 10:09 <+bridge> [ddnet] well looks like its encoded in latin-1 10:09 <+bridge> [ddnet] What is windows even 10:10 <+bridge> [ddnet] ? 10:10 <+bridge> [ddnet] god awful operating system 10:10 <+bridge> [ddnet] xD 10:10 <+bridge> [ddnet] How is git thinking things should be encoded in latin1 and python thinking they should be encoded utf8? 10:11 <+bridge> [ddnet] Oh, this is not my file 10:11 <+bridge> [ddnet] ``` 10:11 <+bridge> [ddnet] #!/usr/bin/env python3 10:11 <+bridge> [ddnet] # -*- coding: utf-8 -*-``` 10:11 <+bridge> [ddnet] I love how you don't mention that this is modified 10:11 <+bridge> [ddnet] maybe just add that 10:11 <+bridge> [ddnet] everywhere 10:12 <+bridge> [ddnet] @Learath2 what is modified? 10:12 <+bridge> [ddnet] maybe thats not related 10:12 <+bridge> [ddnet] wait 10:12 <+bridge> [ddnet] OFC it's your modification... 10:12 <+bridge> [ddnet] You have a stray backtick 10:12 <+bridge> [ddnet] ah no it doesnt make sense 10:12 <+bridge> [ddnet] line 234 10:12 <+bridge> [ddnet] uhm 10:12 <+bridge> [ddnet] ofc it has to be modified 10:12 <+bridge> [ddnet] lol 10:12 <+bridge> [ddnet] otherwise the encoding would be same 10:12 <+bridge> [ddnet] i just pulled 10:12 <+bridge> [ddnet] well okay then 10:12 <+bridge> [ddnet] Well it's backtick in my locale, god knows what it is in latin1 10:12 <+bridge> [ddnet] ah true 10:12 <+bridge> [ddnet] i will try to re-clone 10:13 <+bridge> [ddnet] git status 10:13 <+bridge> [ddnet] it should tell you that indeed you have a dirty copy 10:13 <+bridge> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/756427613979017256/unknown.png 10:13 <+bridge> [ddnet] ye, saw it ryop 10:13 <+bridge> [ddnet] ye, saw it ryo 10:13 <+bridge> [ddnet] `git checkout -- datasrc/network.py` to reset it 10:14 <+bridge> [ddnet] well u can change stuff and pull if it doesnt have merge conflicts u wouldnt even know, iirc 10:14 <+bridge> [ddnet] This is why I never pull 10:15 <+bridge> [ddnet] Also why I always reset my master to upstream master 10:15 <+bridge> [ddnet] A dirty master is quite annoying 10:15 <+bridge> [ddnet] i keep my master updated to updstream 10:15 <+bridge> [ddnet] and make changes in branches 10:16 <+bridge> [ddnet] me too, i havent used this folder in ages 10:16 <+bridge> [ddnet] You made me look at python before breakfast, before making sure that it was a clean repo. I am quite annoyed 10:16 <+bridge> [ddnet] im s orry 10:16 <+bridge> [ddnet] @Learath2 https://github.com/ddnet/ddnet/issues/2857 10:16 <+bridge> [ddnet] check this 10:16 <+bridge> [ddnet] maybe u know better 10:17 <+bridge> [ddnet] I completely agree that we need much more testing before a release, maybe we can jot down all the issues we've had in the past and boil that down to a list of things to test 10:17 <+bridge> [ddnet] yep 10:18 <+bridge> [ddnet] It would be great if we could have a couple of people around here to test the release with us too 10:18 <+bridge> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/756428908697485342/unknown.png 10:18 <+bridge> [ddnet] the problem is we can't test on potato 2010 pcs 10:18 <+bridge> [ddnet] which have most of the problems 10:18 <+bridge> [ddnet] xD 10:18 <+bridge> [ddnet] i managed to select 2 servers 10:18 <+bridge> [ddnet] 😄 10:18 <+bridge> [ddnet] well, its the hover, not selected 10:18 <+bridge> [ddnet] Is hover the same color? 10:18 <+bridge> [ddnet] i guess its floating point stuff 10:19 <+bridge> [ddnet] ur mouse is in the middle of 2 10:19 <+bridge> [ddnet] right 10:19 <+bridge> [ddnet] ye 10:19 <+bridge> [ddnet] @Ryozuki maybe I should buy some old laptops to test 10:19 <+bridge> [ddnet] :bluekitty: 10:19 <+bridge> [ddnet] maybe xD 10:20 <+bridge> [ddnet] the double hover effect only happens on the 7th and 8th entry of the browser for me 10:32 <+bridge> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/756432363193499720/unknown.png 10:34 <+bridge> [ddnet] How do you keep breaking things that work for everyone? 10:34 <+bridge> [ddnet] i dont know, just cloned freshly 10:34 <+bridge> [ddnet] u musth ave a outdated version 10:34 <+bridge> [ddnet] of clang format? 10:35 <+bridge> [ddnet] Im guessing old clang ye 10:35 <+bridge> [ddnet] or maybe smth like that 10:35 <+bridge> [ddnet] i dont knoooow xD 11:47 <+bridge> [ddnet] for new changes people should test with github artifacts already, then problems can be found early. many here on discord should use the steam nightly. but what remains are autoupdater problems and problems that affect only few, like potato graphics. 11:48 <+bridge> [ddnet] @n000b thoughts? 12:23 <+ChillerDragon> yes @Soreu im here if it is about the skins everyone is free to pullrequest but i think @fokkonaut added ddnet skins to the db already 12:23 <+ChillerDragon> @louis is that the name to ping? You probably built a nice collection of tw svgs already do you mind publishing them? 12:39 <+bridge> [ddnet] What is the label for feature proposals for github issues on ddnet project? 12:39 <+bridge> [ddnet] I want to check for some kind of roadmap usually it's just issues. 12:40 <+bridge> [ddnet] But I don't know how to filter. I've tried labels: enhancements, next-release and it doesn't seems to have any long-term goals or big features proposed. 12:41 <+bridge> [ddnet] Are you ddnet guys are planning to add new features to protocol/client? 12:41 <+bridge> [ddnet] (phew, I've resisted to edit 4 my messages, so far so good) 12:43 <+bridge> [ddnet] The next big thing for the protocol will be `SnapReplaceItem` so we can add new fields to existing netobjects without backwards compatibility code mess 12:43 <+bridge> [ddnet] Oh it seems to be enhancements after all... 12:44 <+bridge> [ddnet] For new features it's `enhancements` yeah 12:55 <+bridge> [ddnet] That SnapReplaceItem is not in issues, right? 12:58 <+bridge> [ddnet] Ok, found discussions here. 13:02 <+bridge> [ddnet] Am I right and this function will replace a vanilla object with a custom one? So clients supporting only vanilla netobjects will use original snapshots and newer ones will parse both and use the last one? 13:03 <+bridge> [ddnet] Like I dunno... I send a snapshot of a heart snapobject and then a SnapReplaceItem with an updated heart with more fields like it's size? 13:03 <+bridge> [ddnet] And only newer clients will parse replaced netobject with more fields? 13:04 <+bridge> [ddnet] @heinrich5991 will it work this way? 13:04 <+bridge> [ddnet] I've found exactly 4 messages on this function in this channel. Sorry for guessing. 14:14 <+bridge> [ddnet] does ddnet dev team have a patreon? 14:16 <+bridge> [ddnet] Nope 14:17 <+bridge> [ddnet] Though I've been wondering if we should get one and do issue/feature bounties with anything gathered 14:21 <+bridge> [ddnet] :poggers: 14:21 <+bridge> [ddnet] that indeed would motivate deveolpment 14:22 <+bridge> [ddnet] altho comparing dev activity from now to the past i would say we never been so active xd 14:22 <+bridge> [ddnet] as now 14:27 <+bridge> [ddnet] why is download skins enabled by default... 14:27 <+bridge> [ddnet] why is download skins feature enabled by default... 14:41 <+bridge> [ddnet] @heinrich5991 @deen any final decision on whether we can delete skins from the DB or you're coding alternative solution like flag or so that not every skin would be downloaded automatically? 14:41 <+bridge> [ddnet] before more ppl ask wtf is https://ddnet.tw/skins/skin/t-shirt.png 14:41 <+bridge> [ddnet] xD 14:42 <+bridge> [ddnet] hahaha 14:42 <+bridge> [ddnet] i'm for deleting 14:43 <+bridge> [ddnet] then just waiting for heinrich's response in case he's in middle of working on something 14:52 <+bridge> [ddnet] @Soreu you can delete 14:57 <+bridge> [ddnet] @ chillerdragon yea i have some stuff but its probably all random crap with none of it finished yet xd 15:01 <+bridge> [ddnet] is there any way DDNet Server process can communicate with DDNet Client process ? To share server connect password for example? 15:02 <+bridge> [ddnet] in mind comes only something trivial like writing data on drive into file 15:25 <+bridge> [ddnet] > Though I've been wondering if we should get one and do issue/feature bounties with anything gathered 15:25 <+bridge> [ddnet] 15:25 <+bridge> [ddnet] bounty for features would be awesome 15:30 <+bridge> [ddnet] @Soreu maybe u also want to fix skins with libpng warnings 15:30 <+bridge> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/756507325103341608/libpng_warnings.txt 15:35 <+bridge> [ddnet] will try after we're done with cleaning up 15:44 <+bridge> [ddnet] I know how it will sound.... but does it all mean I can upload my own skins and use fake characters as a custom projectiles? 😄 15:44 <+bridge> [ddnet] It seems that I've got my custom sprites earlier than I've expected. 15:47 <+bridge> [ddnet] If I understand correctly - yes, if those skins would be uploaded to DDNet's skin DB 15:51 <+bridge> [ddnet] ddnet without round edges looks nice xd 15:51 <+bridge> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/756512734257872956/screenshot_2020-09-18_15-49-57.png 15:51 <+bridge> [ddnet] agreed 15:52 <+bridge> [ddnet] yes 15:52 <+bridge> [ddnet] i actuallyn ever liked the round edges b ecuase I play without fsaa and they look so harsh 15:52 <+bridge> [ddnet] yeah, and bcs hard edges look more modern 15:55 <+bridge> [ddnet] I never liked the round edges either 😄 15:55 <+bridge> [ddnet] Though they look amazing on this highdpi display 15:56 <+bridge> [ddnet] @Jupstar ✪ while you're modernizing the UI, you also want to get another background? or even get the map renderer working? I kind of failed and gave up 15:57 <+bridge> [ddnet] i can do that, but i won't modernize the whole gui, we need another gui anyway 15:57 <+bridge> [ddnet] bcs currently it simulates the gui in the GFX frame 15:57 <+bridge> [ddnet] thats a real problem 15:57 <+bridge> [ddnet] need to split visualization and simulation 15:58 <+bridge> [ddnet] just background maps like 0,7? 15:58 <+bridge> [ddnet] Eeeeh, please no rmgui 15:58 <+bridge> [ddnet] what is that 15:59 <+bridge> [ddnet] retained mode gui, currently we have immediate mode gui 15:59 <+bridge> [ddnet] it renders and does logic at the same time 15:59 <+bridge> [ddnet] decoupling the logic just creates an absolute mess of state synchronization 15:59 <+bridge> [ddnet] the gui 15:59 <+bridge> [ddnet] @Jupstar ✪ yeah, this: https://github.com/ddnet/ddnet/pull/2731 15:59 <+bridge> [ddnet] no, i'd write a simple gui myself, or does it intigrate into opengl versions?= 15:59 <+bridge> [ddnet] more html like gui tho 15:59 <+bridge> [ddnet] You can write both modes of gui yourself 16:00 <+bridge> [ddnet] we dont need to go multithreaded 16:00 <+bridge> [ddnet] Our current implementation is an example of immediate mode, where the logic lives with the style 16:00 <+bridge> [ddnet] just remove the simulation from visiualization 16:00 <+bridge> [ddnet] Don't you mean the logic by simulation? 16:00 <+bridge> [ddnet] yes 16:01 <+bridge> [ddnet] i'd bind the actual keys to event 16:01 <+bridge> [ddnet] i'd bind the actual keys to events 16:01 <+bridge> [ddnet] just like html does with its javascript impl 16:01 <+bridge> [ddnet] Yeah, no. I don't support the idea at all 16:01 <+bridge> [ddnet] ? 16:01 <+bridge> [ddnet] ? 16:01 <+bridge> [ddnet] its 100000 times faster 16:01 <+bridge> [ddnet] than simulating every shit every frame 16:01 <+bridge> [ddnet] yea 16:01 <+bridge> [ddnet] Who cares? It's a bug heaven 16:01 <+bridge> [ddnet] no 16:02 <+bridge> [ddnet] This renders fine even on toasters with very acceptable fps, if the text was rendered deferred it'd be even better 16:02 <+bridge> [ddnet] it renders like shit on opengl 3.3 16:02 <+bridge> [ddnet] bcs streaming on 3.3+ is horrible 16:02 <+bridge> [ddnet] it wants no bus activity 16:02 <+bridge> [ddnet] it wants proper VRAM 16:03 <+bridge> [ddnet] Atleast I won't support merging it. I'll keep my own fork if it's merged 16:03 <+bridge> [ddnet] xD 16:03 <+bridge> [ddnet] do as u want xD 16:03 <+bridge> [ddnet] <> @Jupstar ✪ how can i see ddnet without round edges? 16:03 <+bridge> [ddnet] im with jupstar 16:03 <+bridge> [ddnet] @Jupstar ✪ u need to edit the code 16:03 <+bridge> [ddnet] @ i just disabled all corners... nothing is fixed for non corners 16:03 <+bridge> [ddnet] ups 16:03 <+bridge> [ddnet] wrong ping 16:04 <+bridge> [ddnet] @ if u can compile, i can upload it quickly into my github 16:04 <+bridge> [ddnet] <> ah 16:04 <+bridge> [ddnet] <> no xd 16:05 <+bridge> [ddnet] <> did you change anything with the ui? 16:05 <+bridge> [ddnet] its the current version just without corners 16:05 <+bridge> [ddnet] i can compile it for u, if u want 16:05 <+bridge> [ddnet] I love how no one gives 3 shits what I think about anything 16:05 <+bridge> [ddnet] <> nah 16:05 <+bridge> [ddnet] <> I wait for the next update 16:06 <+bridge> [ddnet] @Learath2 i give a shit, but currently we wait for the mouse to update in the gfx thread bcs of the gui 16:06 <+bridge> [ddnet] thats just horrible 16:06 <+bridge> [ddnet] @ that won't be upstream soon 16:06 <+bridge> [ddnet] I take it back, If an rmgui is merged before I also think it's a good idea, I'll just take my leave 16:06 <+bridge> [ddnet] its just a hack 16:06 <+bridge> [ddnet] <> oh xd 16:06 <+bridge> [ddnet] <> anyway i dont need it 16:07 <+bridge> [ddnet] <> did you change anything with the ui? 16:07 <+bridge> [ddnet] > I love how no one gives 3 shits what I think about anything 16:07 <+bridge> [ddnet] @Learath2 playing the victim card? 16:07 <+bridge> [ddnet] in current version its a bit ddifferent yes 16:07 <+bridge> [ddnet] its just 2 ppl in this chat u have yet to know heinrich take 16:07 <+bridge> [ddnet] or deen 16:07 <+bridge> [ddnet] <> somehow it increased my gores skill xdd 16:10 <+bridge> [ddnet] I can more or less guess how they would respond to an UI cleanup 16:10 <+bridge> [ddnet] Any cleanup is better than none at the end of the day 16:13 <+bridge> [ddnet] where can i report a bug? 16:13 <+bridge> [ddnet] <> here 16:13 <+bridge> [ddnet] @Szturmi github is the preferred place, but if you don't want to create an account one of us can post it for you too 16:13 <+bridge> [ddnet] thx 16:14 <+bridge> [ddnet] <> learath you pinged the wrong person xd 16:15 <+bridge> [ddnet] xD 16:15 <+bridge> [ddnet] @Jupstar ✪ i guess before you do such a huge UI change we should discuss if it's the right path 16:15 <+bridge> [ddnet] but removing rounded corners is fine 😄 16:17 <+bridge> [ddnet] @deen well lets say it like that: 16:17 <+bridge> [ddnet] idc about the gui too much, but if we want more changes, i wont use the current impl, even if its easy to use, the disadvantages are just killer for me xd 16:17 <+bridge> [ddnet] it feels like wasted time 16:19 <+bridge> [ddnet] I would go with Jupstar in this case. The current implementations seems at the very least "not right". Poor gpus 16:20 <+bridge> [ddnet] but as always the real problem if its even doable... 16:31 <+bridge> [ddnet] @BannZay ofc it's doable, stateful gui brings with it many issues, like the ones faced by web browsers, modern js frameworks, modern web apps 16:32 <+bridge> [ddnet] It brings the ugly solutions of the web into our codebase. MVC, flux, one way dataflow, whatever buzzword is the most popular right now. If you want to see how "beautiful" it looks and how "nice" it performs look no further than Qt or Swing 16:35 <+bridge> [ddnet] as far as I know even relatively old game frameworks made steps away from approach used in tw 16:38 <+bridge> [ddnet] <Андрей Рудой> Once again I came to game, I don't see my t-shirt skin (only default) while people on server do 16:38 <+bridge> [ddnet] do you have a log file? 16:38 <+bridge> [ddnet] I think Learath2 showed you before how to create it 16:40 <+bridge> [ddnet] <Андрей Рудой> It's not creating 16:40 <+bridge> [ddnet] <Андрей Рудой> I've copypasted it to launch options 16:41 <+bridge> [ddnet] <Андрей Рудой> https://cdn.discordapp.com/attachments/293493549758939136/756525286207783093/unknown.png 16:42 <+bridge> [ddnet] Ah might need quotes 16:42 <+bridge> [ddnet] "logfile /tmp/dd.log" 16:44 <+bridge> [ddnet] @deen you can remove Tournament from the News in client 16:45 <+bridge> [ddnet] <Андрей Рудой> Now it recorded log 16:45 <+bridge> [ddnet] <Андрей Рудой> `task failed. libcurl error: The requested URL returned error: 404 16:45 <+bridge> [ddnet] <Андрей Рудой> ` 16:45 <+bridge> [ddnet] <Андрей Рудой> https://skins.ddnet.tw/skin/cherep.png 16:45 <+bridge> [ddnet] <Андрей Рудой> https://skins.ddnet.tw/skin/t-shirt.png 16:45 <+bridge> [ddnet] <Андрей Рудой> https://skins.ddnet.tw/skin/las_Ahriman.png 16:45 <+bridge> [ddnet] <Андрей Рудой> https://cdn.discordapp.com/attachments/293493549758939136/756526425644859593/unknown.png 16:46 <+bridge> [ddnet] maybe it has been removed? 16:46 <+bridge> [ddnet] <Андрей Рудой> `https://skins.ddnet.tw/skin/t-shirt.png` 16:47 <+bridge> [ddnet] <Андрей Рудой> Some ppl see it on server, maybe they weren't restarting game after it got removed 16:47 <+bridge> [ddnet] <Андрей Рудой> t-shirt is cached somewhere tho 16:48 <+bridge> [ddnet] <Андрей Рудой> mb in discord only 16:49 <+bridge> [ddnet] Yes, it's been deleted already, Soreu is cleaning up I think 16:51 <+bridge> [ddnet] <Андрей Рудой> t-shirt was cancer 16:52 <+bridge> [ddnet] @deen can we implement background maps just like we do ingame when using entities with custom map 16:52 <+bridge> [ddnet] the code looks like its destroying alot of things 16:52 <+bridge> [ddnet] @Jupstar ✪ yes, the code did destroy a lot 16:52 <+bridge> [ddnet] if you can do it cleaner, sure 16:52 <+bridge> [ddnet] i'll try 16:53 <+bridge> [ddnet] i think i'll just try to load and display a map 17:11 <+ChillerDragon> @louis do you mind finishing or sharing it anyways just open a issue with the files here https://github.com/TeeworldsDB/images and ill sort them in for you or you can do it your self and pr 17:13 <+bridge> [ddnet] @ChillerDragon I will do it later, because I have screenshot-backup, normal one, and way more sorted one from deen, so you will use whatever you see fit best 17:14 <+bridge> [ddnet] yea i might later 17:14 <+bridge> [ddnet] i have to find the files tho 17:26 <+bridge> [ddnet] I'm trying to make my server public, I opened the port but it still says it's closed, what should I do? 17:40 <+bridge> [ddnet] sv_register 1 17:41 <+bridge> [ddnet] We have persian servers now? 17:46 <+bridge> [ddnet] @murpi yes 17:46 <+bridge> [ddnet] The ones yesterday were actually in Dubai, but today I have some in Tehran 17:48 <+bridge> [ddnet] @Jupstar ✪ black screen indicates graphics problem? https://steamcommunity.com/app/412220/discussions/0/2952629278001809992/ 18:03 <+bridge> [ddnet] @deen lets say it like this: no MacOS everything could be the problem xd 18:03 <+bridge> [ddnet] but black screen sounds strange 18:03 <+bridge> [ddnet] @deen lets say it like this: on MacOS everything could be the problem xd 18:04 <+bridge> [ddnet] more like a SDL thing(maybe) 18:06 <+bridge> [ddnet] @deen do we also have a map from 0.7 to 0.6 converter xd 18:08 <+bridge> [ddnet] @deen did you tag me somewhere, cant find it and i thought i saw a notification from you 18:13 <+bridge> [ddnet] @n000b https://discord.com/channels/252358080522747904/293493549758939136/756451495939014667 19:16 <+bridge> [ddnet] @Jupstar ✪ https://github.com/ddnet/ddnet/issues/2862 19:16 <+bridge> [ddnet] Oops, wrong link: https://forum.ddnet.tw/viewtopic.php?t=6972&p=68538#p68538 19:21 <+bridge> [ddnet] I reported a similar issue yesterday. His description is similar to mine 19:21 <+bridge> [ddnet] https://discordapp.com/channels/252358080522747904/293493549758939136/756241435073708104 19:24 <+bridge> [ddnet] opengl got disabled after the major ui update got released. I think most people didn't notice that 19:26 <+bridge> [ddnet] with the recent update, my game get's extremely choppy after awhile (due to alt-tabbing alot?) not sure what the cause is but the only solution is to restart the game 19:26 <+bridge> [ddnet] edit: looks like enabling opengl fixed it. guess it was disabled prior to the update? 19:34 <+bridge> [ddnet] we can also create the old background as map if smone wants it, bcs then it will be buffered for GL 3.3 xD 19:40 <+bridge> [ddnet] @deen about that guy with the black screen, you can ask him to change opengl major in his config, but if its SDL related i have no plan whats wrong 19:41 <+bridge> [ddnet] but u need to be verbose: 19:41 <+bridge> [ddnet] close client 19:41 <+bridge> [ddnet] change config 19:41 <+bridge> [ddnet] start client 19:41 <+bridge> [ddnet] else they will do it wrong xd 19:54 <+bridge> [ddnet] @deen i'll just do the background map ok? someone just has to map smth some day 20:01 <+bridge> [ddnet] who is laxa 20:38 <+bridge> [ddnet] is it possible to add a /name to change name in server (for 0.7) 20:38 <+bridge> [ddnet] is it possible to add a chat command to change name in server (for 0.7) 20:39 <+bridge> [ddnet] @NeXus why you asking about him 20:40 <+bridge> [ddnet] He is a french player and hosts ddracepro 20:48 <+bridge> [ddnet] @deen has the windows defender issue been resolved yet? I've got a report of someone having trouble with windows defender removing the ddnet.exe 21:04 <+bridge> [ddnet] I get this error when i try to start the ddnet.exe. Its saying this .exe possibly has a virus. I can only press the "ok" button and then the .exe automatically disappears. I'm using windows defender as murpi already mentioned 21:04 <+bridge> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/756591529283420300/unknown.png 21:07 <+bridge> [ddnet] Try updating your antivirus viruses definition list @Gorilla 21:10 <+bridge> [ddnet] @Soreu how can I do this? 21:12 <+bridge> [ddnet] https://docs.microsoft.com/en-us/windows/security/threat-protection/microsoft-defender-antivirus/microsoft-defender-security-center-antivirus#definition-version 21:13 <+bridge> [ddnet] @Learath2 more false reports 21:15 <+bridge> [ddnet] Damn extortion ring.... 21:16 <+bridge> [ddnet] it works. thanks 21:17 <+bridge> [ddnet] Wtf is this, do they just keep marking us until we pay for premium enterprise support? 21:17 <+bridge> [ddnet] xd 21:18 <+bridge> [ddnet] Well, nothing really surprises me with Microsoft 21:35 <+bridge> [ddnet] @Ama does he host ddnet too? 21:35 <+bridge> [ddnet] doesnt laxa host the ddnet teamspeak 21:36 <+bridge> [ddnet] yes and I think I found some safety issue, so who do I report this 21:36 <+bridge> [ddnet] @Learath2 21:37 <+bridge> [ddnet] laxa is on irc 21:37 <+Ryozuki> test 21:38 <+bridge> [freenode] hello 21:38 <+bridge> [freenode] bruh Idk how irc works, how can I contact him 21:39 <+Ryozuki> bruh ur on freenode 21:39 <+Ryozuki> we are on quakenet 21:39 <+Ryozuki> xD 21:39 < NeXus_> test 22:05 <+bridge> [ddnet] @deen why did u implement the censoring on server? it should be on the client and opt-in 22:05 <+bridge> [ddnet] @Jupstar ✪ ok 22:11 <+bridge> [ddnet] @deen finished the logic for background maps, now we need maps for it xd 22:11 <+bridge> [ddnet] cant we convert 0.7 maps to 0.6 easily somehow? 22:12 <+bridge> [ddnet] just throw Multimap in the BG and it's done 22:12 <+bridge> [ddnet] Can't wait for those Vietnam flashbacks to hit hard xD 22:13 <+bridge> [ddnet] @Jupstar ✪ i don't know, I think they added some things like bezier animations? 22:13 <+bridge> [ddnet] mh ok 22:14 <+bridge> [ddnet] I don't know if that's the reason why we can't load them though 22:14 <+bridge> [ddnet] maybe we can backport support for those animations? 22:14 <+bridge> [ddnet] is that where the loading fails? 22:14 <+bridge> [ddnet] i havent checked, i just noticed alot of "double free'd" things 22:14 <+bridge> [ddnet] so some overflows 22:15 <+bridge> [ddnet] I thought their backgrounds looked nice, so would be cool if we can get them usable 22:16 <+bridge> [ddnet] yes they look good 22:16 <+bridge> [ddnet] I can open them in 0.6 editor just fine 22:16 <+bridge> [ddnet] did you try opening them in ddnet editor and just saving them again? 😄 22:16 <+bridge> [ddnet] no, i'll try 😄 22:17 <+bridge> [ddnet] yes bascially no skins in steam version 22:17 <+bridge> [ddnet] the menu and shit updated but idk feel like i've got even less skins lol, 22:18 <+bridge> [ddnet] we removed some skins, yes 22:18 <+bridge> [ddnet] for legal reasons yet again 22:18 <+bridge> [ddnet] @deen animations are broken tho 22:18 <+bridge> [ddnet] but instead skins are auto-downloaded from skin db 22:18 <+bridge> [ddnet] xd 22:18 <+bridge> [ddnet] wait so i have to download skins 22:18 <+bridge> [ddnet] @Jupstar ✪ ok, so we'd need to support bezier 22:18 <+bridge> [ddnet] i mean that's not the problem 22:18 <+bridge> [ddnet] @Makoyuri not manually, that should happen automatically 22:18 <+bridge> [ddnet] it also says it's "0.6" 22:18 <+bridge> [ddnet] that's ok 22:19 <+bridge> [ddnet] cool, so i have to use ddnet's client 22:19 <+bridge> [ddnet] from website? 22:19 <+bridge> [ddnet] The one from Steam should work just the same 22:19 <+bridge> [ddnet] yeah but it doesn't i guess :feelsbad: 22:19 <+bridge> [ddnet] ddracenetwork on steam 22:19 <+bridge> [ddnet] Can you access https://skins.ddnet.tw/skin/aaa.png ? 22:19 <+bridge> [ddnet] not teeworlds 22:19 <+bridge> [ddnet] yes 22:19 <+bridge> [ddnet] i know 22:19 <+bridge> [ddnet] ups 22:20 <+bridge> [ddnet] yeah i can access it lol 22:20 <+bridge> [ddnet] should i dl? 22:20 <+bridge> [ddnet] Nope. In DDNet client set F1, cl_show_console 1, restart client 22:22 <+bridge> [ddnet] @Jupstar ✪ or recreate some simpler linear movements, not sure which is easier and whether it looks good enough 22:23 <+bridge> [ddnet] yeah idc, should look ok with linear movement too 22:45 <+bridge> [ddnet] @deen well maybe 1 day before release make an announcement on discord. People can react with thumbs up if they didn't found any problems. Not sure if this works but atleast people know that they could be helpful 22:47 <+bridge> [ddnet] how do i use beta testing on steam client 22:47 <+bridge> [ddnet] or do u just download from github 22:50 <+bridge> [ddnet] @louis settings -> properties -> beta 23:08 <+bridge> [ddnet] @Learath2 i guess the binary find works reliably? I didn't check closely, but that also changed recently 23:09 <+bridge> [ddnet] If anyone can help with fixing the skin issues with bad graphics and crashes I'd appreciate it. Maybe someone else can reproduce? 23:10 <+bridge> [ddnet] are all skins valid for pnglite? 23:10 <+bridge> [ddnet] Yes, I think so 23:10 <+bridge> [ddnet] and even if not, it shouldn't cause crashes etc 23:10 <+bridge> [ddnet] skin db has been used for years 23:10 <+bridge> [ddnet] well libpng showed alot of warnings 😄 23:10 <+bridge> [ddnet] yeah true 23:10 <+bridge> [ddnet] so i don't think the skins are broken 23:11 <+bridge> [ddnet] i am curious about one thing 23:11 <+bridge> [ddnet] it showed a tile set texture 23:11 <+bridge> [ddnet] I could imagine some software could be proxying all http(s) and recompressing the pngs, but I don't think that's it 23:11 <+bridge> [ddnet] maybe it sometimes returns a wrong texture handle 23:12 <+bridge> [ddnet] But we just create a normal skin once it's downloaded 23:12 <+bridge> [ddnet] the same way the other skins are initially loaded 23:12 <+bridge> [ddnet] https://cdn.discordapp.com/attachments/342454474117218334/756485914036797540/unknown.png 23:12 <+bridge> [ddnet] it could also be the string overflow 23:12 <+bridge> [ddnet] that looks like totally corrupted memory, yeah 23:12 <+bridge> [ddnet] i sent here some valgrind, that demo page breaks when u startt client with german and change to english 23:13 <+bridge> [ddnet] for me it keeps german ind ebug mode 23:13 <+bridge> [ddnet] always xd 23:13 <+bridge> [ddnet] and in release it often just writes random stuff 23:14 <+bridge> [ddnet] works fine for me, weird 23:15 <+bridge> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/756624439298490489/screenshot_2020-09-18_23-15-12.png 23:15 <+bridge> [ddnet] started with german, went to the page with german, changed to english 23:15 <+bridge> [ddnet] breaks 23:16 <+bridge> [ddnet] can't reproduce 😦 23:18 <+bridge> [ddnet] https://discord.com/channels/252358080522747904/293493549758939136/755427277222838362 23:21 <+bridge> [ddnet] Ok, I see some statics with localize, that can't work 23:22 <+bridge> [ddnet] @deen if binary find was broken we'd have localization issues long before 23:22 <+bridge> [ddnet] but that seems to have been broken for 2 years, probably not the cause of the new problem 23:23 <+bridge> [ddnet] will fix 23:24 <+bridge> [ddnet] maybe bcs many skin names, but yeah 23:24 <+bridge> [ddnet] if that guy can reproduce it, he's on linux 23:24 <+bridge> [ddnet] he could just valgrind it 23:25 <+bridge> [ddnet] @Learath2 ok 23:28 <+bridge> [ddnet] I hate these unreproducable bugs 23:42 <+bridge> [ddnet] understandable