11:06 <+bridge> [ddnet] @heinrich5991 how dare you suggest @ChillerDragon try something before asking? 11:11 <+bridge> [ddnet] ?xd 11:11 <+bridge> [ddnet] is this some sort of joke im not getting 11:12 <+bridge> [ddnet] it's meant to refer to you always asking before you try anything or research 11:12 <+bridge> [ddnet] nice github finally added troll emote 11:12 <+bridge> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/629969186994782209/unknown.png 11:13 <+bridge> [ddnet] oh thats so true @Learath2 but usually before opening a issue i do research 11:13 <+bridge> [ddnet] to make sure not a simple include is missing 11:19 <+bridge> [ddnet] I'm guessing your compiler defaults to some old c++ standard 11:19 <+bridge> [ddnet] yea 11:19 <+bridge> [ddnet] and cmake has to tell it to use c++11 or sumsin 11:19 <+bridge> [ddnet] i was searching ddnet6 cmake for that but didnt find it 11:20 <+bridge> [ddnet] oh btw @Learath2 send help on client coding. I am looking for a spot to do reset/initialize stuff. I want to requst gameinfo and cache the gametype until reload or reconnect or some other action that might change the gametype. 11:22 <+bridge> [ddnet] maybe i shouldnt have done ``brew install gcc`` :troll: 11:24 <+bridge> [ddnet] what version of gcc do you have? 11:27 <+bridge> [ddnet] <0xc000f> @ChillerDragon i'm noob i know but i try to do my part xD, i try to talk with fanta today but it's disconected 11:31 <+bridge> [ddnet] @ChillerDragon why bother caching it? 11:52 <+bridge> [ddnet] im not sure about requesting it every tick 11:52 <+bridge> [ddnet] for is zoom allowed check it worked fine but ddrace scoreboard was struggeling a lot 11:53 <+bridge> [ddnet] ``` 11:53 <+bridge> [ddnet] gcc --version 11:53 <+bridge> [ddnet] gcc (Homebrew gcc 5.5.0_4) 5.5.0 11:53 <+bridge> [ddnet] Copyright (C) 2015 Free Software Foundation, Inc. 11:53 <+bridge> [ddnet] This is free software; see the source for copying conditions. There is NO 11:53 <+bridge> [ddnet] warranty; not even for MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. 11:53 <+bridge> [ddnet] ``` 12:45 <+bridge> [ddnet] i wonder if any1 has ever written a working c compiler in shell :troll: 14:05 <+bridge> [ddnet] Rant: I hate people who are late to things 14:05 <+bridge> [ddnet] Friend says lets meet at 1300, still hasnt arrived and its 1500 14:05 <+bridge> [ddnet] I spent 2 hours looking at reddit 14:07 <+bridge> [ddnet] 14:31 <+bridge> [ddnet] This guy has the audacity to come 2 hours late and sit in front of me browsing his laptop 14:31 <+bridge> [ddnet] 14:44 <+bridge> [ddnet] true friend 14:44 <+bridge> [ddnet] much wow dev rant btw xd 15:26 <+bridge> [ddnet] very relevant 16:40 <+bridge> [ddnet] Hi, why won't we add login/register and save user race maps on logged in username to prevent people from finishing maps for other people by changing their names? 16:40 <+bridge> [ddnet] First of all you'd already have thousands and thousands of "cheated" times alread 16:41 <+bridge> [ddnet] y 16:41 <+bridge> [ddnet] First of all you'd already have thousands and thousands of "cheated" times already 16:41 <+bridge> [ddnet] Idk about other reasons ask @jao 16:41 <+bridge> [ddnet] I'd want the same but I guess I will just be glad that I did everything myself 16:42 <+bridge> [ddnet] Yeah true, we can do a check for location and if IP of map finishes are in 2 or more different locations then we know it's a possibility of a cheated time 16:43 <+bridge> [ddnet] Haha imagine the work that d be 16:43 <+bridge> [ddnet] Unless the people stay in the same house 16:43 <+bridge> [ddnet] No way anybody would do that 16:43 <+bridge> [ddnet] Just right a bash script 🙂 16:43 <+bridge> [ddnet] So what about ppl who changed provider? 16:43 <+bridge> [ddnet] What about ppl who finished on vacation 16:43 <+bridge> [ddnet] Doesnt work as ez as that 16:43 <+bridge> [ddnet] Tough luck 🙂 16:44 <+bridge> [ddnet] You'd need a fixed account system and ppl would still share 16:44 <+bridge> [ddnet] See you could do both a script and a fixed account system 16:44 <+bridge> [ddnet] Yet nobody would do that work 16:44 <+bridge> [ddnet] Nobody cares I guess 16:45 <+bridge> [ddnet] Some people are already famous for getting finishes so I guess you gotta live with that and accept it 16:45 <+bridge> [ddnet] @upgradedspicy its not that we have a bunch of bored devs who want to implement a account system. And also how do you handle the existing username to new account matching? 16:46 <+bridge> [ddnet] Yeah true , was just wondering 16:46 <+bridge> [ddnet] if you want to remove finishing for other it sounds like blocking names. I dont see how that would be possible. 16:46 <+bridge> [ddnet] Explain the 500 users who use nameless tee as their username that the cant play anymore 16:48 <+bridge> [ddnet] There will be more benefits to implementing account system, but I guess it's not required just a nice to have 16:48 <+bridge> [ddnet] It would ve been nice to have 16:48 <+bridge> [ddnet] but I am afraid its too late for that 16:48 <+bridge> [ddnet] I understand 🙂 16:59 <+bridge> [ddnet] @ChillerDragon lol obviously if we blocked name we wouldnt block nameless tee 16:59 <+bridge> [ddnet] @upgradedspicy also we dont store ips for more than 24-48h so thats literally not possible 17:01 <+bridge> [ddnet] so it would be excusive for a few players only? @snail and why store ips? 17:02 <+bridge> [ddnet] there are 27 players who play active under the name NeXus Nexus etc. I know two Blue's and two ChillerDragons etc etc the list goes on. 17:02 <+bridge> [ddnet] two chillerdragons 😂 17:03 <+bridge> [ddnet] you and your dummy 17:03 <+bridge> [ddnet] XDDD 17:03 <+bridge> [ddnet] no 17:03 <+bridge> [ddnet] me and the real one 17:03 <+bridge> [ddnet] he started playing a few years before i did and plays mainly nade based gametypes 17:03 <+bridge> [ddnet] Haha in the real world there can only be one ChillerDragon whoever registered first 🙂 17:03 <+bridge> [ddnet] your dummy is the real one? 17:03 <+bridge> [ddnet] @upgradedspicy yeah 17:03 <+bridge> [ddnet] thats how things work usually 17:03 <+bridge> [ddnet] i dont see why that wouldnt work here 17:04 <+bridge> [ddnet] rip Nexus 17:04 <+bridge> [ddnet] if ur name is taken just add a later or a character 17:04 <+bridge> [ddnet] or you have a system like discord 17:04 <+bridge> [ddnet] chillerdragon#01 17:04 <+bridge> [ddnet] yikes 17:04 <+bridge> [ddnet] @jao ye too but imo tw is too small for that 17:04 <+bridge> [ddnet] It would work well, just means everyone will start over with times 17:04 <+bridge> [ddnet] if we had accounts it would just straight up be better to have distinct names for everyone 17:04 <+bridge> [ddnet] kinda annoying for basic names tho 17:04 <+bridge> [ddnet] well thats how it worked in thousands of games 17:04 <+bridge> [ddnet] and online stuff 17:05 <+bridge> [ddnet] tell me when the registration is open ima register them all and sell accs like Waschlappen/jail_did_snail_eleven/deen for much wowo big money 17:05 <+bridge> [ddnet] blizzard has battletags too 17:05 <+bridge> [ddnet] now yes 17:05 <+bridge> [ddnet] but i.e in warcraft 3 they didnt 17:05 <+bridge> [ddnet] We can still allow basic names, there scores just won't be recorded, it will be like a guest user? 17:05 <+bridge> [ddnet] or WoW player names 17:05 <+bridge> [ddnet] thats shit too 17:05 <+bridge> [ddnet] @ChillerDragon Hahaha 17:06 <+bridge> [ddnet] you lose competitivity 17:06 <+bridge> [ddnet] Is this the account debate again? 17:06 <+bridge> [ddnet] classic 17:06 <+bridge> [ddnet] once a year someone has this great new idea of acc system 17:06 <+bridge> [ddnet] Why don't we use the accounts of the ddnet forum? 17:07 <+bridge> [ddnet] nobody uses forum lol 17:07 <+bridge> [ddnet] @ChillerDragon Maybe it's time to pull up ours socks and start something 17:07 <+bridge> [ddnet] Fixed names: People can claim your name before you, you keep your points 17:07 <+bridge> [ddnet] Non-fixed names: You get whatever name you want, we need to clear the ladder 17:07 <+bridge> [ddnet] some people in this community actually only play the game 17:07 <+bridge> [ddnet] We talked about this like a billion times 17:08 <+bridge> [ddnet] @Learath2 What was the conclusion? 17:09 <+bridge> [ddnet] People don't want to reset the ladder, nor do they want to risk losing their name 17:09 <+bridge> [ddnet] @Learath2 bridge discord <=> ddnet account whe 17:09 <+bridge> [ddnet] when 17:09 <+bridge> [ddnet] I was implementing a non-fixed name account system, but people were so pissed about the ranks getting reset, I just got bored 17:10 <+bridge> [ddnet] How do we genuinely know who's name is the real name? Since a name doesn't belong to anyone with no account system 17:10 <+bridge> [ddnet] That's exactly the problem, it'd be first come first claim with fixed names 17:10 <+bridge> [ddnet] and I don't want to do that 17:11 <+bridge> [ddnet] What I was making was like steam, where your name doesn't matter but you can know who your friends are 17:11 <+bridge> [ddnet] also bridge steam acc into ddnet for acc system pls 17:11 <+bridge> [ddnet] lea 17:11 <+bridge> [ddnet] And points obv belong to accounts 17:11 <+bridge> [ddnet] What about using email as unique instead of username 17:11 <+bridge> [ddnet] but in top5 u see the screen name 17:11 <+bridge> [ddnet] rather than the account name? 17:12 <+bridge> [ddnet] i.e if account1 gets rank1 as Learath2 and account23 gets rank2 as Learath2 aswell, would ranks 1 and 2 both have same screen name? 17:12 <+bridge> [ddnet] when u type /top5 17:14 <+bridge> [ddnet] If email is unique in registration and screen name and username could be the same or different that scenario would happen but not often @snail 17:15 <+bridge> [ddnet] What if we have two ladders? One for current system and one for new account system 🙂 17:16 <+bridge> [ddnet] yeah thats always what i had in mind 17:16 <+bridge> [ddnet] legacy points 17:16 <+bridge> [ddnet] and new system 17:17 <+bridge> [ddnet] Yes and we can display legacy points times in game, but have a nice website to display new system points and ranks etc 17:17 <+bridge> [ddnet] but we already have so many point systems 17:21 <+bridge> [ddnet] top5 I didn't really think about, but the usual idea is to show the account name not the display name 17:22 <+bridge> [ddnet] can't really beat fixed name systems in that regard 17:22 <+bridge> [ddnet] but then you need to accept the risk of losing your name to someone like konsti 17:23 <+bridge> [ddnet] Don't think it will be the end of the world if you lose your name since you can always add a number 17:23 <+bridge> [ddnet] @Learath2 because when u have an account name and an actual display name, ppl usually put random shit as account name 17:23 <+bridge> [ddnet] coz they only care about the display name 17:24 <+bridge> [ddnet] we can put the 17:24 <+bridge> [ddnet] last remembered display name 17:24 <+bridge> [ddnet] [5:23 PM] upgradedspicy: Don't think it will be the end of the world if you lose your name since you can always add a number 17:24 <+bridge> [ddnet] lol thats really lame 17:25 <+bridge> [ddnet] tbh there is no great solution 17:25 <+bridge> [ddnet] Yeah true 18:46 <+Ryozuki> gimme ur acc 18:46 <+Ryozuki> or i haxx u 18:46 <+Ryozuki> numbers in name are ugly 18:46 <+Ryozuki> Learath2 why did u add a 2 18:53 <+Learath2> I always had the 2 18:55 <+bridge> [ddnet] so thats what this is all about 18:55 <+bridge> [ddnet] u still have the trauma when Learath was taken and u had to put a 2