14:11 <+bridge> [ddnet] the windows build itself is slow ^^ 14:11 <+bridge> [ddnet] but we can try 😉 14:12 <+bridge> [ddnet] @Learath2 perhaps this could be done on the fly, when rendering? 14:13 <+bridge> [ddnet] Hmm, I'm not really sure if thats efficient 14:13 <+bridge> [ddnet] Opengl prerenders the overlays on map load iirc 14:13 <+bridge> [ddnet] @Jupstar ✪ feel free to correct me on that tho 14:16 <+bridge> [ddnet] @heinrich5991 also i'm not sure if setting the index 0 only affects rendering 14:23 <+bridge> [ddnet] hmm. so the flags in the snapshots are probably the wrong location 14:42 <+bridge> [ddnet] @heinrich5991 I wonder if this affects all other entities flags aswell 14:43 <+bridge> [ddnet] it prerenders the text for the overlays, and it builds the whole map on OnMapLoad as a buffer 15:06 <+bridge> [ddnet] @Learath2 it doesnt. 15:10 <+bridge> [ddnet] The entities flags can even be changed ingame, so we can swap between different entitie files ingame 15:10 <+bridge> [ddnet] @Learath2 yea, if that flag were to move, the other entities stuff should probably too 15:10 <+bridge> [ddnet] @heinrich5991 the other stuff works fine. 15:10 <+bridge> [ddnet] but they logically group with the "dont mask entities", I think 15:10 <+bridge> [ddnet] 15:10 <+bridge> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/609373058985099305/ddnet.exe_2019.08.09_-_15.10.43.01.mp4 15:13 <+bridge> [ddnet] In this video you can see that I have changed the entities in real time, I checked if the weapon is not gun and then set the entities to FNG 15:14 <+bridge> [ddnet] We just need to update the indices when we receive the dont mask entities flag or not 15:15 <+bridge> [ddnet] updating the indices on the fly sounds stateful, not easy to undo 15:16 <+bridge> [ddnet] the only way I can imagine doing that would be in the rendering itself, where it wouldn't change state 15:17 <+bridge> [ddnet] Well, cant we just save the invalid front and game layer tiles in a vector ||(https://discordapp.com/channels/252358080522747904/293493549758939136/609092005250859215)|| and render tile 0 for them if the flag doesnt get sent? otherwise render them normally? 15:24 <+bridge> [ddnet] Let me try something 16:23 <+bridge> [ddnet] nvm