00:04 <+bridge> [ddnet] Anyone here have windows 10 and play with ddnet? I have some issues here 00:04 <+bridge> [ddnet] Please 00:07 <+bridge> [ddnet] me 00:08 <+bridge> [ddnet] @Pepe 00:10 <+bridge> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/675840801967964173/IMG-20200208-WA0050.jpeg 00:10 <+bridge> [ddnet] That's my issue 00:21 <+bridge> [ddnet] did u change any files 00:21 <+bridge> [ddnet] in ur folder 00:24 <+bridge> [ddnet] I might, I restarted my laptop 00:24 <+bridge> [ddnet] That's raw ddnet 00:38 <+bridge> [ddnet] have you extracted the zip? 00:55 <+bridge> [ddnet] ofc 00:55 <+bridge> [ddnet] 32 bit version worked 00:55 <+bridge> [ddnet] even though my laptop is 64bit xd 05:19 <+bridge> [ddnet] have u tried 128 bit? 06:36 <+bridge> [ddnet] Or 256 bit ? 06:38 <+bridge> [ddnet] try 512 bit 12:30 <+bridge> [ddnet] @Pepe that looks like missing textures, can you check the console and see if there are any errors loading files? 12:33 <+bridge> [ddnet] Sure @Learath2 I'll give it a check 18:40 <+bridge> [ddnet] https://gist.github.com/cfe46b3bbd59b27092a29cb664e8578c 18:40 <+bridge> [ddnet] 18:40 <+bridge> [ddnet] Any functions here that I haven't marked yet that you don't think belongs in the gamecontroller? 19:58 <+bridge> [ddnet] i have small porblem , i launched my pc and using mobile phone screen but its some apps and also teeworlds not launching :/ ( look image ) what i need to do ? https://gyazo.com/7cf5628ee51a048e1799bbb1ac333704 19:59 <+bridge> [ddnet] i am using team viewr 20:10 <+bridge> [ddnet] @Laga 20:29 <+bridge> [ddnet] I am mapping on mobile phone 20:29 <+bridge> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/676147684272373774/Screenshot_20200209-212855.jpg 20:29 <+bridge> [ddnet] Can't test but can make parts 20:35 <+bridge> [ddnet] @texnonik Maybe just try with Google's remote desktop 20:45 <+bridge> [ddnet] lol mapping on mobile 21:05 <+bridge> [ddnet] @Learath2 i want to add the ddnet commands to the client auto completion 21:05 <+bridge> [ddnet] what would be the best way to handle this? 21:05 <+bridge> [ddnet] cause they are all in CConsole 21:06 <+bridge> [ddnet] oh yes pls was about to tell you we need it for ddnet 21:06 <+bridge> [ddnet] because using old command system with newest client is horrible :/ 21:06 <+bridge> [ddnet] i know 21:06 <+bridge> [ddnet] It'll need refactoring 21:07 <+bridge> [ddnet] or a weird callback system 21:07 <+bridge> [ddnet] You'll need to rework the commands into chat commands to do it properly 21:08 <+bridge> [ddnet] well i guess ill leave this one open for you then :) 21:10 <+bridge> [ddnet] Currently, I have this in my mod: 21:10 <+bridge> [ddnet] ``` 21:10 <+bridge> [ddnet] if (pCom && pCom->m_pfnCallback) 21:10 <+bridge> [ddnet] { 21:10 <+bridge> [ddnet] CommandManager()->OnCommand(pMsg->m_Name, pMsg->m_Arguments, ClientID); 21:10 <+bridge> [ddnet] } 21:10 <+bridge> [ddnet] else 21:10 <+bridge> [ddnet] { 21:10 <+bridge> [ddnet] char aBuf[128]; 21:10 <+bridge> [ddnet] str_format(aBuf, sizeof(aBuf), "/%s %s", pMsg->m_Name, pMsg->m_Arguments); 21:10 <+bridge> [ddnet] ExecuteChatCommand(aBuf, ClientID); 21:10 <+bridge> [ddnet] }``` 21:11 <+bridge> [ddnet] it works nicely, `pManager->AddCommand("credits", "Shows the credits of the F-DDrace mod", "", 0, this);` the callback is just 0 in this case, so that we can call the ExecuteChatCommand function 21:11 <+bridge> [ddnet] (the executechatcommand function is just the code that is inside of the CL_SAY message for `if (pmsg->m_pmessage[0] == /)`) 21:36 <+bridge> [ddnet] @Learath2 did you add the new light text in the command autocompletion next to the cursor? 21:50 <+bridge> [ddnet] ? 21:50 <+bridge> [ddnet] i guess no then xd 21:52 <+bridge> [ddnet] i sthere some way to make the buffering weapons not do that? 21:52 <+bridge> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/676168659390955521/unknown.png 21:52 <+bridge> [ddnet] that thing 21:52 <+bridge> [ddnet] its nice ❤️ 22:01 <+bridge> [ddnet] Maybe it was hidden behing a bug I fixed? 22:02 <+bridge> [ddnet] I did fix a couple bugs 22:35 <+bridge> [ddnet] when i shoot on the telegun acticator tiles with laser, it doesnt teleport me to the tile. 22:35 <+bridge> [ddnet] it only teleports me to where my laser ends 22:43 <+bridge> [ddnet] intended 22:56 <+bridge> [ddnet] thats bullshit 23:20 <+bridge> [ddnet] @Learath2 that was added by dune 23:20 <+bridge> [ddnet] @ChillerDragon 23:21 <+bridge> [ddnet] https://github.com/teeworlds/teeworlds/pull/2405