00:00 <+bridge> [ddnet] and there is a missing comma 00:00 <+bridge> [ddnet] @jao what kinda color is that? 00:00 <+bridge> [ddnet] a UI color? 00:00 <+bridge> [ddnet] ye 00:01 <+bridge> [ddnet] which one? 00:01 <+bridge> [ddnet] cl_authed_player_color 00:01 <+bridge> [ddnet] That color doesn't really use an alpha 00:01 <+bridge> [ddnet] shouldn't it be 100 then 00:01 <+bridge> [ddnet] I forgot to patch it to show a 100 00:02 <+bridge> [ddnet] the thing is 5898183 doesn't actually have alpha of 100 00:02 <+bridge> [ddnet] try it with ui_color 00:03 <+bridge> [ddnet] you'll see that when it has a high alpha it's negative 00:03 <+bridge> [ddnet] this is confusing 00:03 <+bridge> [ddnet] is it? :/ 00:03 <+bridge> [ddnet] yes 00:03 <+bridge> [ddnet] well it says the color is invisble while it isn't 00:03 <+bridge> [ddnet] the hope was that you'd never interact with that number ever 00:03 <+bridge> [ddnet] just remove the A: %d from the output if it has no effect? 00:04 <+bridge> [ddnet] it's just the way we store the color, it doesn't really mean much 00:04 <+bridge> [ddnet] @jao I will, I just forgot 00:04 <+bridge> [ddnet] idk 00:05 <+bridge> [ddnet] and I would use ยฐ and % signs for the values 00:14 <+bridge> [ddnet] why spelled out? 00:14 <+bridge> [ddnet] @jao does feel better like this 00:14 <+bridge> [ddnet] Alpha? 00:14 <+bridge> [ddnet] y 00:15 <+bridge> [ddnet] idk "A: " felt too little for an entire line 00:15 <+bridge> [ddnet] um 00:15 <+bridge> [ddnet] I can make it an "A: " too, I'm not too good at figuring out what looks good ๐Ÿ˜› 00:16 <+bridge> [ddnet] I think just A looks better with the other abbreviations 00:17 <+Learath2> done 00:17 <+bridge> [ddnet] I guess I'll check the debug thing getting stuck aswell while at it 00:18 <+bridge> [ddnet] could also add hex value maybe xd 00:18 <+bridge> [ddnet] hex rgb is already there, I guess you mean hex hsl? 00:18 <+bridge> [ddnet] or you mean to the printout? 00:19 <+bridge> [ddnet] hex as in hex 00:19 <+bridge> [ddnet] #fffffff 00:20 <+bridge> [ddnet] 2 questions 00:20 <+bridge> [ddnet] you want it in the printout or you want it while setting colors? 00:21 <+bridge> [ddnet] do you want #RRGGBB or #HHSSLL 00:21 <+bridge> [ddnet] first is more useful or no 00:21 <+bridge> [ddnet] while setting colors you can already use #RRGGBB 00:21 <+bridge> [ddnet] printout 00:21 <+bridge> [ddnet] as $RRGGBB or $RGB 00:22 <+bridge> [ddnet] okay I'll add the rgb one to the printout 00:33 <+bridge> [ddnet] added hex 00:36 <+bridge> [ddnet] good 00:36 <+bridge> [ddnet] looks fine to me 00:37 <+bridge> [ddnet] how do you enter hsl values? 00:39 <+bridge> [ddnet] or rgb 00:42 <+bridge> [ddnet] you can enter rgb values as hex 00:42 <+bridge> [ddnet] $RRGGBB or $RGB 00:42 <+bridge> [ddnet] hsl I haven't decided how to input yet 00:43 <+bridge> [ddnet] rgb(r, g, b) and hsl(h, s, l) ? 00:43 <+bridge> [ddnet] what do you think about `rgb(rrr, ggg, bbb)` and `hsl(hhh, sss, lll)`? 00:43 <+bridge> [ddnet] yea 00:43 <+bridge> [ddnet] most obvious one 00:44 <+bridge> [ddnet] what are you supposed to see on that guys screen 00:45 <+Learath2> I'm guessing the menu color 00:46 <+bridge> [ddnet] eh 00:48 <+bridge> [ddnet] @Schulzer that should fix your issue 00:48 <+bridge> [ddnet] and the one deen merged earlier should fix @fokkonaut's issue 01:00 <+bridge> [ddnet] @Learath2 it crashes in text.cpp L1734 01:03 <+bridge> [ddnet] @jao what crashes, when? 01:04 <+bridge> [ddnet] #1718 01:04 <+bridge> [ddnet] SlotSize is 1636950175 for 5% size 01:05 <+bridge> [ddnet] eeeh, I'm horrible with the text code, I think @Jupstar โœช is the one that touched it the last 01:05 <+bridge> [ddnet] but I'll take a look aswell 01:05 <+bridge> [ddnet] @jao is there a way to get it to crash? 01:05 <+bridge> [ddnet] isn't that from cl_text_entities_size pr 01:05 <+bridge> [ddnet] set cl_text_entities-size to 5 01:05 <+bridge> [ddnet] set cl_text_entities_size to 5 01:05 <+bridge> [ddnet] it doesn't crash for me as I said in that issue 01:05 <+bridge> [ddnet] crashes consistently for me 01:06 <+bridge> [ddnet] resolution? 01:06 <+bridge> [ddnet] also do you have opengl enabled? 01:06 <+bridge> [ddnet] 1920x180 01:06 <+bridge> [ddnet] 1920x1080 01:06 <+bridge> [ddnet] yes 01:06 <+bridge> [ddnet] is it on a debug build or release build? 01:07 <+bridge> [ddnet] well i mean if you figured out the line number i'm guessing debug 01:07 <+bridge> [ddnet] ``FT_Set_Pixel_Sizes(pFont->m_FtFace, 0, FontSize-1);`` 01:08 <+bridge> [ddnet] FontSize-1 is negative 01:08 <+bridge> [ddnet] I guess that's the issue 01:08 <+bridge> [ddnet] first of all yes, it is from the cl_text_entities_size pr, interestingly 01:08 <+bridge> [ddnet] it could be either negative or just zero 01:08 <+bridge> [ddnet] second I wonder why it doesn't crash for me at all 01:09 <+bridge> [ddnet] I get a whole lot of `[2019-05-11 03:09:01][pFont]: error loading glyph 54` though 01:10 <+bridge> [ddnet] what's glyph 54 01:10 <+bridge> [ddnet] I get it for all glyphs, so 54 isn't special :p 01:10 <+bridge> [ddnet] Anyways the negative fontsize does sound off 01:11 <+bridge> [ddnet] should probably clamp the result from the bottom 01:12 <+bridge> [ddnet] @fokkonaut I tested the map, but the problem I got was that the server didn't send the entities, because SnapNewItem failed. I didnt completely debug it, but I think the problems was too many entities created by the map 01:13 <+bridge> [ddnet] lol 01:13 <+bridge> [ddnet] But it worked before/ also works on another server with the same map 01:13 <+bridge> [ddnet] maybe i fucked something up with my mod, but on ddnet and on another mod it seems to work 01:13 <+bridge> [ddnet] @jao is the crash fixed if you clamp it above 0? 01:13 <+bridge> [ddnet] let me try 01:15 <+bridge> [ddnet] yes 01:15 <+bridge> [ddnet] @nuborn do i fix it serverside or is it a clientside problem? 01:16 <+bridge> [ddnet] @jao I guess you can commit that, I'm not sure about the whole thing though, it seems to have more issues then I thought 01:17 <+bridge> [ddnet] @fokkonaut I'm not sure, I didnt test if it was also a problem with normal ddnet. maybe it will work if you increase the maximum number of items but Im not sure how the snapshot/guuid system works 01:17 <+bridge> [ddnet] but the map itself isnt sending too many entities 01:17 <+bridge> [ddnet] I think that cant be the problem 01:18 <+bridge> [ddnet] @Learath2 how does it end up negative anyways 01:18 <+bridge> [ddnet] that should be fixed 01:19 <+bridge> [ddnet] @nuborn can you test with a normal ddnet server and BlmapChill? If it does work, then can you debug server? I dont know how that should ever happen 01:19 <+bridge> [ddnet] ``virtual int AdjustFontSize(const char *pText, int TextLength, int MaxSize = -1)`` 01:19 <+bridge> [ddnet] this takes MaxSize 01:19 <+bridge> [ddnet] so why isn't it clamped here already 01:25 <+bridge> [ddnet] this is what entity size 1 looks like lol 01:25 <+bridge> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/576550481145626644/unknown.png 01:26 <+bridge> [ddnet] entity size 1? 01:26 <+bridge> [ddnet] text size 01:26 <+bridge> [ddnet] anything below 20% isn't even readable 01:26 <+bridge> [ddnet] I think we should redo that feature 01:27 <+bridge> [ddnet] with a reasonable clamp 01:27 <+bridge> [ddnet] 50% is probably the smallest useful one 01:27 <+bridge> [ddnet] anything below is not readable at all 01:27 <+bridge> [ddnet] 60 looks the best, 70 is more readable, 100 is for people zoomed way out 01:28 <+bridge> [ddnet] maybe the text size should vary with the zoom level until it reaches max size which fills the entire entity? 01:28 <+bridge> [ddnet] entire tile * 01:28 <+bridge> [ddnet] nah that sounds weird 01:28 <+bridge> [ddnet] it's just taste 01:29 <+bridge> [ddnet] but anything below 50% is not useable 01:41 <+bridge> [ddnet] then we should probably remap the current 50 to 100 -> 0 to 100 again 01:47 <+bridge> [ddnet] i think this is enough for today 01:47 <+bridge> [ddnet] I'll go get some sleep 01:48 <+bridge> [ddnet] good night 01:56 <+bridge> [ddnet] btw sorry @fokkonaut, couldn't get your timer thing in 03:21 <+bridge> [ddnet] @fokkonaut it doesn't happen with ddnet server, but it doesnt seem related to the client (still happens with an older client). I also managed to get the same problem on your server by just placing lots of weapon pickups in a map 03:26 <+bridge> [ddnet] but ddnet-server also gets problems when you create enough entites, so I think the map is reaching some kind of limit. but I dont know how snapshots/snap-id's work, so I dont know where to look. if you want to debug you could perhaps look at SnapNewItem in projectile.cpp 06:44 <+bridge> [ddnet] Wow, thats good to know. Can anyone help at this point? 06:45 <+bridge> [ddnet] @Learath2 ok ^^ :c 09:51 <+bridge> [ddnet] @Learath2 why would freetype crash for not being able to load a glyph 09:53 <+bridge> [ddnet] @jao rip no dark theme for git just this shit https://github.com/features/package-registry 09:55 <+bridge> [ddnet] do u actually load text glyphs everytime instead of loading all them once on startup? 11:07 <+bridge> [ddnet] hmmm 11:07 <+bridge> [ddnet] 11:07 <+bridge> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/576696899726475264/unknown.png 11:07 <+bridge> [ddnet] xd 11:07 <+bridge> [ddnet] xd 11:09 <+bridge> [ddnet] how can I read a demo file? 11:29 <+bridge> [ddnet] @archimede67 wdym by read 11:29 <+bridge> [ddnet] fopen("x.demo", "r") 11:29 <+bridge> [ddnet] parsing is another story 11:29 <+bridge> [ddnet] yea parsing 11:29 <+bridge> [ddnet] reading ik how 11:29 <+bridge> [ddnet] good luck 11:29 <+bridge> [ddnet] uff 11:29 <+bridge> [ddnet] but how dies it works? 11:29 <+bridge> [ddnet] does* 11:29 <+bridge> [ddnet] ya and if u figured that out pls fix my broken demos ๐Ÿ˜ƒ 11:29 <+bridge> [ddnet] u have to look at source code 11:29 <+bridge> [ddnet] map format is a bit mehh 11:30 <+bridge> [ddnet] i never looked into demo format 11:30 <+bridge> [ddnet] i looked 11:30 <+bridge> [ddnet] but i could not understand anything xd 11:30 <+bridge> [ddnet] same xd 11:30 <+bridge> [ddnet] then give up xd 11:30 <+bridge> [ddnet] no ๐Ÿ˜ฆ 11:30 <+bridge> [ddnet] dont 11:31 <+bridge> [ddnet] if i know how the data is stored 11:31 <+bridge> [ddnet] 11:31 <+bridge> [ddnet] ๐Ÿ˜ฆ 11:31 <+bridge> [ddnet] what do you needs this for 11:31 <+bridge> [ddnet] making a tool 11:31 <+bridge> [ddnet] what tool 11:32 <+bridge> [ddnet] @jao if u cut demos and have the map in folder already the files get currpted so if someone could build a tool that updates the demos to use the correct map agian this would save me 4years of demo collecting ๐Ÿ˜ƒ 11:32 <+bridge> [ddnet] a demo montage tool 11:32 <+bridge> [ddnet] pls fix jao 11:32 <+bridge> [ddnet] and it would allow you to export a demo to another video format 11:32 <+bridge> [ddnet] not that easy 11:33 <+bridge> [ddnet] xd 11:33 <+bridge> [ddnet] but i need to know how you play the actual demo 11:33 <+bridge> [ddnet] how can i combine optional arguments with infinte arguments? -.- 11:33 <+bridge> [ddnet] playing involves rendering 11:33 <+bridge> [ddnet] yea 11:33 <+bridge> [ddnet] but rendering involves data 11:33 <+bridge> [ddnet] http://puu.sh/DqLPZ/8c0bd31285.png 11:33 <+bridge> [ddnet] send brain xd 11:33 <+bridge> [ddnet] ? 11:34 <+bridge> [ddnet] i want optional clientid followed by ... 11:34 <+bridge> [ddnet] does that even work? 11:34 <+bridge> [ddnet] demos donโ€™t look for sha256 downloaded maps 11:34 <+bridge> [ddnet] thatโ€™s so annoying 11:35 <+bridge> [ddnet] i think to get demo first u need to parse map 11:35 <+bridge> [ddnet] @archimede67 start by looking at hmhs pr 11:35 <+bridge> [ddnet] i once started smth i should finish it but im to lazy https://github.com/Ryozuki/teelib/blob/master/teelib/map/loader.py 11:36 <+bridge> [ddnet] does it work already? 11:36 <+bridge> [ddnet] no 11:36 <+bridge> [ddnet] oh 11:38 <+bridge> [ddnet] @jao he used the demo player which is already in ddnet no? 11:38 <+bridge> [ddnet] yes 11:39 <+bridge> [ddnet] you could make it in the client too 11:39 <+bridge> [ddnet] less work for you 11:39 <+bridge> [ddnet] yea 11:41 <+bridge> [ddnet] but 11:41 <+bridge> [ddnet] its pretty old 11:43 <+bridge> [ddnet] 11:43 <+bridge> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/576705864753479700/unknown.png 11:43 <+bridge> [ddnet] demo stuff hasnโ€™t changed much 11:43 <+bridge> [ddnet] it only got worse since then :p 11:44 <+bridge> [ddnet] chiller got worse 11:44 <+bridge> [ddnet] :ww: 11:44 <+bridge> [ddnet] its a fact that ddnet demos became pretty buggy 11:44 <+bridge> [ddnet] chiller you broke mute 11:44 <+bridge> [ddnet] so fokko up 11:44 <+bridge> [ddnet] fix it 11:44 <+bridge> [ddnet] doent mean i can rant other bugs 11:44 <+bridge> [ddnet] everybody rants bout bugs 11:46 <+bridge> [ddnet] http://puu.sh/DqM0m/17ebd1d392.png 11:46 <+bridge> [ddnet] MACRO POLO 11:46 <+bridge> [ddnet] xd 11:47 <+bridge> [ddnet] lul 11:53 <+bridge> [ddnet] this https://ddnet.tw/maps/?map=Skyventure is somehow parsing maps right? 11:53 <+bridge> [ddnet] y but its not perfect and it doesnt have animations 11:55 <+bridge> [ddnet] hmm 13:43 <+bridge> [ddnet] I have headaches working with GUIs 13:56 <+bridge> [ddnet] hooow does `HSplitBottom` and `HSplitTop` works xd 13:56 <+bridge> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/576739436839174144/unknown.png 14:58 <+bridge> [ddnet] entities size 1 crashed my client 15:07 <+bridge> [ddnet] already reported i think 16:09 <+bridge> [ddnet] Omg i finally understood how the Split things works xd 16:34 <+bridge> [ddnet] @Im 'corneum https://github.com/ddnet/ddnet/issues/1718 16:36 <+bridge> [ddnet] @Im 'corneum can you maybe provide any information where crash happened to you in code ? 16:42 <+bridge> [ddnet] @BannZay you need to clamp FontSize to 1 16:42 <+bridge> [ddnet] in AdjustFontSize 16:43 <+bridge> [ddnet] @jao did you tried out this? I cant check it ๐Ÿ˜ฆ 16:43 <+bridge> [ddnet] yes I tested it 16:43 <+bridge> [ddnet] @jao okay, thank you 16:45 <+bridge> [ddnet] and while you're at it you can rename WidthOfText to TextWidth 16:46 <+bridge> [ddnet] makes sense 16:51 <+bridge> [ddnet] the thing has more issues btw 16:51 <+bridge> [ddnet] tw needs monospace font (option) 16:52 <+bridge> [ddnet] or at least monospace font for that ๐Ÿ˜ฎ 16:54 <+bridge> [ddnet] @jao I would gladly like to know about those issues 16:55 <+bridge> [ddnet] numbers aren't fit to the tile 16:55 <+bridge> [ddnet] aren't positioned well 16:55 <+bridge> [ddnet] and anything below 40-50% is unusable 16:56 <+bridge> [ddnet] numbers aren`t fit to the tile since DDNet exist I believe 16:56 <+bridge> [ddnet] positions needs to be discussed, If you know better way we can discuss it 16:56 <+bridge> [ddnet] @jao In fact my project was to have a demo tool as a webapp as teeweb is a thing, but the only problem is that demo file format 16:57 <+bridge> [ddnet] I believe before your change they were fitting 16:57 <+bridge> [ddnet] resolution below 800x600 also unused but it doesnt mean we should disallow it 16:57 <+bridge> [ddnet] and even if they weren't, they should 16:57 <+bridge> [ddnet] resolution below 800x600 also unusable but it doesnt mean we should disallow it 16:57 <+bridge> [ddnet] we can tho 16:58 <+bridge> [ddnet] what's the point in allowing it 16:58 <+bridge> [ddnet] @jao can i report a mod? 16:58 <+bridge> [ddnet] yes 16:59 <+bridge> [ddnet] @jao because it might be usable for some reason that you dont know. Anyway, I dont see it as a problem 16:59 <+bridge> [ddnet] for what reason would a non readable number be useable 16:59 <+bridge> [ddnet] it's contradicting 16:59 <+bridge> [ddnet] @jao you changed the concepts 16:59 <+bridge> [ddnet] @archimede67 why as web tool? 17:00 <+bridge> [ddnet] @BannZay concept of what? 17:01 <+bridge> [ddnet] it depends on what teewolrds run. If you have plasma on whole wall will you be able to read that text? 17:01 <+bridge> [ddnet] anyway lets not discuss it there 17:01 <+bridge> [ddnet] if you are playing on such a resolution you will be zoomed out far and then the numbers become unreadable as well 17:02 <+bridge> [ddnet] @jao can you provide your solution of this "problem" maybe ? 17:02 <+bridge> [ddnet] remap the percentage scale to something more reasonable 17:02 <+bridge> [ddnet] like 40-100 17:02 <+bridge> [ddnet] @jao and how it is better ? 17:02 <+bridge> [ddnet] @jao because i know much more web languages such as Javascript than C++ xd 17:03 <+bridge> [ddnet] @BannZay you prevent unusable settings 17:03 <+bridge> [ddnet] and also because i you just jump into ddnet's code, you take a very long time to understand what is what and what is doing what etc 17:04 <+bridge> [ddnet] and i dont even know how to add a lib such as ffmpeg and how to use it to record the demo with c++ xd 17:04 <+bridge> [ddnet] or at least with all the ddnet's code 17:04 <+bridge> [ddnet] monospaced fonts > any other fonts 17:05 <+bridge> [ddnet] this is 50% size and for me that's the smallest acceptable size 17:05 <+bridge> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/576786918155616256/unknown.png 17:05 <+bridge> [ddnet] yde 17:05 <+bridge> [ddnet] ye* 17:05 <+bridge> [ddnet] this is 10% 17:05 <+bridge> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/576786979858022461/unknown.png 17:05 <+bridge> [ddnet] what is accepatable? 17:05 <+bridge> [ddnet] lol 17:05 <+bridge> [ddnet] 30% for me is very acceptable 17:05 <+bridge> [ddnet] Im gonna use it 17:06 <+bridge> [ddnet] show screen pls 17:06 <+bridge> [ddnet] dont use your own vision as a truth please 17:06 <+bridge> [ddnet] screen? 17:06 <+bridge> [ddnet] you want me to take a photo? 17:06 <+bridge> [ddnet] @jao number is wrongly positioned right 17:06 <+bridge> [ddnet] of how 30% looks for you 17:06 <+bridge> [ddnet] @Ryozuki that too 17:06 <+bridge> [ddnet] "a photo" just take a screenshot lol 17:06 <+bridge> [ddnet] omfg 17:07 <+bridge> [ddnet] you will se it on your own monitor 17:07 <+bridge> [ddnet] whats the point of it? 17:07 <+bridge> [ddnet] 30% is so small in relation to the tile 17:07 <+bridge> [ddnet] I can't believe anyone would use that 17:07 <+bridge> [ddnet] I will 17:07 <+bridge> [ddnet] @jao omg jao dont tell ur opinion or i get angry, if i say 30% it will be 30% 17:08 <+bridge> [ddnet] it's even smaller than the tile label 17:08 <+bridge> [ddnet] who said it should not be ? 17:08 <+bridge> [ddnet] is it adjustable? 17:08 <+bridge> [ddnet] good luck reading this lol 17:08 <+bridge> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/576787800607948820/unknown.png 17:08 <+bridge> [ddnet] 17:08 <+bridge> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/576787818790125569/unknown.png 17:08 <+bridge> [ddnet] are u taking into account ppl with some eyesigh dificulties 17:08 <+bridge> [ddnet] this is zoomed in 17:08 <+bridge> [ddnet] eyesight 17:09 <+bridge> [ddnet] does it helped? 17:09 <+bridge> [ddnet] that shit is too small 17:09 <+bridge> [ddnet] it doesnt look zoozed in and he might also have gfx_high_dpi 1 (?) 17:09 <+bridge> [ddnet] that settings doesn't exist 17:10 <+bridge> [ddnet] highdpi 17:10 <+bridge> [ddnet] ** 17:10 <+bridge> [ddnet] doesn't exist either 17:10 <+bridge> [ddnet] gfx_highdpi doe 17:10 <+bridge> [ddnet] gfx_highdpi does 17:10 <+bridge> [ddnet] 17:10 <+bridge> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/576788263453327366/unknown.png 17:10 <+bridge> [ddnet] xd 17:10 <+bridge> [ddnet] 17:10 <+bridge> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/576788329270345738/Screen_Shot_2019-05-11_at_10.10.47_AM.png 17:11 <+bridge> [ddnet] what client are you on 17:11 <+bridge> [ddnet] ddnet 10.6.2 17:11 <+bridge> [ddnet] doesn't exist in latest 17:11 <+bridge> [ddnet] oh 17:11 <+bridge> [ddnet] you don't want to be up to date or is the latest versions buggy for you? 17:12 <+bridge> [ddnet] mostly buggy/lower fps 17:12 <+bridge> [ddnet] i havent tried every single version since then but ive tried several 17:12 <+bridge> [ddnet] @BannZay look at speeder text with 30% size, you can't tell me that's readable for you 17:13 <+bridge> [ddnet] at default zoom 17:13 <+bridge> [ddnet] why we even changing it 17:13 <+bridge> [ddnet] it was all fine 17:13 <+bridge> [ddnet] oh ok ^^ 17:14 <+bridge> [ddnet] @jao allright you win, I changed it to 40% 17:14 <+bridge> [ddnet] @archimede67 they complain they get worse perfomance or shit so they dont update, b ut they dont report what is the problem 17:14 <+bridge> [ddnet] but I see no reaseon to disallow it 17:14 <+bridge> [ddnet] @archimede67 it can also be a senseless hate like konsti saying he dislikes sdl2 17:14 <+bridge> [ddnet] and that sdl1 is better 17:15 <+bridge> [ddnet] @archimede67 the version after 10.6.2 introduced some weird settings bug on osx where resolution doubled every time u restart, and by the time they had fixed this bug there seems to be a new thing that causes unstable fps for me lol 17:15 <+bridge> [ddnet] who plays on osx 17:15 <+bridge> [ddnet] i 17:15 <+bridge> [ddnet] nobos 17:15 <+bridge> [ddnet] u 17:15 <+bridge> [ddnet] ๐Ÿ˜‚ 17:15 <+bridge> [ddnet] @archimede67 r u on linux 17:16 <+bridge> [ddnet] rn no but mostly of the time yes 17:16 <+bridge> [ddnet] :tee_thinking: 17:16 <+bridge> [ddnet] and u 17:16 <+bridge> [ddnet] im on my debian master race distro 17:16 <+bridge> [ddnet] master race 17:16 <+bridge> [ddnet] 17:16 <+bridge> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/576789845200994329/unknown.png 17:17 <+bridge> [ddnet] xd 17:22 <+bridge> [ddnet] How to make the button "Ok" actually exports the demo as mp4 file? 17:22 <+bridge> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/576791264343621632/unknown.png 17:22 <+bridge> [ddnet] lol u cant 17:23 <+bridge> [ddnet] it exports another demo 17:23 <+bridge> [ddnet] no becoz i did this 17:23 <+bridge> [ddnet] but the only thing missing 17:24 <+bridge> [ddnet] is the code here 17:24 <+bridge> [ddnet] 17:24 <+bridge> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/576791668578058260/unknown.png 17:24 <+bridge> [ddnet] put your code in there 17:24 <+bridge> [ddnet] if you press ok or enter it will execute 17:25 <+bridge> [ddnet] i know that ๐Ÿ˜‚ 17:25 <+bridge> [ddnet] what i don't know is what code to put in 17:25 <+bridge> [ddnet] what u trying to ask then 17:25 <+bridge> [ddnet] ๐Ÿ˜„ 17:25 <+bridge> [ddnet] demo to mp4 is not done 17:25 <+bridge> [ddnet] u have to do it urself 17:25 <+bridge> [ddnet] use ffmpg library 17:25 <+bridge> [ddnet] ik ๐Ÿ˜ฆ 17:25 <+bridge> [ddnet] ye but 17:25 <+bridge> [ddnet] u want us to do it for u? 17:25 <+bridge> [ddnet] yes 17:25 <+bridge> [ddnet] font be fokko 2.0 17:25 <+bridge> [ddnet] dont* 17:26 <+bridge> [ddnet] ๐Ÿ˜„ 17:26 <+bridge> [ddnet] fokko the shit up 17:26 <+bridge> [ddnet] xd 17:26 <+bridge> [ddnet] no actually, i don't have any idea how i should do that 17:26 <+bridge> [ddnet] why is my ghost just a gun 17:26 <+bridge> [ddnet] lol 17:26 <+bridge> [ddnet] maybe game guess you are nothing 17:26 <+bridge> [ddnet] it requires work, and u must use https://ffmpeg.org/ 17:27 <+bridge> [ddnet] I looked at H-Client 17:27 <+bridge> [ddnet] They didn't add that much to make a demo to mp4 17:27 <+bridge> [ddnet] does it add sound and fps option 17:28 <+bridge> [ddnet] and quaility and shit 17:28 <+bridge> [ddnet] demo to mp4 sounds like a great thing 17:28 <+bridge> [ddnet] i think there's an FPS option 17:29 <+bridge> [ddnet] There's the size of the video 17:30 <+bridge> [ddnet] The speed 17:46 <+bridge> [ddnet] ? 17:46 <+bridge> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/576797344012697610/screenshot_2019-05-11_17-45-42.png 17:50 <+bridge> [ddnet] 17:50 <+bridge> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/576798251060297738/unknown.png 17:50 <+bridge> [ddnet] what's ur value? 17:52 <+bridge> [ddnet] ty fixed 17:53 <+bridge> [ddnet] np 17:56 <+bridge> [ddnet] Guys i was wondering if it is possible go teleport people by name instead of id. My name is always the same so i can bind tele n000b n000b. But i cant do i with id because i can't choose which one i get. 17:57 <+bridge> [ddnet] we should add a $0 and $1 fomr binds 17:57 <+bridge> [ddnet] for binds 17:57 <+bridge> [ddnet] $0 is main id $1 dummy id 17:57 <+bridge> [ddnet] @jao do it 17:57 <+bridge> [ddnet] just open other client better xD 17:57 <+bridge> [ddnet] you can do tele without any arguments @n000b, it will do exactly that 17:57 <+bridge> [ddnet] just open other client better xD then 17:58 <+bridge> [ddnet] just shut up 17:58 <+bridge> [ddnet] tele you to yourself 17:58 <+bridge> [ddnet] bind x rcon tele 17:58 <+bridge> [ddnet] my suggestion is still gud 17:59 <+bridge> [ddnet] $0:name $0:id $0:flag $:clan 17:59 <+bridge> [ddnet] $ is already used for hex values 17:59 <+bridge> [ddnet] any other token is ok 18:01 <+bridge> [ddnet] @jao only works if you got id 0 18:01 <+bridge> [ddnet] \@ 18:01 <+bridge> [ddnet] @n000b works for any id 18:03 <+bridge> [ddnet] @jao well not on the trashmap servers 18:03 <+bridge> [ddnet] on ddnet it does 18:03 <+bridge> [ddnet] But ddnet is trashmap or? 18:03 <+bridge> [ddnet] no 18:03 <+bridge> [ddnet] Hmm lwt me try on ddnet servers then 18:05 <+bridge> [ddnet] I just tryed on the test servers and i couldn't do it there 18:05 <+bridge> [ddnet] I do this every day 18:05 <+bridge> [ddnet] You always id 0 18:06 <+bridge> [ddnet] no 18:06 <+bridge> [ddnet] it works for my dummy as well 18:06 <+bridge> [ddnet] Bind 1 rcon tele only works for me if i am id 0 18:07 <+bridge> [ddnet] are you on an up-to-date ddnet server? 18:07 <+bridge> [ddnet] 12.3.1 18:07 <+bridge> [ddnet] bois send help 18:07 <+bridge> [ddnet] i might be a lill drunk 18:08 <+bridge> [ddnet] but how does vim work? xd 18:08 <+bridge> [ddnet] 12.4.1 is latest 18:08 <+bridge> [ddnet] 18:08 <+bridge> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/576802805378056192/unknown.png 18:08 <+bridge> [ddnet] Hmm cant be the problem 18:08 <+bridge> [ddnet] shouldnt it open an editor? 18:08 <+bridge> [ddnet] maybe your bind has a typo 18:08 <+bridge> [ddnet] ``bind x rcon tele`` 18:10 <+bridge> [ddnet] dfq @Ryozuki is this some debian10 magic is ur vim still working= 18:11 <+bridge> [ddnet] Well seems like it is no typo 18:11 <+bridge> [ddnet] y my vim works it is ur problem 18:11 <+bridge> [ddnet] But i dont have a clue 18:11 <+bridge> [ddnet] @n000b f1 -> ``dump_binds x`` 18:11 <+bridge> [ddnet] what does it say 18:12 <+bridge> [ddnet] if i type vim i return to shell 18:12 <+bridge> [ddnet] 18:12 <+bridge> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/576803802192019486/unknown.png 18:12 <+bridge> [ddnet] i didnt do :q or aynthing 18:12 <+bridge> [ddnet] 18:12 <+bridge> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/576803939278782484/unknown.png 18:12 <+bridge> [ddnet] Binds 1 (30) = rcon tele 18:13 <+bridge> [ddnet] dont get a error code either 18:13 <+bridge> [ddnet] @n000b do you have access to the tele command 18:13 <+bridge> [ddnet] nvm 18:13 <+bridge> [ddnet] i had crap in my vimrc sorri xxxxxxxxD 18:14 <+bridge> [ddnet] doesnt it throw an error msg if vimrc is meesed up 18:14 <+bridge> [ddnet] i even restarted my laptop xxxxxxD 18:14 <+bridge> [ddnet] @jao it works if i am id 0 so yes 18:15 <+bridge> [ddnet] works perfectly fine for me on whatever id I am so this is you doing something wrong 18:16 <+bridge> [ddnet] Lol, i gonna investigate this lol. I am definitely not doing something wrong here. 18:17 <+bridge> [ddnet] it's serverside, it wouldn't work for me either if it was a bug with the command 18:26 <+bridge> [ddnet] Hmm i dont understand it anymore. Now i can't teleport on trashmap with that bind, but i can on ddnet test servers 18:27 <+bridge> [ddnet] My settings are buggy i guess 18:28 <+bridge> [ddnet] I have no idea how to create settings that work on trashmap but not on ddnet test 18:29 <+bridge> [ddnet] trashmap doesnโ€˜t have the patch that accepts tele without arguments 18:30 <+bridge> [ddnet] ahk so trashmap is not latest 18:43 <+bridge> [ddnet] Do you think it actually worked? 18:43 <+bridge> [ddnet] 18:43 <+bridge> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/576811631229534209/unknown.png 18:51 <+bridge> [ddnet] @Ryozuki fokko 2.0? 19:00 <+bridge> [ddnet] :S 19:15 <+bridge> [ddnet] how 19:16 <+bridge> [ddnet] can i run a system command without having the cmd opening? 19:22 <+bridge> [ddnet] @fokkonaut 19:22 <+bridge> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/576821454134312990/tumblr_pr7d2q1R1Z1xcjqdlo1_500.png 19:36 <+bridge> [ddnet] https://xkcd.com/481/ 20:05 <+bridge> [ddnet] @jao u 20:55 <+Ryozuki> \ 20:55 <+Ryozuki> <@97739437772902400> test 20:56 <+bridge> [ddnet] lmao 20:56 <+bridge> [ddnet] ez ping from irc 20:56 <+Ryozuki> <@!293493549758939136> 20:56 <+bridge> [ddnet] how 20:56 <+Ryozuki> being smart 20:56 <+Ryozuki> like me 20:56 <+Ryozuki> thats how 20:56 <+Ryozuki> joke just do 20:57 <+bridge> [ddnet] <@userid> ? 20:57 <+Ryozuki> <@977394377729024 00> test 20:57 <+bridge> [ddnet] nice xd 20:57 <+bridge> [ddnet] i forgot channel formatting 20:58 <+bridge> [ddnet] <#channelid> 20:58 <+Ryozuki> <#293493549758939136> 20:58 <+Ryozuki> #developer 20:59 <+Ryozuki> good 21:17 <+bridge> [ddnet] o/ 21:18 <+bridge> [ddnet] Anything else that needs fixing? I have 2 hours before I pass out 21:19 <+bridge> [ddnet] accout system :GWqlabsFeelsLULMan: 21:20 <+bridge> [ddnet] ah yes, the perfect two hour project 21:20 <+bridge> [ddnet] sure 21:21 <+bridge> [ddnet] u may do it in hour so u can fix the ddos then 21:21 <+bridge> [ddnet] u may do it in onehour so u can fix the ddos then 21:21 <+bridge> [ddnet] u may do it in one hour so u can fix the ddos then 21:23 <+bridge> [ddnet] @jao where can i find all the libraries that hmh used for his work? 21:23 <+bridge> [ddnet] in his pr 21:27 <+bridge> [ddnet] i'm using his `video_rebase2` branch 21:27 <+bridge> [ddnet] i'm using his `video_rebased2` branch 21:33 <+bridge> [ddnet] he didn't add the libs on that branch or? 21:45 <+bridge> [ddnet] why am I not able to update to 12.4.1? It says 'update failed! check log...' First time this problem occured to me 21:48 <+bridge> [ddnet] @archimede67 dont do it based off hmh work 21:48 <+bridge> [ddnet] its ancient it uses bam 21:48 <+bridge> [ddnet] u need to add a cmake module to find ffmpeg 21:48 <+bridge> [ddnet] then add it to cmakelists.txt 21:48 <+bridge> [ddnet] he did that 21:49 <+bridge> [ddnet] if ur on windows rip 21:49 <+bridge> [ddnet] its so muhc hassle to setup libs there 21:49 <+bridge> [ddnet] ye 21:49 <+bridge> [ddnet] windows is shit 21:49 <+bridge> [ddnet] idk 21:50 <+bridge> [ddnet] its too much pain 22:03 <+bridge> [ddnet] i'm doing dis 22:03 <+bridge> [ddnet] 22:03 <+bridge> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/576861954342256650/unknown.png 22:06 <+bridge> [ddnet] but the problem is that it creates a cmd that pops on top of the game ๐Ÿ˜ฆ 22:10 <+bridge> [ddnet] dont post code as screen mate 22:11 <+bridge> [ddnet] whats better? 22:11 <+bridge> [ddnet] ik screen are shit but idk what u prefer 22:12 <+bridge> [ddnet] idk hastebin or smth 22:13 <+bridge> [ddnet] hm k 22:15 <+bridge> [ddnet] there you go xd 22:15 <+bridge> [ddnet] https://hastebin.com/avulevinen.cpp 22:36 <+bridge> [ddnet] lmao 22:36 <+bridge> [ddnet] what u doing 22:36 <+bridge> [ddnet] use the ffmpeg lib 22:36 <+bridge> [ddnet] not the cli 22:37 <+bridge> [ddnet] i'm trying 22:37 <+bridge> [ddnet] things 23:22 <+bridge> [ddnet] Does someone know what the command inp_grab does? For me it does not change anything mouserelated. Im on ddnet 10.6.1 23:37 <+bridge> [ddnet] wtf is this doc 23:37 <+bridge> [ddnet] 23:37 <+bridge> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/576885578746953729/unknown.png 23:37 <+bridge> [ddnet] u r looking at the wrong place 23:37 <+bridge> [ddnet] look at ffmpeg doxygen 23:39 <+bridge> [ddnet] oohh thanks xd 23:40 <+bridge> [ddnet] @Shyzo | Alex I don't think it does anything? We removed it some time ago 23:50 <+bridge> [ddnet] https://i-am.naru.to/Jup1iBW1Aw9M.png 23:50 <+bridge> [ddnet] i believe that this is either a bug or a glitch 23:51 <+bridge> [ddnet] idk why did it ping me 23:51 <+bridge> [ddnet] @deen okay. Yea i dont think either. But what was it supposed to be for?