17:23 <+bridge> [ddnet] <♪♫> Hi, any idea why compiling the server with sql support seems to break my name "♪" or "♫" ? Those special characters are fine if i type them in chat and so on but i see a square on top of my tees. 17:31 <+bridge> [ddnet] huh? 17:31 <+bridge> [ddnet] not about storing them in mysql db? 17:32 <+bridge> [ddnet] In MySQL utf8 is not called utf8, it's called utf8mb, so you should set that as the character set 17:32 <+bridge> [ddnet] but that shouldn't cause the name to break. does it work on ddnet servers? 17:34 <+bridge> [ddnet] <♪♫> Yeah it's working fine on ddnet servers, it's working fine when i build without sql support and even when i build with sql support it's writing them fine in the console, just not on the game screen and just for the names 17:57 <+bridge> [ddnet] as far as i understood is nobody here motivated to upgrade to 0.7? 17:57 <+bridge> [ddnet] Could someone explain why 17:57 <+bridge> [ddnet] 0 modding support 17:57 <+bridge> [ddnet] srsly @fokkonaut 17:57 <+bridge> [ddnet] ❤ xD 17:57 <+bridge> [ddnet] fok u naut 17:57 <+bridge> [ddnet] no u 17:58 <+bridge> [ddnet] so i understood that 64p and broadcast might become tricky. But is there something else aswell? 17:58 <+bridge> [ddnet] 64p support ez if this gets merged 17:58 <+bridge> [ddnet] https://github.com/teeworlds/teeworlds/pull/1580 18:35 <+bridge> [ddnet] rewriting the server should be mostly easy 18:35 <+bridge> [ddnet] not sure about rewriting the client tho 19:07 <+bridge> [ddnet] I can explain why \o/ 19:08 <+bridge> [ddnet] Who cares about 0.7? It's nothing we didn't have and nothing we can't implement 19:08 <+bridge> [ddnet] It's so much work. For what? Saying we are teeworlds compatible? 19:08 <+bridge> [ddnet] teeworlds only players hate ddnet 19:08 <+bridge> [ddnet] why be compatible with them 19:08 <+bridge> [ddnet] :lol: 19:11 <+bridge> [ddnet] what 19:11 <+bridge> [ddnet] ddnet is a mod of teeworlds 19:12 <+bridge> [ddnet] @onby we must end that then 19:12 <+bridge> [ddnet] :toptri: 19:13 <+bridge> [ddnet] :feelsamazingman: 19:14 <+bridge> [ddnet] why 19:15 <+bridge> [ddnet] https://github.com/teeworlds/teeworlds/pull/1580/commits/4b3fa66a9f636230378a184d1c2f650249f9148e 19:15 <+bridge> [ddnet] what does that do 19:51 <+bridge> [ddnet] @deen i love u 19:53 <+bridge> [ddnet] nice video @Ryozuki 19:53 <+bridge> [ddnet] thanks 19:57 <+bridge> [ddnet] XD 19:57 <+bridge> [ddnet] "deen i love you" 19:57 <+bridge> [ddnet] - nice video 21:09 <+bridge> [ddnet] @Learath2 so you actaully want to break the teeworlds compability because of lazyness? 21:09 <+bridge> [ddnet] 21:10 <+bridge> [ddnet] lets forget about the client and go in small steps. 21:10 <+bridge> [ddnet] We could ship a small working ddnet version with the most basic features like freeze times database connection (to the old one so we have a nice bridge to 0.6). And release only basic maps that can be handled by the new basic 0.7 mod. 21:10 <+bridge> [ddnet] and then we can keep developing the 0.6 mod and expand the 0.7 step by step. And offer and ddnet for both versions. That would be very great. 21:10 <+bridge> [ddnet] but why u want to port it 21:11 <+bridge> [ddnet] because new teeworlds player that find it in steam or go to teeworlds.com wont find the ddnet and other modding parts of teeworlds 21:11 <+bridge> [ddnet] they didnt find ddnet before too 21:11 <+bridge> [ddnet] so there is no diference 21:11 <+bridge> [ddnet] splitting the community of fresh players that builds our future is no good idea 21:11 <+bridge> [ddnet] 0.6 has the default gamemodes filter on by default 21:11 <+bridge> [ddnet] poor argument 21:12 <+bridge> [ddnet] a different client and unticking a box is a different thing bro 21:12 <+bridge> [ddnet] thats a totally different thing 21:12 <+bridge> [ddnet] i dont think so 21:12 <+bridge> [ddnet] if they want to find ddnet 21:12 <+bridge> [ddnet] they will 21:12 <+bridge> [ddnet] ... 21:12 <+bridge> [ddnet] and 0.7 is really bad 21:12 <+bridge> [ddnet] how do u want to find it if u dont know it exsists 21:12 <+bridge> [ddnet] what is really bad about it? 21:12 <+bridge> [ddnet] the way to go is to make ddnet in steam 21:12 <+bridge> [ddnet] not porting to 0.7 21:12 <+bridge> [ddnet] forget about teeworlds 21:13 <+bridge> [ddnet] ddnet is part of teeworlds 21:13 <+bridge> [ddnet] and teeworlds is great 21:13 <+bridge> [ddnet] 0.7 is not great 21:13 <+bridge> [ddnet] stop saying i should forget about it 21:13 <+bridge> [ddnet] what is not great about it 21:13 <+bridge> [ddnet] that was my orginal question here 21:13 <+bridge> [ddnet] can't we fix it? 21:13 <+bridge> [ddnet] skins, the menu, and overall the main devs 21:13 <+bridge> [ddnet] its a regression 21:13 <+bridge> [ddnet] it looks really ugly 21:13 <+bridge> [ddnet] and he removes broadcast 21:13 <+bridge> [ddnet] etc 21:14 <+bridge> [ddnet] imo the menu is an improve. it is still under development 21:14 <+bridge> [ddnet] he only makes it worse 21:14 <+bridge> [ddnet] we can try to get broadcast back agian and change something in the development process 21:14 <+bridge> [ddnet] by being active on github 21:14 <+bridge> [ddnet] with his mindset sure xD 21:14 <+bridge> [ddnet] and not by being quite and break compability 21:14 <+bridge> [ddnet] Oy is pretty active 21:14 <+bridge> [ddnet] and new skin system is shit, it looks bad 21:14 <+bridge> [ddnet] like old teeworlds 21:14 <+bridge> [ddnet] he talks with people on github and on the forum 21:15 <+bridge> [ddnet] you wont convince me 21:15 <+bridge> [ddnet] i tested it 21:15 <+bridge> [ddnet] and i dont like it 21:15 <+bridge> [ddnet] i think if we show up there and request some logical important changes we can get results 21:15 <+bridge> [ddnet] then do it 21:15 <+bridge> [ddnet] i do 21:15 <+bridge> [ddnet] i prefer that the devs of ddnet dont spent time on useless things 21:15 <+bridge> [ddnet] but i dont know what has to be changed 21:15 <+bridge> [ddnet] so do it yourself 21:15 <+bridge> [ddnet] thats why i am here 21:15 <+bridge> [ddnet] to ask what is needed from the vanilla side 21:16 <+bridge> [ddnet] why you ask that here 21:16 <+bridge> [ddnet] i dont like the idea of forgetting about other tw mods 21:16 <+bridge> [ddnet] and not on teeworlds 21:16 <+bridge> [ddnet] because teeworlds doesnt care about ddnet 21:16 <+bridge> [ddnet] ddnet based mods would be able to come with a standalone ddnet 21:16 <+bridge> [ddnet] i want to know what the vanilla codebase needs that ddnet can be updated 21:16 <+bridge> [ddnet] so ddnet shouldnt care about teeworlds 21:17 <+bridge> [ddnet] i dont want it to update 21:17 <+bridge> [ddnet] you dont sound any better than Oy 21:17 <+bridge> [ddnet] do u know that? 21:17 <+bridge> [ddnet] i sound better than him 21:17 <+bridge> [ddnet] he let teeworlds die 21:17 <+bridge> [ddnet] stop fighting each other and start to collaborate 21:17 <+bridge> [ddnet] and released a shit product 21:17 <+bridge> [ddnet] you let it die aswell 21:17 <+bridge> [ddnet] xD 21:17 <+bridge> [ddnet] sure 21:18 <+bridge> [ddnet] well, have fun porting it 21:18 <+bridge> [ddnet] i heard its about 5000 commits 21:18 <+bridge> [ddnet] :troll: 21:18 <+bridge> [ddnet] guis can someone please answer my question ._. 21:19 <+bridge> [ddnet] is there something that is required in the vanilla codebase to be changed to work for ddnet 0.7? 21:19 <+bridge> [ddnet] 21:19 <+bridge> [ddnet] Or is it just a lot of work 21:34 <+bridge> [ddnet] @Ryozuki 5698 or something like that 21:34 <+bridge> [ddnet] btw: @ChillerDragon i play tw 10 years now, right? Ryozuki doesnt believe me i started in 2008 21:34 <+bridge> [ddnet] #off-topic 21:34 <+bridge> [ddnet] u 21:34 <+bridge> [ddnet] :feelsgoodman: