03:07 <+Learath2> Nothing needs to be changed, you just need to port the entire mod 03:09 <+Learath2> Protocol message extension, Snap object extension, 64p, mutes (not sure if they are in 0.7), tune zones, sound envelopes, datafile extensions, rcon auth system are a few things that'd need to be patched in to the source 03:12 <+Learath2> Then comes the hard part of porting all the client features. HUD extensions, gfx improvements, updater, http map downloader, editor improvements, serverbrowser things, scoreboards, demo recording, ghosts (I'm probably missing some here) 03:13 <+Learath2> And after all that you sitll haven't even started porting the ddrace core, freeze, deep freeze, stoppers, doors, plasma, bullets... 03:14 <+bridge> [ddnet] @ChillerDragon since the bridge is dead I'll put this here 03:14 <+bridge> [ddnet] ```03:07 <+Learath2> Nothing needs to be changed, you just need to port the entire mod 03:14 <+bridge> [ddnet] 03:09 <+Learath2> Protocol message extension, Snap object extension, 64p, mutes (not sure if they are in 0.7), tune zones, sound envelopes, datafile extensions, rcon auth system are a few things that'd need to be patched in to the source 03:14 <+bridge> [ddnet] 03:12 <+Learath2> Then comes the hard part of porting all the client features. HUD extensions, gfx improvements, updater, http map downloader, editor improvements, serverbrowser things, scoreboards, demo recording, ghosts (I'm probably missing some here) 03:14 <+bridge> [ddnet] 03:13 <+Learath2> And after all that you sitll haven't even started porting the ddrace core, freeze, deep freeze, stoppers, doors, plasma, bullets...``` 03:17 <+bridge> [ddnet] Now if you'd rather merge it (which is smarter then re-doing it given we have about 0 full time devs) there are 5560~ commits, merging that one by one is just not an option, letting a merge algorithm have a go at it wouldn't work too well in that case either, that leaves merging by hand. You'd need to get a list of changes in 0.7 (a comprehensive one at that) then one by one add 03:18 <+bridge> [ddnet] One other option is a translating proxy to let 0.7 people play but that's not what you want anywyas 03:20 <+bridge> [ddnet] Also it's not laziness, it's that all of us have actual lives as well. Many have a job and the rest have university to attend. 03:29 <+bridge> [ddnet] That said, I wouldn't mind migrating over to 0.7 If anyone dares take on the massive undertaking of properly porting ddnet over. 03:29 <+bridge> [ddnet] One other option is a translating proxy to let 0.7 people play but that's not what you want anyways 03:35 <+bridge> [ddnet] fyi we didn't get many if any new players from the steam release of teeworlds so it's pretty tough to believe that we'd get any new later 04:29 < ddnet-commits> [ddnet] Jupeyy opened pull request #1365: Border corner minimum fix (master...pr_bordercorner_fix) https://git.io/fxQzT 07:38 <+bridge> [ddnet] Awesome thanks for the answer @Learath2 07:38 <+bridge> [ddnet] 07:38 <+bridge> [ddnet] What do you think about the idea of creating a cheap ddnet 0.7 First? That only holds the ddrace basics ( no plasma and crazy stuff). And the database stuff so we have the same points System. And then add only a few servers that hold some hand picked maps that dont Need all crazy features like tunes plasma jetpack, ... 07:38 <+bridge> [ddnet] 07:38 <+bridge> [ddnet] And that thing could be released pretty fast and we have a bridge to 0.7 because players can collect points on the same network. 07:49 <+bridge> [ddnet] This bridge is a good advertisement for new Players. They can See that there is this big network in 0.6 and we show only a little bit of it in 0.7 07:49 <+bridge> [ddnet] 07:49 <+bridge> [ddnet] And also old players can test 0.7 and collect actual ddnet points. 10:25 <+bridge> [ddnet] TW has a CVE: https://cve.mitre.org/cgi-bin/cvename.cgi?name=CVE-2018-18541 10:26 <+bridge> [ddnet] (just got the Debian Security update today) 12:31 <+bridge> [ddnet] rly a CVE xD 12:32 <+bridge> [ddnet] https://www.debian.org/security/2018/dsa-4329 12:32 <+bridge> [ddnet] 👀 13:30 <+bridge> [ddnet] Ya saw that on tw github. Looked cool but i didnt get it. it was listed on various sites that looked important and way bigger than teeworlds. 13:30 <+bridge> [ddnet] 13:30 <+bridge> [ddnet] What does it mean? 14:11 <+bridge> [ddnet] CVE are Common Vulnerabilities & Exposures 14:11 <+bridge> [ddnet] a big db that lists so much "security breach" @ChillerDragon if that was your question 15:31 < ddnet-commits> [ddnet] bors[bot] merged staging into master: https://git.io/fx7mY 16:01 < ddnet-commits> [ddnet] bors[bot] merged staging into master: https://git.io/fx73y 16:01 < ddnet-commits> [ddnet] bors[bot] closed pull request #1341: Mark unused envelopes (master...dd_pr_unusedenv) https://git.io/fxnlx 16:02 <+bridge> [ddnet] @DaRealFreak why u dont upload tw_serverinfo to pypi? 16:19 <+bridge> [ddnet] was too lazy so far xD 16:19 <+bridge> [ddnet] gonna upload it when I added 0.5 and 0.7 master servers to it 16:27 <+bridge> [ddnet] :( 16:27 <+bridge> [ddnet] pypi makes it rly easy 16:27 <+bridge> [ddnet] and uploading is super fast lol 16:27 <+bridge> [ddnet] https://pypi.org/project/twine/ 16:27 <+bridge> [ddnet] use this 17:35 <+bridge> [ddnet] already got some packages on pypi was just too lazy as I said before xD 17:37 <+bridge> [ddnet] And didn't expect for anyone to actually be interested in it tbh xD 17:42 <+bridge> [ddnet] i have a package too but it doesnt query masterservers and im lazy to do it 17:42 <+bridge> [ddnet] so i wanted to use urs 17:42 <+bridge> [ddnet] but i see u are equally lazy as me 17:42 <+bridge> [ddnet] xd 17:54 <+bridge> [ddnet] i started programming bcs i was too lazy xD 17:56 <+bridge> [ddnet] <♪♫> Hey, sometimes when i connect my dummy, i only get some hook sounds, i get the one when i hook a tee but don't get the sound when hooking a wall, disconnecting/reconnecting the dummy fixes the issue. I didn't yet figure out how to reproduce that it seems to happen randomly. 18:06 <+bridge> [ddnet] @ReiTW | Blizzard (about the CVE stuff) ye it was my question but i also expected that answer xd 18:06 <+bridge> [ddnet] i mean is it hard to get something in there? 18:06 <+bridge> [ddnet] becuase it seems like an public important list and teeworlds seems a bit small compared to it for me 18:41 <+bridge> [ddnet] @ChillerDragon well again an example of a recent cve, the webkit breach has its own cve 18:41 <+bridge> [ddnet] Also the bug with the viet' char to "crash" an iPhone 19:14 <+bridge> [ddnet] ye @ReiTW | Blizzard but these are big players and not a small game that no one knows 21:34 < ddnet-commits> [ddnet] def- pushed 1 new commit to master: https://git.io/fx7bR 21:34 < ddnet-commits> ddnet/master 5b436ad def: blockZ & infectionZ are 64player but not DDNet... 22:03 <+bridge> [ddnet] @Ryozuki https://pypi.org/project/Teeworlds-Server-Info/ there you go 22:04 < ddnet-commits> [ddnet] def- pushed 1 new commit to master: https://git.io/fx7xr 22:04 < ddnet-commits> ddnet/master faf388b def: Fix #1350 22:08 < ddnet-commits> [ddnet] def- closed pull request #1365: Border corner minimum fix (master...pr_bordercorner_fix) https://git.io/fxQzT 22:09 < ddnet-commits> [ddnet] def- pushed 1 new commit to master: https://git.io/fx7pU 22:09 < ddnet-commits> ddnet/master c0b6097 def: style 22:09 <+bridge> [ddnet] :ddnet: 22:10 <+bridge> [ddnet] still no idea how I should structure the code with the different token in 0.7 22:16 < ddnet-commits> [ddnet] def- pushed 1 new commit to master: https://git.io/fx7pH 22:16 < ddnet-commits> ddnet/master aab6fa1 def: Fix #1357 22:20 < ddnet-commits> [ddnet] def- opened pull request #1366: Version 11.4.5 (master...upd1145) https://git.io/fx7h3 23:22 <+bridge> [ddnet] Can anybody tell me to what extent the token implementation in ddnet and 0.6.5 differs? Too lazy to look into the code... 23:22 <+bridge> [ddnet] Does the 0.6.5 one have any advantages? Will ddnet migrate to it?