00:01 <+bridge> [ddnet] @ChillerDragon @deen 00:06 <+bridge> [ddnet] ah thanks 00:07 <+bridge> [ddnet] my flappy bird ranks can be delted them i guess 03:43 <+bridge> [ddnet] @KriXxPlay Don't forget to put sv_register to 1 03:44 <+bridge> [ddnet] I did but still dont work 08:21 <@deen> @ChillerDragon deleted them 11:45 <+bridge> [ddnet] 🙂 11:46 <+bridge> [ddnet] Just tested on official servers 🙂 good job fokko for the fix ❤️ 12:37 <+bridge> [ddnet] :) 16:43 <+bridge> [ddnet] Trashmap patch for Python 3 is here https://github.com/timakro/ddnet-trashmap/commit/c3f0d388ff4deb68252b47ff3788e3a56fb8d195 18:00 <+bridge> [ddnet] @deen i think for now we fixed most crucial ddnet7 bugs. What about doing a first release? People keep asking me about where to get ddnet7 servers. 18:08 <+bridge> [ddnet] then delete all ranks afterwards cuz somebody already abusing the servers 18:13 <+bridge> [ddnet] no release 18:36 <+bridge> [ddnet] @Cellegen a server binary release for personal use has nothing todo with official ranks 18:37 <+bridge> [ddnet] then i didnt say 18:37 <+bridge> [ddnet] @Ryozuki do you want me spreading self compiled crap instead? xd any reason u are against the release? 19:44 <+bridge> [ddnet] @ChillerDragon you mean I should build a binary? is it really that important? 19:44 <+bridge> [ddnet] we dont really need that 21:27 <+bridge> [ddnet] why do the explosions from mapped bullets only affect one player at the time? 21:28 <+bridge> [ddnet] f3 fix it 21:28 <+bridge> [ddnet] that rly broke the part i had in my head 21:31 <+bridge> [ddnet] but i found a cool thing to map with it:greenthing: 23:45 <+bridge> [ddnet] > why do the explosions from mapped bullets only affect one player at the time? 23:45 <+bridge> [ddnet] clearly a bug to me 23:54 <+bridge> [ddnet] physics change = big nono