00:17 <+bridge> [ddnet] @Ryozuki come to Germany 00:18 <+bridge> [ddnet] u pay it? 00:18 <+bridge> [ddnet] im poor xd 00:30 <+bridge> [ddnet] not too expensive 00:30 <+bridge> [ddnet] Train 00:30 <+bridge> [ddnet] probably cheaper by plane tbh 00:31 <+bridge> [ddnet] Idk where he lives 00:31 <+bridge> [ddnet] barcelona 00:31 <+bridge> [ddnet] oofa 00:31 <+bridge> [ddnet] 31€ barcelona - berlin, cheapest flight 00:31 <+bridge> [ddnet] one way 00:31 <+bridge> [ddnet] lol 00:31 <+bridge> [ddnet] Told u 00:32 <+bridge> [ddnet] its not expensive 00:32 <+bridge> [ddnet] but i would need to stay 1 night i think 00:32 <+bridge> [ddnet] One night? 00:32 <+bridge> [ddnet] The LAN 00:32 <+bridge> [ddnet] well yea 00:32 <+bridge> [ddnet] will be that night 00:32 <+bridge> [ddnet] well if it ever happens xd 00:32 <+bridge> [ddnet] xd 00:32 <+bridge> [ddnet] probably not 😛 00:32 <+bridge> [ddnet] Teecon 2020 01:11 <+bridge> [ddnet] @Ryozuki i invite you :3 01:11 <+bridge> [ddnet] @Ryozuki i pay everything for you 01:12 <+bridge> [ddnet] You can live at valis home 01:12 <+bridge> [ddnet] in my cellar 01:12 <+bridge> [ddnet] he wont rape u 01:12 <+bridge> [ddnet] :3 01:12 <+bridge> [ddnet] maybe 01:12 <+bridge> [ddnet] vali will rape me 01:12 * bridge [ddnet] (think so too) 01:12 <+bridge> [ddnet] :justatest: 01:12 <+bridge> [ddnet] :sendhelp: 01:13 <+bridge> [ddnet] :saddo: 13:52 <+bridge> [ddnet] @fokkonaut which change are we trying to get in? 13:53 <+bridge> [ddnet] https://discordapp.com/channels/252358080522747904/293493549758939136/605856068828004353 13:55 <+bridge> [ddnet] @fokkonaut I have a feeling this isn't the proper fix 13:55 <+bridge> [ddnet] Why shouldnt it be? 13:55 <+bridge> [ddnet] I think this needs a new gameinfo flag 13:55 <+bridge> [ddnet] Yes? 13:55 <+bridge> [ddnet] I just said that 13:56 <+bridge> [ddnet] oh I didn't see the discussion below 13:56 <+bridge> [ddnet] I'll quickly add a flag for it 13:56 <+bridge> [ddnet] There is no discussion below :p 13:56 <+bridge> [ddnet] Just that message 13:56 <+bridge> [ddnet] Thanks! 13:56 <+bridge> [ddnet] Oh I didn't look at which specific message you sent 13:57 <+bridge> [ddnet] I just clicked on the issue I saw after clicking the message link 😄 13:57 <+bridge> [ddnet] :D 14:00 <+bridge> [ddnet] @fokkonaut when should we render the unused tiles as a fallback? 14:00 <+bridge> [ddnet] ? 14:01 <+bridge> [ddnet] If the server isn't sending gameinfo 14:01 <+bridge> [ddnet] Then always I think, but I am not surr 14:01 <+bridge> [ddnet] How is it right now? 14:02 <+bridge> [ddnet] Right now it will never render unused, right? 14:02 <+bridge> [ddnet] with the pr jao added it's the old `IsDDNet` match 14:03 <+bridge> [ddnet] But that is not too good 14:03 <+bridge> [ddnet] Well idk what this is fixing so idk the best fallback 😛 14:03 <+bridge> [ddnet] It fixes that custom entities on custom mods work 14:04 <+bridge> [ddnet] So I think, if Gameinfo is not sent, it should always render unused 14:04 <+bridge> [ddnet] Well that wasn't the old behaviour, do you happen to know why not? 14:04 <+bridge> [ddnet] I think timakro made that change 14:04 <+bridge> [ddnet] Yes, he made it so that we cannot fake entities 14:04 <+bridge> [ddnet] For ddnet 14:05 <+bridge> [ddnet] fake entities? 14:05 <+bridge> [ddnet] It happened that there was many floating hookable blocks in entities, or unhookable, but placed with front layer, because they appear to be empty in the entities 14:06 <+bridge> [ddnet] Maybe you are right, the ddnet check should be applied as a fallback 14:07 <+bridge> [ddnet] ah, just mappers messing around with players? 😄 14:07 <+bridge> [ddnet] yes 14:07 <+bridge> [ddnet] So, on IsDDNet servers, you should not render unused 14:07 <+bridge> [ddnet] But if we send gameinfo, then let the server decide 14:22 <+bridge> [ddnet] @fokkonaut I pushed, can you take a look? 14:24 <+bridge> [ddnet] where 14:25 <+bridge> [ddnet] @Learath2 14:40 <+bridge> [ddnet] @fokkonaut commited to jaos pr 14:49 <+bridge> [ddnet] should be fine 17:28 <+bridge> [ddnet] @deen merge jaos pr and then release 🚀 17:47 <+bridge> [ddnet] Quite the long changelog. Thanks to everyone for contributing! 17:48 <+bridge> [ddnet] :monkaS: 18:01 <+bridge> [ddnet] It feels like DDNet 12 is much better than the other versions 18:03 <+bridge> [ddnet] better how? 18:04 <+bridge> [ddnet] @nuborn whenever you have some free time, can you make ddnet clients predict projectiles so we can get this in? https://github.com/ddnet/ddnet/pull/1822 18:04 <+bridge> [ddnet] 18:04 <+bridge> [ddnet] @Learath2 We should also predict all other tunables, shouldnt we? I dont know the impact of not updating tunes on viewpos in pause, but that is needed for the pull request. Is it only used for projectiles? Then its all good 18:05 <+bridge> [ddnet] @deen idk, just the feeling :D 18:08 <+bridge> [ddnet] updated aur to 12.6 😎 18:09 <+bridge> [ddnet] aur? 18:09 <+bridge> [ddnet] linux things 18:09 <+bridge> [ddnet] u windows nobo 18:09 <+bridge> [ddnet] u 18:10 <+bridge> [ddnet] https://aur.archlinux.org/packages/ddnet/ 18:10 <+bridge> [ddnet] 🚀 18:11 <+bridge> [ddnet] btw the update to sdl 2.0.10 is a windows thing, on arch i was already using sdl 2.0.10 xd 18:12 <+bridge> [ddnet] @Ryozuki update ddnet-git too 18:13 <+bridge> [ddnet] its not needed 18:13 <+bridge> [ddnet] Ok then xd 18:13 <+bridge> [ddnet] it fetches from last commit 18:13 <+bridge> [ddnet] -git packages only need update when we change the way ddnet is installed 18:20 <+bridge> [ddnet] nuborn writing the bible 18:20 <+bridge> [ddnet] nuborn always needs 100 hours to write something xD 18:20 <+bridge> [ddnet] But give him the time 18:21 <+bridge> [ddnet] He is better at writing code 18:21 <+bridge> [ddnet] @fokkonaut is the resetting of projectiles done to fix things on ddnet client or vanilla clients? I don't think it would be necessary for fixing it on ddnet clients, if we instead add tunezone prediction. (and a way to get tunes, either from the snapshot or from the maps). I think that might also be easier wrt prediction 18:21 <+bridge> [ddnet] Of course it is for vanilla 18:22 <+bridge> [ddnet] DDNet just needs the prediction 18:22 <+bridge> [ddnet] I'm writing on a phone:p 18:22 <+bridge> [ddnet] Me too 18:22 <+bridge> [ddnet] Ok, I see, so once I add the prediction this is just for vanilla? 18:23 <+bridge> [ddnet] Yes 18:23 <+bridge> [ddnet] Or lets say, for every non-ddnet client 18:24 <+bridge> [ddnet] Since tunes are stored in the map now, we can predict it 18:25 <+bridge> [ddnet] the projectiles tunes are based on where it spawns, not where it is currently 18:25 <+bridge> [ddnet] It can spawn in tune zone 1, with speed 100, go to tune 2 with speed 10, and it would still be speed 100 18:25 <+bridge> [ddnet] I see. I started working on tune prediction some time earlier. might have time to look at it in the weekend 18:29 <+bridge> [ddnet] Tunes can in theory be changed in rcon I think, but none probably ever does that (and shoulnt) 18:30 <+bridge> [ddnet] For modding it would maybe be even better if we dont use the tune zones, but instead tell the client the current tunes of the projectile when creating it somehow 18:30 <+bridge> [ddnet] But that doesnt matter too much I guess 18:31 <+bridge> [ddnet] Yes, that would be nice for modding. Although it would be easier to send a tunezone than all the tunes 18:32 <+bridge> [ddnet] Yes, but the client should have the tunezones 18:32 <+bridge> [ddnet] They are inside of the map 18:33 <+bridge> [ddnet] Yes, I only meant for modding purposes:p (different tunezones based on projectile instead of position) 18:36 <+bridge> [ddnet] @nuborn please use of the extrainfo, and only if extrainfo is sent predict the projectiles, otherwise is would completely fuck up moddingggg 18:45 <+bridge> [ddnet] The extrainfo ones could work like before, and ddnet clients wouldnt get the other ones (that reset), so I think there wouldn't be a problem 18:48 <+bridge> [ddnet] for new clients at least 19:39 <+bridge> [ddnet] does the afk emote works when the tee is spectating? 19:40 <+bridge> [ddnet] nope 19:40 <+bridge> [ddnet] hm 19:41 <+bridge> [ddnet] its kinda "afk" 19:41 <+bridge> [ddnet] i didn't add it cuz it would be messy but i can if community wants 19:42 <+bridge> [ddnet] bcz now a lot of ppl seem to be afk and i dont see any zzz bubble 19:42 <+bridge> [ddnet] 19:42 <+bridge> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/606179891922206761/unknown.png 19:42 <+bridge> [ddnet] needs server side update too 19:42 <+bridge> [ddnet] ah ye 19:42 <+bridge> [ddnet] forgot that 19:42 <+bridge> [ddnet] ok nvm then xd 20:57 <+bridge> [ddnet] is there any ddos ? second time i'm being timeout 21:08 <+bridge> [ddnet] somebody there 21:09 <+bridge> [ddnet] i cant download ddnet 21:09 <+bridge> [ddnet] idk why 21:15 <+bridge> [ddnet] hey guys, i have a mod (for example it's named as ) so if i put entities of this mod to data/editor/entities_clear and name them "evening" 21:15 <+bridge> [ddnet] they dont change when i go to server with gametype "evening" 21:15 <+bridge> [ddnet] but if i go fng 21:15 <+bridge> [ddnet] they change 21:15 <+bridge> [ddnet] why? 21:24 <+bridge> [ddnet] im bad sry 21:27 <+bridge> [ddnet] @Arseniy Zarche the code only looks for specific gametypes 21:27 <+bridge> [ddnet] if you want to display entities in your mod, you'd need to add it in the code 21:27 <+bridge> [ddnet] @heinrich5991 I have a feeling that bors r+ didnt work 21:28 <+bridge> [ddnet] looks good to me, I see the bors logo in the checks 21:28 <+bridge> [ddnet] Email didnt wamt to send the newline 21:35 <+bridge> [ddnet] @heinrich5991 so thats unreal to make that check clear_entities and check gametype of server yep? 21:35 <+bridge> [ddnet] it doesn't exist today, yes 22:54 <+bridge> [ddnet] 22:54 <+bridge> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/606228168357052449/unknown.png 22:54 <+bridge> [ddnet] tee overlapping text when not spectating 22:55 <+bridge> [ddnet] actually forgot the spectating thing