00:42 <+bridge_> [ddnet] are you going to debug it or are you just going to complain that it doesnt work? 😛 09:45 <+bridge_> [ddnet] ofc ill debug it 12:02 <+bridge_> [ddnet] gotit 12:02 <+bridge_> [ddnet] got it 12:32 <+bridge_> [ddnet] `const float ZoomStep = 0.866025f;` can anyone explain this value? xD 12:33 <+bridge_> [ddnet] magic number 12:34 <+bridge_> [ddnet] ah sure @archimede67 is typing 12:34 <+bridge_> [ddnet] xd 12:35 <+bridge_> [ddnet] did u find the pattern already? 12:35 <+bridge_> [ddnet] no 12:35 <+bridge_> [ddnet] xd 12:35 <+bridge_> [ddnet] squareroot of 16 tiles x 2 multiplied by 32 tile size 12:36 <+bridge_> [ddnet] no 12:36 <+bridge_> [ddnet] its sqrt(3/4) 13:07 <+bridge_> [ddnet] if front is made of CTiles why it saves 2 times, one for the front ctile data and one for the layer data, which at the end are the same? 13:07 <+bridge_> [ddnet] if i got this right ofc xD 13:08 <+bridge_> [ddnet] (layer tile data) 13:08 <+bridge_> [ddnet] which is made of ctile too 13:17 <+bridge_> [ddnet] @deen before a new release i'd like to get #1786 and #1787 in, because they are fixes for heinrichs new system which is not in a release yet 13:29 <@deen> yeah, makes sense 13:29 <@deen> thanks for testing and fixing 13:32 <+bridge_> [ddnet] @fokkonaut "Fix hook collision" what was the problem if i can know? 13:32 <+bridge_> [ddnet] look at the code 13:32 <+bridge_> [ddnet] is it the hook line or the physics 13:32 <+bridge_> [ddnet] the line 13:32 <+bridge_> [ddnet] the brackets were wrong 13:33 <+bridge_> [ddnet] i see 13:33 <+bridge_> [ddnet] `GameClient()->m_GameInfo.m_AllowHookColl` this is whether the server allows the hookline or not 13:33 <+bridge_> [ddnet] `g_Config.m_ClShowHookCollAlways` and this shows every players hookline at any time 13:34 <+bridge_> [ddnet] and those two are not meant to be in one if case xd 13:34 <+bridge_> [ddnet] and those two are not meant to be in one bracket xd 13:34 <+bridge_> [ddnet] oh its his new thing 13:34 <+bridge_> [ddnet] i see 13:34 <+bridge_> [ddnet] yea 13:40 <+bridge_> [ddnet] @heinrich5991 to implement the swaplen in the header i must count all integers i add while saving the map? 13:41 <+bridge_> [ddnet] this datafile format is such a hassle 13:41 <+bridge_> [ddnet] does anyone even play this game on a big endian machine 14:49 <+bridge_> [ddnet] @fokkonaut your pr reverts archimedes change 14:50 <+bridge_> [ddnet] I know 14:50 <+bridge_> [ddnet] which I think is more important than your weird 2 zone mod stuff 14:50 <+bridge_> [ddnet] Lol 14:50 <+bridge_> [ddnet] cant you read 14:50 <+bridge_> [ddnet] no 14:50 <+bridge_> [ddnet] I wrote that it still works due to heinrichs change 14:50 <+bridge_> [ddnet] why? 14:50 <+bridge_> [ddnet] Look at it/ test it 14:50 <+bridge_> [ddnet] idk 14:51 <+bridge_> [ddnet] you sure it works? 14:52 <+bridge_> [ddnet] why is your repo unknown 14:52 <+bridge_> [ddnet] because i deleted it wtf 14:52 <+bridge_> [ddnet] test it then you know it works 14:52 <+bridge_> [ddnet] why did you delete it 15:23 <+bridge_> [ddnet] when clickable links in chat 15:24 <+bridge_> [ddnet] very risky 15:25 <+bridge_> [ddnet] why? 15:25 <+bridge_> [ddnet] could bait people on fishy sites? 15:25 <+bridge_> [ddnet] or porn or whatever 15:26 <+bridge_> [ddnet] we can do some prompt before they actually open 15:26 <+bridge_> [ddnet] still 15:26 <+bridge_> [ddnet] there are kids playing this game 15:27 <+bridge_> [ddnet] you would need to have that prompt translated to all languages :D 15:28 <+bridge_> [ddnet] clickable links in server messages would be nice tho 15:30 <+bridge_> [ddnet] there's many things that aren't translated and its only english xd 15:30 <+bridge_> [ddnet] but those things aren't as relevant 15:35 <+bridge_> [ddnet] and the prompt would be pointless if you can't understand it 15:35 <+bridge_> [ddnet] yeah xd 18:57 <+bridge_> [ddnet] hm how many playerflags were there? 18:57 <+bridge_> [ddnet] seems like 0.7 uses a lot 18:57 <+bridge_> [ddnet] http://puu.sh/DGouD/52baf4025a.png 18:58 <+bridge_> [ddnet] i wonder if there is still space for aim 18:59 <+bridge_> [ddnet] its a int so i assume there are 8 bits to flip? 19:00 <+bridge_> [ddnet] or only 7 and the sign? 19:03 <+bridge_> [ddnet] ? 19:03 <+bridge_> [ddnet] or is it like 4 byte? xd 19:03 <+bridge_> [ddnet] ever seen the ddnet stuff? 19:03 <+bridge_> [ddnet] no 19:03 <+bridge_> [ddnet] they have like 20 in one 19:03 <+bridge_> [ddnet] ddnet has way less game flags 19:03 <+bridge_> [ddnet] ddnet/datasrc/network.py 19:03 <+bridge_> [ddnet] yy 19:03 <+bridge_> [ddnet] not for this one 19:03 <+bridge_> [ddnet] or am i looking at outdated stuff 19:03 <+bridge_> [ddnet] lemme check 19:04 <+bridge_> [ddnet] PlayerFlags = ["PLAYING", "IN_MENU", "CHATTING", "SCOREBOARD", "AIM"] 19:04 <+bridge_> [ddnet] Not this 19:04 <+bridge_> [ddnet] the other 19:04 <+bridge_> [ddnet] thats ddnet gameflags 19:04 <+bridge_> [ddnet] no 19:04 <+bridge_> [ddnet] thats the playerflags 19:04 <+bridge_> [ddnet] ah ye i see 19:04 <+bridge_> [ddnet] i guess all those flags work the same 19:04 <+bridge_> [ddnet] they do 19:04 <+bridge_> [ddnet] and there is not limit of 7 then 19:04 <+bridge_> [ddnet] cool nice 19:05 <+bridge_> [ddnet] you will do a 0.7 ddnet client? 19:05 <+bridge_> [ddnet] zillywoods client 19:05 <+bridge_> [ddnet] zillywoods? 19:05 <+bridge_> [ddnet] ye 19:05 <+bridge_> [ddnet] its lkike chillerdragon + teeworlds 19:05 <+bridge_> [ddnet] yea it has ddnet features 19:06 <+bridge_> [ddnet] hopefully ddnet will use it and base their client on it^^ and we move to 0.7 soon 19:06 <+bridge_> [ddnet] @Learath2 Maybe we should put the playerflag `AIM` to the DDNetPlayer? Or is that now too late because old client compatibily? 19:06 <+bridge_> [ddnet] zillywoods 😂 19:06 <+bridge_> [ddnet] ddnet doesnt move to 0.7 19:06 <+bridge_> [ddnet] so zillywoods it is 19:06 <+bridge_> [ddnet] cool 19:07 <+bridge_> [ddnet] DDNet Character* 19:07 <+bridge_> [ddnet] nvm 19:19 <+bridge_> [ddnet] why @jao 19:19 <+bridge_> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/589504359134527525/unknown.png 19:33 <+bridge_> [ddnet] @ChillerDragon a int has 32 bits... 19:33 <+bridge_> [ddnet] 1 flag per bit 19:33 <+bridge_> [ddnet] and no we wont move to 0.7 19:51 <+bridge_> [ddnet] @ChillerDragon we are staying in 0.6 unless we get a huge boost in developers 19:52 <+bridge_> [ddnet] even so, I think it's a waste of our time to port to 0.7 19:52 <+bridge_> [ddnet] yea thats what i thought so if i want a lill bette rclient for 0.7 i have to figure it out myself 19:53 <+bridge_> [ddnet] why bother? fwiw I think you are also wasting your time 19:53 <+bridge_> [ddnet] i dont like the vanilla client too much 19:53 <+bridge_> [ddnet] im missing some stuff 19:53 <+bridge_> [ddnet] the 10 people who play on 0.7 don't need a better client, there is a lot to fix in 0.6 19:54 <+bridge_> [ddnet] don't get me wrong, it's your time, you can do whatever you want, but still of you'd focus on 0.6 your time would be well spent for everyone else aswell 19:55 <+bridge_> [ddnet] but i want to play vanilla here and there. And the vanilla scene upgraded 19:55 <+bridge_> [ddnet] also i think 0.7 is the future 19:55 <+bridge_> [ddnet] how many people are there even in the vanilla scene? 19:55 <+bridge_> [ddnet] 0 in 0.6 and some in 0.7 19:56 <+bridge_> [ddnet] I think 0.7 ever being the future is a pipe dream when all of the serious work is here in 0.6 19:56 <+bridge_> [ddnet] 👍 19:57 <+bridge_> [ddnet] the driving force behind 0.7 disappeared for 5-6 years last time, I highly doubt it'll ever get off the ground before he disappears again 19:58 <+bridge_> [ddnet] the future of teeworlds is probably death, the playerbase is either stagnant or declining 19:59 <+bridge_> [ddnet] might aswell develop for where the most people are, so they can enjoy the last couple years 😛 19:59 <+bridge_> [ddnet] uff sounda dramtic 19:59 <+bridge_> [ddnet] dramatic* 19:59 <+bridge_> [ddnet] 😮 19:59 <+bridge_> [ddnet] 😱 19:59 <+bridge_> [ddnet] what about teecon 2020 in amsterdam with 1k visitors? 20:00 <+bridge_> [ddnet] if only 😛 20:00 <+bridge_> [ddnet] teecon xd 20:00 <+bridge_> [ddnet] xd 20:00 <+bridge_> [ddnet] amsterdam does sound cool though, haven't been in a couple years 20:00 <+bridge_> [ddnet] there will be a teecon in asmetrdam 2020 for sure 20:00 <+bridge_> [ddnet] probably a inoffical one 20:00 <+bridge_> [ddnet] probably only me 20:01 <+bridge_> [ddnet] inoffical ? 20:01 <+bridge_> [ddnet] ya 20:01 <+bridge_> [ddnet] statistics says that if there is a teecon in 2020 it'd consist of people playing 0.6 😛 20:01 <+bridge_> [ddnet] whats that 20:01 <+bridge_> [ddnet] unofficial* 20:01 <+bridge_> [ddnet] xd 20:01 <+bridge_> [ddnet] german 20:01 <+bridge_> [ddnet] weird german 20:01 <+bridge_> [ddnet] beerlang is fascinating 20:01 <+bridge_> [ddnet] xd 20:01 <+bridge_> [ddnet] so close to english yet so far 20:02 <+bridge_> [ddnet] pretty close 20:03 <+bridge_> [ddnet] compound words and grammatical gender makes it quite different 20:03 <+bridge_> [ddnet] dfq 20:03 <+bridge_> [ddnet] why cant i pass in a integer to TextureSet in 0.7 but in ddnet code 20:03 <+bridge_> [ddnet] my guess would be that we modified TextureSet 😛 20:04 <+bridge_> [ddnet] ah maybe overloaded 20:04 <+bridge_> [ddnet] because from what i see in graphics.h its not different 20:04 <+bridge_> [ddnet] 0.6 best 0.7 bad 20:04 <+bridge_> [ddnet] windows bad 20:04 <+bridge_> [ddnet] linux best 20:04 <+bridge_> [ddnet] #lifestyle #cringe :lol: 20:04 <+bridge_> [ddnet] xd 20:05 <+bridge_> [ddnet] http://puu.sh/DGpPM/bddf1ace47.png 20:05 <+bridge_> [ddnet] @Learath2 did u play the 0.7 client? they managed to make the chat text look even older than windows xp shit 20:05 <+bridge_> [ddnet] see no diff 20:05 <+bridge_> [ddnet] left is ddnet right is 0.7 20:06 <+bridge_> [ddnet] how is it possible that one can eat and int and the other doesnt? 20:06 <+bridge_> [ddnet] wym int? you pass an int to it? 20:06 <+bridge_> [ddnet] -1 20:06 <+bridge_> [ddnet] to draw aimline 20:06 <+bridge_> [ddnet] check what CTextureHandle is 20:07 <+bridge_> [ddnet] its a thing 20:07 <+bridge_> [ddnet] http://puu.sh/DGpSL/e8d77ba42f.png 20:07 <+bridge_> [ddnet] same thing in ddnet and 0.7 20:07 <+bridge_> [ddnet] im so confused 20:07 <+bridge_> [ddnet] @ChillerDragon no it's not... 20:07 <+bridge_> [ddnet] `virtual void TextureSet(int TextureID) = 0;` in ddnet 20:07 <+bridge_> [ddnet] did i open wrong code file? 20:08 <+bridge_> [ddnet] I really need to stop watching anime.. 20:08 <+bridge_> [ddnet] anime best 20:08 <+bridge_> [ddnet] what anime? 20:08 <+bridge_> [ddnet] havent done anything productive in a couple days 20:08 <+bridge_> [ddnet] i can recommend u more 20:08 <+bridge_> [ddnet] :lol: 20:08 <+bridge_> [ddnet] no thanks i don't want any more of this curse 20:08 <+bridge_> [ddnet] > what anime? tho 20:08 <+bridge_> [ddnet] where did u get that from 20:08 <+bridge_> [ddnet] i'll finish attack on titan, then i'll sell my tv 20:08 <+bridge_> [ddnet] what season 20:09 <+bridge_> [ddnet] just finished 2 20:09 <+bridge_> [ddnet] xd 20:09 <+bridge_> [ddnet] season 3 part 2 20:09 <+bridge_> [ddnet] is the best 20:09 <+bridge_> [ddnet] woopsie 20:09 <+bridge_> [ddnet] (ye season 3 is separated in 2) 20:09 <+bridge_> [ddnet] confused vanilla sourcebase with ddnet xd 20:10 <+bridge_> [ddnet] @ChillerDragon yes you did 20:11 <+bridge_> [ddnet] i even installed a 3rd screen to have one code base on one screen to avoid confusion 20:11 <+bridge_> [ddnet] didnt help... 20:11 <+bridge_> [ddnet] 😄 20:11 <+bridge_> [ddnet] maybe i have to stick a icon on every screen 20:11 <+bridge_> [ddnet] I can't fit a third on my small ass desk 😦 20:11 <+bridge_> [ddnet] thats what i thought 20:12 <+bridge_> [ddnet] until i squeezed it very hard together a few h ago 20:12 <+bridge_> [ddnet] I can't fit my oculus sensors either so can't really have fun with vr :/ 20:12 <+bridge_> [ddnet] small desks suck 20:12 <+bridge_> [ddnet] pff vr 20:13 <+bridge_> [ddnet] yy small desks suck 20:13 <+bridge_> [ddnet] and standing desk best 20:14 <+bridge_> [ddnet] @Ryozuki why is Eren so useless? It's usually nice to see protagonists that get beaten but it's starting to kill the vibe, like i can predict the outcome of every fight 20:14 <+bridge_> [ddnet] no matter what, keep wathcing till season 3 part 2 20:14 <+bridge_> [ddnet] its so fcking epic 20:15 <+bridge_> [ddnet] and most of truth will be revealed 20:15 <+bridge_> [ddnet] @Learath2 ye he is useless but its rly important 20:15 <+bridge_> [ddnet] cool atleast i'll get some answers 😛 20:15 <+bridge_> [ddnet] really want to know how tf that key teleported to him from his father 20:16 <+bridge_> [ddnet] xd 20:16 <+bridge_> [ddnet] the important questions r not that lmao 20:16 <+bridge_> [ddnet] why are titans made of light 20:16 <+bridge_> [ddnet] where they come from 20:16 <+bridge_> [ddnet] and etc 20:16 <+bridge_> [ddnet] thats the shit 20:16 <+bridge_> [ddnet] that's all important, but the key is what's bugging me rn 😛 20:16 <+bridge_> [ddnet] :lol: 20:17 <+bridge_> [ddnet] anyways, this is very offtopic 😛 21:06 <+bridge_> [ddnet] ay! 21:06 <+bridge_> [ddnet] any opinions on getting that into ddnet? 21:06 <+bridge_> [ddnet] 21:06 <+bridge_> [ddnet] https://github.com/teeworlds/teeworlds/commit/cb95e8dfe822b475edfe66e629d211ded331e5bf 21:06 <+bridge_> [ddnet] its more typesafe :p 21:08 <+bridge_> [ddnet] http://puu.sh/DGr6t/10ab334970.png 21:08 <+bridge_> [ddnet] beauty 22:31 <+bridge_> [ddnet] @Learath2 @Ryozuki @ChillerDragon weebs 22:31 <+bridge_> [ddnet] u 22:32 <+bridge_> [ddnet] i dont even watch anime 22:32 <+bridge_> [ddnet] u watch hentai 22:32 <+bridge_> [ddnet] oh that does count? 22:32 <+bridge_> [ddnet] ye 22:41 <+bridge_> [ddnet] http://puu.sh/DGt4H/dfaa6a794b.png 22:41 <+bridge_> [ddnet] men my vscode is struggeling hard latley 22:41 <+bridge_> [ddnet] wow xd 22:41 <+bridge_> [ddnet] http://puu.sh/DGt5s/d27a128cee.png 22:41 <+bridge_> [ddnet] if i freshly create comments it does some asci rainbow wave art 22:42 <+bridge_> [ddnet] time to get back to vim hehe 23:00 <+bridge_> [ddnet] never