16:43 <+bridge> [ddnet] idk if this is a small bug or if it is intentional. If you spec a player who is using hookline that is in a different team, the hookline doesn't turn yellow if aimed at a player but goes right through. I believe this wasn't the case in the previous version of tw? 16:44 <+bridge> [ddnet] tw doesnt have hookline 17:55 <+bridge> [ddnet] @Jeroen it's a bug, but hard to fix 17:55 <+bridge> [ddnet] actually might be fixable nowadays 18:29 <+bridge> [ddnet] It wasn't always like this 18:29 <+bridge> [ddnet] That's why I asked 19:00 <+bridge> [ddnet] I think it always was 20:51 <+bridge> [ddnet] @Brokecdx- did you send me the demo already? 21:01 <+bridge> [ddnet] @Brokecdx- and also the output from command line please 21:01 <+bridge> [ddnet] since I can't reproduce the issue 21:44 <+bridge> [ddnet] dfq why doesnt the new ddnet client confirm closing the client 21:44 <+bridge> [ddnet] its weird and dangerous o.O 21:44 <+bridge> [ddnet] What's dangerous about it? 21:44 <+bridge> [ddnet] cl_confirm_quit_time 21:45 <+bridge> [ddnet] I fixed the issue so nvm 21:46 <+bridge> [ddnet] why is the default no confirm ? 21:46 <+bridge> [ddnet] well i guess it still always asks you if you have unsaved stuff in editor 21:46 <+bridge> [ddnet] @Brokecdx- well, it's still a bug 21:46 <+bridge> [ddnet] but ingame 21:46 <+bridge> [ddnet] would be nice if we could fix it for everyone else 21:46 <+bridge> [ddnet] you can disconnect acedentall 21:46 <+bridge> [ddnet] y 21:47 <+bridge> [ddnet] yeah, except if game time > 20 min 21:47 <+bridge> [ddnet] ? xd 21:47 <+bridge> [ddnet] Oh then i can send u the demo 21:47 <+bridge> [ddnet] serverside killprotection protects clientside closing? 21:47 <+bridge> [ddnet] can we please change the default 21:47 <+bridge> [ddnet] no, clientside both 21:48 <+bridge> [ddnet] imo this dagerous option should be enabled by power users who know what they are doing 21:48 <+bridge> [ddnet] btw any idea why i dont hear gunshots on my new laptop? 21:48 <+bridge> [ddnet] tried ddnet 12.0.1 and ddnet 11.2.1 21:48 <+bridge> [ddnet] windows 10 21:48 <+bridge> [ddnet] because they've been disabled by default since ddnet 5 or something 21:48 <+bridge> [ddnet] all other sounds are there 21:48 <+bridge> [ddnet] you can turm them on in sound settings 21:48 <+bridge> [ddnet] lol wtf xd 21:48 <+bridge> [ddnet] is wrong with ddnet defaults xd 21:49 <+bridge> [ddnet] have you tried jetpack with gun sounds? 21:49 <+bridge> [ddnet] have you tried vanilla without? 21:49 <+bridge> [ddnet] haven't played vanilla for 10 years so no 21:49 <+bridge> [ddnet] i havent use jetpack for... 21:49 <+bridge> [ddnet] n joke 21:49 <+bridge> [ddnet] but jetpack is fine for me 21:49 <+bridge> [ddnet] and there is /ninjajetpack 21:49 <+bridge> [ddnet] there is a client for vanilla over at https://teeworlds.com/ I think 😄 21:49 <+bridge> [ddnet] uff i disagree with the defaults 21:50 <+bridge> [ddnet] maybe the gun sound thing should be ddrace based only 21:50 <+bridge> [ddnet] Anyway, ideally we'd enable sound for gun, but disable for jetpack 21:50 <+bridge> [ddnet] or rather make ninjajetpack a default 21:50 <+bridge> [ddnet] make a github issue and propose that as an enhancement 21:50 <+bridge> [ddnet] yy 21:50 <+bridge> [ddnet] ninjajetpack just looks weird 21:50 <+bridge> [ddnet] and the quit game pls 21:50 <+bridge> [ddnet] i would love to make an pr 21:50 <+bridge> [ddnet] yeah, ninjajetpack will never be default, it was more of a joke 21:50 <+bridge> [ddnet] but i guess you decline the quit or 21:50 <+bridge> [ddnet] losing sound on jetpack would annoy me (and probably morep layers) 21:51 <+bridge> [ddnet] i like the sound feedback 21:51 <+bridge> [ddnet] yes 21:51 <+bridge> [ddnet] dont completely disable it 21:51 <+bridge> [ddnet] thats not a good solution 21:51 <+bridge> [ddnet] also ud have to change all of the fricking jetpack tiles 21:51 <+bridge> [ddnet] but turning it of by default in vanilla is bad as well 21:51 <+bridge> [ddnet] it is worth a discussion issue 21:51 <+bridge> [ddnet] but as he said its not a vanilla client 21:51 <+bridge> [ddnet] lol 21:52 <+bridge> [ddnet] the ideal solution would be to make the client load different cfgs for every game mode 21:52 <+bridge> [ddnet] then u can also hide useless vanilla hud in ddrace 21:52 <+bridge> [ddnet] ideal ddnet should serve a ok expierence out of the box for commen gametypes imo 21:52 <+bridge> [ddnet] but i dont see why default settings should be based upon vanilla when ur using a ddrace client 21:52 <+bridge> [ddnet] if vanilla players want to use a ddrace client then its up to them to fix the settings 21:52 <+bridge> [ddnet] not the other way around 21:53 <+bridge> [ddnet] @snail what's your opinion about the quit/disconnect/disconnect dummy confirmation? 21:53 <+bridge> [ddnet] a confirmation button for disconnecting dummy? 21:54 <+bridge> [ddnet] nah thats useless 21:54 <+bridge> [ddnet] the button is not in a corner 21:54 <+bridge> [ddnet] @snail yeah, i added one and made it consistent for all 3 21:54 <+bridge> [ddnet] you dont press it accidentally 21:54 <+bridge> [ddnet] so right now they only ask you after 20 min game time 21:54 <+bridge> [ddnet] and even if you should always protect the main tee rather 21:54 <+bridge> [ddnet] i think thats nice 21:55 <+bridge> [ddnet] missclicks often happen 21:55 <+bridge> [ddnet] yea well idc 21:55 <+bridge> [ddnet] i never disconnect my dummy 21:55 <+bridge> [ddnet] there is almost no reason 21:55 <+bridge> [ddnet] so i wont complain if somebody adds that feature 21:55 <+bridge> [ddnet] it doesnt rly matter for most users and its an additional anti missclick layer 21:56 <+bridge> [ddnet] but i really care that the top right corner you can easily hit by pushing your mouse strongly in one direction 21:56 <+bridge> [ddnet] that is dangerous if you loose your maintee then 22:26 <+bridge> [ddnet] <ᶰ°Konͧsti> @deen wasnt ninjajetpack kamillentees idea :poggers: 22:27 <+bridge> [ddnet] <ᶰ°Konͧsti> Also i dont find gun sound annoying not even for jetpack, dont make it disabled as default :monkaS: 22:27 <+bridge> [ddnet] He's your brother, you probably remember better 😄 22:30 <+bridge> [ddnet] <ᶰ°Konͧsti> He told me years ago that you were testing jetpack as new feature with him like on Joyride if the switch opens for other players for example and if i remember right he suggested ninjajetpack but he wanted it that u move in the direction u looking at 22:30 <+bridge> [ddnet] <ᶰ°Konͧsti> 22:30 <+bridge> [ddnet] <ᶰ°Konͧsti> Did you fix skipping tele with upcoming Joyride release or was it never possible? 22:31 <+bridge> [ddnet] dunno, might still be possible 22:33 <+bridge> [ddnet] <ᶰ°Konͧsti> no its only possible with ninja 1 tile or of a tele with different number is next to the tele youre going into with speed and no hard block is between them. 22:33 <+bridge> [ddnet] <ᶰ°Konͧsti> Even shotgun/spec doesnt let u skip tele, you touch the tele u "skipped" as last. 22:33 <+bridge> [ddnet] <ᶰ°Konͧsti> Startline tiles and solotiles are also only skipable by ninja, finishtile can be skipped by too much speed btw 22:33 <+bridge> [ddnet] <ᶰ°Konͧsti> no its only possible with ninja 1 tile or if a tele with different number is next to the tele youre going into with speed and no hard block is between them. 22:33 <+bridge> [ddnet] <ᶰ°Konͧsti> Even shotgun/spec doesnt let u skip tele, you touch the tele u "skipped" as last. 22:33 <+bridge> [ddnet] <ᶰ°Konͧsti> Startline tiles and solotiles are also only skipable by ninja, finishtile can be skipped by too much speed btw 23:02 <+bridge> [ddnet] @deen the demo bug thing happened to me with a teehistorian demo 23:02 <+bridge> [ddnet] I think teehistorian demo converter might not store the demo file in there 23:02 <+bridge> [ddnet] so then it's plausible 23:02 <+bridge> [ddnet] but regular client demo shouldalways store the map, at least that's how I understood the code 23:03 <+bridge> [ddnet] <ᶰ°Konͧsti> I had the problem on an old demo the error message is pretty clear and i was able to replay the demo by finding through exact right map on heinrichs index 23:04 <+bridge> [ddnet] <ᶰ°Konͧsti> I had the problem on an old demo the error message is pretty clear and i was able to replay the demo by finding the exact right map on heinrichs index 23:04 <+bridge> [ddnet] yeah, old ddnet version tried not to store the map file inside the demo 23:09 <+bridge> [ddnet] @deen would you add higher demo replay speeds to official client? 23:09 <+bridge> [ddnet] y would be nice 23:10 <+bridge> [ddnet] and very useful 23:10 <+bridge> [ddnet] sure 23:10 <+bridge> [ddnet] :GWcmeisterPeepoLove: 23:10 <+bridge> [ddnet] <ᶰ°Konͧsti> And an extra speed between the low and very low speed xd 23:10 <+bridge> [ddnet] <ᶰ°Konͧsti> The step is too big 23:10 <+bridge> [ddnet] but f1, demo_speed 50 already works 23:10 <+bridge> [ddnet] or what do you want? 23:10 <+bridge> [ddnet] oh? 23:11 <+bridge> [ddnet] didn't know 23:11 <+bridge> [ddnet] <ᶰ°Konͧsti> :GWragMonkaS: 23:11 <+bridge> [ddnet] looks crazy fast to me 😄 23:11 <+bridge> [ddnet] very useful for teehistorian demos that are 100min+ xd 23:11 <+bridge> [ddnet] <ᶰ°Konͧsti> Always when i ask deen for a feature he tells me a command that already do it 23:11 <+bridge> [ddnet] @ᶰ°Konͧsti why heart, u will have to use a new fresh version which u hate a lot 23:11 <+bridge> [ddnet] @deen and yes ive had an issue with teehistorian demos for more than 6 months 23:11 <+bridge> [ddnet] <ᶰ°Konͧsti> @Ryozuki i only need the commit lol 23:11 <+bridge> [ddnet] i always have to rename my mapname in downloadedmap folder 23:11 <+bridge> [ddnet] Limit is 64 23:11 <+bridge> [ddnet] so annoying xd 23:11 <+bridge> [ddnet] :troll: 23:12 <+bridge> [ddnet] but if you want more make a PR in demo.cpp:823 23:12 <+bridge> [ddnet] <ᶰ°Konͧsti> delete teehistorian f3 23:13 <+bridge> [ddnet] @snail need more than x64? 23:13 <+bridge> [ddnet] n 23:13 <+bridge> [ddnet] K 23:13 <+bridge> [ddnet] the problem is that these high speeds can make the client entirely unresponsive 😄 23:13 <+bridge> [ddnet] ye i was wondering how laggy would it get 23:13 <+bridge> [ddnet] at x64 23:14 <+bridge> [ddnet] doesnt it kinda blink 23:14 <+bridge> [ddnet] depends on how many fps your screen can do I guess 23:14 <+bridge> [ddnet] <ᶰ°Konͧsti> Does teehistorian finally show weapon and dj using 23:14 <+bridge> [ddnet] 256 is the limit on my machine 23:15 <+bridge> [ddnet] <ᶰ°Konͧsti> It doesnt on my teehistorian demo i got from heinrich 23:15 <+bridge> [ddnet] teehistorian shows hammer 23:15 <+bridge> [ddnet] <ᶰ°Konͧsti> Ik 23:15 <+bridge> [ddnet] <ᶰ°Konͧsti> teehistorian is replay bot 23:15 <+bridge> [ddnet] <ᶰ°Konͧsti> DDNet bot confirmed 23:16 <+bridge> [ddnet] <ᶰ°Konͧsti> :feelsamazingman: :banhammer: 🤖 23:20 <+bridge> [ddnet] omg 256 is unusable for me xd 23:20 <+bridge> [ddnet] it's mostly single core CPU bound 23:21 <+bridge> [ddnet] also depends on how full the server is and whether /showall is on 23:22 <+bridge> [ddnet] even 128 is laggy on this demo 23:22 <+bridge> [ddnet] what CPU? 23:23 <+bridge> [ddnet] and OS? 23:23 <+bridge> [ddnet] windows 23:23 <+bridge> [ddnet] try disabling the cmd output thingy 23:23 <+bridge> [ddnet] might be interesting if that is causing performance issues 23:29 <+bridge> [ddnet] and assuming you build yourself, Release build? 23:30 <+bridge> [ddnet] yea smooth now 23:30 <+bridge> [ddnet] with release and no cmd 23:30 <+bridge> [ddnet] but was it release before? 23:30 <+bridge> [ddnet] no 23:30 <+bridge> [ddnet] well, then please try with release and cmd 23:32 <+bridge> [ddnet] works 23:32 <+bridge> [ddnet] ok, good 23:32 <+bridge> [ddnet] why u first disable cmd? 23:32 <+bridge> [ddnet] It used to cause performance problems some while ago 23:33 <+bridge> [ddnet] but they should've been fixed, this was a good test case to see if they are 23:33 <+bridge> [ddnet] basically the rendering on cmd.exe window was quite slow and blocking 23:34 <+bridge> [ddnet] isnt using windows generally worse 23:38 <+bridge> [ddnet] ye debian best 23:38 <+bridge> [ddnet] ye 23:38 <+bridge> [ddnet] s