09:21 < ddnet-commits> [ddnet] def- closed pull request #899: Handle blockers like collision tiles (master...pr_blockers_fix) https://git.io/vdDFj 09:49 < bridge> [ddnet] foreach($array as $key => $value) { $array[$key]['id'] = $value['id']; } 09:49 < bridge> [ddnet] The fuck?! 10:06 <@heinrich5991> mh 10:06 <@heinrich5991> it looks like php to me(?) that sets each value's ['id'] to itself if I understand it correctl 10:07 <@heinrich5991> dunno if the ['id'] thing is special in PHP 10:10 <@deen> welcome back heinrich5991 10:11 <@heinrich5991> hi :) 10:11 <@heinrich5991> thanks for taking care of all the PRs 10:11 <@deen> well, i just blindly merged and then later we fixed :D 10:11 <@deen> except yours! 10:12 <@heinrich5991> ^^ 10:12 <@heinrich5991> I'll take a look at the bors thing 10:30 < ddnet-commits> [ddnet] heinrich5991 opened pull request #1106: Fix the `bors test` command, ignore `testing.tmp` on all CIs (master...pr_ddnet_bors_testing) https://git.io/vx70Y 10:39 <@heinrich5991> ohhhhhhhhhhhhhhh 10:40 <@heinrich5991> the thread-unsafe malloc might have been the thing that crashed my AIO 10:40 <@heinrich5991> oh, I hope it's this one 10:40 <@heinrich5991> Learath2: can you test it? 11:45 < ddnet-commits> [ddnet] heinrich5991 opened pull request #1107: Remove `mem_alloc` and `mem_free`, use standard C functions instead (master...pr_ddnet_remove_mem_alloc) https://git.io/vx7w2 12:00 < ddnet-commits> [ddnet] bors[bot] merged staging into master: https://git.io/vx7o1 12:33 < ddnet-commits> [ddnet] bors[bot] merged staging into master: https://git.io/vx7P3 12:37 < bridge> [ddnet] Poor matricks' memory management 😦 12:39 <@heinrich5991> Learath2: could you test aio on windows? :) 12:40 < bridge> [ddnet] definitely don't have a windows pc at hand 13:06 < bridge> [ddnet] oh my god 13:06 < bridge> [ddnet] read through definitely more than 1000 messages in this channel 13:06 < bridge> [ddnet] why do you people suddenly write a lot more when I'm away 13:06 < bridge> [ddnet] also: ddnet on steam when? 13:07 < bridge> [ddnet] @Learath2 you managed to crash clang? nice 😮 13:07 < bridge> [ddnet] 😄 updating clang fixed it 13:08 < bridge> [ddnet] debian and its ancient packages 13:10 < bridge> [ddnet] @heinrich5991 when did you leave? 😄 13:10 < bridge> [ddnet] a week ago 13:11 < bridge> [ddnet] 1540 messages then 😛 13:12 < bridge> [ddnet] ^^ 13:14 < bridge> [ddnet] the week before it were only 228 messages 😮 13:15 < bridge> [ddnet] see my point? 😄 13:17 < bridge> [ddnet] 😄 13:18 < bridge> [ddnet] can these deepfly issues be fixed? 13:18 < bridge> [ddnet] coradax: the dummy aims you then nothing 13:18 < bridge> [ddnet] coradax: the dummy aims you hammer but wrong moment 13:19 < bridge> [ddnet] I bet starting my windows installation is going to have problems 13:19 < bridge> [ddnet] let's see 13:19 < bridge> [ddnet] … 13:19 < bridge> [ddnet] "Working on updates", so far so good 13:34 < bridge> [ddnet] hmmm 13:35 < bridge> [ddnet] now I see a black screen with a mouse cursor which I cannot move 13:35 <@deen> running it in wine is not good enough? 13:36 <@deen> I can provide wine builds 13:36 <@deen> windows buildS* 13:40 < bridge> [ddnet] mh. update resets after force-reset 13:40 < bridge> [ddnet] deen: I'd prefer to test under windows 13:40 < bridge> [ddnet] I only know that the bug happened there 13:48 <@deen> Nightly builds in case someone else wants to test: https://ddnet.tw/news/nightly-builds/ 13:49 < bridge> [ddnet] Restoring your previous version of Windows 14:09 < bridge> [ddnet] yay, I booted windows 😉 14:10 <@deen> not that impressive, I manage that 5 times a week ;) 14:13 < bridge> [ddnet] I just remembered that only @Learath2 saw the issue 14:13 < bridge> [ddnet] on which computer did you see it? windows version? 14:22 < bridge> [ddnet] on my desktop, Windows 7 64bit 14:28 < bridge> [ddnet] @Learath2 when can you access that? 14:31 < bridge> [ddnet] In 10 days sadly 14:58 <@deen> how about just merging it back and I build nightlies and we ask users to test? 14:59 <@heinrich5991> we can try 15:13 < ddnet-commits> [ddnet] heinrich5991 opened pull request #1109: Revert "Don't use aio logging to stdout on Windows" (master...pr_ddnet_reenable_win_aio) https://git.io/vx7b8 15:35 < ddnet-commits> [ddnet] bors[bot] merged staging into master: https://git.io/vx7A9 17:51 < bridge> [ddnet] (windows 10)i have an issue: on some of my fullscreen games i can see the top left volume bar when i change the volume or mute. on teeworlds i cant, is there a way to get it, so that these windows things can go over the game? 17:53 < bridge> [ddnet] it will probably show if you choose borderless window 17:55 < bridge> [ddnet] i triwd 17:55 < bridge> [ddnet] didnt work 17:55 < bridge> [ddnet] i tried already 17:55 < bridge> [ddnet] hm. with restart? 17:55 < bridge> [ddnet] yep 17:57 < bridge> [ddnet] works with borderless window 17:57 < bridge> [ddnet] let me try it again 17:57 < bridge> [ddnet] but i wouldnt suggest you to use it 17:57 < bridge> [ddnet] why 17:57 < bridge> [ddnet] i have 1 screen only 17:58 < bridge> [ddnet] that makes your game slower and if you use high refresh monitor it adjust the hertz of it 17:58 < bridge> [ddnet] other games probably allow it since directx support it or something 17:58 < bridge> [ddnet] (doesnt work with borderless window) 17:59 < bridge> [ddnet] then your windows is broken 17:59 < bridge> [ddnet] i guess its not :) 17:59 < bridge> [ddnet] ah you have to disable fullscreen ofc too 17:59 < bridge> [ddnet] ah xD 17:59 < bridge> [ddnet] still 17:59 < bridge> [ddnet] doesnt work 18:01 < bridge> [ddnet] ah 18:01 < bridge> [ddnet] got it 18:01 < bridge> [ddnet] borderless window and fullscreen off 18:07 < bridge> [ddnet] but still i wouldn't recommend you to turn off fullscreen 18:07 < bridge> [ddnet] you very probably have less fps then 18:11 < bridge> [ddnet] thats not the problem with my computer^^ the only thing that is f*** me up is that when i press win key the game doesnt minimize as before. other games do that, but ye. because of that i will turn it back to normal 19:22 < bridge> [ddnet] nightly is up btw 19:52 < bridge> [ddnet] @heinrich5991 you went afk when ddnet made a release, i guess thats why so many messages ^^ 19:54 < bridge> [ddnet] @Jupstar ✪ i notice no fps change, i play with borderless since always 19:54 < bridge> [ddnet] and i got 1 19:54 < bridge> [ddnet] and i got a 144hz screen and a 60hz one 19:54 < bridge> [ddnet] it never messed up with that too :o 20:05 < bridge> [ddnet] maybe freesync saves you, but actually as soon as 1 pixel lefts the high refresh monitor, the gpu adjust it to the other 20:05 < bridge> [ddnet] and borderless window/windowed adds 1 pixel too much 20:07 < bridge> [ddnet] and fullscreen was invented, because the exclusivity lets windows optimize the render output(like dont render anything on that screen meanwhile) 20:21 < bridge> [ddnet] https://prnt.sc/j2zsn3 20:21 < bridge> [ddnet] i have awesome pixel art skills 20:21 < bridge> [ddnet] this is sadly, my best level at drawing xD 20:21 < bridge> [ddnet] cool 20:21 < bridge> [ddnet] tileset for tw? 20:21 < bridge> [ddnet] na 20:21 < bridge> [ddnet] im making a game now 20:21 < bridge> [ddnet] then it sucks anyways 20:22 < bridge> [ddnet] :p 20:22 < bridge> [ddnet] xd 20:22 < bridge> [ddnet] xd 20:23 < bridge> [ddnet] https://www.aseprite.org/assets/images/frames.gif if i could do this rofl 20:53 <@deen> something broken with the new nightly? I often see tees randomly flying around. first thought it's my internet but don't see problems elsewhere 20:56 <@deen> or maybe really my internet, ping problems too now 21:10 < bridge> [ddnet] is opengl 3.3 supported widely? 21:13 <@deen> yes 21:13 <@deen> works fine on my 10 year old laptop, that seems wide enough 21:15 < bridge> [ddnet] nice 21:16 <@deen> ah wait, 3.3? 21:16 <@deen> I thought you mean opengl3, like we use in ddnet 21:18 < bridge> [ddnet] it is 3.3 21:19 <@deen> ok 21:19 <@deen> then I guess driver just emulates the parts that the gpu can't do, right? 21:19 < bridge> [ddnet] basically khronos was like mhh lets change opengl completly with 3.3 xD 21:19 < bridge> [ddnet] i doubt they can't do anything of it 21:19 < bridge> [ddnet] static shader pipelines aren't extremly different 21:20 < bridge> [ddnet] but depends on the hardware ofc 21:20 < bridge> [ddnet] but shader exists since 2.0 or smth 21:20 < bridge> [ddnet] and most of the rest is more driver dependend then hardware 21:20 < bridge> [ddnet] but shader exists since 2.0 or smth 21:20 < bridge> [ddnet] and most of the rest is more driver dependend than hardware 21:44 < bridge> [ddnet] Flags are inverted in the kill logs, also one is not rendered 21:44 < bridge> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/432989294463025165/screenshot_2018-04-09_20-16-233.png 21:56 < bridge> [ddnet] mh isnt that indeted direction, the color bug, ok 22:06 < bridge> [ddnet] seems so, in standard client atleast xd 22:07 < bridge> [ddnet] ah you mean the color is wrong now i get it xd 22:08 < bridge> [ddnet] thorught the flag direction 22:14 < ddnet-commits> [ddnet] Jupeyy opened pull request #1110: Fix killmessage flag render (master...master) https://git.io/vx5y8 22:40 < ddnet-commits> [ddnet] bors[bot] merged staging into master: https://git.io/vx5Hb