00:42 <+bridge> [ddnet] well all physics layers (game, front, tele...) always have the same size iirc 01:31 <+bridge> [ddnet] can someone help me find my save info 01:31 <+bridge> [ddnet] i looked in ddnet_saves.txt but not there, i just dont know my dummy name 01:50 <+bridge> [ddnet] @louis ddnet-saves.txt is a new thing 01:52 <+bridge> [ddnet] from 14.0 02:04 <+bridge> [ddnet] omg 04:11 <+bridge> [ddnet] @jao but then you can refer them to that place instead of looking where you should refer them to 10:22 <+ChillerDragon> @Lady Saavik i have a experimental client that has fully keyboard support in editor there is barley mouse interaction needed i can confirm using arrow keys is a lot of fun to switch layers :) 10:23 <+ChillerDragon> its 0.7 based tho xd 11:09 <+bridge> [ddnet] Is there an official teeworlds protocol documentation? 11:10 <+bridge> [ddnet] some comments in the source code, but i don't know anything else 11:39 <+ChillerDragon> @stnwtr https://github.com/teeworlds/teeworlds/tree/master/src/engine/docs 11:40 <+ChillerDragon> there is also https://github.com/teeworlds/documentation but thats not technical its more for the enduser 11:42 <+ChillerDragon> i mean thats no docs but it can help https://github.com/fstd/wireshark/commit/0e9b93a067a8c71ff81230d39b1e97d674f59bfc 11:44 <+bridge> [ddnet] thanks a lot 12:24 <+bridge> [ddnet] @Welf your suggestions are a bit harder to implement i think 13:41 <+bridge> [ddnet] <ᶰ°Konͧsti> https://cdn.discordapp.com/attachments/293493549758939136/741622200955830282/Screenshot_2020-08-08-13-41-31-030_com.discord.jpg 19:53 <+bridge> [ddnet] Shit, this would be a showstopper for tournament 1 19:53 <+bridge> [ddnet] ^ 19:53 <+bridge> [ddnet] not sure what it's related to 19:53 <+bridge> [ddnet] the issue? 19:53 <+bridge> [ddnet] maybe its sql related? 19:53 <+bridge> [ddnet] yes 19:54 <+bridge> [ddnet] no 19:54 <+bridge> [ddnet] it's about team state 19:54 <+bridge> [ddnet] some stale tee is still in team 19:55 <+bridge> [ddnet] maybe you can rollback to a version that works? 19:55 <+bridge> [ddnet] i dont recall any change to team state rn 19:57 <+bridge> [ddnet] restarting doesnt help right? xd 19:59 <+bridge> [freenode] just checked, finish on regular server are still working 19:59 <+bridge> [ddnet] in team? 19:59 <+bridge> [freenode] yes 19:59 <+bridge> [ddnet] was the server empty? 19:59 <+bridge> [freenode] yes (only we two) 20:04 <+bridge> [ddnet] ok, thanks, but was too late, i had the restart prepared 20:04 <+bridge> [ddnet] rolled back to 14.2 release version 20:04 <+bridge> [ddnet] didn't see anything weird in logs, weird 20:34 <+bridge> [ddnet] @deen did you not put a sixup version of the map? 20:34 <+bridge> [ddnet] I thought it was auto generated in our map_release script 20:35 <+bridge> [ddnet] though I guess we don't do a map release for tournament maps 20:37 <@deen> oh, i also thought it would get auto-created 20:39 <@deen> i have added it manually now 20:40 <@deen> ok, my script was broken, will fix 20:42 <@deen> should be auto-created now 20:52 <+bridge> [ddnet] @Learath2 We had quite a few maps missing because of this: Aries, Cerulean, Comeback, GetSpeed 3, Loader, LS10, Onyx, Redefined 2, Smash, Snow Problem, Sunny Side Up, Time Calculator, Volt, Yun Gu 3 20:59 <+bridge> [ddnet] Well because of safety measures you can't turn on sixup support while the game is running so the first map will be 0.6 only 21:37 <+bridge> [ddnet] Can anyone give some advice about mysql select? 21:37 <+bridge> [ddnet] 21:37 <+bridge> [ddnet] I'd like to get top5 last maps info (Points, Stars, number of finishes, top1 time). 21:37 <+bridge> [ddnet] My current select works, but it doesn't include maps that doesn't have any finish (without any record in `race` table). 21:37 <+bridge> [ddnet] 21:37 <+bridge> [ddnet] ||`SELECT maps.Map, maps.Stars, COUNT(race.Map), FLOOR(MIN(IFNULL(race.Time,0))) FROM maps JOIN race ON race.Map = maps.Map AND maps.Server='HRD' AND maps.Timestamp <= NOW() GROUP BY race.Map ORDER BY maps.Timestamp DESC LIMIT 5`|| 21:37 <+bridge> [ddnet] Hello can someone here tell me how to activate tele numbers? http://prntscr.com/twb84r 21:37 <+bridge> [ddnet] so i know which teletile is where 21:38 <+bridge> [ddnet] wheres your checkpoint tile 21:38 <+bridge> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/741742152186462279/unknown.png 21:38 <+bridge> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/741742263083728906/unknown.png 21:40 <+bridge> [ddnet] @qshar i want it like it was before, having numbers on the teletiles, adding new teletiles wont help me fixing maps 21:41 <+bridge> [ddnet] cl_text_entities 1 21:41 <+bridge> [ddnet] @fokkonaut thank you!! 21:41 <+bridge> [ddnet] xd 21:41 <+bridge> [ddnet] np 21:55 <+bridge> [ddnet] > Can anyone give some advice about mysql select? 21:55 <+bridge> [ddnet] > 21:55 <+bridge> [ddnet] > I'd like to get top5 last maps info (Points, Stars, number of finishes, top1 time). 21:55 <+bridge> [ddnet] > My current select works, but it doesn't include maps that doesn't have any finish (without any record in `race` table). 21:55 <+bridge> [ddnet] > 21:55 <+bridge> [ddnet] > ||`SELECT maps.Map, maps.Stars, COUNT(race.Map), FLOOR(MIN(IFNULL(race.Time,0))) FROM maps JOIN race ON race.Map = maps.Map AND maps.Server='HRD' AND maps.Timestamp <= NOW() GROUP BY race.Map ORDER BY maps.Timestamp DESC LIMIT 5`|| 21:55 <+bridge> [ddnet] @qshar @deen is pro at it 21:59 <+bridge> [ddnet] @qshar use a full outer join instead of an inner join 22:02 <+bridge> [ddnet] Well actually you want a left join here 22:06 <+bridge> [ddnet] outch, indeed. Ye, you are right. Thanks! 22:41 <+bridge> [ddnet] <ᶰ°Konͧsti> qdash 22:55 <+bridge> [ddnet] I also have 2 suggestions, i want to further suggest adding switching with arrow keys and/or tab between width and heigth of the layer sizes (when editing through right click). 22:55 <+bridge> [ddnet] Also i would love to have a function to make all layers (or all layers in a specific group) the same size. 22:55 <+bridge> [ddnet] edit: you can use shift left click (on a group or on different tile layers) and then shift right click to edit multiple layers at once