04:01 <+bridge> [ddnet] hi, what is velspeed*ramp and ramp 16:11 <+bridge> [ddnet] velspeed the theoretical velocity of your tee 16:11 <+bridge> [ddnet] ramp is a value between 0 and 1, starting at 1 and goes down the faster you get 16:12 <+bridge> [ddnet] velspeed * ramp is the velocity of your tee that you see on screen 16:13 <+bridge> [ddnet] ramp will only lower horizontal velocity, but will still decrease the higher your vertical velocity is 16:13 <+bridge> [ddnet] @louis 16:35 <+bridge> [ddnet] oh ok thx 20:04 <+bridge> [ddnet] could it be an option on dummy maps where if any member of a team dies, deep dies second so the main dummy always gets strong? 20:39 <+bridge> [ddnet] the strong and weak is kept the same after killing 20:40 <+bridge> [ddnet] o 20:40 <+bridge> [ddnet] i didnt know that 23:06 <+bridge> [ddnet] I know that this commit ^ breaks backwards compability, but it doesnt matter in this case. 23:06 <+bridge> [ddnet] oo did u finally rename the client 23:07 <+bridge> [ddnet] no 23:07 <+bridge> [ddnet] xd 23:07 <+bridge> [ddnet] rip 23:07 <+bridge> [ddnet] I renamed all that stuff in the server, so that other clients (or a coming ddnet client) can use this aswell without falsely identifying as a fclient