10:02 <+bridge> [ddnet] https://www.reddit.com/r/rust/comments/i4ij47/rustc_1441_is_reproducible_in_debian/ 10:02 <+bridge> [ddnet] :poggers: 10:04 <+bridge> [ddnet] https://lists.llvm.org/pipermail/llvm-dev/2020-August/144012.html 10:04 <+bridge> [ddnet] "2.33% perf" 10:05 <+bridge> [ddnet] Our experiments show >2% performance 10:05 <+bridge> [ddnet] improvement on clang bootstrap, ~1% improvement on Google workloads and 10:05 <+bridge> [ddnet] 1.6% mean performance improvement on SPEC IntRate 2017. 10:05 <+bridge> [ddnet] :monkaS: 14:04 <+bridge> [ddnet] how does the colorization for the particle after you kill work? 14:04 <+bridge> [ddnet] or is there a way to disable it so it shows the same color as in the particle file? 14:05 <+bridge> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/740903468457525279/Screenshot_2.png 14:05 <+bridge> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/740903468050546708/Screenshot_1.png 14:06 <+bridge> [ddnet] it changes the color 14:06 <+bridge> [ddnet] somehow 14:06 <+bridge> [ddnet] but idk how 15:24 <+bridge> [ddnet] <ᶰ°Konͧsti> We need something like a teamsolo that u can join anywhere in the map to get through stucking parts 15:24 <+bridge> [ddnet] <ᶰ°Konͧsti> *and also leave again 15:27 <+bridge> [ddnet] you want a feature to join a team while in t0? 15:32 <+bridge> [ddnet] <ᶰ°Konͧsti> Technically yes 15:33 <+bridge> [ddnet] <ᶰ°Konͧsti> But maybe it could be added as a mappers gametile or something, to force people doing a part 2p in a team 0 map 15:33 <+bridge> [ddnet] <ᶰ°Konͧsti> There are just often parts that can only be done 2p and its hard and everyone is blocking in team 0 15:35 <+ChillerDragon> better fix maps :D 15:36 <+ChillerDragon> derelease all maps where author is not konsti they have good t0 gameplay 15:36 <+bridge> [ddnet] i don't know if that would be a proper solution for this. 15:36 <+bridge> [ddnet] would be weird to join a team while playing. you would have to make it like a zone where to join and a line where you leave. 15:36 <+bridge> [ddnet] 15:36 <+bridge> [ddnet] fixing maps wont really work out since especially drag parts are a famous mapping style and people wont stop mapping them (it would be wrong to stop mapping them imo) 15:36 <+ChillerDragon> you can map drag parts that work with more than 2 players 15:36 <+ChillerDragon> mostly mappers dont even try 15:37 <+bridge> [ddnet] i can't imagine that? you need a reset point and on multiple trys, players will walk around each other etc. 15:38 <+ChillerDragon> walking backwards can be made less annoying if there is enough space to not run into people doing the part 15:40 <+ChillerDragon> there are a few tweaks one can do looking at the part again and imagine a big team there 15:41 <+bridge> [ddnet] What mappers can do is deactivate collision. I don't see how you want to avoid people running into each other. Even if you fix that, people will still be like playing behind each other (2 players doing a drag part next to each other) and block each other if they don't play carefully. 15:43 <+ChillerDragon> yea sure one has to look around while playig with multiple tees im just saying that mappers can support that not fix all problems but help a bit 15:57 <+bridge> [ddnet] <ᶰ°Konͧsti> ChillerDragon play DDRace again pls 15:57 <+bridge> [ddnet] my solution would be that mappers, who create a lot of parts for teams for 2, should put those parts into one map and don't mix them too much with t0 maps 15:57 <+bridge> [ddnet] my solution would be that mappers, who create a lot of parts for teams for 2, should put those parts into one map and don't mix them too much with t0 parts 15:59 <+bridge> [ddnet] <ᶰ°Konͧsti> We should just disallow teamforce on non dummy maps or open maps that would be heavily cheatable 15:59 <+bridge> [ddnet] <ᶰ°Konͧsti> 15:59 <+bridge> [ddnet] <ᶰ°Konͧsti> And heavily cheatable doesnt mean that u can do parts other than the mapper intended! 16:00 <+bridge> [ddnet] <ᶰ°Konͧsti> We should just disallow teamforce on all non dummy maps except open maps that would be heavily cheatable 16:00 <+bridge> [ddnet] <ᶰ°Konͧsti> 16:00 <+bridge> [ddnet] <ᶰ°Konͧsti> And heavily cheatable doesnt mean that u can do parts other than the mapper intended! 16:11 <+bridge> [ddnet] that idea is interesting, but i would only apply that to new maps 16:17 <+ChillerDragon> ddnet does not support my skin :/ 16:18 <+bridge> [ddnet] <ᶰ°Konͧsti> ur skin ia greensword 16:18 <+bridge> [ddnet] <ᶰ°Konͧsti> 0.7 skins are fucking ugly 16:18 <+bridge> [ddnet] <ᶰ°Konͧsti> ur skin is greensword 16:18 <+bridge> [ddnet] have u tried upgrading to 0.6 client 16:19 <+bridge> [ddnet] <ᶰ°Konͧsti> ChillerDragon minecraft when 16:20 <+ChillerDragon> everyday 16:20 <+ChillerDragon> 0.7 look the same as 0.6 just higher quality 16:20 <+ChillerDragon> 0.6 is so pixalated :/ 16:24 <+bridge> [ddnet] <ᶰ°Konͧsti> 0.7 looks shit xF 16:24 <+bridge> [ddnet] <ᶰ°Konͧsti> 0.7 looks shit xD 16:25 <+bridge> [ddnet] <ᶰ°Konͧsti> Also ur playing with entities, Imagine crying about pixels 16:28 <+bridge> [ddnet] chillerdragon is a troll 16:33 <+ChillerDragon> i dont play w entities 16:34 <+ChillerDragon> and vanilla 0.7 looks so much better than vanilla 0.6 imo 16:35 <+bridge> [ddnet] the menus look different, yeah. Ingame it's still mostly the same... I just dont get why people cry about that so much. After all it's just personal preference 16:36 <+bridge> [ddnet] i thought people complain because the way the client looks isnt the greatest reason for splitting the community in half knowing at least some players will stop playing because of it 16:38 <+bridge> [ddnet] ie long time vanila players who see vanilla die on 0.6 and dont get the memo that its moved to 0.7 16:38 <+ChillerDragon> yea the split is bad that why we should update? 16:38 <+bridge> [ddnet] most vanilla players moved to 0.7 i think 16:38 <+bridge> [ddnet] yes most vanilla did move 16:38 <+bridge> [ddnet] <ᶰ°Konͧsti> There looks nothing better in 0.7 16:39 <+bridge> [ddnet] <ᶰ°Konͧsti> ur just having super strange viewa 16:39 <+bridge> [ddnet] <ᶰ°Konͧsti> ur just having super strange views 16:39 <+bridge> [ddnet] you opinion 16:39 <+bridge> [ddnet] your* 16:39 <+bridge> [ddnet] but "updating"usually involves a significant amount of work on the part of the hosters to make their servers compatible 16:39 <+bridge> [ddnet] unless they want to force everyone to use worse client 16:39 <+bridge> [ddnet] <ᶰ°Konͧsti> qshar and kamillentee were super annoyed from ur trashtalk about teams and spec 16:39 <+bridge> [ddnet] it's not like tw breaks compatibility every few months 16:39 <+bridge> [ddnet] <ᶰ°Konͧsti> Qshar said wtf i must have been drunk when i let this guy in KoG 16:40 <+bridge> [ddnet] 0.7 main menu is cool 16:40 <+bridge> [ddnet] today 0.7 may be worse for ddrace, i agree on that 16:41 <+bridge> [ddnet] .7 is literally unplayable for high dpi screen lol 16:41 <+bridge> [ddnet] for vanilla ddnet does not really give me advantages 16:41 <+bridge> [ddnet] not having antiping is irritating too 16:42 <+bridge> [ddnet] but there are very severe bugs that happen with high dpi screen 16:42 <+bridge> [ddnet] <ᶰ°Konͧsti> imagine Saying something is better cuz ""better""" design 16:42 <+bridge> [ddnet] that never happened on 0.6 16:42 <+bridge> [ddnet] <ᶰ°Konͧsti> better more like annyoing 16:42 <+bridge> [ddnet] played on 14" wqhd. no issues 16:42 <+bridge> [ddnet] 0.7 is ugly in ways i couldnt even imagine, have you looked at that fcking ugly chat? they literally destroyed it in the worst way a human could 16:42 <+bridge> [ddnet] and it makes for horrible fps + clipping bugs + things being cutoff and unusable == generally frustrating experience 16:42 <+bridge> [ddnet] its insane 16:42 <+bridge> [ddnet] and the skins look so retarded 16:42 <+bridge> [ddnet] like nouis 16:42 <+bridge> [ddnet] i cant handle it 16:42 <+bridge> [ddnet] @Ryozuki your opinion 16:42 <+bridge> [ddnet] i get 400 fps on ddnet and my laptop is cool 16:42 <+bridge> [ddnet] 0.7 i get 200 fps and the fans spin af 16:42 <+bridge> [ddnet] my opinion > ur opinion 16:42 <+bridge> [ddnet] faxx 16:43 <+bridge> [ddnet] thats not an opinion 16:43 <+bridge> [ddnet] okay 😄 16:43 <+bridge> [ddnet] its fact 16:43 <+bridge> [ddnet] redix is a vanilla whiteknight 16:43 <+bridge> [ddnet] hey i like vanilla too 16:43 <+bridge> [ddnet] vanilla 0.7 16:43 <+bridge> [ddnet] but 0.7 client runs horribly 16:43 <+bridge> [ddnet] for me 16:43 <+bridge> [ddnet] on my laptop with its screen 16:43 <+bridge> [ddnet] the epitome of bad design 16:43 <+bridge> [ddnet] and ive reported these things several times and the only ppl to help me were 0.6 devs lol 16:44 <+bridge> [ddnet] i played long before ddrace even was a thing... i played some ddrace and i still play a lot vanilla 😄 16:44 <+bridge> [ddnet] im not sure if the mod matters too much 16:44 <+bridge> [ddnet] i played race long before* 16:44 <+bridge> [ddnet] <ᶰ°Konͧsti> Vanilla is cool 16:44 <+bridge> [ddnet] <ᶰ°Konͧsti> On 0.6 16:44 <+bridge> [ddnet] + 16:44 <+bridge> [ddnet] :greenthing: 16:44 <+bridge> [ddnet] <ᶰ°Konͧsti> I dont get the use of 0.7 16:44 <+bridge> [ddnet] 0.7 is a disasted but the circlejerk is big 16:44 <+bridge> [ddnet] well there were a couple good fixes in 0.7 like the reflection attack thing 16:45 <+bridge> [ddnet] but imo they couldve done this in a similar way to 0.6.5 16:45 <+bridge> [ddnet] as this was a netcode fix that maintained some amount of compatibility 16:45 <+bridge> [ddnet] didnt they also add a patch to the client which makes modding harder now 16:45 <+bridge> [ddnet] cuz oy cares shit 16:45 <+bridge> [ddnet] haha 16:46 <+bridge> [ddnet] there are a few things like the name+clan changing. That definitely wasnt a good decision 16:47 <+bridge> [ddnet] they also always try to keep client features that modded servers can take advantage off off by default 16:47 <+bridge> [ddnet] like colored broadcast 16:47 <+bridge> [ddnet] they rly want the fcking vanilla to be 1st 16:47 <+bridge> [ddnet] but its just plain boring 16:47 <+bridge> [ddnet] yes but this is a minor (albeit dumb) decision like, what is more confusing 16:47 <+bridge> [ddnet] "tee" changed name to "player" 16:47 <+bridge> [ddnet] or 16:47 <+bridge> [ddnet] "tee" left the game 16:47 <+bridge> [ddnet] "player" entered and joined the blue team 16:47 <+bridge> [ddnet] they should focus on modding 16:47 <+bridge> [ddnet] if the lack of namechanging was supposed to prevent confusion from different names 16:47 <+bridge> [ddnet] they failed 16:47 <+bridge> [ddnet] since everyone just rejoins to change name 16:47 <+bridge> [ddnet] Oy is already way more open towards modding than some years ago 16:47 <+bridge> [ddnet] ye maybe 2% 16:48 <+bridge> [ddnet] u praise him to much 16:48 <+bridge> [ddnet] in 0.7.0 there wasn't any broadcasting at all 16:48 <+bridge> [ddnet] lol how are u not towards modding in a game like tw 16:48 <+bridge> [ddnet] mods keep tw alive 16:48 <+bridge> [ddnet] i'm not praising him, i'm just saying that he was okay with merging some things 16:48 <+bridge> [ddnet] if he were about going to improve modding we would have big changes like custom server side controlled UI, custom text drawing etc 16:48 <+bridge> [ddnet] he cares shit 16:48 <+bridge> [ddnet] a few years ago (or with matricks) that would have been impossible 16:49 <+bridge> [ddnet] most online games survive thanks to modding 16:49 <+bridge> [ddnet] its undeniable 16:49 <+bridge> [ddnet] true 16:49 <+bridge> [ddnet] most old small open source online games for sure 16:49 <+bridge> [ddnet] old small 16:49 <+bridge> [ddnet] minecraft 16:50 <+bridge> [ddnet] terraria 16:50 <+bridge> [ddnet] xd 16:50 <+bridge> [ddnet] kerbal space program 16:50 <+bridge> [ddnet] small 16:50 <+bridge> [ddnet] old 16:50 <+bridge> [ddnet] yes 16:50 <+bridge> [ddnet] u 16:50 <+bridge> [ddnet] lol wat i dont think terraria survived just due to modding 16:50 <+bridge> [ddnet] well sure 16:50 <+bridge> [ddnet] ryouzki is old and small 16:50 <+bridge> [ddnet] but modding adds even more 16:50 <+bridge> [ddnet] play calamity mod 16:50 <+bridge> [ddnet] no 16:50 <+bridge> [ddnet] too complicated 16:50 <+bridge> [ddnet] https://calamitymod.gamepedia.com/Calamity_Mod_Wiki 16:50 <+bridge> [ddnet] :greenthing: 16:51 <+bridge> [ddnet] ah yes i enjoy killing the 5000th worm of eydolin in order to get the most overpowered book in the game 16:51 <+bridge> [ddnet] nouis u dont get the point 16:52 <+bridge> [ddnet] u dont have to enjoy every mod 16:52 <+bridge> [ddnet] i hate caring so much about this game 16:52 <+bridge> [ddnet] wasted effort 16:53 <+bridge> [ddnet] lol im sure its a good mod, the texture pack is nice but like i wouldnt play it 16:53 <+bridge> [ddnet] i agree mods keep a lot of games alive 16:53 <+bridge> [ddnet] https://lua-api.factorio.com/latest/ 16:53 <+bridge> [ddnet] best modding api 16:53 <+bridge> [ddnet] but when talking about server controlled ui, modding api and stuff... for a long time tw dev was 100% dead. ddnet would have had the possibility to add all these. until today there are just a few mostly hardcoded things, everybody is still concerned about being compatible with ancient ddnet clients and tw 0.6. 16:53 <+bridge> [ddnet] Implementing a proper, flexible modding system isn't that easy 16:54 <+bridge> [ddnet] i think ddnet played a big part in keeping tw alive 16:54 <+bridge> [ddnet] i don't deny that 16:54 <+bridge> [ddnet] @redix thats bad because you don't want to make a pvp mod with a custom UI based on ddnet code 16:54 <+bridge> [ddnet] > everybody is still concerned about being compatible with ancient ddnet clients and tw 0.6. 16:54 <+bridge> [ddnet] i think it is because a majority of players (? i think) are still using 06 based client 16:56 <+bridge> [ddnet] at least if u break it down by the amount of time spent playing 16:56 <+bridge> [ddnet] the majority of playtime comes from 0.6 users 16:57 <+bridge> [ddnet] but some ui would have been good... adding chat commands for everything it really not user (or at least beginner) friendly. People here tend to love console interfaces... most people just dont 16:58 <+bridge> [ddnet] We can migrate to 0.7 without taking the things we don't want, it's just the amount of work 16:58 <+bridge> [ddnet] i just see alot of the upgrades/possible upgrades for 0.7 as things that couldve been added to 0.6 16:59 <+bridge> [ddnet] I don't see anything in 0.7 that would justify the move though 16:59 <+bridge> [ddnet] im still waiting for ddnet to go standalone 16:59 <+bridge> [ddnet] bye bye chiller :greenthing: 16:59 <+bridge> [ddnet] that's what i was talking about with supporting 0.6 and old ddnet versions 😄 16:59 <+bridge> [ddnet] I only see disadvantages. Missing features, network roadblocks 17:00 <+bridge> [ddnet] and messy code 17:00 <+bridge> [ddnet] and ugly skins 17:00 <+bridge> [ddnet] breaking compatibility gives new opporunities and you can remove a lot old crap 17:00 <+bridge> [ddnet] yeah 17:00 <+bridge> [ddnet] Nah 0.7 is better than 0.6 in terms of code cleanliness 17:01 <+bridge> [ddnet] a ddnet standalone with a protocol breaking change, where everyone is forced to update, would bring us the opportunity to cleanup the protocol and lot of stuff 17:01 <+bridge> [ddnet] There is the new token protocol which is cute 17:01 <+bridge> [ddnet] That's it 17:01 <+bridge> [ddnet] it would even get optimized 17:01 <+bridge> [ddnet] better time precision, less things in the snapshot used only for vanilla 17:01 <+bridge> [ddnet] etc 17:01 <+bridge> [ddnet] well the ugliest part of ddnet is probably the phsyics code :D 17:01 <+bridge> [ddnet] no way to rework this without breaking a huge amout of maps 17:06 <+bridge> [ddnet] :lol: 🔫 17:06 <+bridge> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/740948839761969172/unknown.png 17:07 <+bridge> [ddnet] in some situations is looks good, in this obviously not 17:08 <+bridge> [ddnet] but it's not like the blurry outlines used everywhere else look perfect 17:08 <+bridge> [ddnet] no one uses shadowed text nowadays 17:08 <+bridge> [ddnet] cuz it looks like 2000 17:08 <+bridge> [ddnet] its rly bad 17:10 <+bridge> [ddnet] the whole ui is old-fashioned as fuck 17:11 <+bridge> [ddnet] [9:59 AM] Learath2: I don't see anything in 0.7 that would justify the move though 17:12 <+bridge> [ddnet] yes 17:12 <+bridge> [ddnet] my opinion confirmed by a real de 17:12 <+bridge> [ddnet] my opinion confirmed by a real dev 17:12 <+bridge> [ddnet] 🙏 17:12 <+ChillerDragon> it happend tho 17:12 <+ChillerDragon> stop fighting it 17:12 <+bridge> [ddnet] chiller 17:12 <+bridge> [ddnet] ill fight u 17:12 <+bridge> [ddnet] ye 17:12 <+bridge> [ddnet] lets fight 17:12 <+bridge> [ddnet] 1on1 17:12 <+bridge> [ddnet] 😤 17:12 <+ChillerDragon> if you guys were more involved in the vanilla dev process you could have mentioned it before not after 17:13 <+bridge> [ddnet] how would that have changed antyhing lol 17:13 <+bridge> [ddnet] they think the chat is rly good 17:13 <+ChillerDragon> its not like you can expect vanilla to downgrade now 17:13 <+bridge> [ddnet] better than before 17:13 <+bridge> [ddnet] let's just be real... nobody would have cared 17:13 <+bridge> [ddnet] vanilla is downgrading itself 17:13 <+bridge> [ddnet] nobody=Oy 😄 17:13 <+ChillerDragon> upgrading to 0.7 protocol does not mean using vanilla 0.7 chat design 17:14 <+bridge> [ddnet] we dont have to upgrade to a dead game 17:14 <+bridge> [ddnet] we are the game 17:14 <+bridge> [ddnet] "upgrade" 17:14 <+bridge> [ddnet] and still much work was put into the bridge thing... 17:14 <+bridge> [ddnet] 0.7 > 0.6 guys !! 111 1 17:14 <+bridge> [ddnet] but teeworlds 0.6 > teeworlds 0.7, obviously... 17:14 <+bridge> [ddnet] cuz learath for some reason cared enough 17:14 <+bridge> [ddnet] first one is just math 17:16 <+bridge> [ddnet] also you should know most tw main devs hate ddnet with passion 17:16 <+bridge> [ddnet] with good reason, its too good 17:16 <+bridge> [ddnet] main tw devs=? 17:16 <+bridge> [ddnet] oy dune that guy with a virtual face etc 17:16 <+bridge> [ddnet] oy literally said it on forum 17:16 <+bridge> [ddnet] he hates it 17:26 <+bridge> [ddnet] https://www.teeworlds.com/forum/viewtopic.php?pid=119733#p119733 17:26 <+bridge> [ddnet] this is oy minset 17:26 <+bridge> [ddnet] i will never expect anything from vanilla 17:27 <+bridge> [ddnet] > Teeworlds always has been about simplicity and minimalism and that's not going to change. It's not turning into an anti-Teeworlds like ddnt or become mod-friendly etc.. 17:27 <+bridge> [ddnet] quoting him 17:27 <+bridge> [ddnet] his signature 17:27 <+bridge> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/740954307628892171/unknown.png 17:27 <+bridge> [ddnet] :lol: 17:38 <+bridge> [ddnet] is there any plans to allow envelopes to activate when a certain switch has been pressed? 17:38 <+bridge> [ddnet] would allow for some very sweet and very useful map designs 17:46 <+bridge> [ddnet] if you add that, you should add sound effects on button press, too 17:47 <+bridge> [ddnet] ye 17:49 <+bridge> [ddnet] if it's not too hard to implement, i think it would pay off 17:56 <+bridge> [ddnet] but no vanilla compat 18:03 <+bridge> [ddnet] doesn't infclass have something similar 21:13 <+bridge> [ddnet] <ᶰ°Konͧsti> Multimap server best 22:11 <+bridge> [ddnet] before this, i searched "kill furry" 22:11 <+bridge> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/741025742682456164/unknown.png 22:57 <+bridge> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/741037216918274078/tenor.png 23:27 <+bridge> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/741044912451223552/fm5b9yho5ff51.png