00:05 <+bridge> [ddnet] bug: switches are broken on 14.2 00:05 <+bridge> [ddnet] despite being on solo or unsolo, if **anybody** hits a switch that triggers a dragging laser for example, it triggers for all. so if you are on solo, if others hit the switch, it counts as you did hit it. To demonstrate the bug, here's a 10sec ~ long demo about it 00:05 <+bridge> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/731269833404186664/Flow_2020-07-11_00-01-142.demo 00:06 <+bridge> [ddnet] Im highly confident, that this is a bug that needs to be fixed, i've never seen in anyway. 00:06 <+bridge> [ddnet] all in same team? 00:06 <+bridge> [ddnet] yes 00:06 <+bridge> [ddnet] in t0, and in teams 00:06 <+bridge> [ddnet] then that's expected and has always been this way 00:07 <+bridge> [ddnet] switches don't respect solo part 00:07 <+bridge> [ddnet] teams and solo servers are respected 00:07 <+bridge> [ddnet] really? i swear i didnt saw any mechanic interact with all players by one player triggering a switch on solo 00:07 <+bridge> [ddnet] hmm, 00:07 <+bridge> [ddnet] I'm pretty sure 00:08 <+bridge> [ddnet] You could download an older version of DDNet-Server, run the same map, teleport yourself there and test it 00:08 <+bridge> [ddnet] If we changed the behavior, we will definitely provide a fix 00:08 <+bridge> [ddnet] shit, yeah it's there, but i never saw this happening 00:08 <+bridge> [ddnet] I think it was always the same triggers for solo'd players 00:08 <+bridge> [ddnet] was it intentional tho 00:09 <+bridge> [ddnet] well, that's how it is implemented 00:09 <+bridge> [ddnet] cuz if it is, its a kind... of nice mechanic noneless 00:09 <+bridge> [ddnet] or just a thing you could know 00:09 <+bridge> [ddnet] changing the implementation is hard, and now many maps already exist with switches in solo parts, so changing physics is not so easy 00:10 <+bridge> [ddnet] not the switch you guys need to remake, the dragger laser itself 00:10 <+bridge> [ddnet] i don't think any map uses that mechanic 00:10 <+bridge> [ddnet] for intentional purposes 00:11 <+bridge> [ddnet] you spoke the words that usually summon konsti 00:11 <+bridge> [ddnet] :monkaS: ah shit 00:15 <+bridge> [ddnet] I think we need an FAQ for stuff like this :D 00:15 <+bridge> [ddnet] First entry: 00:15 <+bridge> [ddnet] Q: Can we change physics X, Y or Z? I don't think any map uses that mechanic intentionally. 00:15 <+bridge> [ddnet] A: No. 00:23 <+bridge> [ddnet] no i think some maps use it afaik 00:23 <+bridge> [ddnet] so if u remove an r1 may be unbeatable 00:26 <+bridge> [ddnet] @deen are you sure the new showdistance calculation is correct? in theory, zoom 10 should be about 1000/800 then, a bit more propably 00:26 <+bridge> [ddnet] a bit less, I mean 02:44 <+bridge> [ddnet] does anyone know why i cant see the score hud on fng when i compile ddnet on windows 11:44 <+ChillerDragon> @abcqerty did you try putting dbg_msgs everywhere in the hud.cpp ? 11:44 <+ChillerDragon> or cl_showhud 1 :troll: 11:45 <+ChillerDragon> @Cellegen how is the wallpaper progressing? 13:04 <+bridge> [ddnet] i've tried several attempts on the wallpaper, none of them worked out as planned 13:04 <+bridge> [ddnet] after the ctf tournament, i'll try more 13:29 <+ChillerDragon> thats tomorrow right? 14:10 <+ChillerDragon> can someone send brain and tell me what form that is https://zillyhuhn.com/cs/.1594469377.png ? 14:10 <+ChillerDragon> like what does it look like? do you have a name for it? 15:53 <+bridge> [ddnet] hashtag 15:53 <+bridge> [ddnet] or double plus 15:57 <+bridge> [ddnet] the only word i can find for it is "hash-shape" 15:57 <+bridge> [ddnet] ._. 15:57 <+bridge> [ddnet] wtf 16:54 <+ChillerDragon> oh i meant the whole shape not the tile texture 16:55 <+bridge> [ddnet] 3x2 d 16:55 <+bridge> [ddnet] 2x3 d* 16:55 <+bridge> [ddnet] maybe, i'm not sure if theres even a name for that 16:56 <+ChillerDragon> 2x3 would be 6 but its 5 16:56 <+bridge> [ddnet] no like the letter d in a 2x3 16:56 <+bridge> [ddnet] kek 16:56 <+ChillerDragon> well what does that shape remind u of? 16:56 <+ChillerDragon> oh a d i see 16:56 <+ChillerDragon> yea thats better than my "chair" lmao :D 17:14 <+bridge> [ddnet] I would call it 2x2+1 17:15 <+bridge> [ddnet] where do u know to add the 1 17:15 <+bridge> [ddnet] oh well i guess it'd be easier to follow if you didnt already know what it looks like 17:16 <+bridge> [ddnet] looks like thumb up 17:36 <+ChillerDragon> @Lady Saavik https://zillyhuhn.com/woods/ 17:40 <+bridge> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/731535318511124620/unknown.png 17:41 <+bridge> [ddnet] wth 17:41 <+bridge> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/731535762104778803/unknown.png 17:42 <+ChillerDragon> https://zillyhuhn.com/cs/.1594489316.png 17:42 <+ChillerDragon> yea da heck browser u oosing miss saavik? 17:42 <+ChillerDragon> @Ekidoxx 17:46 <+bridge> [ddnet] the right one is ok 17:46 <+bridge> [ddnet] the left one is broken 17:47 <+bridge> [ddnet] @Soreu 17:51 <+bridge> [ddnet] > oh i meant the whole shape not the tile texture 17:51 <+bridge> [ddnet] @[quakenet] ChillerDragon#0000 i would call it fat L shape instead 17:51 <+bridge> [ddnet] since that's the closest thing of that 17:57 <+bridge> [ddnet] Meh. 17:57 <+bridge> [ddnet] There are actually few more bugs, though this one is surprising 17:59 <+bridge> [ddnet] @Lady Saavik Thx for mention. And yea, what browser you using? .-. 17:59 <+bridge> [ddnet] google chrome 18:00 <+bridge> [ddnet] https://media.tenor.com/images/24909d6d51bac74621825aac16657bfc/tenor.gif 18:26 <+bridge> [ddnet] Cursor often disappears after alt tabbing. Same was mentioned a few days earlier here: https://discord.com/channels/252358080522747904/293493549758939136/729070081174274069 18:27 <+bridge> [ddnet] version 14.2? 18:27 <+bridge> [ddnet] yes 18:28 <+bridge> [ddnet] Seems like it already appeard with 14.1 according to the older post. 18:30 <+bridge> [ddnet] check if the SDL2.dll from 14.0.2 fixes it 18:30 <+bridge> [ddnet] https://ddnet.tw/downloads/DDNet-14.0.2-win64.zip 19:09 <+bridge> [ddnet] happened to mee too 19:09 <+bridge> [ddnet] it kept zooming out a lot 19:09 <+bridge> [ddnet] i think its that 19:09 <+bridge> [ddnet] not the zoom itself 19:09 <+bridge> [ddnet] it crashed cuz to much zoom out 19:10 <+bridge> [ddnet] (thats what i mean) 19:13 <+bridge> [ddnet] ok 19:13 <+bridge> [ddnet] then yeah, that's expected, maybe we should hard-limit it, what is causing the crash? 19:14 <+bridge> [ddnet] i only see it slowing down, but never crash 19:14 <+bridge> [ddnet] idk it kept like hanging 19:14 <+bridge> [ddnet] on windows tho 19:14 <+bridge> [ddnet] the typical "program is not responding" 19:15 <+bridge> [ddnet] it was always stupid that you can zoom in/out to infinity 19:23 <+bridge> [ddnet] yes 19:48 <+bridge> [ddnet] it was always crashing at some point of unzoom, when the game / PC could no longer handle it all. 19:48 <+bridge> [ddnet] Limiting it to the point of seeing whole map at best would be smart imo 19:49 <+bridge> [ddnet] yes 19:50 <+bridge> [ddnet] https://ddnet.tw/tournaments/7birthday/ 19:50 <+bridge> [ddnet] Times look wrong 19:50 <+bridge> [ddnet] why 19:50 <+bridge> [ddnet] i finished at 19:29 19:51 <+bridge> [ddnet] its correct 19:51 <+bridge> [ddnet] oh lol 19:51 <+bridge> [ddnet] Thought this should be the ingame time 19:53 <+bridge> [ddnet] tournament is about who finished first not who has the best time 19:58 <+bridge> [ddnet] <ᶰ°Konͧsti> fake news 19:59 <+bridge> [ddnet] <ᶰ°Konͧsti> There is a kind of tournament where best times win 19:59 <+bridge> [ddnet] but this one not 20:04 <+bridge> [ddnet] but we get this comment on every tournament 20:06 <+bridge> [ddnet] put CEST behind it or smth 20:09 <+bridge> [ddnet] yeah, but do most even know CEST? 20:13 <+bridge> [ddnet] i guess 20:13 <+bridge> [ddnet] not everyone ofc 20:48 <+bridge> [ddnet] put the day year and month 20:48 <+bridge> [ddnet] problem solved 21:15 <+bridge> [ddnet] @Learath2 @heinrich5991 https://www.reddit.com/r/rust/comments/hp560p/linux_kernel_intree_rust_support/ 21:44 <+ChillerDragon> anyone else having this crash on arch? https://paste.zillyhuhn.com/A7 22:54 <+bridge> [ddnet] how does zoom-allowing work for now? 22:54 <+bridge> [ddnet] just checking for mod name? 22:58 <+bridge> [ddnet] i think so 23:00 <+bridge> [ddnet] maybe make another netmsg with flag only for ddnet client or client that have this netmsg in protocol.h 23:00 <+bridge> [ddnet] or boolean 23:01 <+bridge> [ddnet] and add integer with max-min zoom 23:01 <+bridge> [ddnet] and add integers with max-min zoom 23:09 <+bridge> [ddnet] @barsik we have GAMEINFOEX or so that can tell the client to enable zoom 23:10 <+bridge> [ddnet] so, another modes can use it too 23:10 <+bridge> [ddnet] nice 23:23 <+bridge> [ddnet] I couldn't see my shotgun in tune zone when shooting left, other directions worked 23:23 <+bridge> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/731621718778576976/2020-07-11_23-21-15.mp4 23:23 <+bridge> [ddnet] but when it hit someone I saw it 23:24 <+bridge> [ddnet] I also couldn't see Meliodafus shotgun when he shot left and he couldn't see mine xd it's weird and complicated 23:36 <+bridge> [ddnet] @Lady Saavik Tunezones are weird, shotguns are weird. what is the tune zone doing? Could you send the map to reproduce it? 23:36 <+bridge> [ddnet] @deen it's nugtohS on test server 23:36 <+bridge> [ddnet] I even restarted the client 23:49 <+bridge> [ddnet] Hello, what is this chat forM 23:49 <+bridge> [ddnet] Hello, what is this chat for? 23:53 <+bridge> [ddnet] Developers 23:53 <+bridge> [ddnet] @Nostalgum 23:58 <+bridge> [ddnet] Cool