00:00 <+bridge> [ddnet] lol 00:00 <+bridge> [ddnet] lol 00:02 <+bridge> [ddnet] lol 00:02 <+bridge> [ddnet] somebody who regularly exploited ddnet vulnerabilities and claimed it was for the good 00:03 <+bridge> [ddnet] not just that, he is a ingame troll too 00:03 <+bridge> [ddnet] i remember he stole maps from closed testing servers xD 00:03 <+bridge> [ddnet] how tho 00:03 <+bridge> [ddnet] I'm not sure why you give trolls such a platform 00:03 <+bridge> [ddnet] it made us fix the names like /kill 00:03 <+bridge> [ddnet] xD 00:04 <+bridge> [ddnet] hes reformed now 00:04 <+bridge> [ddnet] like syltoox 00:04 <+bridge> [ddnet] syltoox is a lost cause 00:04 <+bridge> [ddnet] @FluffiexD your pr also reverts #1187 right? 00:04 <+bridge> [ddnet] sp someone actually smart 00:05 <+bridge> [ddnet] @Learath2 ye 00:05 <+bridge> [ddnet] I'll merge that 00:06 <+bridge> [ddnet] look for style @Learath2 00:06 <+bridge> [ddnet] I think it looks fine 00:06 <+bridge> [ddnet] * 00:06 <+bridge> [ddnet] belongs to the variable 00:07 <+bridge> [ddnet] oh 00:07 <+bridge> [ddnet] and the 1 can be a true 00:07 <+bridge> [ddnet] bors is sleeping anyway 00:08 <+bridge> [ddnet] nice foko 00:08 <+bridge> [ddnet] @fokkonaut the 1s were like that before spsomeones commit 00:08 <+bridge> [ddnet] but yeah, might aswell fix them 00:09 <+bridge> [ddnet] and what about those spaces at the ifs? 00:12 <+bridge> [ddnet] I guess I could fix them myself actually 00:12 <+bridge> [ddnet] btw whoever know how to fix it with spaces or smth else, vs autocorrectur it on kpro pc 00:13 <+bridge> [ddnet] any option to fix it? 00:13 <+bridge> [ddnet] with spaces and * 00:13 <+bridge> [ddnet] the autocorrectors don't really like our style 00:13 <+bridge> [ddnet] which format tool/ide does he use? 00:20 <+bridge> [ddnet] ten years 😄 00:20 <+bridge> [ddnet] that's a bit of an exaggeration 00:29 <+bridge> [ddnet] @heinrich5991 do we get the serverinfo after connecting if we don't have it? 00:32 <+bridge> [ddnet] yes, we'll eventually get it 00:32 <+bridge> [ddnet] why do you want to put it into the server info? ^^ 00:33 <+bridge> [ddnet] because it's server info 00:33 <+bridge> [ddnet] whether you can zoom? 00:33 <+bridge> [ddnet] I don't mean that one 00:33 <+bridge> [ddnet] I was just exploring the possibilities with that one 00:34 <+bridge> [ddnet] I mean isddnet 00:34 <+bridge> [ddnet] I think serverinfo is mainly the thing that's displayed in the server browser 00:35 <+bridge> [ddnet] we also display it in the ingame menu 00:35 <+bridge> [ddnet] The only other place I can see an isddnet flag is a gameinfo object 00:35 <+bridge> [ddnet] but that creates some issues 00:35 <+bridge> [ddnet] the gameclient has no concept of "server info" 00:36 <+bridge> [ddnet] CGameClient isn't really the best place to store gameinfo 00:40 <+bridge> [ddnet] it has the advantage that we don't need to think of how to write it into demos, at least 00:40 <+bridge> [ddnet] eh, forgot about that 00:42 <+bridge> [ddnet] it'll be so many lines to refactor 😛 00:42 <+bridge> [ddnet] All that code that depends on isddnet 00:43 <+bridge> [ddnet] anyways, @heinrich5991 do you think `bool m_IsDDNet`is okay in `CGameClient`? 00:43 <+bridge> [ddnet] Or should I create some new class to hold the gameclient "serverinfo" 00:43 <+bridge> [ddnet] I would say create a struct and make it a member of `CGameClient` 00:46 <+bridge> [ddnet] also ignore my advice if it's convenient, I never finish my projects ^^ 00:46 <+bridge> [ddnet] `GAMEFLAG_ISDDNET` maybe? 00:47 <+bridge> [ddnet] have voice chat, @Learath2 ? 00:48 <+bridge> [ddnet] sure 09:30 <+bridge> [ddnet] https://www.youtube.com/watch?v=4QokOwvPxrE 09:30 <+bridge> [ddnet] linux xd 13:18 <+bridge> [ddnet] lol the linux 3d 13:19 <+bridge> [ddnet] looks ugly tho 13:35 <+archimede67> u 14:39 <+bridge> [ddnet] @archimede67 u only like 3D because the string "3D" is 50% numbers 14:39 <+bridge> [ddnet] 😂 14:39 <+bridge> [ddnet] stop with that 😂 14:39 <+bridge> [ddnet] n3v3r 14:40 <+bridge> [ddnet] \:( 14:41 <+bridge> [ddnet] Im literally cyberbullying you for being doo with numbers :troll: 14:41 <+bridge> [ddnet] "doo" aka "good" 14:41 <+bridge> [ddnet] dfq am i typing 14:41 <+bridge> [ddnet] i know u're just jealous :troll: 21:37 <+bridge> [ddnet] woops xd 21:37 <+bridge> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/580116886306422787/unknown.png 21:38 <+bridge> [ddnet] 21:38 <+bridge> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/580117152720224266/qb210xj61dz21.png 21:38 <+bridge> [ddnet] 😄 21:38 <+bridge> [ddnet] who doesn't do that 21:57 <+bridge> [ddnet] I need help xd 21:58 <+bridge> [ddnet] is that right? 21:58 <+bridge> [ddnet] ```cpp 21:58 <+bridge> [ddnet] char *GetCurrentFilename() { 21:58 <+bridge> [ddnet] dbg_msg("replay", "help %s", m_aCurrentFilename); 21:58 <+bridge> [ddnet] return m_aCurrentFilename; 21:58 <+bridge> [ddnet] } 21:58 <+bridge> [ddnet] ``` 21:58 <+bridge> [ddnet] knowing 21:58 <+bridge> [ddnet] ```cpp 21:58 <+bridge> [ddnet] char m_aCurrentFilename[256]; 21:58 <+bridge> [ddnet] ``` 21:59 <+bridge> [ddnet] and also 21:59 <+bridge> [ddnet] ```cpp 21:59 <+bridge> [ddnet] str_copy(m_aCurrentFilename, pFilename, sizeof(m_aCurrentFilename)); 21:59 <+bridge> [ddnet] ``` 21:59 <+bridge> [ddnet] where `pFilename` is a regular string 22:00 <+bridge> [ddnet] my problem is 22:00 <+bridge> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/580122601133703178/unknown.png 22:00 <+bridge> [ddnet] the first lines are when i call the function inside the class, and the last ones are when i call it from `CClient` 22:00 <+bridge> [ddnet] In between, nothing changed 22:07 <+bridge> [ddnet] ok i'm actually stupid 22:07 <+bridge> [ddnet] nvm all this xd 22:25 <+bridge> [ddnet] define it as a const char 22:25 <+bridge> [ddnet] i mean that function 22:27 <+bridge> [ddnet] look how deen did it in editor.cpp, using the extra file explanations.cpp 22:31 <+bridge> [ddnet] Alright, i'm working on this issue 22:31 <+bridge> [ddnet] https://github.com/ddnet/ddnet/issues/1040 22:32 <+bridge> [ddnet] Do you think it would be a nice feature? 22:40 <+bridge> [ddnet] Sure 22:41 <+bridge> [ddnet] But i dont know whether we should add more demo features before fixing all the ddnet demo editor Bugs (its completely broken) 22:41 <+bridge> [ddnet] i would not say completely xd 22:41 <+bridge> [ddnet] It can break your demos xd 22:42 <+bridge> [ddnet] And thats not too hard 22:42 <+bridge> [ddnet] is there issues on this? 22:42 <+bridge> [ddnet] Ofc 22:43 <+bridge> [ddnet] Afaik there are some demo issues 22:45 <+bridge> [ddnet] only on chillerdragons demos 22:50 <+bridge> [ddnet] no, i had these bugs too some time ago 23:00 <+bridge> [ddnet] 23:00 <+bridge> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/580137775194701825/unknown.png 23:00 <+bridge> [ddnet] easy