07:38 <+bridge> [ddnet] :poggers: 07:50 <+bridge> [ddnet] No „install Linux“ suggestions yet ? xd 07:51 <+bridge> [ddnet] The only things that you miss from your C drive are cringe images ? xd 08:34 <+bridge> [ddnet] Next time your Windows breaks and you have important files on the C: drive use a live Linux USB stick to recover them before reinstalling 08:36 <+bridge> [ddnet] @ChillerDragon i dont expect him to be able to use linux xd 09:36 <+bridge> [ddnet] ok so first off that you want to do is 09:36 <+bridge> [ddnet] not use windows 10:47 <+bridge> [ddnet] not use mac too, @onby don't use cancer pc 10:48 <+bridge> [ddnet] NO U 13:21 <+bridge> [ddnet] you got it deen :danAmazing: 13:42 <+bridge> [ddnet] @Im 'corneum false. Ninja also doesn't work, making e.g. Kobra 4's ninja solo a pain when the ping is high 13:42 <+bridge> [ddnet] I think it should be make to buffer as well... 13:44 <+bridge> [ddnet] i think i got why. all wepons that dont buffer in freeze also dont buffer up when you are unfreeze and you have to click again to shoot. 13:44 <+bridge> [ddnet] so, gun (without jetpack) is also not buffered? 13:45 <+bridge> [ddnet] i didnt test it 13:46 <+bridge> [ddnet] just tested, you are right 13:47 <+bridge> [ddnet] I think it is expected, since when you are hammered inside freeze you get unfrozen for around a tick, and nothing special happens 13:47 <+bridge> [ddnet] I think it is expected, since when you are hammered inside freeze you just get unfrozen for around a tick, and nothing special happens 13:47 <+bridge> [ddnet] would be dangerous to change that now tho. you could create long hammer chains in freeze. 13:48 <+bridge> [ddnet] it could be an option 13:48 <+bridge> [ddnet] "sv_old_hammer_in_freeze" 13:48 <+bridge> [ddnet] hmm 13:48 <+bridge> [ddnet] also, for gun and ninja it makes more sense to buffer 13:49 <+bridge> [ddnet] waaait, can't two (more) tees hammer each other reciprocially with that? like A->B->C->D->A 13:49 <+bridge> [ddnet] waaait, can't two (or more) tees hammer each other reciprocially with that? like A->B->C->D->A 13:49 <+bridge> [ddnet] yes ninja makes sense. id like to know why the dev decided it that way because its been like it since forever 13:50 <+bridge> [ddnet] yes thats what i meant. and the hammer through double wall in twists new video would be super easy and open up many cheats in older maps. 13:51 <+bridge> [ddnet] it wasn't a decision, it just happened 13:52 <+bridge> [ddnet] nah i think they did it to make more differences within the weapons 13:52 <+bridge> [ddnet] I mean, if it shoots automatically when held, it just shoots at the first possible time while in freeze 13:53 <+bridge> [ddnet] which is for the one tick when hammered 13:53 <+bridge> [ddnet] and when it doesn't shoot automatically, it just checks if the user pressed the button last tick, and attempts to shoot only then 13:53 <+bridge> [ddnet] that also wasnt the casse btw until deen changed it. 13:53 <+bridge> [ddnet] ah. 13:54 <+bridge> [ddnet] i mean it was random with buffer weapons when you got hammered in freeze 13:54 <@deen> All I did was make the client send input more often when you are in freeze 13:54 <@deen> Since some pros were already doing that with binds 13:54 <@deen> and people who didn't know had a disadvantage in speed runs 13:54 <+bridge> [ddnet] how can you rapid shoot with binds 13:54 <+bridge> [ddnet] deen: does it work with vanilia client then? 13:55 <@deen> dunno, never tried it, just saw others use it 13:55 <@deen> nope, it's a client feature 13:55 <+bridge> [ddnet] yes i saw that in some clients. you can hold hammer and it rapidly shoots 13:56 <@deen> https://ddnet.tw/client/ "Feature: Inputs always work in freeze" even with a video 13:57 <+bridge> [ddnet] deen can you remove the freeze wobble when you hold buttons server side? i heard noby did just that 13:57 <@deen> I tried it server side but then moving in and out of freeze is laggy instead 13:57 <@deen> it has to be done client side 13:58 <+bridge> [ddnet] is it hard. would be cool for laser-on-edge kind of parts 13:58 <@deen> we even had it server side for a day or so 14:13 <+bridge> [ddnet] i didnt 14:13 <+bridge> [ddnet] its a fng2 feature 14:14 <+bridge> [ddnet] @Im 'corneum it sends fake tuning to frozen tees that tells their clients they cant move or hook 14:14 <+bridge> [ddnet] i just copied it to my server and its not a true fix, the true fix would be adjusting the prediction of the client 14:16 <+bridge> [ddnet] and its not laggy, its just unnecessarily complicated 14:28 <+bridge> [ddnet] rotating tiles are messed up in the latest client. it only mirrors up and down when i press T or R 15:10 <+bridge> [ddnet] thats litterally what rotating is most of the time 15:51 <+bridge> [ddnet] i cant put sideways stoppers is what i meant 17:44 <+Learath2> Didn't we have proper freeze prediction on the client for a while? I think people didn't like it that much 18:06 <+bridge> [ddnet] make it optional 18:56 <+bridge> [ddnet] <ᶰ°Konͧsti> If ure muted you cant lock ur team 21:27 <+bridge> [ddnet] i like watching where im moving frozen 21:29 <+Learath2> @Konsti, have you considering not getting muted?... 22:04 <+bridge> [ddnet] Dat answer ... 22:04 <+bridge> [ddnet] This is clearly a bug I thought all chat commands work even tho you are muted? Or is this some sort of feature? 23:16 <+bridge> [ddnet] what was the browser teeworlds website again 23:16 <+bridge> [ddnet] ? 23:17 <+Learath2> @worstwish, teewebs, if it's still alive that is 23:17 <+bridge> [ddnet] well 23:18 <+bridge> [ddnet] it seems like its almost dead 23:18 <+bridge> [ddnet] because it doesnt connect to servers 23:18 <+bridge> [ddnet] it just says connecting 23:18 <+bridge> [ddnet] even tho it finds them 23:18 <+Learath2> did you wait, it uses some pretty weird networking, takes a bit to connect 23:19 <+bridge> [ddnet] ill see 23:21 <+bridge> [ddnet] can you try if it connects foru 23:22 <+Learath2> nah, neither the beta nor the normal client connects 23:22 <+Learath2> eeeee: idk if you still want to keep it alive but it's borked :P 23:23 <+bridge> [ddnet] tell the man to fix it 23:23 <+bridge> [ddnet] right now 23:23 <+bridge> [ddnet] ive acknowledged it so it means its good 23:29 <+eeeee> idk, i was pretty demotivated by the 0.7 release. maybe i'll fix it next year 23:43 <+bridge> [ddnet] its already next year fam 23:58 <+bridge> [ddnet] <ᶰ°Konͧsti> @Learath2 lol are u a troll? 23:58 <+bridge> [ddnet] <ᶰ°Konͧsti> It can happen to be muted even the most innocent people and thats a bug i just report here. 23:58 <+bridge> [ddnet] <ᶰ°Konͧsti> And its really not hard to fix 23:59 <+bridge> [ddnet] then fix it? :D