09:09 <+bridge> [ddnet] is there a way to use a key instead of "Enter" for sending messages? 09:09 <+bridge> [ddnet] another key for chat messages? 09:10 <+bridge> [ddnet] i think no] 09:10 <+bridge> [ddnet] you can bind a whole message 09:10 <+bridge> [ddnet] but i could be wrong 09:10 <+bridge> [ddnet] bind x say foo 09:10 <+bridge> [ddnet] my friend's enter is broken he cant bind XD 09:10 <+bridge> [ddnet] you dont need enter to bind xd 09:11 <+bridge> [ddnet] but if his enter is broken i would remap it in the os not in teh applicatiopn 09:11 <+bridge> [ddnet] both return and enter should work 09:11 <+bridge> [ddnet] sacrafire the f3 nobody needs it anyways 09:11 <+bridge> [ddnet] if theyre separate keys 09:11 <+bridge> [ddnet] i see , thanks 09:56 <+bridge> [ddnet] https://twitter.com/WHHackersBR/status/1118393568656334850?s=19 09:56 <+bridge> [ddnet] lel 09:57 <+bridge> [ddnet] another one bites the dust 10:16 <+bridge> [ddnet] How does he get so much attention without any proof? I mean it is censored so it could be faked in paint. Also a fresh twitter profile as far as i can tell. 10:49 <+bridge> [ddnet] thought about it too, but i hope no one would do such boring thing 14:33 <+bridge> [ddnet] the game lags really hard when you use aimbind on the server im on right now 14:36 <+bridge> [ddnet] is it some kind of bug? 14:38 <+bridge> [ddnet] what/who is an aimbind? 14:39 <+bridge> [ddnet] to aim straight up/right etc 14:39 <+bridge> [ddnet] changes mouse max distance 14:41 <+bridge> [ddnet] it sets mouse max distance to 1 so you can only aim in 45° angles 14:44 <+bridge> [ddnet] hmm, it doesn't "lag" for me 14:44 <+bridge> [ddnet] but it doesn't work too well either, but I have no idea how it's supposed to work to begin with 😛 14:45 <+bridge> [ddnet] i thought people were chatting ultra quickly instead of binds 14:47 <+bridge> [ddnet] @Learath2 it also slows down your mousesens to a minimum so you can do it precisely 15:22 <+bridge> [ddnet] How can i fix a problem when ddnet settings are resetting all the time i start it? 15:29 <+bridge> [ddnet] @raNYnighty you should look what the file "ddnet_settings.cfg" does . It should save your settings when you change something and load it again when you launch the client again. 15:29 <+bridge> [ddnet] yeah i know 15:29 <+bridge> [ddnet] but it doesnt exist 15:29 <+bridge> [ddnet] where are you looking for it 15:30 <+bridge> [ddnet] in game direction and in /appdata/roaming/teeworlds 15:30 <+bridge> [ddnet] does your log show some errors @raNYnighty ? 15:31 <+bridge> [ddnet] @Learath2 you know that you can simply click apply somehwere on github to get the suggested fixes instead of downing it agian ur self locally -.- 15:31 <+bridge> [ddnet] I don't like committing online 15:31 <+bridge> [ddnet] its best 😃 15:31 <+bridge> [ddnet] it desync's my local copy 15:31 <+bridge> [ddnet] how to check log? 15:31 <+bridge> [ddnet] git pull 15:32 <+bridge> [ddnet] but at that point i was already working on something 15:32 <+bridge> [ddnet] start client form commandline @raNYnighty 15:32 <+bridge> [ddnet] so that git pull wouldn't have gone as smoothly as you imagined 15:32 <+bridge> [ddnet] git stash pop rebranch 15:32 <+bridge> [ddnet] ez 15:32 <+bridge> [ddnet] xd 15:32 <+bridge> [ddnet] rebase 15:32 <+bridge> [ddnet] interactive 15:32 <+bridge> [ddnet] wizard 1337 15:32 <+bridge> [ddnet] at that point i might just `stash, checkout, fix, push, pop` 15:32 <+bridge> [ddnet] not everyone is as good in git as you chiller 15:33 <+bridge> [ddnet] ikr i sometimes forget :troll: 15:33 <+bridge> [ddnet] tbh i just need the fame from githubs credits 15:36 <+bridge> [ddnet] @Learath2 why not use c as prefix for color arguments? 15:36 <+bridge> [ddnet] i will 15:37 <+bridge> [ddnet] that patch only does player_color_body and player_color_feet, those are config variables 15:37 <+bridge> [ddnet] why only these? 15:38 <+bridge> [ddnet] at least do dummy_color_x too then xd 15:39 <+bridge> [ddnet] 15:39 <+bridge> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/570967123241861140/unknown.png 15:40 <+bridge> [ddnet] and when you close clien 15:40 <+bridge> [ddnet] what does it say at the end? 15:40 <+bridge> [ddnet] any error saving the settings file? 15:41 <+bridge> [ddnet] nothing 15:41 <+bridge> [ddnet] hmm 15:41 <+bridge> [ddnet] if you edit the settings manually? does it load it? 15:42 <+bridge> [ddnet] can you show the full output 15:42 <+bridge> [ddnet] paste it in irc pls :troll: 15:45 <+bridge> [ddnet] if i edit i cfg 15:45 <+bridge> [ddnet] it saves 15:47 <+bridge> [ddnet] oke so it seems like the writing fails. So there could/should be some error while closing the client i guess.. 15:52 <+bridge> [ddnet] https://pastebin.com/M69A7euX 15:53 <+bridge> [ddnet] uhm 15:53 <+bridge> [ddnet] that doesnt look comeplete to me 15:54 <+bridge> [ddnet] i usually get a 15:54 <+bridge> [ddnet] ``[2019-04-25 15:54:12][client]: disconnecting. reason='unknown'`` 15:54 <+bridge> [ddnet] on closing the client 15:54 <+bridge> [ddnet] no matter if i am ingame or not 15:55 <+bridge> [ddnet] ||[2019-04-25 16:49:55][console]: executing 'settings_ddnet.cfg' 15:55 <+bridge> [ddnet] [2019-04-25 16:49:55][console]: No such command: cl_confirm_disconnect.|| mb its a cause ? 15:56 <+bridge> [ddnet] |[2019-04-25 16:49:55][console]: executing 'settings_ddnet.cfg' 15:56 <+bridge> [ddnet] [2019-04-25 16:49:55][console]: No such command: cl_confirm_disconnect.| mb its a cause ? 15:56 <+bridge> [ddnet] no 15:57 <+bridge> [ddnet] the command is cl_confirm_disconnect_time 15:58 <+bridge> [ddnet] ya after the update it changed and the old version didnt disappear magically 15:58 <+bridge> [ddnet] but that doesnt break anything 15:58 <+bridge> [ddnet] i 15:58 <+bridge> [ddnet] k 15:58 <+bridge> [ddnet] ikuk 15:58 <+bridge> [ddnet] xD 15:59 <+bridge> [ddnet] it was only one small version with the command being that 15:59 <+bridge> [ddnet] oh btw fokko if you edit storage.cfg it is a custom cfg ... thats what editing means it is customizing it 15:59 <+bridge> [ddnet] ? 15:59 <+bridge> [ddnet] releated to my ddnet issue 16:00 <+bridge> [ddnet] didnt want to spamm more useless comments 16:00 <+bridge> [ddnet] ??? 16:00 <+bridge> [ddnet] ofc it is customazition 16:00 <+bridge> [ddnet] yes 16:00 <+bridge> [ddnet] why did you tell me thatxd 16:00 <+bridge> [ddnet] https://github.com/ddnet/ddnet/issues/1676 16:01 <+bridge> [ddnet] your last comment sounded to me like you wanted to proof me wrong that you need the storage.cfg there how it is because you use the default one 16:01 <+bridge> [ddnet] why is it bad to provide it by default 16:01 <+bridge> [ddnet] how else would people know it's a thing 16:03 <+bridge> [ddnet] dlls must be in the folder of the exe u can close the issue now 16:03 <+bridge> [ddnet] thought so 16:03 <+bridge> [ddnet] but its not only about dlls 16:04 <+bridge> [ddnet] wow windows is cancer xd 16:04 <+bridge> [ddnet] so many useless issues 16:04 <+bridge> [ddnet] does nobody agree with me that the folder which you expect to hold a client and server binary and nothing else is a bit spammed? 16:04 <+bridge> [ddnet] no 16:04 <+bridge> [ddnet] every single app in windows does this 16:05 <+bridge> [ddnet] 16:05 <+bridge> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/570973558931456000/unknown.png 16:05 <+bridge> [ddnet] close the issue 16:05 <+bridge> [ddnet] what about tools? 16:06 <+bridge> [ddnet] these .exes 16:06 <+bridge> [ddnet] and if i delete a teeworlds folder from /appdata , ddnet-setting file did not appear 16:06 <+bridge> [ddnet] they require dlls too? 16:06 <+bridge> [ddnet] do they? 16:07 <+bridge> [ddnet] idk 16:07 <+bridge> [ddnet] ah fak that would mean duplicated ddlls if you put them into another folder 16:07 <+bridge> [ddnet] but dont think so 16:07 <+bridge> [ddnet] its a stupid thing the one ur complaining about 16:07 <+bridge> [ddnet] just take 2 secs to find the exe 16:07 <+bridge> [ddnet] or simply use a symlink 16:08 <+bridge> [ddnet] it could use a symlink to hide the dlls in abin folder 16:08 <+bridge> [ddnet] gotttt 16:08 <+bridge> [ddnet] bye 16:16 <+bridge> [ddnet] @ChillerDragon u should facepalm urself https://github.com/ddnet/ddnet/issues/1677 and also pls think before doing issues and if they are useful at all 16:17 <+bridge> [ddnet] and why did u do a pr if u think urself its bad too? https://github.com/ddnet/ddnet/pull/1674 16:23 <+bridge> [ddnet] @Ryozuki this issue is clearly a personal problem i have and not bringing too much value probably. But i didnt know there is a quality minimum for issues. I thought they can be used for personal bug reports and solutions as well. So if others also get this problems they know how to fix it. Or maybe it could even be fixed in the repo. 16:24 <+bridge> [ddnet] the pr was as i mentioned already to open i discussion. As a proof of concept to see what is possible. And i decided to started and test it the way it was suggested. 16:24 <+bridge> [ddnet] " proof of concept to see what is possible" we already know we can render anywere on the client, what were u trying to proof? 16:25 <+bridge> [ddnet] proof it to me because i nveer rendered anything and i also realized that it is tricky to get the current weapon in freeze 16:25 <+bridge> [ddnet] about issue quality, i think its quite obvius they should bring something valuable if its a feature request 16:25 <+bridge> [ddnet] my HUD issue is not a feature request 16:25 <+bridge> [ddnet] u wanted to proof us u can render on the client??? 16:25 <+bridge> [ddnet] i mean, why 16:25 <+bridge> [ddnet] chiller ur hud issue is invalid 16:26 <+bridge> [ddnet] that wasn't on a vanilla server 16:26 <+bridge> [ddnet] how do you define a vanilla server? 16:26 <+bridge> [ddnet] did u see my response? 16:26 <+bridge> [ddnet] urs is clearly not a vanilla sv 16:26 <+bridge> [ddnet] lol? 16:26 <+bridge> [ddnet] u can see the killingspree message 16:26 <+bridge> [ddnet] you should best know what is vanilla 16:26 <+bridge> [ddnet] the server binary is offical 0.6.3 16:26 <+bridge> [ddnet] u vanilla fanboy 16:26 <+bridge> [ddnet] lol 16:26 <+bridge> [ddnet] u dont even know what vanilla means 16:27 <+bridge> [ddnet] the official server doesn't have any stats features 16:27 <+bridge> [ddnet] nor killingspreees 16:27 <+bridge> [ddnet] this is an admin using rcon say and broadcast 16:27 <+bridge> [ddnet] or kill spree 16:27 <+bridge> [ddnet] ye sure 16:27 <+bridge> [ddnet] lol 16:27 <+bridge> [ddnet] it is 16:27 <+bridge> [ddnet] automated tho 16:27 <+bridge> [ddnet] but the server vbinary is vanilla 16:27 <+bridge> [ddnet] no code changed 16:28 <+bridge> [ddnet] we cant reproduce it anyway 16:28 <+bridge> [ddnet] and that admin is stupid 16:28 <+bridge> [ddnet] true 16:28 <+bridge> [ddnet] i will look into it and maybe try to find something if i dont find the solution i might close it anyway if it annoys u all im sorri 16:29 <+bridge> [ddnet] yeah vanilla issues on ddnet client annoy me 16:29 <+bridge> [ddnet] uff 16:29 <+bridge> [ddnet] did u try to debug it if u can reproduce it 16:29 <+bridge> [ddnet] as i said if i will find time i will look into it didnt had time yet 17:11 <+bridge> [ddnet] my client cant download ddnet info? 17:11 <+bridge> [ddnet] (i dont get the update 12.2/3) 17:17 <+bridge> [ddnet] also no news? 17:20 <+bridge> [ddnet] i get this 17:20 <+bridge> [ddnet] ``` 17:20 <+bridge> [ddnet] [2019-04-25 17:19:50][fetcher]: task failed. libcurl error: error setting certificate verify locations: 17:20 <+bridge> [ddnet] CAfile: data/ca-ddnet.pem 17:20 <+bridge> [ddnet] CApath: /etc/ssl/certs 17:20 <+bridge> [ddnet] [2019-04-25 17:19:50][ddnet-info]: download failed 17:20 <+bridge> [ddnet] 17:20 <+bridge> [ddnet] ``` 17:20 <+bridge> [ddnet] 17:20 <+bridge> [ddnet] maybe some outdated cert idk? 17:21 <+bridge> [ddnet] maybe bcs i deleted that file some time ago xd 17:21 <+bridge> [ddnet] i will redownload it 17:21 <+bridge> [ddnet] ya thats probably why it broke for me aswell 17:21 <+bridge> [ddnet] stop deleting the internet fokko 17:22 <+bridge> [ddnet] u 17:24 <+bridge> [ddnet] ddnet.tw down? 17:24 <+bridge> [ddnet] cant reach 17:24 <+bridge> [ddnet] i just use the file from my local ddnet repo 17:24 <+bridge> [ddnet] still doesnt work 17:26 <+bridge> [ddnet] ``` 17:26 <+bridge> [ddnet] [2019-04-25 17:26:29][http]: task failed. libcurl error: Connection timed out after 2000 milliseconds 17:26 <+bridge> [ddnet] [2019-04-25 17:26:29][ddnet-info]: download failed``` 17:26 <+bridge> [ddnet] oki, is ddnet bcs i cant reach it atm 17:26 <+bridge> [ddnet] meh 17:27 <+bridge> [ddnet] can u reach https://info.ddnet.tw/info from browser? 17:27 <+bridge> [ddnet] ofc not 17:27 <+bridge> [ddnet] if i cant reach ddnet.tw xd 17:27 <+bridge> [ddnet] i can lol 17:27 <+bridge> [ddnet] yes u 17:27 <+bridge> [ddnet] u 17:27 <+bridge> [ddnet] probably ddos and my provider got blocked again >.< 17:27 <+bridge> [ddnet] i use vpn and im not blocked lel 18:17 <+bridge> [ddnet] yay autoupdate works 18:17 <+bridge> [ddnet] can reach ddnet.tw again 18:19 <+bridge> [ddnet] @trml freeze prediction doesnt work if antiping is off 18:54 <+Learath2> heinrich5991 || deen: can you give me a hand with c++ being a pita? :P 18:59 <@deen> ? 19:01 <+Learath2> `ColorRGBA::ColorRGBA() is implicitly deleted because the default definition would be ill-formed:` 19:01 <+Learath2> I don't think I've ever seen that one before 19:02 <@deen> then just define it yourself instead of default-defining it 19:02 <@deen> I saw that just today at work :D 19:06 <+Learath2> deen: can you take a look at my color pr? just color.h for now, I don't write a lot of OOP code not really sure of the structure I chose 19:09 <+bridge> [ddnet] why can't microsoft do something half decent every once in a while?... 19:09 <+bridge> [ddnet] why does their preprocessor behave like it's the exact one ritchie and kernighan used back in bell labs?........... 19:12 <+bridge> [ddnet] anyone familiar with the mess that is MSVC, please help me macro 19:13 <@deen> sure 19:13 <@deen> what's wrong with it? 19:13 <@deen> I wrote lots of standard compliant macros :D 19:13 <+bridge> [ddnet] @deen https://ci.appveyor.com/project/def-/ddnet/builds/24101510 19:14 <+bridge> [ddnet] compiles on anything else I've tried it on 19:15 <@deen> yes, msvc is pretty strict 19:15 <@deen> and clang of course immitates gcc 19:16 <+bridge> [ddnet] @deen I'm guessing it has sth to do with `#define MACRO_CONFIG_COL(...) MACRO_CONFIG_INT(__VA_ARGS__)` 19:17 <+bridge> [ddnet] Probably it's taking the standard very literally e.g. __VA_ARGS__ is one entire token 19:17 <@deen> https://stackoverflow.com/questions/5134523/msvc-doesnt-expand-va-args-correctly 19:17 <@deen> exactly, you need this to do it 19:18 <@deen> we had the same thing in our code at work as a helper 19:18 <+Learath2> deen: do you think maybe I should just write the parameters out? 19:18 <@deen> and it's an "alternative interpretation" of the standard 19:18 <@deen> yes, that would be much clearer 19:18 <@deen> only use __VA_ARGS__ if you really need it 19:18 <@deen> for overloaded macros 19:19 <+Learath2> I don't understand why they would stick to their guns on this... 19:19 <@deen> doesn't matter much. anyone that uses variadic macros has this expand trick in their code base by now anyway 19:20 <@deen> I'd really prefer the colors to have proper types 19:20 <@deen> instead of just passing around vec4 everywhere 19:21 <+Learath2> deen: that's exactly what I did :P 19:21 <+Learath2> ColorHSLA and ColorRGBA 19:21 <@deen> but you also added the h, s, l accessors to vec3 19:24 <+Learath2> I can drop them all, i added them because it looked better and i inherited from vec3 19:24 <+Learath2> I could just not inherit from that 19:24 <@deen> well, it's ok 19:24 <+Learath2> that's why i asked if you could take a look at my color.h, I'm not really sure if the structure is good 19:25 <@deen> but stuff like HslToRgb doesn't use the types 19:25 <@deen> all just vec3 19:27 <+Learath2> Those will be replaced, I just kept them for a while so I could compile and test 19:28 <+bridge> [ddnet] http://puu.sh/DjMYI/38fe745cd8.png 19:28 <+bridge> [ddnet] i dont know how to debug 19:28 <+bridge> [ddnet] all my print messages get called 19:28 <+bridge> [ddnet] but i still dont see the score in menu 19:32 <+bridge> [ddnet] what u tryn to do 19:42 <+Learath2> deen: do you think it's a better idea to not inherit from vectors at all? 19:46 <@deen> not sure, do they have some nice methods you need? 19:47 <+Learath2> nope 19:47 <@deen> Then I don't see much use in deriving from vec 19:48 <+Learath2> the templates, I really don't remember what I was doing :P 19:48 <+Learath2> think I was just trying out template specialization, not much use when there isn't a definition for the generic case 20:07 <+Learath2> deen: I think I'll derive from vec to keep that union mess out of color.h I couldn't really figure out a decent way to do it 20:08 <@deen> ok 20:08 <+Learath2> e.g. ColorRGBA inherits from color4_base, color4_base should have the 4 components already 20:08 <+Learath2> afaik there is no way to rename and expose a parents members 20:17 <@deen> just don't inherit :D 20:17 <@deen> and ColorRGBA has r, g, b, a as members 20:18 <+Learath2> deen: but then I have to write constructors for each, and Pack() functions for each 20:18 <+Ryozuki> anyone else using termite as their terminal emulator? 20:48 <+bridge> [ddnet] how to debug sound on tshi game 23:33 <+Learath2> deen: remembered why I used templates, "functions that differ only in their return type cannot be overloaded"