01:07 <+bridge> [ddnet] http://puu.sh/Ab4vE/a3a77a70b3.png 01:08 <+bridge> [ddnet] can we switch to bam agian pls? ._. 01:12 <+Learath2> can you stop breaking cmake pls? 01:14 <+bridge> [ddnet] it breaks every time .-. 01:14 <+bridge> [ddnet] bam worked fine c: 01:14 <+bridge> [ddnet] i reinstalled src 01:14 <+bridge> [ddnet] now i get proper error messages but im still not able to build the client 01:15 <+bridge> [ddnet] http://puu.sh/Ab4IN/75d45f936d.png 01:23 <+bridge> [ddnet] the devs dont want to support 2 build systems and they prefer the impossible to use system so that normal people cant build ddnet 01:24 <+bridge> [ddnet] ._. 01:25 <+Learath2> did you fetch the libs? 01:26 <+Learath2> So impossible to use that none of us have any problem using it 01:26 <+bridge> [ddnet] uhm i didn t clonse recursivly 01:26 <+bridge> [ddnet] but now i did 01:26 <+bridge> [ddnet] and now it says that i added a buuild/ dir .-. 01:27 <+bridge> [ddnet] ah nvm i should create my own file sthere 01:28 <+bridge> [ddnet] makes sense 01:38 <+bridge> [ddnet] is there a reason that ``inp_mousesens`` has a minimum of 5 ? it is a bit confusing because it destroys binds with ms between 1 and 4 01:39 <+bridge> [ddnet] https://forum.ddnet.tw/viewtopic.php?f=45&t=5807&p=58207&hilit=mousesens#p58207 01:44 <+Learath2> prolly because 1-4 doesn't make much sense as they are literally unusable 01:44 < ddnet-commits> [ddnet] ChillerDragon opened pull request #1120: Allows low mousesens (master...Mousesens) https://git.io/vplEC 01:44 <+bridge> [ddnet] they are usable 01:44 <+bridge> [ddnet] i tested it 01:45 <+bridge> [ddnet] worked super fine with my high dpi for edge hooks and it is kinda usefull since ms doesnt update values out of range in binds 09:49 <+bridge> [ddnet] what is the average time of all ranks from every mod combined?đŸ€” 10:02 <+bridge> [ddnet] <é»™ăźèŁłć‹ă€> 7 10:37 <+bridge> [ddnet] <-Twist°~> 22,456 11:26 <+Davide> Deen 11:26 <+Davide> You're online? 11:33 <+bridge> [ddnet] Sometimes yes, sometimes no 11:35 <+bridge> [ddnet] @-Twist°~ how do you arrive at that number? 11:35 <+bridge> [ddnet] @Im 'corneum select avg(Time) from record_race where Map != "FlappyBird"; gives me 20 min 11:36 <+Davide> @-Twist°~ Heyy :D 11:37 <+bridge> [ddnet] <-Twist°~> I thought 7 was to dumb it has to be higher. But it was just random number that came to my mind 11:38 <+bridge> [ddnet] <-Twist°~> Hey Davide ^^ 11:39 <+Davide> Hey :D 11:44 <+bridge> [ddnet] i also would have guessed 7minutes 12:22 <+bridge> [ddnet] <é»™ăźèŁłć‹ă€> I thought 7 sounded funny 12:41 <+bridge> [ddnet] <-Twist°~> :o 12:53 <+bridge> [ddnet] <-Twist°~> 7 could fit if you only look at top10 ranks 13:28 <@deen> 10 minutes is the average of top 1 ranks 13:32 <+bridge> [ddnet] <-Twist°~> Close enough😂 13:33 <@deen> And while it sounds like "average people are just twice as slow as top ranks", that's not true, because there will be much more ranks on easy short maps ;) 13:34 <@deen> The average of the average of times on all maps is 38 minutes actually 13:35 <+bridge> [ddnet] <-Twist°~> Oh I thought he meant moderate now I get the error lol 13:35 <@deen> "every mod" != "every moderate map" 13:36 <+bridge> [ddnet] <-Twist°~> Every mod-erate xD 13:36 <+bridge> [ddnet] <-Twist°~> Whats average time on moderate server though? 13:37 <@deen> average time over all ranks or average of averages per map? 13:37 <+bridge> [ddnet] <-Twist°~> Average time over all ranks on moderate maps 13:42 <@deen> 30 min 13:51 <+bridge> [ddnet] <-Twist°~> Well thats a lot ... really thought is lower, but I was just scrolling down the page with moderate ranks. So many maps with less than 5min Top ranks 13:52 <+bridge> [ddnet] <-Twist°~> @Starkiller you are pushing the average up 😂 13:53 <+bridge> [ddnet] ```MariaDB [teeworlds]> select Server, avg(Time) / 60 as "Average Minutes" from (select record_race.Map, Name, record_maps.Server, Time from record_race join record_maps on record_race.Map = record_maps.Map group by record_race.Map, Name having record_race.Map != "FlappyBird") as l group by Server; 13:53 <+bridge> [ddnet] 13:53 <+bridge> [ddnet] +-----------+--------------------+ 13:53 <+bridge> [ddnet] | Server | Average Minutes | 13:53 <+bridge> [ddnet] +-----------+--------------------+ 13:53 <+bridge> [ddnet] | Brutal | 59.36620118173801 | 13:53 <+bridge> [ddnet] | DDmaX | 23.43948399153775 | 13:53 <+bridge> [ddnet] | Dummy | 17.590464463331536 | 13:53 <+bridge> [ddnet] | Insane | 188.55002648333266 | 13:53 <+bridge> [ddnet] | Moderate | 29.932537271577797 | 13:53 <+bridge> [ddnet] | Novice | 17.078059323146938 | 13:53 <+bridge> [ddnet] | Oldschool | 34.291567234613225 | 13:53 <+bridge> [ddnet] | Race | 5.824250927334815 | 13:53 <+bridge> [ddnet] | Solo | 16.66852877194431 | 13:53 <+bridge> [ddnet] +-----------+--------------------+ 13:53 <+bridge> [ddnet] 9 rows in set (7 min 34.94 sec)``` 16:52 <+bridge> [ddnet] hi, what about merging cursor and editor cursor into one? 16:53 <+bridge> [ddnet] editor curser is just a bit smaller 16:53 <+bridge> [ddnet] and can change color depending on what it is hovering over 17:28 <+bridge> [ddnet] devs: does anyone of you know how the physics were in 2008 teeworlds? i found some of the maps from that very old chanel i posted earlier, and i would like to recreate the same gameplay and perhaps, if there is interest, get them hosted on ddnet. 17:28 <+bridge> [ddnet] in the videos you can see that the hook is a lot slower. i'd like to know which tunes to make 18:04 <+bridge> [ddnet] Does anyone have low framerates at the moment too? 18:05 <+bridge> [ddnet] Since today I only get like 17 fps, i usually have over 1000. How can i fix this 18:35 <+bridge> [freenode] 17 vs 1000 sounds like software acceleration vs hardware 18:35 <+bridge> [freenode] in almost every game imaginable 18:36 <+bridge> [freenode] NeXus: I'm not at all familiar w/ DDnet code, apart from reading it to copy what you guys did SDL2-wise but that's usually computer specific - sure you didn't update graphics driver or fail to reboot after changing kernel module? 18:37 <+bridge> [freenode] NeXus: we did at one point accidentally cause fallback to software raster in past long ago when requesting a gl feature that a particular card could not satisfy - again speakin of hedgewars here sorry, but, eh, you guys are probably using same SDL procedure 18:39 <+bridge> [freenode] like... SDL_GL_SetAttribute() was causing software fallback, on win32 in particular, if failure to match 18:56 <+bridge> [ddnet] @Im 'corneum sure, tune hook_fire_speed 45 is the correct number: https://github.com/ddnet/ddnet/blob/1c1677f02300e5ab10bca9c74ce7f49d4605b9d6/src/game/g_protocol.h#L4-L20 18:56 <+bridge> [ddnet] (That's from TW 0.3.3 state) 18:57 <+Davide> @Deen, @Heinrich5991 18:57 <+Davide> I've some problemsa 18:57 <+bridge> [ddnet] Nowadays we have tunes, so you should be able to just pump those numbers in and mostly get old physics 18:57 <+Davide> Problems 18:57 <+Davide> I'm going to recompile ddnet source but say me this "CMake Error at CMakeLists.txt:357 (message): You must install MySQL to compile the DDNet server with MySQL support" 18:57 <+Davide> But i've Mysql installed 18:58 <+bridge> [ddnet] mysqlcppconnector installed too? 18:58 <+Davide> I check 18:58 <+Davide> "libmysqlcppconn-dev is already the newest version." 18:58 <+Davide> Yes 19:00 <+bridge> [ddnet] mysql_config --version 19:01 <+Davide> I think there are conflicts between libmysqlclient-dev and libmariadbclient-dev 19:02 <+Davide> I try to remove all and reinstall 19:02 <@deen> well sure, pick one consistently 19:02 <+Davide> Is ok Mariadb? 19:03 <+Davide> Ok i've tried with only Mariadb 19:03 <+Davide> Now work 19:03 <+Davide> Very thanks Deen xD 19:41 <@heinrich5991> what? hook became different? :o 19:51 <+bridge> [ddnet] @deen thanks a lot. was hook the only difference.(that i could also change)? 19:57 <@deen> compare the numbers yourself with https://ddnet.tw/settingscommands/#tunings 19:58 <@deen> ground_control_speed 7 -> 10 19:58 <@deen> ground_jump_impulse 13.2 -> 12.6 (I guess) 19:59 <@deen> hook_length 340 -> 380 19:59 <@deen> I just realized they had wall jump in TW 0.3.3?! 20:00 <@deen> instead of double jump I guess 20:00 <@deen> air_jump_impulse 11.5 -> 12 (maybe) 20:00 <+bridge> [ddnet] i think there was no unhook too 20:01 <+bridge> [ddnet] so why walljump 20:01 <@deen> https://github.com/ddnet/ddnet/blob/1c1677f02300e5ab10bca9c74ce7f49d4605b9d6/src/game/g_protocol.h#L19-L20 20:01 <@deen> there it says walljump 20:02 <@deen> ah, but not used anywhere in source code, just prepared 20:06 <+bridge> [ddnet] that means it was only planned yet? 20:10 <@deen> seems so 20:11 <@deen> maybe it was there earlier or later 20:26 <@deen> here it still was enabled: https://github.com/ddnet/ddnet/commit/87ba16401b5576a5f3f9627688903740156a362f 21:10 <+bridge> [ddnet] is wallslide=slopes, or just falling slower when you touch a wall. 21:10 <@deen> falling slower when touching wall 21:11 <@deen> and it enables you to wall jump 21:11 <@deen> not like on ddnet where it recharges your dj 21:12 <@deen> the implementation looks a bit buggy anyway 21:12 <@deen> can just keep jumping on wall without ever leaving it (or that's the intention) 21:19 <+bridge> [ddnet] sounds nice for beginners that you fall slow on wall when walljumping. wasnt there speedups yet to make it possible? 21:20 <@deen> speedups in tw? 21:21 <@deen> ah, you mean to simulate it in current ddnet 21:22 <+bridge> [ddnet] in current tw you could use tunezones as well. but back then, with speedups they wouldnt have had to add a new feature 21:23 <+bridge> [ddnet] oh nevermind, i just remembered that even speedups with the force of 1 give you upspeed eventually 21:30 <+bridge> [ddnet] is it btw intended that i can write tune zones in server settings directly in the editor? if so, can you make it possible to write longer texts and make tunes that work for the whole map without putting a big tunezone everywhere? i dont want to add .cfg's to the maps and it easier to and fix. 21:30 <+bridge> [ddnet] is it btw intended that i can write tune zones in server settings directly in the editor? if so, can you make it possible to write longer texts and make tunes that work for the whole map without putting a big tunezone everywhere? i dont want to add .cfg's to the maps and it easier to use and fix. 21:31 <@deen> you can just write tunes directly too in the editor's "server settings" 21:31 <+bridge> [ddnet] thats what i said, but not endlessly long 21:31 <@deen> each line has a limited length? 21:31 <+bridge> [ddnet] last time i tried it did 21:32 <@deen> yeah, but that limit seems long enough to me 21:32 <@deen> you can add multiple lines after all 21:33 <+bridge> [ddnet] i think i had problems with it when i used tune_zone enter 21:36 <+bridge> [ddnet] then how do i use it in a way that i dont have to spam a tunezone that i want to work on the whole map anyway 21:36 <@deen> well, having them really long makes them a bit awkward to view 21:36 < ddnet-commits> [ddnet] def- pushed 1 new commit to master: https://git.io/vp89u 21:36 < ddnet-commits> ddnet/master 6793aca def: Allow longer server settings in editor