00:06 <+bridge> [ddnet] maps7.zip from https://maps.ddnet.tw/compilations/ 00:18 <+bridge> [ddnet] @Arseniy Zarche ^ 00:54 <+bridge> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/711350854887800923/screenshot_2020-05-17_00-53-59.png 00:54 <+bridge> [ddnet] Map skill rises, team of 4p cannot finish... 01:05 <+bridge> [ddnet] @Soreu @deen tahsnk 01:05 <+bridge> [ddnet] @Soreu @deen thanks 01:11 <+bridge> [ddnet] is the map stored in the .demo file? 01:11 <+bridge> [ddnet] yes 01:38 <+bridge> [ddnet] Working with editor. Can we remove number 0 for tele/switch ? 01:38 <+bridge> [ddnet] Normally, it wont even brush tele if you`ve selected 0 01:38 <+bridge> [ddnet] I don`t understand if 0 is valid value or not. At least map editor logics can not answer to my question 01:39 <+bridge> [ddnet] sounds good 01:40 <+bridge> [ddnet] 0 is probably not really well supported anyway (I think there was a recent bug report, even) 01:41 <+bridge> [ddnet] @BannZay if you want to write something, hurry 😛 I'm about to go to sleep 01:41 <+bridge> [ddnet] no, take good rest! 01:41 <+bridge> [ddnet] and thx for answear 01:41 <+bridge> [ddnet] good night, np 🙂 07:22 <+bridge> [ddnet] heiii 09:42 <+bridge> [ddnet] hi @Noctua 10:00 <+bridge> [ddnet] I think we really should get a `.clang-format` not like we cherry pick much from teeworlds/teeworlds anyway 12:16 <+bridge> [ddnet] https://www.reddit.com/r/Doom/comments/gjzi01/why_you_should_remove_doom_eternal_denuvo/ 12:17 <+bridge> [ddnet] This kernel driver anticheat software are becoming alarmingly common... 17:07 <+bridge> [ddnet] One good thing about getting a flatpak would be the increased exposure 17:08 <+bridge> [ddnet] We might get more players out of it