01:44 <+Learath2> heinrich5991: do they not have an irc channel for that? 12:31 <+bridge> [ddnet] @Learath2 I'm probably asking questions the wrong way – most of the time when I ask something on IRC (as also this time), I get no answer in the channel 13:01 <+bridge> [ddnet] Tell them you know what's wrong and give some non-sensical explanation and they'll start correcting you. Best way to ask πŸ˜„ 13:41 <+bridge> [ddnet] we're getting closer to 500GiB of uncompressed teehistorian data 13:42 <+bridge> [ddnet] seems to be going at around 300GiB of compressed teehistorian data per year for me 13:43 <+bridge> [ddnet] really? 13:44 <+bridge> [ddnet] yes. both parts. which do you mean? 13:44 <+bridge> [ddnet] I thought we were running it for longer already 13:44 <+bridge> [ddnet] just half a year so far? 13:44 <+bridge> [ddnet] yes 13:44 <+bridge> [ddnet] oh well, that's a bit of a problem then 13:45 <+bridge> [ddnet] My mirrors are running out of disk soon-ish 13:45 <+bridge> [ddnet] do you compress the data? 13:45 <+bridge> [ddnet] yes 13:45 <+bridge> [ddnet] okay 13:45 <+bridge> [ddnet] mh 13:45 <+bridge> [ddnet] so 100 GB compressed already, 100 still free 13:45 <+bridge> [ddnet] so it will work until maybe end of the year 13:46 <+bridge> [ddnet] any new plans about what to do with all that data? 13:46 <+bridge> [ddnet] or just use it for checking botters? 13:48 <+bridge> [ddnet] one long-term idea would be to provide downloadable replays of races 13:50 <+bridge> [ddnet] (it's far from being implemented) 13:50 <+bridge> [ddnet] you're free to drop your copy of teehistorian, I think we have two more, @Learath2's and mine 14:24 <+bridge> [ddnet] why would you keep data of a year ago runs? 14:24 <+bridge> [ddnet] or you notice botters so late that you need that data? 14:25 <+bridge> [ddnet] or you notice botters after long time that you need that data? 14:27 <+bridge> [ddnet] I guess that was the intent behind de*en's question 14:28 <+bridge> [ddnet] if we wanted to offer downloads of replays next to player's ranks, we'd still need all of them 14:28 <+bridge> [ddnet] I guess you could do quite some stuff with this πŸ™‚ 14:28 <+bridge> [ddnet] e.g. overlaying all players playing a single map πŸ˜„ 14:28 <+bridge> [ddnet] would be funny to see where they fail 14:37 <+bridge> [ddnet] looks that wrong xD 14:37 <+bridge> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/444478095475474432/wrong_cursors.png 14:37 <+bridge> [ddnet] ? 14:37 <+bridge> [ddnet] hook collisions 14:37 <+bridge> [ddnet] hook collisions 14:38 <+bridge> [ddnet] red hook collisions 14:38 <+bridge> [ddnet] fix them. 14:58 <+bridge> [ddnet] @DanilBest thats a trick which is possible with a bind. you basicly set up the mouse max distance to 2 and you can only aim in 8 perfectly straight angles around you. very useful for double rockets 15:03 <+bridge> [ddnet] yeah 15:04 <+bridge> [ddnet] also rly useful in some maps with 45ΒΊ edgehook 15:15 <+bridge> [ddnet] that's not wrong xD 15:16 <+bridge> [ddnet] sorry 15:38 <+coffee> Hi there :) 15:38 <+bridge> [ddnet] hi 15:39 <+coffee> I have a specific question about DDNET and the GPDR compliance 15:39 <+coffee> How can we deal with this regulation when we're hosting a ddnet server? 15:43 <+bridge> [ddnet] deleting the server logs regularly (if you keep them at all) should suffice 15:44 <+coffee> what about user authentication ? 15:44 <+bridge> [ddnet] user authentication? 15:44 <+coffee> yea 15:44 <+coffee> user login / password 15:44 <+coffee> lol 15:45 <+bridge> [ddnet] that's only between you and staff members, isn't it? 15:45 <+coffee> Sure, but let's talk about some other modded contents 15:46 <+coffee> The thing mod against zombies with leveling 15:46 <+bridge> [ddnet] that's not a ddnet thing though. but we can also talk about that 15:46 <+coffee> This mod ask the registration 15:46 <+coffee> Players need to be registered to get xp 15:47 <+coffee> by example what if I write this feature for ddnet ? 15:47 <+bridge> [ddnet] not going to happen, probably? ^^ 15:47 <+bridge> [ddnet] what kind of XP would you earn? 15:48 <+coffee> You could keep your items when logout 15:48 <+coffee> When I made blockz I had this idea 15:51 <+bridge> [ddnet] probably: read the GDPR ^^ 15:52 <+bridge> [ddnet] you need to give users the possibility to view and remove their data 15:55 <+coffee> it seems to be a pain 15:55 <+coffee> are you talking from slack ? 15:55 <@heinrich5991> no, from discord 15:55 <@heinrich5991> why is that a pain? 15:57 <@heinrich5991> afaik you don't have to automate it 15:57 <+coffee> Well, I will have to provide several big features : Registration form with privacy infos, tool for exporting recorded data about the users, etc. 15:59 <@heinrich5991> afaik exporting recorded data doesn't have to be automatic 15:59 <@heinrich5991> but you have definitely have to do it on request 15:59 <@heinrich5991> but that sounds like a simple SQL query 15:59 <+coffee> This is not a mere task 16:00 <+coffee> And it has to be automated :p 16:00 <@heinrich5991> where do you read that? 16:00 <+coffee> Because i'm lazy 16:01 <@heinrich5991> because you're lazy what? 16:01 <+coffee> I'm lazy people cannot rely on me to delete their data 16:02 <+coffee> The whole thing has to be automated 16:02 <@heinrich5991> you could automate it once the first request comes in 16:02 <@heinrich5991> I mean it's easier to build a small script that does it 16:02 <@heinrich5991> than to build a UI around it 16:04 <+coffee> also what about the ddnet forums ? 16:04 <@heinrich5991> I guess the software will give a solution to that 16:05 <+coffee> https://www.phpbb.com/community/viewtopic.php?f=64&t=2419821 16:05 <+coffee> I found this topic 16:09 <+coffee> I guess it's a pain for phpbb too heinrich5991 :D 16:10 <@heinrich5991> I think the GDPR is reasonable 16:10 <@heinrich5991> if complying with these privacy regulations is pain, then there were privacy issues before 16:10 <+coffee> I mean phpbb didn't find a proper balance 16:10 <+coffee> phpbb is not ready yet 16:10 <@heinrich5991> they had 2 years 16:12 <+coffee> I know i can't speak for them. 16:13 <+coffee> but, heh, good luck with that :p 16:44 <+bridge> [ddnet] How do I compile Teeworlds (Vanilla) server from master? When I follow the guid for compiling 0.7 it compiles but when I run it, it says something like `Input point for procedure _ZdlPvj not found in library *path to executable*` and closes 17:04 <+bridge> [ddnet] mh. sounds strange 17:55 <+bridge> [ddnet] It's windows after all 21:58 < ddnet-commits> [ddnet] def- pushed 1 new commit to master: https://git.io/vpyoH 21:58 < ddnet-commits> ddnet/master a7b7789 def: Add sv_sql_validservernames (fixes #1123) 22:05 < ddnet-commits> [ddnet] def- pushed 1 new commit to master: https://git.io/vpyKG 22:05 < ddnet-commits> ddnet/master 59675fe def: Rate-limit /lock (fixes #1122) 22:55 <+bridge> [ddnet] I think it's giving mw errors because of a missing flag for mingw when it compiles Teeworlds 22:56 <+bridge> [ddnet] I'll try adding the flag tomorrow