11:36 <+bridge> [ddnet] @ReiTW | Blizzard yes, they're under attack 11:36 <+bridge> [ddnet] @jao updated ^ 11:36 <+bridge> [ddnet] 11:36 <+bridge> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/459652951850352645/render_map 11:36 <+bridge> [ddnet] @jao updated ^ 13:09 <+bridge> [ddnet] @heinrich5991 aren't quads with 0/0 para (e.g. backgrounds) like tiles 13:09 <+bridge> [ddnet] ah no 13:09 <+bridge> [ddnet] with 100/100 13:10 <+bridge> [ddnet] but also 0/0 is just static or no 13:16 <+bridge> [ddnet] @jao yes, statically at the same position, regardless of where you move 13:16 <+bridge> [ddnet] I'm not sure where I should render them 13:17 <+bridge> [ddnet] ye sounds a bit complicated 16:24 <+bridge> [ddnet] @jao nice work with Map testing channel! The idea is really great 16:25 <+bridge> [ddnet] thanks qshar 😃 16:26 <+bridge> [ddnet] <|UroboroS| Rockus.~> now accounts 16:26 <+bridge> [ddnet] <|UroboroS| Rockus.~> xd 21:45 <+bridge> [ddnet] Devs, how do you output the race records from in-game to Discord? 22:59 <+bridge> [ddnet] <|UroboroS| Rockus.~> webhook 23:41 <+bridge> [ddnet] @qshar python script that occasionally checks for new ranks and outputs it to the webhook, it's kinda suboptimal with the polling imho 23:47 <+bridge> [ddnet] that's sad. I thought there is a way to access bash commands directly from the game server. 23:48 <+bridge> [ddnet] I'm currently using curl, but I thought that there is a better way to do that