10:25 <+bridge> [ddnet] Hey, could someone tell me how I can split in the sql database(record_points) that I get only the top 50-100 players? 10:46 <+bridge> [ddnet] ORDER BY points DESCENDING LIMIT 100 10:47 <+bridge> [ddnet] But thats shows 1-100? 10:47 <+bridge> [ddnet] I want to skip the first 49 10:48 <+bridge> [ddnet] OFFSET 50 11:18 <+bridge> [ddnet] LIMIT 50 OFFSET 50 11:20 <+bridge> [ddnet] I love how mysql queries sound like you are shouting 11:21 <+bridge> [ddnet] maybe I am shouting 😛 it's not case sensitive 11:25 <+bridge> [ddnet] @heinrich5991 do you happen to know whether interval BSTs are optimal for collision lookups? 11:26 <+bridge> [ddnet] BST? 11:26 <+bridge> [ddnet] no, I don't 11:27 <+bridge> [ddnet] Bangladesh Standard Time 11:27 <+bridge> [ddnet] binary search tree 😛 11:27 <+bridge> [ddnet] sounds pretty good 11:27 <+bridge> [ddnet] how do you do 2d bsts though? 11:27 <+bridge> [ddnet] `````` 11:28 <+bridge> [ddnet] collision lookups was ambiguous there 11:28 <+bridge> [ddnet] this is not for 2d collision 11:28 <+bridge> [ddnet] I'm upgrading a ghidra script so the largest match takes precedence 11:29 <+bridge> [ddnet] I need to keep track of the matches which are intervals and need to know whether they overlap(collide) 11:33 <+bridge> [ddnet] largest match? 11:33 <+bridge> [ddnet] do you do binary diffing? 11:34 <+bridge> [ddnet] sorry, in a lecture right now, brain capacity severely reduce 11:34 <+bridge> [ddnet] d 11:35 <+bridge> [ddnet] sql full shouting 11:35 <+bridge> [ddnet] Do you know findcrypt? the guy who ported it to ghidra really half assed it, it looks for crypto constants in the code, but sometimes there are constants in other constants, in that case I want the largest match to be the one used 11:35 <+bridge> [ddnet] no joke 11:37 <+bridge> [ddnet] btw. thanks @heinrich5991 :) 11:38 <+bridge> [ddnet] e.g. blowfish_p_init contains a constant from HAVAL 11:38 <+bridge> [ddnet] @Learath2 binary search trees definitely works well 11:38 <+bridge> [ddnet] not sure why you'd want optimal here 11:38 <+bridge> [ddnet] *definitely work well 11:40 <+bridge> [ddnet] hm, a linear lookup wouldn't hurt too much, I don't want the script to choke if someone pads their executable with dozens of copies of blowfish_p_init e.g. 😄 11:42 <+bridge> [ddnet] 😄 11:43 <+ChillerDragon> KoG kicks for a lot of random reasons. I get a 10 min ban for chaning my config on kog or clicking a lill faster. 11:43 <+ChillerDragon> oh woops forgot to scroll responded to a super old context :D 11:44 <+bridge> [ddnet] binary lookup is log(n), should be fine @Learath2 12:15 <+bridge> [ddnet] nice 12:15 <+bridge> [ddnet] https://en.wikipedia.org/wiki/Order (long list) links to https://en.wikipedia.org/wiki/Order_(mathematics) whhich is itself a long list 😄 13:59 <+bridge> [ddnet] https://swtch.com/~rsc/regexp/regexp1.html 13:59 <+bridge> [ddnet] :O 13:59 <+bridge> [ddnet] golang also implements regexp in linear time 14:23 <+bridge> [ddnet] didn't know backreferences were an np complete problem 15:27 <+bridge> [ddnet] Is it possible to resume to text? 15:27 <+bridge> [ddnet] Like if I write smth and I go out and I want to resume? 15:27 <+bridge> [ddnet] Is it possible to resume to text? 15:27 <+bridge> [ddnet] Like if I write smth and I go out of text and I want to resume? 15:27 <+bridge> [ddnet] chat messages? I don't think so 15:28 <+bridge> [ddnet] yea 15:28 <+bridge> [ddnet] Maybe add it to ddnet :3 15:28 <+bridge> [ddnet] In tw 0.7 is it already 15:30 <+bridge> [ddnet] what happens there? 15:30 <+bridge> [ddnet] can you still clear your chat line easily? 15:30 <+bridge> [ddnet] If you press right click and you are in chat, you are out of the chat 15:30 <+bridge> [ddnet] And you can resume with the text which you wrote already 15:32 <+bridge> [ddnet] Sec 15:32 <+bridge> [ddnet] https://i.imgur.com/MOXneQQ.gifv 15:33 <+bridge> [ddnet] nice 15:47 <+bridge> [ddnet] eh, is it really worth it? 15:48 <+bridge> [ddnet] Well, if you write while you play and someone try to save you 15:48 <+bridge> [ddnet] you have to write everything again 15:59 <+bridge> [ddnet] no 15:59 <+bridge> [ddnet] u press enter 16:00 <+bridge> [ddnet] then finish 16:00 <+bridge> [ddnet] i do that between hammerhits 16:13 <+bridge> [ddnet] hm, I guess it could be useful, I'll take a look at the patch, if it isn't too large I'll do it tonight 16:14 <+bridge> [ddnet] check out the map `city_fce8eca0.map`, that one is quite fun 16:14 <+bridge> [ddnet] @Learath2 one more thing that would be cool is patching the dummy hammerfly so that the "is currently holding" flag is always 1 16:15 <+bridge> [ddnet] would make deepfly with dummy possible without any annoying binds 16:50 <+bridge> [ddnet] what do you think about adding vulkan support to ddnet 16:51 <+bridge> [ddnet] maybe ill try it as a fun project 16:53 <+bridge> [ddnet] cl_text_entities_size doesn't work with opengl3.0 rendering? 16:53 <+bridge> [ddnet] turns all teles black for me 16:54 <+bridge> [ddnet] @louis it does work, but requires client restart 17:04 <+bridge> [ddnet] eh, vulkan might be overkill for teeworlds, not like opengl is missing anything we need or isn't portable 17:07 <+bridge> [ddnet] Does anyone here know how quad positioning works? as in how the quad coordinates mapped to the screen 17:19 <+bridge> [ddnet] @heinrich5991 what about players-cache python3 18:27 <+bridge> [ddnet] How have you people even been mapping if you don't know where the quads go?... 18:31 <+bridge> [ddnet] @Learath2 to the background :troll: 18:31 <+bridge> [ddnet] well duh 18:53 <+bridge> [ddnet] @jao true, still not done 😦 19:24 <+bridge> [ddnet] just tell me if you stop working on it 20:27 <+bridge> [ddnet] @Learath2 20:27 <+bridge> [ddnet] how hide chat im demo? 20:28 <+bridge> [ddnet] @Crying `cl_showchat 0` ? 20:28 <+bridge> [ddnet] ty 20:39 <+bridge> [ddnet] btw, any idea why changing the value of `cl_text_entities_size` makes any entities with text pure black until client restart? 20:40 <+bridge> [ddnet] no its dont need 20:40 <+bridge> [ddnet] ur first bind its good 20:40 <+bridge> [ddnet] its what me need 20:40 <+bridge> [ddnet] @Crying I know, that one is question to devs ^^