03:53 <+bridge> [ddnet] https://github.com/Jupeyy/teeworlds_skin_converter_06_to_07 03:53 <+bridge> [ddnet] a simple 0.6 to 0.7 skin converter, if somebody wants to try 03:54 <+bridge> [ddnet] maybe @ChillerDragon xD 03:54 <+bridge> [ddnet] still wont fix feet 03:54 <+bridge> [ddnet] yes feets are broken xD 03:54 <+bridge> [ddnet] sad for glowfox for example 04:37 <+bridge> [ddnet] whats wrong with the feet 05:43 <+bridge> [ddnet] bruh 05:43 <+bridge> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/711786126142079006/unknown.png 05:44 <+bridge> [ddnet] wtf whos oblique 05:44 <+bridge> [ddnet] lol does everyone play 0.7 like that :kek: 05:45 <+bridge> [ddnet] yup 09:14 <+bridge> [ddnet] cripple client 0.7 09:27 <+bridge> [ddnet] Lol how did that feet thing even happen? 11:34 <+bridge> [ddnet] I will try it 12:33 <+bridge> [ddnet] yo the server i was on just crashed on a successful map vote 12:33 <+bridge> [ddnet] (GER) 12:34 <+bridge> [ddnet] a few mins ago the entire GER seems to have crashed 12:35 <+bridge> [ddnet] > yo the server i was on just crashed on a successful map vote 12:35 <+bridge> [ddnet] maybe didnt crash, tho i and everyone else lost connection 12:48 <+bridge> [ddnet] @Patiga my fault, now fixed 14:24 <+bridge> [ddnet] @Learath2 i believe while the new skin system was introduced 15:24 <+bridge> [ddnet] feets are also tigther in their image space 15:24 <+bridge> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/711932331501289472/unknown.png 15:25 <+bridge> [ddnet] eyes are repositioned and bit bigger to, some eyes aren't fixable rn 15:25 <+bridge> [ddnet] <🖤Smetanolub💎> fuck that skin 15:25 <+bridge> [ddnet] yeah its a bad skin 15:25 <+bridge> [ddnet] but shows the problem well 😄 15:25 <+bridge> [ddnet] <🖤Smetanolub💎> dont play 07 15:25 <+bridge> [ddnet] <🖤Smetanolub💎> 06 better 15:25 <+bridge> [ddnet] xD 15:30 <+bridge> [ddnet] also worth mentioning is that the feet outline isnt colored anymore 15:30 <+bridge> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/711933716209074186/unknown.png 15:30 <+bridge> [ddnet] for the body skin this was fixable by using the body and marking seperately 19:20 <+bridge> [ddnet] is there any chance DDNet might servers need "hot" reload (server restart with keeping its state like character position, teams, switches) ? 19:20 <+bridge> [ddnet] I just miss such feature while mapping 19:20 <+bridge> [ddnet] is there any chance DDNet servers might need "hot" reload (server restart with keeping its state like character position, teams, switches) ? 19:20 <+bridge> [ddnet] I just miss such feature while mapping 19:30 <+bridge> [ddnet] There is an issue for it, I started working on it then I dropped it because it's pretty ugly 19:31 <+bridge> [ddnet] I have the business opportunity of a lifetime for any interested developer 19:33 <+bridge> [ddnet] Apparently I broke something a couple months back. Normally I'd fix it myself but seeing such a stupid mistake put me in a mood, so bug bounty 19:33 <+bridge> [ddnet] @Ryozuki 19:35 <+bridge> [ddnet] You can make 10 entire €, which is about my entire wealth for the next few weeks 19:40 <+bridge> [ddnet] Meh, I knew that wasnt enough to buy anyones time :( 19:40 <+bridge> [ddnet] @Learath2 what is it 19:41 <+bridge> [ddnet] I forgot to consider the tokens size while caching serverinfo responses 19:41 <+bridge> [ddnet] So when you add the token it can end up larger then the max size if there are a lot of players and the players names line up just right 19:47 <+bridge> [ddnet] is this ddnet? tw? 19:47 <+bridge> [ddnet] masterserver? 19:47 <+bridge> [ddnet] or you can tell me whether CVariableInt's packing size grows as the number grows 19:47 <+bridge> [ddnet] it's ddnet 19:48 <+bridge> [ddnet] i think it grows 19:48 <+bridge> [ddnet] iirc 19:50 <+bridge> [ddnet] pff, don't bother I'll just reserve like 10 bytes at the beginning 19:50 <+bridge> [ddnet] then I'll just go cry myself to sleep 19:51 <+bridge> [ddnet] AHA @heinrich5991 didn't use variable int packing for the extended serverinfo messages 19:52 <+bridge> [ddnet] so I just need log10 token max bytes