13:55 <+bridge_> [ddnet] where is the code that change player velocity to fall down with gravity after being freezed ? 13:56 <+bridge_> [ddnet] where is the code that modifies player velocity to fall down with gravity after being freezed ? 13:59 <+bridge_> [ddnet] after being freezed? 14:02 <+bridge_> [ddnet] They simply don't do inputs anymore when frozen. 14:07 <+bridge_> [ddnet] @fokkonaut Yes after character its freezed, velocity starts to get near to gravity so tee start to fall down to the ground. There must be a code which applies gravity to freezed character 14:08 <+bridge_> [ddnet] there is no such thing xd 14:09 <+bridge_> [ddnet] Awww I thought I can change the physics to increase gravity after being freezed 14:10 <+bridge_> [ddnet] Of course you can 14:10 <+bridge_> [ddnet] But you have to write it yourself, it doesnt exist in the normal ddnet code 14:18 <+bridge_> [ddnet] Right thank you! 14:27 <+bridge_> [ddnet] @mohsen7s you could just insert tune zone with gravity settings on all the freeze - but that would work just for ddrace 15:26 <+bridge_> [ddnet] You'd need to check in the gamecore while applying gravity 15:28 <+bridge_> [ddnet] Why is the laser invisible in ddnet when you shoot straight up while falling? 15:29 <+bridge_> [ddnet] its also in my 0.7 port, but not in vanilla/other gametypes 15:30 <+bridge_> [ddnet] For me it works. Or do you mean falling with insane fast speed? 15:39 <+bridge_> [ddnet] no, normal speed 15:40 <+bridge_> [ddnet] okay weird 15:40 <+bridge_> [ddnet] its only in my mod and in ddnetpp 15:40 <+bridge_> [ddnet] @ChillerDragon l 15:40 <+bridge_> [ddnet] @ChillerDragon 15:40 <+bridge_> [ddnet] u know why? 15:59 <+bridge_> [ddnet] ddnet++ is a mess xd and ur mod inspired by this mess... 16:00 <+bridge_> [ddnet] once i desided that selfrile is too easy when using a straight wallshot while falling down so i made it invisible 16:21 <+bridge_> [ddnet] @fokkonaut might have something to do with projectile extrainfo 16:22 <+bridge_> [ddnet] @Learath2 in 0.7? 16:22 <+bridge_> [ddnet] xd 16:22 <+bridge_> [ddnet] a laser shot 16:22 <+bridge_> [ddnet] laser is no projectile 16:22 <+bridge_> [ddnet] and extrainfo is from ddnet 16:23 <+bridge_> [ddnet] Idk maybe they adopted it 16:23 <+bridge_> [ddnet] xddd 19:06 <+bridge_> [ddnet] @fokkonaut it's probably related to NetworkClipped() 19:11 <+bridge_> [ddnet] o yea, right