08:22 <@heinrich5991> @fokkonaut: not possible ­— the vanilla shotgun has different curvature from the ddnet bullet tiles, you can't display both in the client at the same time 11:11 <+bridge> [ddnet] But i also did it with Grenade, a straight, and a curved at once. 13:51 <@heinrich5991> hmm. but then the prediction of the grenade was missing, right? i.e. it jumps from point to point, every 40ms 13:51 <@heinrich5991> (and the smoke behind it doesn't appear?) 14:28 <+bridge> [ddnet] it does, its all working fine :) 14:29 <+bridge> [ddnet] my only problem with the gun is, that it it has a direction 14:29 <+bridge> [ddnet] so the bullet, it has a direction (for the image). the grenade doesnt, its spinning all the time 15:45 <+bridge> [ddnet] what about section time so i can know if i'm ahead or behind my record? 16:05 <+bridge> [ddnet] @heinrich5991, so i now double checked my grenade bullet in demo on x0.25. they are disappearing for a little moment every yea, probably 40ms, is that "fixable"? otherwise my straight grenade works fine :) 16:05 <+bridge> [ddnet] :monkaS: rocket launcher leaked :monkaS: 17:47 <+bridge> [ddnet] So, i have dropable flags and weapons which can use speedups, and now ive added support for colliding with STOPA, how do i add collision with a CDoor? 17:55 <+bridge> [ddnet] rofl, the entities are sinking through the stopas xd 17:55 <+bridge> [ddnet] slowly 18:20 <+bridge> [ddnet] ok, so i got the gun working, but as you said heinrich, its jumps from point to point... why tho? can i do something about it? because otherwise its working fine 18:20 <+bridge> [ddnet] just that shaky animation is **** 18:21 <+bridge> [ddnet] i mean, its also there for the straight grenade, but not that obvious as for the gun projectile 18:39 <+bridge> [ddnet] ?? 18:39 <+bridge> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/559068630130884615/unknown.png 18:39 <+bridge> [ddnet] invalidated? 18:56 <+bridge> [ddnet] @fokkonaut no, that's what I ment with "not possible" 18:57 <+bridge> [ddnet] oh, ok 18:57 <+bridge> [ddnet] the gun speed is there to make the client properly predict the projectiles 23:43 <+bridge> [ddnet] So, can anyone help me get SQLite into ddnet? 23:43 <+bridge> [ddnet] i have absolutely no clue how that works 23:46 <+bridge> [ddnet] @fokkonaut porting the current thing to sqlite instead of mysql is probably more work than getting mysql to work on your computer 23:47 <+bridge> [ddnet] but i dont host my server on my computer, i host it somewhere else, is that a problem? 23:47 <+bridge> [ddnet] i mean like i have 00000 clue 23:47 <+bridge> [ddnet] it's probably easier to install mysql on whatever server you're using than to port ddnet to use sqlite 23:48 <+bridge> [ddnet] can i make new entries in MYSQL? 23:49 <+bridge> [ddnet] you can add more tables if you need different schemes 23:50 <+bridge> [ddnet] i dont have a root server, is that a problem? 23:50 <+bridge> [ddnet] you can of course also insert new entries into the tables (ddnet does that when you finish a race e.g.)