11:45 <@heinrich5991> jxsl13: it's a header followed by a stream of messages 11:45 <@heinrich5991> the header is a zero-terminated string containing json in a self-explanatory format 11:46 <@heinrich5991> each message starts with a teeworlds variable-width integer, which is the message ID 11:46 <@heinrich5991> the rest of the message depends on the message ID: 11:49 <@heinrich5991> PLAYER_DIFF(0-63): dx(int) dy(int) records that player with the message ID as cid (client ID) has changed position in a way that adds dx to the x coordinate and y to the y coordinate 11:49 <@heinrich5991> FINISH(-1): records the end of the teehistorian file 11:51 <@heinrich5991> TICK_SKIP(-2): dt(int) records that there were dt ticks in which nothing happened, i.e. the next tick is the last tick + dt + 1 11:52 <@heinrich5991> PLAYER_NEW(-3): cid(int) x(int) y(int) records that a new player character with cid appeared at (x, y) 11:52 <@heinrich5991> PLAYER_OLD(-4): cid(int) records that the player character with cid disappeared 11:54 <@heinrich5991> INPUT_DIFF(-5): cid(int) input(int[10]) records that a player with cid sent an input packet for the first time, containing input 11:54 <@heinrich5991> correction 11:55 <@heinrich5991> INPUT_DIFF(-5): cid(int) dinput(int[10]) records that a player with cid sent an input packet but has sent one before, add dinput to the previous input component-wise to obtain the new one 11:55 <@heinrich5991> INPUT_NEW(-6): cid(int) input(int[10]) records that a player with cid sent an input packet for the first time, containing input 11:56 <@heinrich5991> MESSAGE(-7): cid(int) msgsize(int) msg(raw[msgsize]) records that a player with cid sent a game-related packet msg 11:57 <@heinrich5991> JOIN(-8): cid(int) records that a player with cid joined, on the engine level 11:57 <@heinrich5991> DROP(-9): cid(int) records that a player with cid left/was kicked/was dropped, on the engine level 11:59 <@heinrich5991> CONSOLE_COMMAND(-10): cid(int) flags(int) cmd(str) num_args(str) args(str[num_args]) records that a console command cmd was executed by client id cid (not necessarily a player, might be a vote as well), with flags (distinguishes chat commands, etc.) with parameters args 12:00 <@heinrich5991> EX(-11): uuid(uuid) size(int) data(raw[size]) records an extension message, identified by uuid and containing data 12:01 <@heinrich5991> the following extra messages are known right now: 12:03 <@heinrich5991> TEST(teehistorian-test@ddnet.tw): is just a test message 12:05 <@heinrich5991> AUTH_INIT(teehistorian-auth-init@ddnet.tw): cid(int) level(int) auth_name(str) records that a player with cid got rcon access with level under the account name auth_name since the start of the map (because they had it before the map change as well) 12:06 <@heinrich5991> AUTH_LOGIN(teehistorian-auth-login@ddnet.tw): cid(int) level(int) auth_name(str) records that a player with cid just logged into rcon with level under the account name auth_name 12:06 <@heinrich5991> AUTH_LOGOUT(teehistorian-auth-logout@ddnet.tw): cid(int) records that a player with cid just logged out of rcon 12:31 <@heinrich5991> int is a teeworlds variable-width integer 12:32 <@heinrich5991> str is a null-terminated string 12:32 <@heinrich5991> raw[size] is simply size bytes 12:32 <@heinrich5991> str[num_args] is num_args null-terminated strings 12:33 <@heinrich5991> uuid is 16 bytes of a UUID 12:35 <@heinrich5991> the UUIDs are version 3 UUIDs, with the teeworlds namespace e05ddaaa-c4e6-4cfb-b642-5d48e80c0029 12:39 <@heinrich5991> a tick is implicit in these messages when a player with lower cid is recorded using any of PLAYER_DIFF, PLAYER_NEW, PLAYER_OLD 12:39 <@heinrich5991> e.g. 12:39 <@heinrich5991> PLAYER_DIFF cid=0 … PLAYER_NEW cid=5 … PLAYER_OLD cid=3 has an implicit tick between the cid=5 and the cid=3 message 12:40 <@heinrich5991> another correction: 12:41 <@heinrich5991> the header is the teehistorian uuid followed by a zero-terminated string containing json in a self-explanatory format 16:33 <+bridge> [ddnet] https://github.com/ddnet/ddnet/issues/1141 16:34 <+bridge> [ddnet] @Admin @Dev @Moderator sorry for the HL, please have a look at the issue & tell me your input? 16:34 <+Gabee> https://github.com/ddnet/ddnet/issues/1141 people 16:35 <+bridge> [ddnet] I don't wanna post anything on the general channel yet I wanna know what you think of it 16:42 <+bridge> [ddnet] don't ping mod for that 16:42 <+bridge> [ddnet] literally the channel description and #welcome tells you to ping dev.. 16:46 <+bridge> [ddnet] merge ddnet into vanilla? lol 16:46 <+bridge> [ddnet] you know there is a guy called oy @Gabbo 16:51 <+bridge> [ddnet] oy said that ddnet is antiteeworlds 16:52 <+bridge> [ddnet] oy blocks everything and doesnt do anything himself :thonkery: RIP 16:52 <+bridge> [ddnet] even vanilla community is unhappy xd 16:52 <+bridge> [ddnet] i think he would never accept merging a mod 16:52 <+bridge> [ddnet] he is anti modifications 16:52 <+bridge> [ddnet] ye 16:52 <+bridge> [ddnet] he doesnt accept any changes i think 16:55 <+bridge> [ddnet] https://www.teeworlds.com/forum/viewtopic.php?id=12115 16:55 <+bridge> [ddnet] look at this issue: https://github.com/teeworlds/teeworlds/issues/1489 closed without any response from oy 16:55 <+bridge> [ddnet] thats how oy works 16:56 <+bridge> [ddnet] censorship everywhere 👀 16:56 <+bridge> [ddnet] :thonkery: 16:56 <+bridge> [ddnet] its another level 16:56 <+bridge> [ddnet] :danAmazing: 17:02 <+bridge> [ddnet] Guys 17:02 <+bridge> [ddnet] No matter what 17:02 <+bridge> [ddnet] Please let him respond 17:02 <+bridge> [ddnet] If he doesn't respond it means he's not open for dialog 17:02 <+bridge> [ddnet] And therefore you can break away from Teeworlds 17:03 <+bridge> [ddnet] @Gabbo no srsly first we have to change the oy situation before anything happens 17:03 <+bridge> [ddnet] and we need broadcasts bgack o.O 17:03 <+bridge> [ddnet] i think ddnet already broke away from tw 17:03 <+bridge> [ddnet] or u mean tw compatibility? 17:04 <+bridge> [ddnet] or u mean tw backwards compatibility? 17:04 <+bridge> [ddnet] I'm just confronting the guy to the reality: he's all alone, I show a screenshot of what teeworlds is today: only mods 17:04 <+bridge> [ddnet] tw backwards compatibility 17:04 <+bridge> [ddnet] I still use the vanilla client 17:04 <+bridge> [ddnet] I tried DDNet and while it's nice, it has too many stuff in here 17:04 <+bridge> [ddnet] 🤷 17:04 <+bridge> [ddnet] i like ddnet client, i dont use teeworlds client since long time 17:05 <+bridge> [ddnet] how can u even run vanilla on mac? 17:05 <+bridge> [ddnet] for me it doidnt work sicn eages 17:05 <+bridge> [ddnet] for me it didnt work sicne ages 17:06 <+bridge> [ddnet] well im assuming ur using mace becauae of the screenshots in the issue 17:06 <+bridge> [ddnet] @Gabbo "DDNet is bloated as fuck, full of useless features, ugly" ??? 17:06 <+bridge> [ddnet] i disagree 17:07 <+bridge> [ddnet] ``` 17:07 <+bridge> [ddnet] It is ugly (colors, in text, in the interface) 17:07 <+bridge> [ddnet] It has too many functions (you can change the font in game, the red laser, you have two server lists…) 17:07 <+bridge> [ddnet] It doesn't make sense, at all 17:07 <+bridge> [ddnet] And I am personally forced to play full screen, it doesn't support the small window I'm used to play with 17:07 <+bridge> [ddnet] ``` 17:08 <+bridge> [ddnet] many functions that you can use default values, such as the laser color and wont be diferent yet you enable other people with other opinions to use the cusotmization they like more 17:08 <+bridge> [ddnet] i dont think its bad thing 17:08 <+bridge> [ddnet] also the colored texts i find them lot nicer 17:09 <+bridge> [ddnet] colors are good to distinguish things, it's not like they are just there to make it look fancy 17:09 <+bridge> [ddnet] you want to merge ddnet but kill it at same time? 17:09 <+bridge> [ddnet] 17:09 <+bridge> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/455388001267089439/Screen_Shot_2018-06-10_at_5.07.03_PM.png 17:09 <+bridge> [ddnet] This category should not be there 17:09 <+bridge> [ddnet] just use vanilla 17:09 <+bridge> [ddnet] and let us have our nice customization 17:09 <+bridge> [ddnet] So what you're saying 17:10 <+bridge> [ddnet] It sucks because oy is kicking us away from the project and doesn't want to fix or try and fix things 17:10 <+bridge> [ddnet] But you just did the exact same thing @Ryozuki 17:10 <+bridge> [ddnet] no 17:10 <+bridge> [ddnet] what sucks? i don't care at all about teeworlds, i like ddnet and want it to remain a mod or even be standalone 17:10 <+bridge> [ddnet] @jao Okay then but the "HUD" is just too much :/ 17:10 <+bridge> [ddnet] where do you change font btw 17:11 <+bridge> [ddnet] never knew about that 17:11 <+bridge> [ddnet] and why changing font is a bad thing? 17:11 <+bridge> [ddnet] i dont understand 17:11 <+bridge> [ddnet] @jao that's what I'm talking about, the HUD 17:11 <+bridge> [ddnet] let people customize the way they want 17:11 <+bridge> [ddnet] @Gabbo oy already kinda answered to your problematic in ryozuki's link : 17:11 <+bridge> [ddnet] `When I started playing Teeworlds, there were usually just 2 servers with people playing - that was fine. If it goes back to that - still fine. It was never the aim to get a lot of players, it's a niche product, even though it attracted lots of players during time. People start and stop playing games, that's life. Games die and people move on. 17:11 <+bridge> [ddnet] 17:11 <+bridge> [ddnet] The current development status is a combination of things: lack of time, people become inactive, stuff Magnet mentions here and that the game is pretty much perfect the way it is. 17:11 <+bridge> [ddnet] Teeworlds always has been about simplicity and minimalism and that's not going to change. It's not turning into an anti-Teeworlds like ddnt or become mod-friendly etc.. If someone isn't happy with what Teeworlds is. The source is open-source, use it, make your own thing, fulfil your dreams. No hard feelings, that's part of the game.` 17:11 <+bridge> [ddnet] @Gabbo oy already kinda answered to your problematic in ryozuki's link : 17:11 <+bridge> [ddnet] 17:11 <+bridge> [ddnet] `When I started playing Teeworlds, there were usually just 2 servers with people playing - that was fine. If it goes back to that - still fine. It was never the aim to get a lot of players, it's a niche product, even though it attracted lots of players during time. People start and stop playing games, that's life. Games die and people move on. 17:11 <+bridge> [ddnet] 17:11 <+bridge> [ddnet] The current development status is a combination of things: lack of time, people become inactive, stuff Magnet mentions here and that the game is pretty much perfect the way it is. 17:11 <+bridge> [ddnet] Teeworlds always has been about simplicity and minimalism and that's not going to change. It's not turning into an anti-Teeworlds like ddnt or become mod-friendly etc.. If someone isn't happy with what Teeworlds is. The source is open-source, use it, make your own thing, fulfil your dreams. No hard feelings, that's part of the game.` 17:11 <+bridge> [ddnet] use 3 '`' @snail 17:11 <+bridge> [ddnet] this is hard to read 17:12 <+bridge> [ddnet] ```test``` 17:12 <+bridge> [ddnet] xD 17:12 <+bridge> [ddnet] true 17:12 <+bridge> [ddnet] you learn a thing every day 17:12 <+bridge> [ddnet] @Gabbo oy already kinda answered to your problematic in ryozuki's link : 17:12 <+bridge> [ddnet] 17:12 <+bridge> [ddnet] ```When I started playing Teeworlds, there were usually just 2 servers with people playing - that was fine. If it goes back to that - still fine. It was never the aim to get a lot of players, it's a niche product, even though it attracted lots of players during time. People start and stop playing games, that's life. Games die and people move on. 17:12 <+bridge> [ddnet] 17:12 <+bridge> [ddnet] The current development status is a combination of things: lack of time, people become inactive, stuff Magnet mentions here and that the game is pretty much perfect the way it is. 17:12 <+bridge> [ddnet] Teeworlds always has been about simplicity and minimalism and that's not going to change. It's not turning into an anti-Teeworlds like ddnt or become mod-friendly etc.. If someone isn't happy with what Teeworlds is. The source is open-source, use it, make your own thing, fulfil your dreams. No hard feelings, that's part of the game.``` 17:12 <+bridge> [ddnet] ``test`` 17:12 <+bridge> [ddnet] @snail I was totally unaware of that 17:12 <+bridge> [ddnet] changing font shoulnt be a problem 17:12 <+bridge> [ddnet] the hud might be blown and issnt needed in offical teeworlds client thats ture 17:13 <+bridge> [ddnet] @ChillerDragon changing font is not a problem because you can't I'm talking about the colors 17:13 <+bridge> [ddnet] `The source is open-source, use it, make your own thing, fulfil your dreams. No hard feelings, that's part of the game.` thats what ddnet did 17:13 <+bridge> [ddnet] and our dreams are fulfilled 17:13 <+bridge> [ddnet] Yes, in the game it's white for text, yellow for server, and there should be more colors 17:13 <+bridge> [ddnet] Depending on the announcement etc 17:14 <+bridge> [ddnet] what 17:14 <+bridge> [ddnet] didn't you say colors are bad 17:14 <+bridge> [ddnet] thats what i thought 17:14 <+bridge> [ddnet] maybe he means logo etc 17:14 <+bridge> [ddnet] @jao yes because you set them 17:14 <+bridge> [ddnet] @jao the HUD is too much in the interface 17:14 <+bridge> [ddnet] and the ping color too 17:14 <+bridge> [ddnet] Not necessary imo 17:14 <+bridge> [ddnet] why is it bad? 17:14 <+bridge> [ddnet] ``` 17:14 <+bridge> [ddnet] My proposal for DDNet: 17:14 <+bridge> [ddnet] 17:14 <+bridge> [ddnet] Clean DDNet so it looks exactly like Teeworlds``` this is a big no from me 17:14 <+bridge> [ddnet] yes 17:15 <+bridge> [ddnet] and complete nonsense since oy will fully block it 17:15 <+bridge> [ddnet] its really good to be able to customize everything, maybe just hide it behind an "advanced settings" button but removing it would suck 17:15 <+bridge> [ddnet] why is ping color bad? you can see on a glance whether the server has a good ping or not instead of having to actually read the ping 17:15 <+bridge> [ddnet] @Gabbo what do you even mean by merge? do u want to add freeze to vanilla gametype? 17:15 <+bridge> [ddnet] @ChillerDragon yes 17:15 <+bridge> [ddnet] thats not going to happen 17:15 <+bridge> [ddnet] the vanilla communitee dislikes it 17:15 <+bridge> [ddnet] @ChillerDragon and I wanna see the DDNet admins in charge of the teeworlds project because teeworlds is stalling 17:16 <+bridge> [ddnet] and oy wont do that 17:16 <+bridge> [ddnet] Even if the vanilla community is 1% of the teeworlds/ddnet community? 17:16 <+bridge> [ddnet] so before you are going to start this wild plan you should fix the oy problem 17:16 <+bridge> [ddnet] as oy said, games die, he wants teeworlds to die and so it will be 17:16 <+bridge> [ddnet] ddnet admins are overwhelmed with ddnet already, how should they find time to maintain even more 17:16 <+bridge> [ddnet] @Ryozuki he wants it to die? 17:17 <+bridge> [ddnet] he doesnt care 17:17 <+bridge> [ddnet] did u read snail quote 17:17 <+bridge> [ddnet] So I'm gonna remove my shitty proposal 17:17 <+bridge> [ddnet] yes 17:17 <+bridge> [ddnet] its not "shitty" but just unrealistic given oy's mindset 17:17 <+bridge> [ddnet] ur simply skipping an important step 17:17 <+bridge> [ddnet] (and dont worry, vanilla players are also annoyed by oy) 17:18 <+bridge> [ddnet] i wouldnt merge ddnet but rather implement things that ddnet has into teeworlds 17:18 <+bridge> [ddnet] and keep ddnet as it is, a mod 17:18 <+bridge> [ddnet] @snail That was the point: having a teeworlds vanilla wouldn't affect the gameplay, so there would not be any "but it's ugly, but there's too many this and that" etc, it would be good looking, no excuse possible 17:18 <+bridge> [ddnet] lot of games do thaty 17:18 <+bridge> [ddnet] lot of games do that 17:18 <+bridge> [ddnet] they can start by adding the N players feature 17:19 <+bridge> [ddnet] If he says no to basically DDNet being the new teeworlds looking exactly like teeworlds… well. I tried? 17:19 <+bridge> [ddnet] cuz I know he will say no 17:19 <+bridge> [ddnet] the solution would probably be to take the code and create a teeworlds 2.0 with new master servers, active devs etc 17:19 <+bridge> [ddnet] totally parting away with the current ones 17:20 <+bridge> [ddnet] but that would split players anyway 17:20 <+bridge> [ddnet] teewars.com 17:21 <+bridge> [ddnet] @snail Should I remove my issue? 17:21 <+bridge> [ddnet] do as u wish 17:21 <+bridge> [ddnet] but ur gonna talk to a wall anyway xd 17:21 <+bridge> [ddnet] if he even answers 17:22 <+bridge> [ddnet] but your idea of a teeworlds 2.0 17:22 <+bridge> [ddnet] or ddnet 2.0 17:22 <+bridge> [ddnet] is a good thing 17:23 <+bridge> [ddnet] Because it will finally improve teeworlds 17:23 <+bridge> [ddnet] As in, the features, the gameplay 17:24 <+bridge> [ddnet] @ChillerDragon thanks for the answer but now I realize it was dumb to post this 17:24 <+bridge> [ddnet] @jao I know they are, that's why I'm willing to help..? 17:25 <+bridge> [ddnet] I could make some time to help the project, I have some ressources to share as well (like, if you need a good build server, or hosting website etc. 17:27 <+bridge> [ddnet] no a fork is bad 17:27 <+bridge> [ddnet] loosing all the players that go to teeworlds.com or get it on steam 17:27 <+bridge> [ddnet] we just have to fix the official situation 17:28 <+bridge> [ddnet] we have to show that the whole communitee is agianst oy then something has to happen 17:28 <+bridge> [ddnet] but oy has to make it happen 17:28 <+bridge> [ddnet] sure? 17:29 <+bridge> [ddnet] isnt ther eany inactive magnus behind him who could do something if he sees his whole game community is agianst the guy he selected to maintain it 17:30 <+bridge> [ddnet] I don't think so 17:30 <+bridge> [ddnet] @ChillerDragon that's exactly why I provided the second screenshot, to make him realize no one plays the official games that much 17:30 <+bridge> [ddnet] @ChillerDragon heinrich is in favor of the merge 17:30 <+bridge> [ddnet] then we have to show even more community power to convince oy himself 17:30 <+bridge> [ddnet] I play more vanilla than ddrace 17:31 <+bridge> [ddnet] @jao yes but you still play ddrace or you played once 17:31 <+bridge> [ddnet] without ddnet this wouldn't be possible but now you can realize pretty easily that ddnet is huge 17:31 <+bridge> [ddnet] i sometimes have the feeling jao is ddnet xd 17:32 <+bridge> [ddnet] what wouldn't be possible without ddnet? 17:32 <+bridge> [ddnet] @jao https://ddnet.tw/ranks/ all these people playing and having fun 17:33 <+bridge> [ddnet] they have fun in the ddnet mod 17:33 <+bridge> [ddnet] not in teeworlds 17:33 <+bridge> [ddnet] ddnet is part of teeworlds 17:33 <+bridge> [ddnet] i would like it to be standalone 17:33 <+bridge> [ddnet] its fully based on the pure and awesome vanilla physics 17:34 <+bridge> [ddnet] that would be wrong 17:34 <+bridge> [ddnet] ddrace only added freeze 17:34 <+bridge> [ddnet] the most fun is pure teeworlds physics 17:34 <+bridge> [ddnet] that freeze turned the game into a coop mode 17:34 <+bridge> [ddnet] ddnet is diferent than teeworlds 17:34 <+bridge> [ddnet] yes it changed a lot 17:34 <+bridge> [ddnet] like counter strike was a mod of half life 17:34 <+bridge> [ddnet] and it went its own game 17:34 <+bridge> [ddnet] but ddnet would be shit without teeworlds 17:35 <+bridge> [ddnet] it also had the things half life had 17:35 <+bridge> [ddnet] imagine a 2d game with hook and freze 17:35 <+bridge> [ddnet] i dont think it would be shit 17:35 <+bridge> [ddnet] it would suck without teeworlds core 17:35 <+bridge> [ddnet] When I say teeworlds 17:35 <+bridge> [ddnet] I include everything 17:35 <+bridge> [ddnet] DDnet is teeworlds 17:35 <+bridge> [ddnet] yes 17:35 <+bridge> [ddnet] @ChillerDragon i dont mean to delete teeworlds physicis lol 17:35 <+bridge> [ddnet] stop spllitting ddnet 17:35 <+bridge> [ddnet] whole teeworlds is nice 17:35 <+bridge> [ddnet] ddnet source would stay as it is 17:35 <+bridge> [ddnet] but it would be its own game 17:35 <+bridge> [ddnet] yes 17:35 <+bridge> [ddnet] thats what i mean with standalone 17:35 <+bridge> [ddnet] even the name "teeworlds" is better than ddnet, no offense guys 17:36 <+bridge> [ddnet] so you can break backwards compatibility with the original game 17:36 <+bridge> [ddnet] and because teeworlds physics are gold the best part is stolen from teeworlds if u take it away and claim it as your own standalone work 17:36 <+bridge> [ddnet] your opinion 17:36 <+bridge> [ddnet] i see no problem 17:36 <+bridge> [ddnet] teeworlds is open source 17:36 <+bridge> [ddnet] you can do that 17:36 <+bridge> [ddnet] even oy said to do that 17:36 <+bridge> [ddnet] and breaking compatibility is even worse 17:36 <+bridge> [ddnet] thats the heart of open source 17:36 <+bridge> [ddnet] oh we have a oy fanboi here 17:36 <+bridge> [ddnet] me? no 17:36 <+bridge> [ddnet] not only ddnet is nice 17:36 <+bridge> [ddnet] im not saying that.. 17:37 <+bridge> [ddnet] im necking you because im mad that you want to go away with ddnet 17:37 <+bridge> [ddnet] fine 17:37 <+bridge> [ddnet] it would destroy the playerbase even more if we split into multiple games 17:38 <+bridge> [ddnet] currently the playerbase is ddnet 17:38 <+bridge> [ddnet] it wouldnt destroy anything 17:38 <+bridge> [ddnet] just make it more obvius 17:38 <+bridge> [ddnet] no its not 17:38 <+bridge> [ddnet] there are other mods 17:38 <+bridge> [ddnet] that teeworlds dont have lot ofp layers 17:38 <+bridge> [ddnet] these mods could adapt to ddnet 17:38 <+bridge> [ddnet] and these other mods are pretty good too 17:38 <+bridge> [ddnet] like they did with teeworlds 17:38 <+bridge> [ddnet] and alsp break compatiblity? 17:39 <+bridge> [ddnet] these mods? idk idc 17:39 <+bridge> [ddnet] why is this even a feature 17:39 <+bridge> [ddnet] they could show in the ddnet masterserver 17:39 <+bridge> [ddnet] breaking things 17:39 <+bridge> [ddnet] i dont think u get what i mean 17:39 <+bridge> [ddnet] compatibility is nice 17:45 <+bridge> [ddnet] @Ryozuki if I play on vanilla and ddnet didn't work, I wouldn't get the ddnet client. 17:46 <+bridge> [ddnet] fine 17:46 <+bridge> [ddnet] no not fine 17:47 <+bridge> [ddnet] we would loose a tee then 18:14 <+bridge> [ddnet] please add multiple server dummy like in k client xD 18:15 <+bridge> [ddnet] maybe make a lighter ddnet client for teeworlds merging and keep a full functionnality ddnet client. But yeah I agree on something has to be done to make teeworlds great again 18:16 * bridge [ddnet] gives a cookie to @Amu~Cookie 18:16 <+bridge> [ddnet] double work 18:17 <+bridge> [ddnet] i just tested out the dummy feature from k client and i think its cool, maybe only 2 tees per server so if youre on server 1 with tee 1 you can toggle dummy like always using your toggle dummy key to tee2 on server 1 xd. in esc menu you can switch to the other server and there the same 18:17 <+bridge> [ddnet] much work i guess but would be extremely cool 18:18 <+bridge> [ddnet] what for 18:18 <+bridge> [ddnet] swag 18:18 <+bridge> [ddnet] i just like that feature^^ 18:25 <+bridge> [ddnet] it is very usefull @Im 'corneum starting multiple clients all the time and tabbing so so annyoing if you play on multiple servers 18:26 <+bridge> [ddnet] yes 18:26 <+bridge> [ddnet] 2 tees per server is enough i think 18:26 <+bridge> [ddnet] we dont need that 64p support xd 18:26 <+bridge> [ddnet] i would love to see the double dummy boundle 18:26 <+bridge> [ddnet] with 2x2 dummys on one server 18:26 <+bridge> [ddnet] that doesnt make any sense 18:26 <+bridge> [ddnet] xD 18:26 <+bridge> [ddnet] it does 18:26 <+bridge> [ddnet] ok a bit 18:26 <+bridge> [ddnet] u still have the old dummytoggle bnd 18:27 <+bridge> [ddnet] for 2 tees 18:27 <+bridge> [ddnet] but what about multi server and then connect to the same server again? hmm 18:27 <+bridge> [ddnet] and a new bind for toggeling the two dummy pairs 18:27 <+bridge> [ddnet] then it would be like i said 18:28 <+bridge> [ddnet] mods could moderate 2 servers at once 😮 18:28 <+bridge> [ddnet] see 18:28 <+bridge> [ddnet] everyone is happy with that 18:28 <+bridge> [ddnet] devs!! 😄 18:30 <+bridge> [ddnet] @ChillerDragon on OSX you cannot open teeworlds twice 18:30 <+bridge> [ddnet] Gabo inc 18:30 <+bridge> [ddnet] blown feature xd 18:30 <+bridge> [ddnet] oh he is also pro this feature 18:30 <+bridge> [ddnet] and you can Gabbo xd 18:30 <+bridge> [ddnet] Well 18:30 <+bridge> [ddnet] I don't know how 18:31 <+bridge> [ddnet] you need multiple apps 18:31 <+bridge> [ddnet] f3 too tab between them in fullscreen 18:31 <+bridge> [ddnet] but this is super annoying 18:32 <+bridge> [ddnet] 18:32 <+bridge> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/455408829547544576/image.jpg 18:34 <+bridge> [ddnet] so is there any dev who can code that? 18:34 <+bridge> [ddnet] i think it would be lot of work 18:34 <+bridge> [ddnet] but idk 18:35 <+bridge> [ddnet] you can do it ryozuki! 18:35 <+bridge> [ddnet] i definitly wont do it 18:35 <+bridge> [ddnet] xd 18:35 <+bridge> [ddnet] xd 18:36 <+bridge> [ddnet] pls 18:36 <+bridge> [ddnet] xd 18:58 <+bridge> [ddnet] https://arstechnica.com/tech-policy/2018/06/inventor-says-google-is-patenting-work-he-put-in-the-public-domain/ 18:58 <+bridge> [ddnet] googl evilness 18:59 <+bridge> [ddnet] google evilness 19:12 <+bridge> [ddnet] @ChillerDragon with ddnet I can but not with teeworlds 19:13 <+bridge> [ddnet] as i already said how can u even run vanilla on mac 19:13 <+bridge> [ddnet] fpor me it doesnt work at all 19:14 <+bridge> [ddnet] @ChillerDragon well I'm sorry it works for me.. 19:14 <+bridge> [ddnet] @ChillerDragon It's been installed through brew so I got all the dependencies right 19:14 <+bridge> [ddnet] u can install tw on bre? xd 19:14 <+bridge> [ddnet] sick 19:15 <+bridge> [ddnet] Gabes-MacBook-Pro% brew cask info teeworlds 19:15 <+bridge> [ddnet] teeworlds: 0.6.4 19:15 <+bridge> [ddnet] https://www.teeworlds.com/ 19:15 <+bridge> [ddnet] /usr/local/Caskroom/teeworlds/0.6.4 (3 files, 2.6KB) 19:15 <+bridge> [ddnet] From: https://github.com/Homebrew/homebrew-cask/blob/master/Casks/teeworlds.rb 19:15 <+bridge> [ddnet] ==> Name 19:15 <+bridge> [ddnet] Teeworlds 19:15 <+bridge> [ddnet] ==> Artifacts 19:15 <+bridge> [ddnet] Teeworlds.app (App) 19:15 <+bridge> [ddnet] Teeworlds Server.app (App) 19:15 <+bridge> [ddnet] do u have to regisetr stuff on brew or does it search on github? 19:15 <+bridge> [ddnet] ```Gabes-MacBook-Pro% brew cask info teeworlds 19:15 <+bridge> [ddnet] teeworlds: 0.6.4 19:15 <+bridge> [ddnet] https://www.teeworlds.com/ 19:16 <+bridge> [ddnet] /usr/local/Caskroom/teeworlds/0.6.4 (3 files, 2.6KB) 19:16 <+bridge> [ddnet] From: https://github.com/Homebrew/homebrew-cask/blob/master/Casks/teeworlds.rb 19:16 <+bridge> [ddnet] ==> Name 19:16 <+bridge> [ddnet] Teeworlds 19:16 <+bridge> [ddnet] ==> Artifacts 19:16 <+bridge> [ddnet] Teeworlds.app (App) 19:16 <+bridge> [ddnet] Teeworlds Server.app (App) ``` 19:16 <+bridge> [ddnet] Brew is a package manager with its repository 19:16 <+bridge> [ddnet] Have you ever used GNU/Linux? 19:16 <+bridge> [ddnet] i have 19:16 <+bridge> [ddnet] and i also use brew a lot 19:16 <+bridge> [ddnet] Or even the app store on osx 19:16 <+bridge> [ddnet] the idea is: never download from outside 19:17 <+bridge> [ddnet] Only get it through brew 19:17 <+bridge> [ddnet] ikr 19:17 <+bridge> [ddnet] but how do the packages get thee 19:17 <+bridge> [ddnet] by default brew doesn't have much but cask is a nice extension 19:17 <+bridge> [ddnet] did some1 register teeworlds there and it got accepted? 19:17 <+bridge> [ddnet] yes 19:17 <+bridge> [ddnet] https://github.com/Homebrew/homebrew-cask/blob/master/Casks/teeworlds.rb 19:18 <+bridge> [ddnet] i guess cask has more stuff than plain brew 19:18 <+bridge> [ddnet] yep 19:28 <+jxsl13> heinrich5991 online? 19:31 <+jxsl13> by what is the unexpectedend caused in general? 20:07 <+bridge> [ddnet] what are tricks to make teeworlds run really fluid on lowspec pc's 20:07 <+bridge> [ddnet] use good os 20:08 <+bridge> [ddnet] overclocking 20:09 <+bridge> [ddnet] highdetails off or directly entities 20:09 <+bridge> [ddnet] but srysly i cant even run teeworls properly on a highspecs laptop xd 20:11 <+bridge> [ddnet] https://github.com/ddnet/ddnet/blob/master/src/game/gamecore.cpp#L443 20:11 <+bridge> [ddnet] i like those long if statements 20:11 <+bridge> [ddnet] 👌 20:19 <+bridge> [ddnet] https://github.com/ddnet/ddnet/blob/master/src/game/server/score/sql_score.cpp#L688 20:19 <+bridge> [ddnet] i like this goto 20:19 <+bridge> [ddnet] 👌 20:20 <+bridge> [ddnet] wanna see a real if statement? 20:21 <+bridge> [ddnet] https://github.com/ChillerDragon/chidraqul/blob/master/chidraqul.cs#L1712 20:24 <+bridge> [ddnet] uffa someone here interested in helping me with threads in teewoods ?