00:00 <+bridge> [ddnet] well how about u ask the rest of the community if they want higher player limits? 00:00 <+bridge> [ddnet] ye why not 00:00 <+bridge> [ddnet] what settings have to be changed 00:00 <+bridge> [ddnet] they won't as the only ppl playing zcatch are those that play it for a very long time, new players have a hard time getting started on zcatch 00:00 <+bridge> [ddnet] lower limits 00:00 <+bridge> [ddnet] isn't it currently, that the round just doesnt end, before enough players are on the server? 00:01 <+bridge> [ddnet] yeah 00:01 <+bridge> [ddnet] last_standing_players I guess was the setting 00:01 <+bridge> [ddnet] maybe implement it , that rounds with too few players, like 6-10 only end the round without reward 00:02 <+bridge> [ddnet] the limit is mostly that u can't farm points, isnt it? 00:02 <+bridge> [ddnet] but on the other hand savander's ranking system will be kind of bypassed because it would not change, how many player syou need to end a round, easy peasy 5 or hard 15 00:02 <+bridge> [ddnet] you cna farm point, but those have no real purpose, as it's mostly indicating, how long you played the game 00:03 <+bridge> [ddnet] 1 win would be between 5 killed enemies and 15 killed enemies, what's a big flaw 00:03 <+bridge> [ddnet] sv_last_standing_players is on 10 atm 00:03 <+bridge> [ddnet] what should I change it to 00:03 <+bridge> [ddnet] 5 maybe 00:03 <+bridge> [ddnet] was the default all along 00:04 <+bridge> [ddnet] but ranging will become flawed 00:04 <+bridge> [ddnet] but ranking will become flawed 00:04 <+bridge> [ddnet] 10 is the default 00:04 <+bridge> [ddnet] in savander's modified version 00:04 <+bridge> [ddnet] now in default zcatch 00:04 <+bridge> [ddnet] imo you should really poll such things with other zcatch players before changing it 00:04 <+bridge> [ddnet] as it was supposed to be all along 00:04 <+bridge> [ddnet] maybe some like it 00:05 <+bridge> [ddnet] maybe test and see how the player count changes? 00:05 <+bridge> [ddnet] well an idea too yes 00:05 <+bridge> [ddnet] it would be a win for the community if at leats two servers would get filled at the same time 00:06 <+bridge> [ddnet] I think that would be a proper tendency to work with 00:06 <+bridge> [ddnet] ok changed to 5 00:06 <+bridge> [ddnet] on all of them :D? 00:07 <+bridge> [ddnet] i stopped playing zcatch cause the grenade is just gay 00:07 <+bridge> [ddnet] someone throws a grenade 4 tiles away from me and I die 00:07 <+bridge> [ddnet] zcatch laser was best 😄 00:07 <+bridge> [ddnet] i throw a grenade 2 tiles away from someone and they continue 00:07 <+bridge> [ddnet] i throw a grenade 2 tiles away from someone and they continue running 00:08 <+bridge> [ddnet] well, I cannot really change that tendency, if ppl don't start playing laser, nobody will play it and if nobody makes the first step, nobody else will do that step and maybe revive laser again 00:08 <+bridge> [ddnet] on the ger ones 00:08 <+bridge> [ddnet] are there other countries with zcatch servers 00:09 <+bridge> [ddnet] would be best if all of them had that setting set, as ddnet servers are the ones mostly frequented 00:10 <+bridge> [ddnet] some consensus should be created and that maybe foreign players don't have a false image of the mod.. dunno 00:11 <+bridge> [ddnet] i mean probably 10:51 <+bridge> [ddnet] @jao pls change it back to 10, its waaaaay to easy to get a win like this 10:52 <+bridge> [ddnet] doesnt work out if you dont got a point system 11:05 <+bridge> [ddnet] @durrtypurrp the problem seems to be that you get no round of zcatch if the limit is too high 11:06 <+bridge> [ddnet] if the ranking system destroys things, maybe it is the problem, not the limit 11:06 <+bridge> [ddnet] well idk if there rly is a problem 11:06 <+bridge> [ddnet] theres everyday a full server 11:07 <+bridge> [ddnet] i know there were like 2 or 3 full servers back then but i dont think dddnet is the problem 11:08 <+bridge> [ddnet] the comeback of your rankings brought ppl back to play zcatch 11:08 <+bridge> [ddnet] and i think this could ruin it again 11:08 <+bridge> [ddnet] as I understand it, zcatch rounds are only played above a limit 11:09 <+bridge> [ddnet] ranks are given at the same limit 11:09 <+bridge> [ddnet] is that correct? 11:09 <+bridge> [ddnet] yea you can usually get a win if 10 ppl are playin 11:10 <+bridge> [ddnet] and to get a win with only 5 ppl is no challenge 11:10 <+bridge> [ddnet] so what about playing zcatch from 5ppl onwards and giving out ranks from 10ppl onwards? 11:11 <+bridge> [ddnet] hm you mean the round ends but no rank given? 11:11 <+bridge> [ddnet] that could be ok 11:13 <+bridge> [ddnet] at least change it back to 10 and make a survey or something cause i think many ppl will have a problem with this 11:13 <+bridge> [ddnet] i heard you were able to get a win with 5 ppl when zc started 11:14 <+bridge> [ddnet] and ppl complained about farming wins 11:14 <+bridge> [ddnet] *when ddnet ranking started 12:20 <+bridge> [ddnet] ok will change back 12:50 <+bridge> [ddnet] ty 15:40 <+bridge> [ddnet] Anyone who use Debian/other distro with XFCE? 16:15 <+bridge> [ddnet] the ranking system is the problem 16:16 <+bridge> [ddnet] as I said, increasing it to 10 is the same as an easy fix to the problem that a win against 5 people is handled the same way as a win against 15 enemies. 16:17 <+bridge> [ddnet] thus leading to more problems 16:18 <+bridge> [ddnet] change the mod to either teelevision's where ranking is handled differently or disable ranks, that would fix it for everyone 16:38 <+bridge> [ddnet] Do you guys know why my deepfly isn't working correctly ? 16:38 <+bridge> [ddnet] And if yes is there a way to fix it ? 16:40 <+bridge> [ddnet] @Gwendal you can search for different servers. it works better on some than on others and its different for everyone. 16:41 <+bridge> [ddnet] Uf alright 16:41 <+bridge> [ddnet] I'll try this thanks 17:17 <+bridge> [ddnet] @Gwendal unfortunately deepfly depends on dummy and main having exact same latency, which some ISPs don't provide since we have different ports for them 17:17 <+bridge> [ddnet] when would deepflying with a dummy be useful 17:19 <+bridge> [ddnet] Well Relief 17:19 <+bridge> [ddnet] a whole map based on deepfly 17:19 <+bridge> [ddnet] Just deep fly also 17:20 <+bridge> [ddnet] and "deepflying with a dummy" is weird since u can deepfly only with a dummy 17:22 <+bridge> [ddnet] relief is not based on deepfly xd 17:22 <+bridge> [ddnet] its just cheating parts with it 17:25 <+bridge> [ddnet] @Gwendal you can deepfly with others 17:25 <+bridge> [ddnet] you just need same timing 😄 17:27 <+bridge> [ddnet] well ye but for a nobo like me it is based on df xd 17:27 <+bridge> [ddnet] And many cheats on dummy maps 17:27 <+bridge> [ddnet] and ye i never saw this archimede xd 17:27 <+bridge> [ddnet] that's only possible in theory 17:27 <+bridge> [ddnet] but ye it is possible theory 17:27 <+bridge> [ddnet] but ye it is possible in theory 20:18 <+bridge> [ddnet] Hello boys my boi @Kei is having issues with ddnet 20:18 <+bridge> [ddnet] Hello guys my boi @Kei is having issues with ddnet 20:19 <+bridge> [ddnet] no u 20:19 <+bridge> [ddnet] 20:19 <+bridge> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/538800173179207700/unknown.png 20:20 <+bridge> [ddnet] I fixed it lmao 20:41 <+bridge> [ddnet] rip 20:44 <+bridge> [ddnet] this 20:44 <+bridge> [ddnet] isn't fixed actually 20:44 <+bridge> [ddnet] he is stupid 20:45 <+bridge> [ddnet] fu 20:45 <+bridge> [ddnet] I did 20:45 <+bridge> [ddnet] but it worked for 10mins 21:27 <+bridge> [ddnet] okay fixed