08:06 <+bridge> [ddnet] after ddnet update some demos disappeared i cutted 1 month ago, did this happen to anyone else? 09:24 <+bridge> [ddnet] @Brokecdx- do you have a limit to the number of demos set? 09:24 <+bridge> [ddnet] If so, the most recent ddnet version correctly deletes them while the old one had multiple bugs around this 09:38 <+bridge> [ddnet] @deen no it's set on unlimited 12:02 <+bridge> [ddnet] Servercompass offers good ddos protections or is planning to do so 12:05 <+bridge> [ddnet] as far as i know @ReiTW | Blizzard (bombay) used it effectifly agianst daily blocker ddos 12:06 <+bridge> [ddnet] oh btw does any1 know what @heinrich5991 is talking about 12:06 <+bridge> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/542662328772984842/unknown.png 12:12 <+bridge> [ddnet] oh and nvm the ddos protection probably i was missinformed a bit. 12:26 <+bridge> [ddnet] capital S in seconds 12:51 <+bridge> [ddnet] ah 12:51 <+bridge> [ddnet] sänks @Jupstar ✪ 13:38 <+bridge> [ddnet] why are we even compiling system.c as C90??? 13:38 <+bridge> [ddnet] What is this? 1989? 13:39 <+bridge> [ddnet] why not xd 13:39 <+bridge> [ddnet] why even c is the question 13:39 <+bridge> [ddnet] c++ allows alot more xD 13:40 <+bridge> [ddnet] No compound literals, no vlas, no single line comments, no middle of block declarations, no declaration in for initialization 13:40 <+bridge> [ddnet] Any other reason needed not to use C90 in 2019? 13:40 <+bridge> [ddnet] c++11 -> threads 13:48 <+bridge> [ddnet] I guess it might be useful if someone wants to compile teeworlds for their PDP-7... 13:48 <+bridge> [ddnet] i think ddnet already decided to use c++11 13:49 <+bridge> [ddnet] i think(thought) ddnet already decided to use c++11 13:49 <+bridge> [ddnet] doubt we'd ever compile system.c with a c++ compiler 13:50 <+bridge> [ddnet] yeah rename to .cpp and allow c++11 features ^^ 13:52 <+bridge> [ddnet] C89/90 is not a subset of C++11 13:53 <+bridge> [ddnet] Might need some fixing 😛 13:54 <+bridge> [ddnet] maybe yes :D, but i think not huge things mostly casting issues probably 13:54 <+bridge> [ddnet] i mean system.c is mostly a wrapper only anyway 13:56 <+bridge> [ddnet] god damn c++11, "ISO C++ forbids converting a string constant to 'char*" Who tf decides these things... 13:56 <+bridge> [ddnet] That's it, I'm migrating to brainfuck, I'll be explicitly coding in brainfuck from now on 13:56 <+bridge> [ddnet] well i think it makes sense in some way 13:57 <+bridge> [ddnet] char *p = "test"; That not working makes sense to you? 13:57 <+bridge> [ddnet] yes 13:57 <+bridge> [ddnet] bcs the string is stored in some tables in the exe under windows 13:58 <+bridge> [ddnet] It was fine until C++03. Besides no matter where you store it that string is going to take 5 bytes, why put it in some platform dependant place anyways? 13:59 <+bridge> [ddnet] i think their main intention is to have it declearable as non modifable memory 13:59 <+bridge> [ddnet] like read only 13:59 <+bridge> [ddnet] Anyways, that's not why they made the change, the standard says it's because string literals are supposed to be const char *, which makes sense, however breaking existing code for something like that is imho stupid 14:00 <+bridge> [ddnet] yeah dunno, i was born with c++11 stuff, so i don't know different really xD 14:02 <+bridge> [ddnet] Maybe I should just use javascript for everything where types don't matter, argument counts dont matter and the standard is barely a suggestion 14:03 <+bridge> [ddnet] xD 15:52 <+bridge> [ddnet] @Learath2 can't use something newer than c90 with msvc 15:52 <+bridge> [ddnet] I think it makes sense to have string literals be `const char *` and not allow to convert const pointers to non-const ones implicity 15:52 <+bridge> [ddnet] implicitly* 16:08 <+bridge> [ddnet] god damn microsoft, they are all just trying to drive me insane todday 16:09 <+bridge> [ddnet] @heinrich5991 it makes sense, I agree. Causing a breaking change for it is just not worth it after decades of people using it in code 17:19 <+bridge> [ddnet] :yes: :ww: :no: :gg: :sendhelp: :lol: