13:28 <+bridge> [ddnet] Modern C++ is so hard to read 13:30 <+bridge> [ddnet] Ever seen a `typedef typename T_allocator_traits::template rebind_alloc node_allocator;` ? 😛 14:11 <+bridge> [ddnet] I've needed typename T::template a few times already, yeah 14:12 <+bridge> [ddnet] Those are the costs of backwards-compatibility while adding huge amounts of features 14:13 <+bridge> [ddnet] Also while trying to figure this all out, I've noticed the best resource is always the standard. Tied for the second best is cppreference and your compilers implementation of STL 17:25 <+bridge> [ddnet] Am I the only one who sometimes gets infinite cmake loops on windows? :/ 18:01 <+bridge> [ddnet] @deen here? 19:04 <+bridge> [ddnet] sometimes 19:08 <+bridge> [ddnet] Win bad 21:07 <+bridge> [ddnet] for what does teeworlds uses sound `hook_loop-01` 21:07 <+bridge> [ddnet] for what does teeworlds uses sound `hook_loop-01`? 21:08 <+bridge> [ddnet] for what does teeworlds uses sound `hook_loop-01` and `hook_loop-02? 21:08 <+bridge> [ddnet] for what does teeworlds uses sound `hook_loop-01` and `hook_loop-02'? 21:08 <+bridge> [ddnet] for what does teeworlds uses sound `hook_loop-01` and `hook_loop-02`? 21:10 <+bridge> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/664561463087857664/hook_loop-02.mp3 21:10 <+bridge> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/664561465440862208/hook_loop-01.mp3 21:17 <+bridge> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/664563281653923850/unknown.png 21:17 <+bridge> [ddnet] seems to be unused 21:37 <+bridge> [ddnet] uncomment it, see what it does 😛 22:16 <+bridge> [ddnet] easter eggs :pog: