02:04 <+bridge> [ddnet] @heinrich5991 well 4 PRs look pretty safe (Mine, yours, @Ryozuki's). @timakro's and @fokkonaut's while I don't really want to merge either would help them out so I'd be okay with them getting merged 06:58 <+bridge> [ddnet] Ive tried some stuff in 0.7, but I cant get gun and hammer as a pickup anymore. Pickups do now have the type PICKUP_SHOTGUN, etc. the client also need them defined i think, so WEAPON_GUN does not work. and i think PICKUP_SHOTGUN and PICKUP_GRENADE are not the numbers from WEAPON_*, they seem to be switched xd 06:58 <+bridge> [ddnet] Ive tried some stuff in 0.7, but I cant get gun and hammer as a pickup anymore. Pickups do now have the type PICKUP_SHOTGUN, etc. the client also need them defined i think, so `WEAPON_GUN` does not work. and i think `PICKUP_SHOTGUN` and `PICKUP_GRENADE` are not the numbers from `WEAPON_*`, they seem to be switched xd 06:58 <+bridge> [ddnet] Ive tried some stuff in 0.7, but I cant get gun and hammer as a pickup anymore. Pickups do now have the type `PICKUP_SHOTGUN`, etc. the client also need them defined i think, so `WEAPON_GUN` does not work. and i think `PICKUP_SHOTGUN` and `PICKUP_GRENADE` are not the numbers from `WEAPON_*`, they seem to be switched xd 09:54 <+bridge> [ddnet] So, farewell monster mod? 10:35 <+bridge> [ddnet] why not "farewell teeworlds 0.7" 10:48 <+bridge> [ddnet] well, maybe both, monster gets easily way too OP :] 10:51 <+bridge> [ddnet] cannot make gun and hammer entities no more :( 11:14 <+bridge> [ddnet] by that i cant port my droppable weapons code for gun and hammer, Just for the other 3 types... 11:35 <+bridge> [ddnet] riphub 11:35 <+bridge> [ddnet] https://status.github.com/messages 11:37 <+bridge> [ddnet] good job microsoft ._. 11:37 <+bridge> [ddnet] i really hoped they can handle it 12:41 <+bridge> [ddnet] The saddo santa skin is too bright in contrast to the kitty or koala. Can this be changed? 14:16 <+bridge> [ddnet] the creator made it like that, you will have to edit it yourself 14:55 <+bridge> [ddnet] ```[4/5] [2] c++ src/game/server/eventhandler.cpp 14:55 <+bridge> [ddnet] src/game/server/entities/weapon.cpp:3:42: fatal error: build/src/generated/protocol.h: No such file or directory 14:55 <+bridge> [ddnet] compilation terminated. 14:55 <+bridge> [ddnet] bam: 'c++ src/game/server/entities/weapon.cpp' error 1 14:55 <+bridge> [ddnet] In file included from src/game/server/player.h:9:0, 14:55 <+bridge> [ddnet] from src/game/server/entities/character.cpp:8: 14:55 <+bridge> [ddnet] src/game/server/entities/weapon.h:6:24: error: invalid use of incomplete type 'clIassn fil eCEntity' 14:55 <+bridge> [ddnet] class CWeapon : public CEntity 14:55 <+bridge> [ddnet] i nclud ^ 14:55 <+bridge> [ddnet] ed from src/game/server/player.h:9:0, 14:55 <+bridge> [ddnet] I n fi from src/game/server/eventhandler.cpp:5: 14:55 <+bridge> [ddnet] src/game/server/entities/weapon.h:6:24: error: invalid use of incomplete tlype 'class CEntity' 14:55 <+bridge> [ddnet] class CWeapon : public CEntity 14:55 <+bridge> [ddnet] ^ 14:55 <+bridge> [ddnet] eIn file included from src/game/server/player.h:9:0, 14:55 <+bridge> [ddnet] from src/game/server/entities/pickup.cpp:5: 14:55 <+bridge> [ddnet] src/game/server/entities/weapon.h:6:24: error: invalid use of incomplete type 'class CEnti In file included from src/gameity' 14:55 <+bridge> [ddnet] /n class CWeaponcserver/gamecontext.h:13:0, 14:55 <+bridge> [ddnet] luded from src/game/server/gamecontext.h:13:0, 14:56 <+bridge> [ddnet] : public CEntity 14:56 <+bridge> [ddnet] from src/game/server/eventhandler. from src/game/server/entities/character.cpp:6: 14:56 <+bridge> [ddnet] c ps ^ 14:56 <+bridge> [ddnet] prc/game/server/gameworld.h:8:7: note: forward declaration of 'class CEntity' 14:56 <+bridge> [ddnet] :4: 14:56 <+bridge> [ddnet] Iclass CEntity; 14:56 <+bridge> [ddnet] ^ 14:56 <+bridge> [ddnet] nsr file included from src/game/server/gameconctext.h:13:0, 14:56 <+bridge> [ddnet] /game/server/gameworld.h:8:7: note: forward declaration of 'class CEntity' 14:56 <+bridge> [ddnet] from src/game/server/entities/piclass CEntity; 14:56 <+bridge> [ddnet] ckup.cpp:4: 14:56 <+bridge> [ddnet] s r c/game/se ^ 14:56 <+bridge> [ddnet] And: how do i access the generated/protocol.h? 14:57 <+bridge> [ddnet] if i use `#include ` it will throw out even more errors 14:57 <+bridge> [ddnet] nobo 14:57 <+bridge> [ddnet] helpful answers welcome 15:05 <+bridge> [ddnet] hah, did it 15:12 <+bridge> [ddnet] and how did you fix it? 15:13 <+bridge> [ddnet] https://xkcd.com/979/ 15:13 <+bridge> [ddnet] also including character.h and player.h in the .cpp file aswell as entity.h in my header 15:14 <+bridge> [ddnet] and is the right one. 15:15 <+bridge> [ddnet] i helped 15:15 <+bridge> [ddnet] yw 15:15 <+bridge> [ddnet] xD 16:03 <+bridge> [ddnet] @onby do you know of a max size to teeworlds packets? 16:04 <+bridge> [ddnet] https://lmddgtfy.net/?q=UDP%20packet%20size I guess? 16:05 <+bridge> [ddnet] DUH 16:05 <+bridge> [ddnet] I mean as in packets naturally occuring in teeworlds traffic 16:06 <+bridge> [ddnet] NET_MAX_PACKETSIZE = 1400 16:07 <+bridge> [ddnet] Is that bytes? 16:07 <+bridge> [ddnet] yes it is :/ 16:07 <+bridge> [ddnet] yes 16:07 <+bridge> [ddnet] why? 16:08 <+bridge> [ddnet] was getting ridiculously large packets on a port 16:08 <+bridge> [ddnet] udp max payload isnt 1500 16:08 <+bridge> [ddnet] but i think some net cards allow more 16:08 <+bridge> [ddnet] udp max payload isnt 1500? 16:13 <+bridge> [ddnet] :banhammer: 18:01 <+bridge> [ddnet] added dropable weapons in 0.7. gun and hammer not possible anymore :cammo: 18:50 <+bridge> [ddnet] why is it happening that on playing a demo, airjumpindicator will caps off automaticly? 18:54 <+bridge> [ddnet] why do u use that weird words wtf ? 19:12 <+bridge> [ddnet] f1 console -> cl_airjumpindicator [makes your particles visible] 19:13 <+bridge> [ddnet] f1 console -> cl_airjumpindicator [makes your particles visible, otherwise unvisible] 19:13 <+bridge> [ddnet] f1 console -> cl_airjumpindicator [makes your particles visible, otherwise invisible] 20:56 < ddnet-commits> [ddnet] 12pm opened pull request #1355: Update GL and LY flags (master...flag_update) https://git.io/fx6zp 21:19 < ddnet-commits> [ddnet] Ryozuki opened pull request #1356: improve teleblocker tile, thanks to Ravie (master...pr_improve_teleblocker_tile) https://git.io/fx6iW 21:35 < ddnet-commits> [ddnet] heinrich5991 pushed 1 new commit to master: https://git.io/fx6St 21:35 < ddnet-commits> ddnet/master 183f335 Ryozuki: Improve teleblocker tile, thanks to Ravie 22:25 <+bridge> [ddnet] @Learath2 so will you merge the 2 prs?