01:26 <+bridge> [ddnet] client crashes while mapping. im pissed 03:57 <+bridge> [ddnet] A bug is reported without context or a way to reproduce. I'm pissed 03:57 <+bridge> [ddnet] Does it just randomly crash? 10:48 <+bridge> [ddnet] @Learath2 just ask them to run their client in debug mode with a bt when crashing to be sure to get something 11:43 <+bridge> [ddnet] @Im 'corneum the problem is probably that you lost some work due to this, right? 11:44 <+bridge> [ddnet] maybe we could make sure that one doesn't lose work even if the client crashed and one hasn't saved in a while 12:01 <+bridge> [ddnet] yes thats right. and i can activate that thing that it automaticly saves every second or so but i wa told thats buggy and could possibilly cause more damage to a map 12:03 <+bridge> [ddnet] we have such a thing? ^^ 12:03 <+bridge> [ddnet] yes 12:04 <+bridge> [ddnet] and there was a menu so you could go back in case you made a mistake 12:04 <+bridge> [ddnet] idk remember what it was called or in which version it was 12:06 <+bridge> [ddnet] ah, undo probably 12:06 <+bridge> [ddnet] yea, I can guess that that might be buggy 12:07 <+bridge> [ddnet] it still exists. cl_editorundo 1 but its not activated by defalut 14:19 <@heinrich5991> https://github.com/teeworlds/teeworlds/compare/0.6...heinrich5991:fix-0.6 14:20 <@heinrich5991> I tried adding tokens in a clean way, ddnet handshake can be supported in parallel to this 14:20 <@heinrich5991> I tried keeping reflectability of the handshake and the legacy handshake to a minimum 14:22 <@heinrich5991> deen: Learath2: eeeee: I'd be interested in opinions about "Add tokens to the protocol", "Add a backward compatible handshake" and especially "Add ratelimits for the legacy handshake " 14:22 <@heinrich5991> I'm not sure about the default rate limits I put in place, I put the reasoning for them in the commit message 14:27 <@heinrich5991> maybe also fstd: ^ :) 16:10 <+bridge> [ddnet] Does someone knows the cling project 16:41 <+bridge> [ddnet] Yute 16:41 <+bridge> [ddnet] this one? https://github.com/root-project/cling? no I don't 16:41 <+bridge> [ddnet] Sure 16:45 <+bridge> [ddnet] @heinrich5991 yeah this one, looks cool 16:45 <+bridge> [ddnet] https://root.cern.ch/cling 16:47 <+bridge> [ddnet] sounds cool 16:55 <@heinrich5991> oh god, centos 6 (still maintained) only has cmake 2.8.12… 16:57 <@heinrich5991> slackware 14.0 (also still maintained…) only has 2.8.8 17:02 <+bridge> [ddnet] just cheat :v) 17:03 <+bridge> [ddnet] use centos7 repo & install the latest :v) 18:05 <+bridge> [ddnet] CentOS sucks hard 18:42 <+bridge> [ddnet] No u just too noob for that distro 18:42 <+bridge> [ddnet] u use ubungay :v) 22:26 <+bridge> [ddnet] help, ive got weird freezes of my teeworlds client: if im ingame and update the serverbrowser using the menu in the esc menu the client freezes for 4 times (about 1 sec each time) 22:31 <+bridge> [ddnet] help, ive got weird freezes of my teeworlds client: if im ingame and update the serverbrowser using the menu in the esc menu the client freezes for 4 times (about 1 sec each time) 22:31 <+bridge> [ddnet] 22:31 <+bridge> [ddnet] edit: also in the browser itself, not just ingame. (only appears at about 97%) 22:32 <+bridge> [ddnet] ye expected that once 22:32 <+bridge> [ddnet] i thought my pc gonna have blue death 22:32 <+bridge> [ddnet] xd 22:33 <+bridge> [ddnet] @Cellegen blue SCREEN OF death 22:42 <+bridge> [ddnet] client crash on win7 22:43 <+bridge> [ddnet] when there's an unsaved map in the editor 22:43 <+bridge> [ddnet] and you quit from server 22:43 <+bridge> [ddnet] can reproduce it 100% 22:43 <+bridge> [ddnet] go to a server, load current map, change few tiles on game layer 22:43 <+bridge> [ddnet] quit directly, client will crash