01:10 <+bridge> [ddnet] update drivers 01:10 <+bridge> [ddnet] tell him 12:12 <+bridge> [ddnet] @Jupstar ✪ so you are telling me it is my fault I can't use the new client? 12:18 <+bridge> [ddnet] what hardware i told you 12:19 <+bridge> [ddnet] you are paying few hundered bucks for your pc, and they can't make working drivers.. i would blame your manifactures 12:25 <+bridge> [ddnet] Lol I can hardware really be the problem with this game. Almost every pc runs teeworlds 12:25 <+bridge> [ddnet] yes it can, because almost every pc runs 😉 12:26 <+bridge> [ddnet] so what GPU do you use? 12:30 <+bridge> [ddnet] Hmm, i guess that is the problem then. But I can play games with way more graphics. 12:30 <+bridge> [ddnet] processing unit: AMD A4 4000 Apu with Radeon HD graphics 3.0 ghz 12:33 <+bridge> [ddnet] yeah most game u play probably have a directX backend, opengl didnt got huge acknowledge under windows always. 12:33 <+bridge> [ddnet] 12:33 <+bridge> [ddnet] and sadly older AMD hardware has alot of trouble under windows with opengl, it's not the first AMD only bug i see. 12:36 <+bridge> [ddnet] You can ofc try updating your GPU driver: 12:36 <+bridge> [ddnet] https://support.amd.com/en-us/kb-articles/Pages/desktop-apu-drivers.aspx 12:38 <+bridge> [ddnet] but the drivers are from 2016.. so 2 years without any support from AMD 12:58 <+bridge> [ddnet] Hmm 14:08 <+bridge> [ddnet] Shouldn't there be a warning sign for people with bad gpu's at the download page and when you automatically update? 14:10 <+bridge> [ddnet] can we know every single GPU, that isn't working ? :/ 14:10 <+bridge> [ddnet] under linux it very probably works 15:11 <+bridge> [ddnet] as long as the software renderer keeps working for everyone, we should be fine 19:46 <+bridge> [ddnet] @Jupstar ✪ why do we have the Win10/8.1 stuff in manifest? 19:46 <+bridge> [ddnet] Shouldn't vista/7 be enough? 19:48 < ddnet-commits> [ddnet] def- pushed 1 new commit to master: https://git.io/vp981 19:48 < ddnet-commits> ddnet/master 36e1ace def: Windows manifest: try Vista/7 instead of 10/8.1 19:55 <+bridge> [ddnet] no more the opposite 19:56 <+bridge> [ddnet] @Jupstar ✪ the problem is that one can't fix hardware 19:56 <+bridge> [ddnet] one can only fix software 19:56 <+bridge> [ddnet] the linux kernel also has lots of workarounds for hardware bugs 19:57 <+bridge> [ddnet] https://community.roonlabs.com/t/opengl-error-after-upgrade-to-1-1/3266/4 19:57 <+bridge> [ddnet] But they said they turned off Win10 in manifest and the problem disappeared 19:57 <+bridge> [ddnet] but that doesnt fix the dpi awereness in win10 then 19:58 <+bridge> [ddnet] So if you run an executable that was written before win10 existed, you have to recompile with correct manifest? 19:58 <+bridge> [ddnet] sounds a bit weird, i thought win 10 would fallback to the older ones then 19:58 <+bridge> [ddnet] since the old versions also supported dpi awareness 19:58 <+bridge> [ddnet] well the wiki said, you have to declare all version you support 19:59 <+bridge> [ddnet] but just try and see 19:59 <+bridge> [ddnet] anyone got a win10 to confirm? 19:59 <+bridge> [ddnet] i do 20:01 <+bridge> [ddnet] nightly now available, please try: https://ddnet.tw/news/nightly-builds/ 20:03 <+bridge> [ddnet] was 10.8.6 with manifest? 20:04 <+bridge> [ddnet] i dont think i worked back then on the client 20:05 <@deen> yes, with 20:05 <+bridge> [ddnet] because for some reason, that version already works without scaling dpi, does SDL2 has this DPI awereness already? 20:05 <@deen> dunno 20:06 <+bridge> [ddnet] mhh what was the first verison without manifest? 20:06 <+bridge> [ddnet] old version 20:06 <@deen> 10.6 or something before 20:07 <+bridge> [ddnet] ok then it seems to work 20:07 <+bridge> [ddnet] does that fix the intel bug or what? 20:07 <+bridge> [ddnet] im too lazy to read your forum 20:08 <+bridge> [ddnet] the thread i posted in forum just says manifest 20:08 <@deen> thanks for checking. 20:08 <+bridge> [ddnet] not specific to any DPI awareness 20:08 <@deen> I'm too lazy to answer you 20:08 <+bridge> [ddnet] np xd 20:08 <+bridge> [ddnet] lol 20:21 <+bridge> [ddnet] deen you ahve to ask ravie, if his client breaks 20:22 <+bridge> [ddnet] bcs thats the problem now 20:22 <+bridge> [ddnet] and as far as i understand the problem is a manifest itself 20:22 <@deen> Well, I'd link you to the forum, but you're to lazy to read 20:22 <@deen> too* 20:23 <@deen> but that's exactly what I did 20:26 <+bridge> [ddnet] I read the forum thing 20:27 <+bridge> [ddnet] he said "ok then we cant use win10 specific features" 20:27 <+bridge> [ddnet] but not "ok then we dont use manifest anymore" 20:27 <@deen> exactly, which is why I asked if we're using any win 10 specific features 20:27 <+bridge> [ddnet] or better, it implied, that he does 20:27 <+bridge> [ddnet] doesnt use it anymore 20:27 <@deen> i guess we shouldn't since we want to keep supporting win vista and higher 20:27 <+bridge> [ddnet] no he doesnt use manifest anymore 20:27 <+bridge> [ddnet] since they just drop any new features 20:27 <@deen> oh... 20:28 <+bridge> [ddnet] the problem is the manifest 20:28 <@deen> i thought it was the win10 version in manifest 20:28 <@deen> too bad 21:18 <+bridge> [ddnet] @Jupstar ✪ "can we know every single GPU, that isn't working ? :/ 21:18 <+bridge> [ddnet] under linux it very probably works". 21:18 <+bridge> [ddnet] 21:18 <+bridge> [ddnet] No I meant more like, a warning sign like. If version 11.7 didn't work well try the solid 10.8.6 with less problems on weaker pc's 21:19 <+bridge> [ddnet] ah ok 21:20 <+bridge> [ddnet] just spam AMD support to fix it xd 21:24 <+bridge> [ddnet] Haha 21:24 <+bridge> [ddnet] They won't 22:23 < ddnet-commits> [ddnet] def- pushed 1 new commit to master: https://git.io/vp9gE 22:23 < ddnet-commits> ddnet/master 5726d56 def: Version 11.1.8 22:40 <@deen> @Jupstar worked for Ravie :) 22:57 <+bridge> [ddnet] ddnet 11.1.8 lags really hard for me 22:57 <+bridge> [ddnet] what was your previous version? 22:58 <+bridge> [ddnet] 10086 22:58 <+bridge> [ddnet] i reinstalled now xD 22:58 <@deen> oh no 22:59 <@deen> another one 22:59 <+bridge> [ddnet] on block servers 22:59 <+bridge> [ddnet] its like 22:59 <+bridge> [ddnet] everyone 22:59 <+bridge> [ddnet] that has lags like this 22:59 <+bridge> [ddnet] xD 22:59 <@deen> with ddnet 11.1.8? 22:59 <+bridge> [ddnet] yes 23:00 <+bridge> [ddnet] some people even had with 23:00 <+bridge> [ddnet] 11.1.7 23:00 <+bridge> [ddnet] and maybe .6 23:00 <+bridge> [ddnet] but im not sure bout .6 23:03 <+bridge> [ddnet] gfx_asyncrender_old 0 helps a little 23:09 <+bridge> [ddnet] cl_refresh_rate 0? 23:10 <+bridge> [ddnet] opengl3 on/off?