04:18 <+bridge> [ddnet] Road to zero issues 09:07 <+bridge> [ddnet] 😃 09:20 <+bridge> [ddnet] Wow looks like u got holidays or smth? 🙂 09:23 <+bridge> [ddnet] lecture-free time in uni probably? 15:49 <+bridge> [ddnet] new schedule, I'm so busy I added a day where I marathon code ddnet stuff 22:10 <+bridge> [ddnet] having a clantag with special characters makes u not have same amount of visible characters right? 22:10 <+bridge> [ddnet] why not make it the same 22:25 <@deen> because I guess we just count the number of bytes used 22:25 <@deen> and "special characters" probably need more bytes in utf8 22:25 <@deen> compared to ascii 22:25 <+bridge> [ddnet] yes 22:26 <+bridge> [ddnet] and its a problem if we could only count "visual" characters for clan length 22:26 <+bridge> [ddnet] and maybe als name length? 22:26 <@deen> Yes, that's a problem, then we need to change the protocol 22:26 <@deen> and old clients won't work 22:26 <+bridge> [ddnet] ah :/ 22:26 <@deen> and people would have huge names 22:26 <@deen> so you'd still need a limit for bytes, albeit larger 22:26 <+bridge> [ddnet] also, it's usually a good thing to limit these kinds of things by storage size 22:27 <@deen> But just limiting by storage size is not enough, see WWWWWWWWWWWWWWWWWWWWWWWWW 22:27 <@deen> which doesn't even fit into the field 22:27 <+bridge> [ddnet] not sure if that one is such a big problem – but okay... 22:28 <@deen> since we can render the text to determine length, maybe an idea would be fixed storage size and additionally limit rendering length, but then that's harder to predict for players 22:36 <@deen> but for ddnet i would propose not changing it