00:14 <+bridge> [ddnet] @heinrich5991 we should add support for that tho 00:14 <+bridge> [ddnet] aswell as a seperate folder for front entities, but they get chosen the same way as normal entities picker 00:15 <+bridge> [ddnet] so, you have made the editor entities picker, but the selectef option should also take another front layet image from a new front folder 00:16 <+bridge> [ddnet] And about the other thing: Automatic checking for the gametype and choosing entities based on that is pretty good, and if there is nothing in the folder, fall back to the other system 01:58 <+bridge> [ddnet] Did any of you guys hear of YouTube deleting comments? :c 02:04 <+bridge> [ddnet] name one social network/forum not deleting comments 09:22 <+bridge> [ddnet] irc 10:26 <+bridge> [ddnet] huh @heinrich5991 ? 10:26 <+bridge> [ddnet] 10:26 <+bridge> [ddnet] why should youtube delete these comments without telling the uploader 10:26 <+bridge> [ddnet] 10:26 <+bridge> [ddnet] http://puu.sh/DZUw6/e9bfebdcb0.png 11:44 <+bridge> [ddnet] how is it? to show friends on free view tab 11:44 <+bridge> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/606422041423380480/asd2.png 11:51 <+bridge> [ddnet] I could do that maybe 12:01 <+bridge> [ddnet] https://forum.ddnet.tw/viewtopic.php?f=48&t=6839 12:01 <+bridge> [ddnet] there is a ddnet forum? 12:01 <+bridge> [ddnet] dafuq is he talking about 12:01 <+bridge> [ddnet] this is not bombay forum xd 12:02 <+bridge> [ddnet] cheater 12:05 <+bridge> [ddnet] @fokkonaut i did it just asking will be useful or do i should change something xd 12:25 <+bridge> [ddnet] @Ryozuki fair 😮 12:25 <+bridge> [ddnet] @ChillerDragon your original message wasn't specific enough for me tbh – as said, basically all social networks/forums delete comments 12:39 <+bridge> [ddnet] The heart is ugly @nori 12:45 <+bridge> [ddnet] maybe bigegr and a softer color 12:50 <+bridge> [ddnet] hm what about position? 12:58 <+bridge> [ddnet] maybe just color names 12:59 <+bridge> [ddnet] @heinrich5991 the not masking entities doesnt really work... I get weird speedup lines and the entities i want to show are still not being displayed 13:00 <+bridge> [ddnet] don't add more colors 14:44 <+bridge> [ddnet] @FallenKN works great! 14:44 <+bridge> [ddnet] 14:44 <+bridge> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/606467190572711937/ddnet.exe_Screenshot_2019.08.01_-_14.44.13.03.png 14:45 <+bridge> [ddnet] someone on my server said they see the zzz emote 14:45 <+bridge> [ddnet] that shouldnt happen right 14:45 <+bridge> [ddnet] people can still use shift :troll: 14:45 <+bridge> [ddnet] @onby shouldnt no 14:46 <+bridge> [ddnet] i figured thats why i mentioned it xd 14:47 <+bridge> [ddnet] @fokkonaut 14:47 <+bridge> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/606468102775111680/Screen_Shot_2019-08-01_at_7.47.16_AM.png 14:48 <+bridge> [ddnet] lol 14:48 <+bridge> [ddnet] ask @FallenKN 14:48 <+bridge> [ddnet] u 16:35 <+bridge> [ddnet] @noby yes that shouldn't happen, however when connecting from ddnet to your server that wouldn't be the first issue to occur 16:43 <+bridge> [ddnet] Why are emotes smoother on fng2 servers? 16:46 <+bridge> [ddnet] smoother? 16:48 <+bridge> [ddnet] @onby connecting from another server to ur server irrelevant btw 16:48 <+bridge> [ddnet] Go on DDNet FNG2, you will see it is smooth @FallenKN 16:49 <+bridge> [ddnet] you didn't exactly answer the question 😄 16:49 <+bridge> [ddnet] I guess you mean the pop up animation is smoother_ 16:49 <+bridge> [ddnet] The animation is smoother 16:49 <+bridge> [ddnet] yes 16:49 <+bridge> [ddnet] ? 16:50 <+bridge> [ddnet] yes 16:50 <+bridge> [ddnet] come, join me 16:51 <+bridge> [ddnet] it is only on fng2 afaik 16:51 <+bridge> [ddnet] not even vanilla 16:52 <+bridge> [ddnet] Could someone check this, I tried to figure this out alredy some times 16:52 <+bridge> [ddnet] I cant get it 16:52 <+bridge> [ddnet] I can't join you right now 16:52 <+bridge> [ddnet] ok 17:10 <+bridge> [ddnet] @nori are you sure? what do you think is the problem then 17:29 <+bridge> [ddnet] 17:29 <+bridge> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/606508841722576896/ddnet.exe_Screenshot_2019.08.01_-_17.29.13.06_2.png 17:29 <+bridge> [ddnet] no? it was Ram 17:29 <+bridge> [ddnet] no it was him 17:29 <+bridge> [ddnet] huh 17:29 <+bridge> [ddnet] I just changed the way to display it 17:30 <+bridge> [ddnet] he made the afk mark 17:30 <+bridge> [ddnet] but you the emote 17:30 <+bridge> [ddnet] who cares 18:08 <+bridge> [ddnet] @fokkonaut does it only happen on "real" fng2 or does it happen on my server too 18:08 <+bridge> [ddnet] give me ip 18:08 <+bridge> [ddnet] 167.99.218.73:8338 18:09 <+bridge> [ddnet] cant connect 18:09 <+bridge> [ddnet] only happens on your server 18:09 <+bridge> [ddnet] @onby did u ban me 18:09 <+bridge> [ddnet] no 18:09 <+bridge> [ddnet] i cant connect 18:09 <+bridge> [ddnet] dm me ur ip 18:10 <+bridge> [ddnet] might be fw block 18:13 <+bridge> [ddnet] also on your server 18:13 <+bridge> [ddnet] on yours and ddnet fng2 18:13 <+bridge> [ddnet] ah 18:13 <+bridge> [ddnet] but i once tried to do it with juppeyys open source fng2, but didnt owrk 18:13 <+bridge> [ddnet] makes sense because my server game code was mostly copied from fng2 18:14 <+bridge> [ddnet] do u know why 18:15 <+bridge> [ddnet] why the emotes look different? 18:15 <+bridge> [ddnet] nope xd 18:15 <+bridge> [ddnet] the animation is smoother 18:21 <+bridge> [ddnet] i have emote delay set to 0 if that makes a difference 18:23 <+bridge> [ddnet] @fokkonaut the thing is that the show_ips is a per player value 18:24 <+bridge> [ddnet] no that it not the thing xd 18:24 <+bridge> [ddnet] and i guess most other rcon commands are more general settings and every authed players recives the reponse 18:24 <+bridge> [ddnet] when a single client is targeted it doenst show the timestamp 18:25 <+bridge> [ddnet] https://discordapp.com/channels/252358080522747904/293493549758939136/606522574368800818 18:26 <+bridge> [ddnet] isn't that a dbg_msg thing 18:26 <+bridge> [ddnet] and show_ips uses sendrconline 18:26 <+bridge> [ddnet] nah 18:26 <+bridge> [ddnet] it gets sent to the client 18:26 <+bridge> [ddnet] it uses the same function that also shows auth messages 18:26 <+bridge> [ddnet] like "wrong püassword" etc 18:27 <+bridge> [ddnet] yeah 18:27 <+bridge> [ddnet] do auth messages include the timestamp or what? 18:27 <+bridge> [ddnet] and since show_ips activates it for a indidual authed and not for the whole server it uses the same function 18:27 <+bridge> [ddnet] no they dont 18:27 <+bridge> [ddnet] if it is for one client only they dont have a time stamp 18:27 <+bridge> [ddnet] thats what I am saying lol 18:27 <+bridge> [ddnet] but it looks a lill inconsistent with show_ips as fokko pointed out 18:37 <+bridge> [ddnet] THE NUMBER MAN IS IN 18:37 <+bridge> [ddnet] xd 18:37 <+bridge> [ddnet] @archimede67 gz 18:38 <+bridge> [ddnet] oh no 18:38 <+bridge> [ddnet] @deen come dm pls :) 18:39 <+bridge> [ddnet] @heinrich5991 the DONT_MASK_ENTITIES thing isnt relevant for me like that, better remove it 18:40 <+bridge> [ddnet] does not really work 18:43 <+bridge> [ddnet] foko... 18:43 <+bridge> [ddnet] ? 18:43 <+bridge> [ddnet] It shows random speeders, that are definitely not placed, and it still doesnt show my front entities 18:46 <+bridge> [ddnet] i thought u tested it 19:39 <+bridge> [ddnet] yeeeeeeeeeeeeeeeeeee 19:59 <+bridge> [ddnet] 19:59 <+bridge> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/606546566748307457/9b7g4qkbfhd31.png 20:13 <+bridge> [ddnet] seems there is a little incosistency with global tuning tiles. when you place global endless hook and global hit others off, you can simply turnm them on at any point in the map with the normal green tiles. but with global collision off and global hook off it just doesnt work 20:13 <+bridge> [ddnet] i mean these 20:13 <+bridge> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/606550174696865802/screenshot_2019-08-01_20-13-17.png 21:03 <+bridge> [ddnet] yo 21:03 <+bridge> [ddnet] im on 12.5 21:03 <+bridge> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/606562622707335189/20190801220230_1.jpg 21:03 <+bridge> [ddnet] u fixed that in 12.6? 21:04 <+bridge> [ddnet] in ctf, dm this emote 24/7 21:04 <+bridge> [ddnet] why don't u try? 21:04 <+bridge> [ddnet] idk how 21:04 <+bridge> [ddnet] update? 21:07 <+bridge> [ddnet] dude, u can just tell 21:08 <+bridge> [ddnet] why can't u just update? it takes 2s xd 21:08 <+bridge> [ddnet] and no i can't tell thats why i suggest u to update? 21:15 <+bridge> [ddnet] huh thats a ddnet 12.6 feature 21:23 <+bridge> [ddnet] Lol 21:23 <+bridge> [ddnet] that shouldnt be default on 21:24 <+bridge> [ddnet] thats not the problem 21:25 <+bridge> [ddnet] m_Afk should be false and therefore the emote shouldnt be rendered unless on a ddnet server which sends the flag 21:25 <+bridge> [ddnet] so idk whats up with that 21:25 <+bridge> [ddnet] is this playerflag based? 21:25 <+bridge> [ddnet] idk whats it called 21:25 <+bridge> [ddnet] extended ddnet flag 21:25 <+bridge> [ddnet] i forgot 21:26 <+bridge> [ddnet] oo ok 21:26 <+bridge> [ddnet] https://github.com/ddnet/ddnet/pull/1859/commits/9061f0317499a0bb59877042c8904095b8626949 21:27 <+bridge> [ddnet] wait 21:27 <+bridge> [ddnet] 😅 21:27 <+bridge> [ddnet] well 21:27 <+bridge> [ddnet] yea 21:27 <+bridge> [ddnet] it should be disabled 21:27 <+bridge> [ddnet] xd 21:28 <+bridge> [ddnet] I just tested it 21:28 <+bridge> [ddnet] doesnt happen for me 21:28 <+bridge> [ddnet] for me neither 21:28 <+bridge> [ddnet] i have an idea tho 21:29 <+bridge> [ddnet] jup, i know the problem 21:29 <+bridge> [ddnet] I went on a server, and ID 7 was afk, then I went to another server, and ID 7 had the bubble - while playing 21:29 <+bridge> [ddnet] so it just doesnt reset everything 21:31 <+bridge> [ddnet] will look into it later 21:32 <+bridge> [ddnet] ppl told me its annoying on dummy too 21:32 <+bridge> [ddnet] so maybe dont render it for dummy then 21:38 <+bridge> [ddnet] never lol 21:38 <+bridge> [ddnet] ? 21:39 <+bridge> [ddnet] dont not render it 21:39 <+bridge> [ddnet] why 21:39 <+bridge> [ddnet] bcs its stupid 21:40 <+bridge> [ddnet] your dummy shouldnt be handled differently 21:42 <+bridge> [ddnet] but it just makes more sens 21:42 <+bridge> [ddnet] thats like saying discarding the prediction information for dummy even tho you have it 21:42 <+bridge> [ddnet] that would be stupid 21:43 <+bridge> [ddnet] thats why dummy is predicted diffrently from other players too 21:46 <+bridge> [ddnet] make it a var 21:46 <+bridge> [ddnet] as in if you want your dummy to be handled diffrent or not? 22:01 <+bridge> [ddnet] are we carrying information gathered via DDNetPlayer to non ddnet servers? 22:01 <+bridge> [ddnet] that would explain why m_Afk doesn't reset 23:14 <+bridge> [ddnet] @Skyrx for now you can stay on 12.6 and disable the feature by tyiping cl_afk_emote 0 in f1 23:46 <+bridge> [ddnet] thx @FallenKN